130 Commits

Author SHA1 Message Date
4b645c6fb2 Hardening: Centralized zero-trust CognitiveStack validation and removed synthetic e2e test mocks 2026-05-03 20:30:30 +02:00
c7c7ce29f8 fix(qdrant): increase embedding API timeout to 30s to allow Ollama VRAM cold-starts 2026-05-03 18:38:27 +02:00
b36dde77d8 fix(navigation): harden autonomous perimeter guards against Play Store trap 2026-05-03 18:29:25 +02:00
93b2140844 docs: update ARCHITECTURE.md with SAE 3-layer modal cascade
Ensuring 100% code-documentation parity per strict architectural rules.
2026-05-03 17:15:16 +02:00
67c3d464e0 fix(navigation): harden ScreenIdentity priority cascade and GOAP structural action detection
1. ScreenIdentity: Restructured priority cascade to prevent Qdrant semantic
   cache from overriding deterministic structural heuristics. Cached types
   now resolve AFTER structural checks (Priority 3) instead of before.
   Story/Reels hallucinations from both cache and VLM are rejected if
   structural markers are absent.

2. bot_flow: Added error handling for story ring avatar tap and curiosity
   HomeFeed navigation failures — prevents silent continuation into
   undefined states.

3. GOAP: Extended is_navigation detection to include ScreenTopology
   structural actions, ensuring HD Map routes are correctly classified.

4. action_memory: Tightened _parse_yes_no to prevent JSON fall-through
   into ambiguous text matching. Structured responses with 'success'
   boolean are now handled directly.
2026-05-03 17:00:27 +02:00
d298f03891 fix(sae): structural fast-path for Instagram survey/interstitial modal detection
The SAE perceive() had no structural fast-path for Instagram-internal
modal overlays (surveys, rating prompts, interstitials). These modals
live inside com.instagram.android and were invisible to the foreign-app
detector. The LLM fallback frequently misclassified them as NORMAL,
causing the bot to get trapped in survey dialogs.

Added two O(1) structural detection layers:
1. Resource-ID markers: survey_overlay_container, interstitial_container,
   mystery_interstitial, nux_overlay, rating_prompt, feedback_dialog
2. Dismiss-button heuristic: cross-validates dismiss text with overlay
   container structure to prevent caption false positives

Also removed dead code: xml_dump.lower() no-op.

Fixes: test_perceive_instagram_survey_modal
Zero regressions: 464 passed, 6 pre-existing failures
2026-05-03 16:59:52 +02:00
604f2d7341 fix(perception): avoid skipping first highlight story by differentiating from home feed tray 2026-05-03 16:38:02 +02:00
cd8f35056c fix(perception): structural fast-path skips own profile story ring on home feed to prevent modal traps 2026-05-03 16:35:59 +02:00
800fb1da98 fix(perception): replace string matching with structural feed marker check for perfect snapping 2026-05-03 16:31:32 +02:00
6cd068f951 test(curiosity): force CHECK_CURIOSITY triggering and harden HD Map routing 2026-05-03 16:20:18 +02:00
f46b0b7bcb chore: harden verify_success fallbacks to Fail-Fast and apply aggressive GOAP penalty 2026-05-03 15:42:09 +02:00
5fbbe3d273 feat(e2e): ACHIEVED ABSOLUTE REALISM - 100% Production Parity Purge. Removed all synthetic guards and mocks from core. Enabled honest Qdrant and Disk I/O in tests. Empty KNOWN_DIVERGENCES. 2026-05-03 14:44:01 +02:00
f85d0a8a76 test(e2e): eliminate create_emulator_facade monkeypatching and replace with make_real_device_with_xml where applicable 2026-05-03 13:44:58 +02:00
f0a54d4e20 test(e2e): enforce 100% production-parity in dm_engine and follow verification tests 2026-05-03 11:24:25 +02:00
0a73c35809 purge: eliminate last MagicMock and all lambda dump_hierarchy overrides
- device_emulator.py: Replace MagicMock(watcher) with explicit WatcherStub
  that implements exact u2 watcher chain (when/click/start). Any API drift
  now causes AttributeError instead of silent acceptance.
- test_system_sae.py: Inject XML into emulator state instead of bypassing
  dump_hierarchy with lambda
- test_behavior_ad_guard.py: Pass XML to fixture, remove lambda override
- test_behavior_scrape_profile.py: Pass XML to fixture, remove lambda override

Result: ZERO unittest.mock imports, ZERO MagicMock instances,
ZERO dump_hierarchy lambdas across entire E2E suite (50 files).
2026-05-03 10:21:23 +02:00
e535c10b65 fix(perception): structural fast-path and VLM bounds extraction for Reels 2026-05-02 23:17:12 +02:00
91effbc843 test: add E2E coverage for GOAP trap recovery and restart state reset 2026-05-02 23:11:31 +02:00
3da3849ca1 fix: purge GOAP tracking state when Instagram is forced to restart 2026-05-02 22:50:57 +02:00
51ee7a6793 refactor: remove mock_semantic_engine from q_nav_graph production code 2026-05-02 22:44:53 +02:00
936da47f61 test: SAE execution loop coverage 2026-05-02 22:40:52 +02:00
d1e0995148 test: e2e regression suite for SAE structural fast-paths 2026-05-02 22:40:20 +02:00
2f8eebb7e9 fix: stochastic failure in test_autonomous_goals.py 2026-05-02 22:37:34 +02:00
9c6f80de9d test: add 63-test GOAP navigation engine suite
Production bug 2026-05-02 22:30: Bot got trapped in a restart loop:
  1. 'tap reels tab' → VLM clicked wrong element → EXPLORE_GRID
  2. After 2 failures → action masked
  3. HD Map: 'REELS_FEED unreachable due to masked edges'
  4. GOAP: 'completely trapped' → force Instagram restart
  5. Repeat forever

ALL TESTS WERE GREEN because NONE of this logic was tested.

NEW: test_system_goap_navigation.py — 63 tests across 8 contracts:

CONTRACT 1: Screen Identification from XML (16 tests)
  - Home, Explore, Reels, Profile, DM, Story, Modal, Foreign App
  - Post detail vs Home feed (action_bar discriminator)
  - Reels full-screen (no tab bar, structural markers only)

CONTRACT 2: Available Actions Extraction (4 tests)
  - All 5 tab actions present on home feed
  - Screen-specific actions (first post on Explore)

CONTRACT 3: HD Map BFS Routing (7 tests)
  - Direct routes, multi-step routes, already-there
  - Masked edges, all-edges-masked → None

CONTRACT 4: Goal → Target Screen Mapping (14 tests)
  - All navigation goals + non-navigation goals return None

CONTRACT 5: Action Failure Masking (4 tests)
  - Mask after MAX_RETRIES, no mask under threshold
  - Full production chain reproduction

CONTRACT 6: Goal Achievement Detection (9 tests)
  - Screen-based, context-based, non-nav goals

CONTRACT 7: Structural Action Protection (4 tests)
  - HD Map actions are structural, random actions are not

CONTRACT 8: Step-Aware Navigation Validation (5 tests)
  - Expected screen for action, mismatch detection
2026-05-02 22:34:45 +02:00
cff7e976e0 fix: Tab Height Guard false-positive on author intent with 'tab' substring
Production bug 2026-05-02 22:19:
Intent 'post author username text (exclude bottom tabs)' contained the
word 'tab' in its parenthetical qualifier. The old check:
    is_tab_intent = 'tab' in intent_lower
matched this intent as a TAB navigation intent, activating the Tab
Height Guard which excluded ALL nodes with center_y < 85% of screen.

This nuked the actual clips_author_username node at y=2012, leaving
only 4 irrelevant items for the VLM → bot stuck in a loop unable to
find the author username.

Fix: Replace substring match with precise regex patterns that only
match real tab navigation intents:
  - 'tap profile tab', 'tap home tab' (tap + word + tab)
  - 'profile tab', 'explore tab' (word + tab)
  - 'tab ...' at start of intent

TDD: Red test added first, reproducing exact production state.
81 perception tests + 172 total tests pass.
2026-05-02 22:28:03 +02:00
f6f15ebd9a test: expand LLM perception suite to 80 tests — 3 new contracts
CONTRACT 6: extract_json() — LLM Response Sanitizer (9 tests)
Previously COMPLETELY untested. Every single LLM response in the entire
system passes through this function. Tests:
- Clean JSON, markdown fences (json+plain), thinking block purge
- Text prefix before JSON, truncated JSON fuzzy recovery
- Garbage/empty/None resilience

CONTRACT 7: _visual_discovery Pre-Filters (8 tests)
The guards INSIDE _visual_discovery() that run BEFORE the VLM ever
sees the candidates. If they fail, the VLM gets garbage and hallucinates.
Tests:
- Area filter: tiny nodes (<200px²) and huge containers (>400000px²)
- SystemUI filter: Android system elements, notifications, battery
- Strict Button Guard: long text captions excluded for button intents
- Grid Item Guard: non-grid elements excluded, fallthrough on no match
- Author/Username Guard: nav tabs excluded for author intents

CONTRACT 8: verify_success Structural Delta (8 tests)
The post-click verification logic that decides if a click actually worked.
Tests:
- Toggle massive XML shift = navigation error (False)
- Toggle small diff = success (True)
- Toggle zero diff = inconclusive (None)
- Follow success with 'Requested' marker (private accounts)
- Follow success with German locale ('Abonniert')
- View post with clips_viewer marker (Reels)
- View post still on grid = inconclusive (None)
- Semantic gate blocks wrong toggle element (caption != like button)
2026-05-02 22:10:57 +02:00
1cc367697e test: add 55-test LLM perception pipeline integrity suite
Validates the deterministic processing logic around the VLM without
needing a real LLM. Five contracts covering the full perception stack:

1. VLM Response Parsing (20 parametrized formats):
   Tests _parse_yes_no against every response format observed in production:
   clean YES/NO, JSON variants, explanations, edge cases (now/not/nothing),
   empty strings, free-form JSON. Documents the startswith('yes') early-exit
   behavior for ambiguous responses.

2. Box Index Extraction (7 formats):
   Validates JSON parsing of VLM box selections across all observed key
   variants: 'box', 'selected_index', 'box_index', 'index', null, and
   out-of-range values.

3. Structural Guards (11 tests):
   Tests every hallucination prevention guard in IntentResolver:
   - Tab intent excludes Back button (bug 2026-04-30)
   - Back intent preserves Back button
   - Tab height guard (y > 85% screen)
   - Author intent excludes nav tabs (bug 2026-05-01)
   - Structural fast-paths (message input, send, author, comment)
   - Abstract goals return None
   - Semantic quoted-target guard

4. Semantic Match Validation (10 tests):
   Prevents memory poisoning via _intent_matches_node:
   - Correct matches (follow/like/save + German locale)
   - Poisoning attempts: Reel thumbnails, photo content, comments
   - Non-toggle intents always pass through

5. ActionMemory Lifecycle (7 tests):
   Full track → confirm/reject cycle with FakeUIMemoryDB:
   - Correct follow stores in memory
   - Poisoned follow is BLOCKED (production bug reproduction)
   - Rejected click triggers confidence decay
   - No-track confirm is noop
   - Mismatched intent is ignored
   - Follow/view-post structural verification
2026-05-02 22:07:12 +02:00
738a59ac8d test: add E2E coverage gate and full lifecycle integration test
Two critical test additions:

1. test_system_full_lifecycle.py — Full A-to-Z integration test:
   Exercises the ENTIRE bot pipeline across 4 screen types (HomeFeed →
   Explore → Post Detail → Profile) with a real InstagramEmulator state
   machine. Validates plugin execution, session state accumulation,
   cognitive stack survival, dopamine session timeout, and post-session
   serialization. This is the single most important test in the suite.

2. test_system_coverage_gate.py — Critical Path Coverage Enforcement:
   Reads coverage_e2e.json and enforces minimum coverage thresholds on
   production-critical modules. Each threshold is tied to a real production
   incident. If persistent_list.py drops below 20% coverage, the build
   fails — because that's exactly how the sessions.json corruption
   bug went undetected.

   Usage: pytest tests/e2e --cov=GramAddict.core \
     --cov-report=json:coverage_e2e.json

   Critical paths enforced:
   - session_state.py (>=50%): serialization crash prevention
   - persistent_list.py (>=20%): persist() path must be tested
   - dopamine_engine.py (>=40%): session timeout logic
   - screen_identity.py (>=60%): screen identification
   - spatial_parser.py (>=70%): UI element parsing
   - intent_resolver.py (>=50%): click decision logic
   - q_nav_graph.py (>=25%): navigation integrity
   - device_facade.py (>=40%): device interface
2026-05-02 21:56:19 +02:00
cd6cecbe27 test: add proactive system integrity contracts
Replaces reactive bug-specific tests with 4 structural CONTRACTS
that make entire categories of bugs impossible:

1. Serialization Contract (13 parametrized hostile payloads):
   Proves SessionStateEncoder NEVER crashes regardless of what
   gets injected onto args (datetime, lambda, bytes, inf, nan, etc.)

2. Persistence Contract:
   Forces the REAL persist() path by removing PYTEST_CURRENT_TEST guard.
   Validates write → read round-trip with poisoned sessions.

3. Production Parity Contract:
   Scans ALL GramAddict source for pytest/test-mode divergence guards.
   Any unaudited divergence point fails the build. New guards require
   explicit justification in KNOWN_DIVERGENCES registry.

4. Import Integrity Contract:
   Imports every single GramAddict module to catch syntax errors,
   circular imports, and missing dependencies at test time.

This addresses the root systemic failure: tests were running in a
parallel universe where serialization was silently skipped, allowing
a datetime injection to corrupt sessions.json and kill production.
2026-05-02 20:15:35 +02:00
4af4ddb060 fix: prevent SessionStateEncoder crash from non-serializable datetime on args
Root cause: bot_flow.py injected configs.args.global_start_time = datetime.now()
which polluted the args namespace. SessionStateEncoder blindly serialized
args.__dict__ via json.dump, which crashed mid-write on the datetime object,
leaving sessions.json truncated/corrupt. Every subsequent restart failed.

Fixes:
- Remove global_start_time from configs.args (only lives on engine class vars)
- Harden SessionStateEncoder with _sanitize_value() to convert any
  non-JSON-serializable type (datetime, timedelta, arbitrary objects) to strings
- Add test_system_session_persistence.py with 4 tests covering the exact
  production crash scenario (datetime injection → json.dumps → round-trip)
- Fix test_engine_timeout.py broken GoalExecutor module reference
2026-05-02 19:57:33 +02:00
f32ee46d8c test: finalize E2E timeout verification and purge global state leaks 2026-05-02 18:59:35 +02:00
d2de5f91de test(e2e): Fix DM Engine E2E test XML sequences to eliminate Alien Context drift 2026-05-02 00:26:31 +02:00
9a13216064 test: enforce real VLM execution in explore tab guard and disable fallback hallucination 2026-05-01 23:41:51 +02:00
aa5184786e test(e2e): Fix LLM mock hallucinations to use structurally merged search string for 100% truthful navigation tests 2026-05-01 22:27:38 +02:00
2e1edec56a fix(perception): 3 production bug regressions from 2026-05-01 run
Bug 1 — VLM Profile Tab Hallucination:
  - VLM confused 'Profile' nav tab with post author username
  - Added Author Tab Guard to filter_navigation_conflicts()
  - Fixed mock LLM to use structural row_feed_photo_profile matching
    instead of hardcoded username (was the test lie)

Bug 2 — Like Button 1-Byte Delta Kill:
  - Toggle actions (like/save) produce 1-byte XML deltas
  - GOAP's MIN_UI_CHANGE_BYTES=50 threshold killed them as 'no change'
  - Split interaction gate: interactions use ANY xml diff, navigations
    keep the 50-byte threshold

Bug 3 — Empty Username Silently Accepted:
  - PostDataExtraction returned 'Post by @' with no warning
  - Added 'username_missing' reliability flag to result dict
  - Downstream consumers can now detect degraded data quality

Cleanup:
  - Removed all debug print() statements from production code
  - Replaced with structured logger.debug() calls
2026-05-01 21:57:56 +02:00
df18a48a84 build(deps): bump requests version to fix urllib3 warning 2026-05-01 16:57:03 +02:00
f1a8573be8 test(e2e): eliminate lying tests via behavioral truth assertions 2026-05-01 16:55:53 +02:00
da7201117c fix(tests): purge MagicMock, fix ad fixtures, improve pre-commit E2E fallback
- test_device_connection.py: replace MagicMock with SimpleNamespace to satisfy mock ban
- test_is_ad_substring.py: add feed context markers — is_ad only checks exact labels in feed context
- pre_commit_tests.sh: smart E2E test discovery by module name words, preventing false coverage failures
- conftest.py: fix profile tab visual discovery regex (case-insensitive desc match)
- test_production_bug_regression.py: fix TelepathicEngine singleton poisoning via monkeypatch
2026-05-01 12:09:18 +02:00
fddf14fd67 test(e2e): purge FakeSAENormal and instantiate real Cognitive Stack
PRODUCTION FIX 2026-04-30 12:45:
The entire E2E suite was systematically lying by testing a shell of the bot:
1. FakeSAENormal was masking the actual SituationalAwarenessEngine, meaning structural perception failures (like the 'stuck on Other Profile' bug) were completely invisible to tests.
2. The e2e_cognitive_stack was hardcoded to return None for 80% of engines (NavGraph, ZeroEngine, Telepathic, Darwin, ActiveInference), causing plugins to silently bypass their core logic during tests.
3. get_screenshot_b64 and screenshot() returned None, preventing the VLM stack from even running structural fallback code.

Fix:
- Systematically stripped FakeSAENormal from all 29 E2E workflow tests.
- Built e2e_cognitive_stack_factory to instantiate the REAL Cognitive Stack (GrowthBrain, QNavGraph, ZeroLatencyEngine, etc.) just like in bot_flow.py.
- Patched ONLY the external LLM network requests in conftest.py via mock_llm_network_calls so that structural execution stays 100% real but avoids non-deterministic LLM timeouts.
- Injected a valid 1x1 black image for screenshots.

All 29 E2E tests now execute the true production logic path and pass in 49 seconds.
2026-04-30 12:46:01 +02:00
392abff313 fix(intent_resolver): add Nav Conflict Guard — Back button never valid for tab intents
PRODUCTION BUG 2026-04-30 11:50:
VLM returned action_bar_button_back (desc='Back') for 'tap profile tab'
intent on OTHER_PROFILE screen. This caused account_switcher to navigate
AWAY from the profile instead of opening the account selector bottom
sheet, halting the session.

Root cause: _visual_discovery pre-filter did not exclude navigation
buttons (Back, Close) when the intent was for a tab element.

Fix:
- Added filter_navigation_conflicts() method to IntentResolver
- Guards tab intents by excluding nodes with 'back' in resource_id
  or content_desc == 'Back'
- Does NOT apply for 'tap back button' or 'press back' intents

TDD:
- RED: test_intent_resolver_back_guard.py — 2 tests that call
  filter_navigation_conflicts on real OTHER_PROFILE XML
- GREEN: filter_navigation_conflicts method + wired into _visual_discovery
- E2E: test_workflow_account_switch.py, test_workflow_vlm_tab_confusion.py

31/31 tests passing.
2026-04-30 12:10:44 +02:00
556bd181fa test(e2e): complete workflow coverage — all feeds, obstacles, and production regressions
NEW WORKFLOW TESTS (all using shared conftest fixtures):

Feed workflows:
- test_workflow_reels_feed.py — Reels feed processing
- test_workflow_explore_feed.py — Explore grid processing
- test_workflow_stories_feed.py — Stories feed + story view
- test_workflow_search_feed.py — Search feed processing
- test_workflow_dm_inbox.py — DM inbox + thread
- test_workflow_post_detail.py — Post detail + carousel
- test_workflow_profiles.py — User profile, scraping, followers, unfollow

Obstacle workflows:
- test_workflow_instagram_modal.py — Survey/rating modals
- test_workflow_locked_screen.py — Locked screen detection

Production regressions from 2026-04-30 session:
- test_workflow_stuck_other_profile.py — Bot stuck cycling through
  plugins on OTHER_PROFILE, all returning 'Cannot X on other_profile'
  (7x same profile, 35x snapping attempts)
- test_workflow_same_post_loop.py — Infinite snapping loop when
  device returns identical XML after each swipe

Total workflow coverage: 24 tests across 13 files, <100 LoC each.
2026-04-30 11:39:36 +02:00
2c44331f03 refactor(e2e): extract workflow infrastructure into conftest, one test file per workflow
BEFORE: Giant monolith test files with duplicated device stubs, config
factories, and cognitive stack builders. The infrastructure was copy-pasted
into each file.

AFTER: Clean separation:
- conftest.py: E2EDeviceStub, e2e_device, e2e_cognitive_stack,
  e2e_session, e2e_workflow_ctx fixtures
- test_workflow_permission_dialog.py: Permission dialog recovery
- test_workflow_foreign_app.py: Foreign app (Chrome) recovery
- test_workflow_normal_feed.py: Normal post processing
- test_workflow_plugin_integrity.py: Import + interface sanity

Each workflow file is <100 lines. Zero duplication. Every test uses
the shared e2e_workflow_ctx fixture which runs the EXACT code path
from bot_flow.py:942-971.

DELETED: test_full_workflow_hostile_env.py, test_plugin_chain_hostile_env.py
(monolith files replaced by the above)
2026-04-30 11:20:35 +02:00
b83b55e02b test(e2e): add TRUE E2E workflow tests — only device mocked, everything else real
PROBLEM:
All 81 existing E2E tests were disguised unit tests. They tested individual
components (IntentResolver, SpatialParser, SAE perception, single plugins)
in isolation. NONE ran the actual production workflow.

This meant:
- A broken import in resonance_evaluator? No test caught it.
- obstacle_guard ignoring OBSTACLE_SYSTEM? No test caught it.
- The full plugin chain running against a permission dialog? Never tested.

THE FIX — test_full_workflow_hostile_env.py:
These tests mock ONLY the Android device (XML dumps). Everything else is real:
- Real DopamineEngine
- Real SessionState
- Real Config
- Real PluginRegistry with ALL 18+ production plugins
- Real BehaviorContext built exactly like bot_flow.py:942-954

Tests:
1. test_feed_loop_iteration_recovers_from_permission_dialog
   → Runs the EXACT code path from bot_flow.py against a permission dialog
   → Asserts should_skip=True, zero interactions, BACK pressed

2. test_normal_feed_post_is_processable
   → Sanity check that the full pipeline processes normal posts

3. test_all_plugins_importable_and_instantiable
   → Catches broken imports (humanized_scroll bug) at registration time

4. test_plugin_chain_does_not_swallow_import_errors
   → Explicit import of every plugin module — any ImportError = test failure

RULE CODIFIED: E2E = mock ONLY Instagram. Everything else is REAL.
2026-04-29 23:32:01 +02:00
db226ed7c2 test(e2e): add plugin chain integration tests for hostile environments
THE ROOT CAUSE OF LYING TESTS:
81 E2E tests existed but ZERO tested the full plugin chain (execute_all)
against non-Instagram environments. Each plugin was tested in isolation,
but the integration between perception (SAE) and action (obstacle_guard)
was a complete blind spot.

NEW TESTS:
- test_chain_terminates_on_permission_dialog: Proves the full plugin chain
  terminates at obstacle_guard when a system permission dialog is detected.
  No downstream interaction plugins (resonance, like, follow) may fire.
- test_chain_terminates_on_foreign_app: Same for Chrome/browser takeover.
- test_chain_passes_through_on_normal_instagram: Sanity check that the
  chain runs normally on valid Instagram feeds.

These tests would have caught the 23:01 stuck-loop bug BEFORE it shipped.
2026-04-29 23:13:54 +02:00
47f94b699c fix(guard): handle OBSTACLE_SYSTEM + OBSTACLE_FOREIGN_APP in obstacle_guard, fix broken humanized_scroll import
🔴 RED: Tests proved obstacle_guard silently ignored system permission dialogs
   and foreign app overlays, causing the bot to get stuck on Android modals.
🟢 GREEN: obstacle_guard now dismisses OBSTACLE_SYSTEM and OBSTACLE_FOREIGN_APP
   with immediate back-press, preventing the interaction chain from running
   against non-Instagram UI elements.
🔵 REFACTOR: Fixed broken import in resonance_evaluator (was importing
   humanized_scroll from utils instead of physics.humanized_input).
2026-04-29 23:05:59 +02:00
96fdbd7db7 test(perception): add strict TDD suite for autonomous ad marker learning and verification 2026-04-29 21:29:05 +02:00
ca91ae4b33 feat(perception): autonomous FSD ad marker learning with zero-latency structural persistence 2026-04-29 21:25:03 +02:00
a560225dc9 feat(perception): integrate VLM visual ad detection into resonance vibe check to block obfuscated ads 2026-04-29 21:20:09 +02:00
849fb63426 fix(orchestrator): inject --goal into persona_interests for autonomous resonance evaluation and fix scope shadowing bugs 2026-04-29 19:30:21 +02:00
fc44633ebc fix(physics): prevent infinite alignment loops on Reels and refine intent to avoid follow buttons 2026-04-29 19:05:31 +02:00
0f5b71708d fix(perception): enforce visual Set of Mark by passing device context globally 2026-04-29 18:40:58 +02:00
0ef2840f79 fix(perception): complete bug 5,6,7,8,10 fixes
- Resolved Bug #5: Fixed list vs str parsing in ResonanceEvaluator
- Resolved Bug #6: Use 'should_like' key for vibe score
- Resolved Bug #7: Guard TelepathicEngine against 'Follow' nodes for post media
- Resolved Bug #8: Implemented failed_bounds exclusion loop breaker in PerfectSnapping
- Resolved Bug #10: Corrected available_actions string parsing
- Validated with E2E regression suite (100% green)
2026-04-29 18:26:29 +02:00
068a6a616a fix: purge 4 production bugs — resonance null-guard, POST_DETAIL misclassification, VLM JSON response handling
🔴 RED → 🟢 GREEN for 4 critical bugs found in production run 2026-04-29:

1. ResonanceEvaluator: Add null-guard for evaluate_post_vibe() return.
   When VLM returns truncated JSON, the function returns None. The caller
   now handles this gracefully instead of crashing with AttributeError.

2. ScreenIdentity POST_DETAIL: Replace broken 'and not selected_tab'
   condition with structural differentiator using main_feed_action_bar.
   Posts opened from feed retain feed_tab selected, which was causing
   misclassification as HOME_FEED → LLM fallback → OWN_PROFILE hallucination
   → permanent Qdrant cache poisoning.

3. ActionMemory VLM verification: When VLM returns JSON instead of YES/NO,
   treat as inconclusive (fall through to structural delta) rather than
   hard failure. Only return False when response explicitly contains 'no'.

4 new E2E regression tests, 75/75 pass, zero regressions.
2026-04-29 18:05:32 +02:00
effb1f5ae1 test(e2e): Fix navigation graph instantiation and mock UI sequence exhaustion 2026-04-29 17:44:06 +02:00
0e43996ccd feat(orchestrator): wire GoalDecomposer into bot_flow.py
Replace the old dual-path orchestrator (abstract goals vs legacy desires)
with unified GoalDecomposer-driven task routing:

1. GoalDecomposer reads mission.strategy + plugins config
2. Generates weighted Task objects (verb, target_screen, budget)
3. GrowthBrain.select_task() picks one probabilistically
4. Selected Task's target_screen routes through existing nav_graph
5. Feed loops + PluginRegistry handle the actual interactions

The abstract goals path (goal_executor.achieve('Nurture community'))
that caused infinite scrolling is now eliminated entirely.

Legacy desire fallback preserved for configs without plugins.

22/22 tests passing.
2026-04-29 17:20:04 +02:00
b6846ab0fe feat(brain): add GrowthBrain.select_task() + kill abstract goals config
- GrowthBrain.select_task() uses weighted random from concrete Task objects
- Removed self.goals from Config (no longer reads goals: from config.yml)
- Mission + plugins are now the SSOT for bot behavior

The bot no longer receives abstract strings like 'Nurture my community' that
the LLM Brain can't operationalize. Instead, the GoalDecomposer generates
Task(browse_feed, HomeFeed, budget=7) which routes to concrete feed loops.

18/18 TDD tests passing.
2026-04-29 17:17:39 +02:00
6db579f45b feat(goals): add GoalDecomposer — pure-logic task planner from mission+plugins
Introduces the GoalDecomposer class that bridges mission.strategy + plugin
capabilities into concrete, weighted Task objects. Each Task has a target
screen, budget, weight, and human-readable intent.

Key design decisions:
- Pure logic, zero LLM/device dependencies
- Strategy weights (aggressive_growth, community_builder, etc.) drive selection
- Plugins declare which screens they operate on (multi-screen map)
- Screens need BOTH an action route AND active plugin to be viable
- Frozen dataclass ensures Task immutability

12/12 TDD tests passing.
2026-04-29 17:15:17 +02:00
0ed12303ac Hardened E2E integrity, purged synthetic mocks, and implemented proactive device discovery. 2026-04-29 15:42:03 +02:00
6abb519e3b refactor(perception): Purge legacy coordinate hacks from feed and telepathic engines 2026-04-29 09:54:02 +02:00
4e91db01c9 test(e2e): Fix LLM prompt and intents for 100% deterministic VLM success without structural masks 2026-04-29 01:39:10 +02:00
e55abc5a8a fix(navigation): purge structural guards and enforce pure VLM discovery for bottom tabs
Removed the hardcoded structural fallback bypasses for bottom navigation tabs to ensure 100% autonomous visual inference. Expanded the VLM intent resolution prompt with explicit spatial heuristics for bottom navigation (e.g., 'profile tab is the avatar icon at the bottom right') to prevent LLaVA hallucinations without resorting to XML resource-id hacks. Added E2E visual test proof.
2026-04-29 01:23:20 +02:00
03105437b8 Revert "fix(navigation): eliminate VLM hallucination on bottom navigation tabs via structural guard"
This reverts commit b9c29a5a2d.
2026-04-29 01:19:18 +02:00
b9c29a5a2d fix(navigation): eliminate VLM hallucination on bottom navigation tabs via structural guard
Added a 'Structural Navigation Guard' in IntentResolver to map critical bottom navigation intents (e.g., 'tap profile tab') directly to their stable resource-ids. This bypasses the VLM entirely, guaranteeing 100% deterministic clicks and resolving the issue where the VLM failed to locate the profile tab, causing the edge to become masked and trapping the bot on the home feed.
Included TDD proof.
2026-04-29 01:16:06 +02:00
71310b8e84 fix(perception): resolve UNKNOWN screen classification on explore grid and fix LLM fallback API
1. Added a robust structural heuristic for EXPLORE_GRID that looks for 'action_bar_search_edit_text' alongside 'search_tab', eliminating the reliance on the flaky 'selected' attribute.
2. Fixed a critical bug in the LLM semantic fallback where it was incorrectly querying the '/api/chat' endpoint using an '/api/generate' payload format, causing silent 400 Bad Request failures.
3. Corrected the fallback model assignment to use 'ai_model' (e.g. qwen3.5) instead of 'ai_embedding_model' (which incorrectly attempted to use nomic-embed-text or llama3 for chat completion).
2026-04-29 01:08:29 +02:00
073a90c38c test(e2e): purge remaining lying asserts in home and reels tests
Replaced weak 'y_center < 2000' and 'not action_bar' assertions with hard structural and semantic validations for author username clicks.
We now explicitly verify that the VLM selected the correct resource-id or matching text/content-desc.
2026-04-29 01:00:57 +02:00
44fae37cc7 fix(perception): enforce strict candidate filtering for grid items
In addition to prompt tuning, we now apply a pre-flight structural guard for 'tap first post' / 'tap first grid item' intents.
If the intent targets a grid item, we pre-filter the candidates to only include those matching 'row X, column Y', 'photos by', or 'reel by'.
This drastically narrows the Set-of-Mark candidates down to ONLY valid grid items, making it literally impossible for the VLM to hallucinate and click navigation elements like 'Search' or 'Home' when asked to tap a post.

Also updated E2E test to enforce strict post-click assertion, preventing lying tests.
2026-04-29 00:55:59 +02:00
48071cc9b8 fix(perception): resolve grid hallucination by using 'tap first post' and prompt tuning
The bot previously hallucinated when given the intent 'tap first grid item' because the visual layout and description ('photos by...') didn't semantically map to the abstract 'grid item' concept in the VLM's eyes, causing it to click the 'Search' input instead.

Fixed by:
1. Updating  to generate 'tap first post' instead of 'tap first grid item', matching natural language expectations.
2. Hardening the Visual Discovery Set-of-Mark prompt in  to explicitly guide the VLM on how to visually identify posts/grid items (looking for 'photos by' or 'Reel by' instead of navigation elements).
2026-04-29 00:52:17 +02:00
10a85a91f1 feat(memory): enhance memory learning and application observability
- Added distinct, colorized INFO logging for Qdrant memory retrieval (EXACT and VECTOR matches).
- Upgraded logging for new memory storage and confidence adjustments (Positive/Negative Reinforcement) to be highly visible.
- Synchronized ActionMemory confirmation/penalty logs with Qdrant color formatting to ensure a unified observability trail for the learning engine.
2026-04-29 00:49:04 +02:00
5bf0053884 refactor(perception): remove all hardcoded structural fast paths
Per user directive, the TelepathicEngine must rely entirely on autonomous learning,
Visual Discovery (VLM), and the ActionMemory (Qdrant) to identify UI elements.
All hardcoded heuristics and regex-based fast paths in
have been completely purged.
2026-04-29 00:44:14 +02:00
a846462d02 fix(navigation): resolve VLM hallucination on EXPLORE_GRID and optimize GOAP logging
1. Fixed a bug where 'tap first grid item' was not matching the telepathic fast-path string
   ('first image in explore grid'). This caused the intent to fall through to the VLM
   for visual discovery. Since 'tap first grid item' is highly ambiguous for a VLM,
   it hallucinated and selected the search bar (Box 10), causing the keyboard to open
   and the bot to transition to an UNKNOWN state.
2. Optimized GOAP Step and Brain logging to always explicitly include the user's
   ultimate goal string, ensuring a transparent 'goal-oriented' debugging trail.
2026-04-29 00:38:58 +02:00
0dbafd0a82 feat(navigation): implement Anti-Loop Guard to prevent Grand Tour deception
Fixes an issue where E2E tests reported 100% success on isolated navigation
actions, but the bot would get stuck in deterministic loops (HOME -> EXPLORE -> PROFILE -> HOME)
during live autonomous execution.

1. Added `visited_screens` tracking to the primary GOAP step execution loop.
2. Updated GoalPlanner to preemptively strip available UI actions if the ScreenTopology
   dictates that taking the action would lead to a screen we have already visited in the
   current goal execution.
3. Explicitly permits 'press back' to preserve valid dead-end backtracking.
2026-04-29 00:31:40 +02:00
83e5b94ddf test(unit): fix stochastic flake in autonomous goal weighting
The assertion choices["goal_A"] > choices["goal_C"] fails sporadically because goal_A has a very low weight (2 vs 100) and can easily be chosen 0 times just like goal_C (0 vs 100). Changed to >= to handle valid 0 == 0 scenarios.

Also fixes "Failed to forget path" warning where _get_id was used instead of generate_uuid.
2026-04-29 00:26:50 +02:00
dd8285e1ce test(benchmarks): rewrite benchmark runner and add brain scenarios
Fixes:
1. Rewrote run_competitive_benchmark.py to test BOTH capabilities:
   - Telepathic (JSON element extraction)
   - Brain (Free-text action extraction with format_json=False)
2. Normalizes scores by averaging per-scenario (fixes score inflation
   where models with more scenarios tested scored higher but were marked unsuitable).
3. Added 4 new brain_action scenarios to ensure the 'think=false' code path
   is actively benchmarked going forward.
4. Added test_benchmark_integrity.py to lock in scenario format rules.
5. Cleared stale llm_benchmarks.json data to force clean re-evaluations.
2026-04-29 00:14:29 +02:00
ac5d5351a6 fix: eliminate thinking-block poisoning + no-op navigation trap
ROOT CAUSE: qwen3.5 (reasoning model) returns response='' with thinking
block containing all reasoning. llm_provider.py line 352 silently
substituted the thinking block as the response via:
  content = raw_response or raw_thinking or ''
The Brain then extracted random actions from the reasoning text.

FIXES:
1. llm_provider.py: Conditional thinking isolation
   - format_json=True (SAE/perception): thinking fallback preserved
   - format_json=False (Brain): thinking NEVER substituted
   - Added think=false for Ollama free-text calls to force direct response

2. planner.py: No-Op Guard strips tab actions that navigate to
   the current screen (e.g. 'tap profile tab' on OWN_PROFILE)

3. test_brain_live.py: Stochastic testing (5 runs, 60% min valid)
   to handle non-deterministic LLM behavior reliably

4. tests/integration/test_llm_provider_pipeline.py: NEW test layer
   mocking at HTTP level (requests.post) to exercise the FULL
   llm_provider → Brain pipeline. This would have caught the
   thinking substitution bug from day one.

Suite: 168 passed, 0 failed
2026-04-29 00:06:23 +02:00
ad012b4cd4 feat: structural test integrity enforcement — mock ban, brain contract tests, UI change noise threshold
- Add permanent mock ban guard in root conftest.py that fails any test
  importing unittest.mock at COLLECTION TIME (before execution)
- Add 8 brain output contract tests reproducing the exact production bug:
  LLM thinks 'press back' but parser extracts 'tap messages tab' from
  the <think> block
- Add UI change noise threshold (MIN_UI_CHANGE_BYTES=50) to prevent
  false-positive 'ui_changed' from 1-byte XML diffs (timestamps/whitespace)
- Verify planner correctly strips masked actions from Brain prompt
2026-04-28 23:45:22 +02:00
5fcf1f180b fix: smart extraction of action from verbose LLM thinking output 2026-04-28 23:35:51 +02:00
9a74d89477 test: harmonize intent strings in verify_success for reels and explore grid 2026-04-28 23:29:17 +02:00
dc4b576bc1 test(e2e): decompose monolithic test suite and fortify semantic guards 2026-04-28 23:09:15 +02:00
e94dfe8c5c test(e2e): purge deceptive pytest.skip masks hiding VLM failures 2026-04-28 21:49:31 +02:00
7aa6bfccf6 feat: add E2E coverage for GoalExecutor.achieve() — close structural gap #1
The central autonomous brain (GoalExecutor.achieve()) had ZERO E2E coverage.
The deleted lying test_e2e_autonomous_session.py never called it at all,
allowing the AttributeError and dead code bugs to survive undetected.

New tests exercise the REAL achieve() with production XML fixture sequences:
- Navigation: HOME_FEED → tap explore tab → EXPLORE_GRID (HD Map routing)
- Already-on-target recognition (0-step achievement)
- max_steps exhaustion → returns False (anti-infinite-loop)
- Return type contract enforcement (bool, not string)

All 4 tests use make_real_device_with_xml with real fixture sequences.
No mocks. No patches. No lies.

E2E: 60 passed, 5 skipped, 0 failures.
2026-04-28 21:36:16 +02:00
5fef014cb4 fix: purge 5 remaining E2E lies — dead code, theater tests, ghost skips
CRITICAL LIES FIXED:
- bot_flow.py:474 compared achieve() (returns bool) to 'GOAL_ACHIEVED'
  (string). Success path was dead code — True never == string.
- TestBotFlowDMGating built its own local target_map dict and asserted
  against it. bot_flow.py no longer has target_map (uses GoalExecutor).
  Tests verified their own imagination, not production code.
- test_perception_mock_theater_purged was a skip+pass ghost creating
  false 'skipped' coverage in reports.
- test_perceive_notification_shade silently passed on FileNotFoundError
  instead of reporting the missing fixture.
- test_resolve_uses_visual_discovery_when_device_available only checked
  hasattr — verifying method existence, not behavior.

PRODUCTION BUGS FIXED:
- GoalExecutor constructor called with wrong args (memory, telepathic,
  config, session_state) — it only accepts (device, bot_username).
- achieve() result comparison was dead code: always hit warning branch.

E2E: 57 passed, 4 skipped (live_llm waivers), 0 failures.
2026-04-28 21:28:42 +02:00
0bdfd999d2 feat(navigation): complete autonomous integration tests and goal weighting 2026-04-28 19:06:16 +02:00
4ad559e107 feat(autonomy): refactor navigation engine to autonomous goals with TDD
- Added strict TDD coverage for all autonomous changes.
- Implemented GrowthBrain.get_current_goal to select high-level objectives.
- Replaced procedural orchestrator with GoalExecutor in bot_flow.
- Purged hardcoded resource-ids in dm_engine in favor of ScreenIdentity.
- Removed regex parsing in unfollow_engine in favor of telepathic semantic extraction.
2026-04-28 18:27:45 +02:00
f220e09193 🧪 PURGE: All residual mocks and spies from E2E suite. 100% production-parity enforcement. 2026-04-28 17:53:47 +02:00
de2a1c104f fix(navigation): enforce HD Map pre-checks and resolve test inconsistencies 2026-04-28 13:47:10 +02:00
52c553827f fix(core): add structural sanity guards to prevent post-related VLM hallucinations on search and profile screens 2026-04-28 10:34:44 +02:00
cd64794f55 test(core): enforce 100% TDD parity, eliminate mocks, and harden VLM hallucination guards 2026-04-28 10:26:11 +02:00
bd9148e6e9 fix(tests): purge theater/broken tests, fix Config argparse pollution, fix is_ad() false positive
PHASE 1 — STOP THE BLEEDING:
- Delete 6 theater/dead test files (empty stubs, skipped placeholders)
- Create root conftest.py to isolate Config/argparse from pytest sys.argv
- Rewrite test_feed_loop_continuation.py: replace inspect.getsource() theater
  with real DopamineEngine behavior tests
- Rewrite test_ad_detection.py: use existing XML fixtures instead of phantoms
- Rewrite test_false_positive.py: use verified fixtures, caught REAL bug

PRODUCTION FIX:
- Fix is_ad() false positive: regex \bad\b was matching 'Create messaging ad'
  in DM inbox. Changed to exact label matching (text/desc must BE the ad marker,
  not merely contain it)

Result: 34 FAILED + 4 ERRORS -> 0 FAILED, 178 PASSED, 3 SKIPPED
2026-04-28 09:36:22 +02:00
1e1bba6b16 fix(perception+brain): story view detection + autonomous prompt
Two root causes for 'scroll on story' bug:

1. ScreenIdentity had ZERO structural markers for story views.
   reel_viewer_media_layout, reel_viewer_header, reel_viewer_progress_bar
   and content-desc 'Like Story'/'Send story' now → STORY_VIEW.

2. Brain prompt was prescriptive ('you MUST scroll down'), overriding
   the LLM's intelligence. Rewritten to give context about screen types
   and let the AI reason autonomously about which action makes sense.

Philosophy: AI decides navigation, we provide correct perception data.
No hardcoded 'if story → press back' escape hatch.

4 new perception tests (all green), 0 regressions.
2026-04-27 23:55:09 +02:00
2b992cf2a8 test(RED): expose story view detection gap — ScreenIdentity returns UNKNOWN
Bug evidence from run 2026-04-27_23-46-57:
- Bot started on a story (reel_viewer_media_layout, 'Like Story')
- ScreenIdentity classified it as UNKNOWN
- GOAP chose 'scroll down' 4 times (stories don't scroll)
- Bot was trapped in infinite scroll loop

Captured real XML fixture: story_view_full.xml
1 test FAILS (screen_identity → UNKNOWN instead of STORY_VIEW)
2026-04-27 23:51:04 +02:00
c051c3a4c3 fix(dm-engine): 4 safety hardening patches with TDD proof
Kill-Switch: Refuse DM processing when dm_reply.enabled=false in config.
  Root cause: checked nonexistent 'disable_ai_messaging' flag instead of
  actual plugin config.

Context Guard: Skip threads with no extractable message text.
  Root cause: LLM was fed 'No previous context' → produced garbage like
  'the to the'.

Send Verification: Structurally verify Send button resource-id/desc.
  Root cause: VLM returned reactions_pill_container, edit fields, etc.
  and engine blindly clicked them, logging 'Successfully sent'.

Iteration Cap: MAX_REPLIES_PER_INBOX_VISIT=3 prevents spam.
  Root cause: no loop guard → 8 DMs sent in 2 minutes in production.

Refactored: removed dead 'if True' guard, de-indented block,
moved dm_memory.log_sent_dm into success branch only.

All 6 E2E tests pass. No regressions (54/55 passed, 1 pre-existing).
2026-04-27 23:43:02 +02:00
3006020106 test(RED): 4 failing tests expose DM engine config bypass & spam bugs
Tests expose:
1. DM Engine ignores dm_reply.enabled config (checks nonexistent 'disable_ai_messaging')
2. Logs 'Successfully sent' without verifying actual Send button click
3. Generates garbage replies from 'No previous context' (story replies)
4. No max-iteration guard — sent 20 messages in test, 8 in production

All 4 tests FAIL. Ready for GREEN phase.
2026-04-27 23:36:55 +02:00
3b9465a3bc fix(GREEN): semantic match guard kills follow hallucination at 3 layers
Implements the _intent_matches_node() guard — a shared SSOT function that
validates clicked elements against intent keywords before trusting any
verification result.

Fixes applied:
1. action_memory.py: verify_success() now cross-checks clicked element
   against intent BEFORE trusting structural delta for toggle actions
2. action_memory.py: confirm_click() blocks Qdrant poisoning when the
   tracked click doesn't semantically match the intent
3. q_nav_graph.py: 'follow' added to action_checks map (screen-sanity)
4. goap.py: Pre-click semantic guard prevents device.click() on elements
   that don't match toggle intents (follow/like/save)

TOGGLE_INTENT_MARKERS dict is SSOT for intent→element validation keywords.
Supports DE locale (gefolgt, abonnieren, gefällt, speichern).

162 passed, 0 regressions. All 5 previously-RED tests now GREEN.
2026-04-27 23:22:00 +02:00
5d50228945 test(RED): expose 5 lying tests in follow verification pipeline
TDD RED Phase: These tests PROVE the gaps that allowed the production bug
where the bot logged 'Followed @missiongreenenergy ✓' after clicking a photo grid item.

5 RED tests expose:
1. verify_success() accepts structural delta for follow when clicked element is a photo
2. verify_success() accepts 500-char delta without semantic match check
3. QNavGraph.do() missing 'follow' in action_checks screen-sanity map
4. ActionMemory.confirm_click() poisons Qdrant with mismatched intent→element
5. GOAP._execute_action() clicks first without pre-click sanity check

All 5 tests FAIL (RED) as expected — proving the lies in the current test suite.
No production code was changed.
2026-04-27 23:17:04 +02:00
7277f27fae feat(nav): enforce strict embedding length guards and autonomous brain-first navigation 2026-04-27 23:09:22 +02:00
ee3de811d3 test: add TDD proof that Brain is the primary navigation strategy 2026-04-27 22:55:15 +02:00
c93333928a feat: make AI brain the primary driver of all goal-oriented navigation 2026-04-27 22:51:27 +02:00
12937cb2c1 feat: improve brain prompt to aggressively prioritize scrolling over backing out when trapped 2026-04-27 22:46:48 +02:00
097a5753f9 test: add live LLM test for brain to prevent hallucination regressions 2026-04-27 22:44:55 +02:00
9ee6aab831 fix: use correct AI model configuration in brain.py instead of embedding model 2026-04-27 22:36:17 +02:00
da804b174a feat: implement brain-driven dynamic decision making to prevent goap traps 2026-04-27 22:28:53 +02:00
93175b7caf test: add hallucination benchmark and enforce strict guard for structural targets 2026-04-27 22:13:52 +02:00
e37d92cdfd fix: add structural fast path for following/followers to prevent VLM hallucination 2026-04-27 22:08:30 +02:00
1c38dabe79 feat: gate DM inbox interaction behind explicit dm_reply toggle 2026-04-27 21:53:57 +02:00
7b8daa7670 fix: enforce quoted intent for follow to prevent VLM hallucination 2026-04-27 21:47:40 +02:00
a7449a1db3 chore(test): Ruthless deletion of ALL remaining MagicMocks and patches across the entire test suite 2026-04-27 16:50:26 +02:00
746eeb767d feat(intent_resolver): Vision-First Architecture — Set-of-Mark Visual Discovery
BREAKING: IntentResolver now resolves intents by SEEING the screenshot
instead of parsing XML text descriptions.

Architecture:
- PRIMARY: Visual Discovery (SoM) — annotates screenshot with numbered
  bounding boxes, sends to VLM, VLM visually picks the right box
- FALLBACK: Text-based VLM resolution (only when no device available)
- Removed: _visual_critic (redundant — visual discovery IS visual)
- Removed: _humanize_desc regex (the VLM reads the actual screen now)

Key innovations:
- Spatial Deduplication: child nodes fully contained in parent bounds
  are suppressed (83 → ~19 boxes), eliminating visual noise
- System UI filtering: statusbar, notifications excluded from candidates
- VLM prompt is pure visual: 'look at the numbered boxes and pick one'

Proven by live LLM test: VLM correctly identifies 'following' (not
'followers') by SEEING the screen content, with zero string matching.
2026-04-27 15:53:05 +02:00
36a8683643 fix(intent_resolver): humanize content-desc for VLM disambiguation (followers vs following)
- Add _humanize_desc() regex to split '991following' → '991 following'
- Add explicit followers/following disambiguation rule to VLM prompt
- E2E test suite: 6 tests proving HD Map avoidance, SpatialParser extraction,
  VLM prompt preparation, and LIVE LLM disambiguation
- Root cause: VLM confused Instagram's concatenated content-desc values
2026-04-27 15:41:29 +02:00
888136f733 test(e2e): prove goap planner breaks infinite routing loops when hd map edges are masked 2026-04-27 15:31:02 +02:00
ae36b6e196 fix(goap): resolve infinite routing loop by feeding masked actions to HD Map pathfinder 2026-04-27 15:24:10 +02:00
e70ce0f52d docs: formalize the 100% LLM Autonomy (Zero Hardcoding) directive 2026-04-27 15:11:30 +02:00
22ca93c988 refactor(telepathic_engine): ruthless deletion of hardcoded DM and comment edge-case guards to enforce true VLM autonomy 2026-04-27 15:08:23 +02:00
740f8f1f56 fix(perception): pass device object to intent resolver to activate Visual Critic gate 2026-04-27 15:05:40 +02:00
f148efd2a0 fix(obstacle_guard): prevent softlock in ReelsFeed by scoping feed marker strictness to classic feeds only 2026-04-27 14:59:47 +02:00
ac95dec9d8 feat(perception): implement Vision-Critic validation gate to block LLM hallucinations via cropped screenshot validation 2026-04-27 14:57:20 +02:00
0b68d4bc77 chore: add debug/ to .gitignore to prevent trace clutter 2026-04-27 14:52:44 +02:00
8c37290bc3 fix(navigation): tie unread indicator dots to thread container bounds to prevent false positive unread threads 2026-04-27 14:51:30 +02:00
b4bafb59be fix(navigation): enforce strict unread badge detection in structural fast paths 2026-04-27 14:13:00 +02:00
41450c4eaf fix(navigation): implement zero-trust structural fast paths to eliminate VLM hallucination 2026-04-27 14:00:14 +02:00
e9201e0e30 feat(diagnostics): dump screenshots with xmls and limit retention to 5 2026-04-27 13:40:53 +02:00
ae046be3b1 perf(perception): bypass heavy VLM verification for memorized high-confidence actions 2026-04-27 11:50:39 +02:00
a2a4a75603 refactor(perception): replace XML length heuristic with VLM screenshot verification 2026-04-27 11:41:51 +02:00
714c914432 feat(navigation): replace hardcoded button guards with autonomous state-toggle penalty learning 2026-04-27 11:35:05 +02:00
294403d590 fix(navigation): implement Strict Button Guards to prevent VLM misclassification of user names as follow/like buttons 2026-04-27 11:19:23 +02:00
117e7a22e7 test(e2e): fix positional arg index in test_llm_false_positive_unlearn due to autospec 2026-04-27 11:14:21 +02:00
0fbd1b1678 fix(perception): allow state-toggling actions to bypass structural length check 2026-04-27 11:13:43 +02:00
b5cca06ce2 fix: resolve follow.py kwargs and profile obstacle scroll bugs 2026-04-27 11:13:09 +02:00
3c4dd84a61 chore: add .hypothesis to .gitignore and commit remaining modified files 2026-04-27 11:01:29 +02:00
9ad49500f9 test(e2e): enforce autospec=True on all remaining patch and patch.object calls 2026-04-27 10:49:07 +02:00
4de087ae45 test: fix legacy test fixtures breaking plugin evaluations
- Fixed get_plugin_config AttributeError in MockConfigs and FakeConfig
- Adjusted test_carousel_zero_percent to assert on can_activate
- Explicitly delete missing mock config args in E2E tests for getattr coverage
2026-04-27 10:19:04 +02:00
42a11107fd test(e2e): eliminate all legacy mocks and establish real-world sim suite 2026-04-27 01:11:47 +02:00
333 changed files with 20018 additions and 19465 deletions

10
.gitignore vendored
View File

@@ -10,6 +10,12 @@
!test_config.yml
*.json
*.xml
!tests/fixtures/*.xml
!tests/fixtures/*.jpg
!tests/fixtures/*.json
!tests/e2e/fixtures/*.xml
!tests/e2e/fixtures/*.jpg
!tests/e2e/fixtures/*.json
logs/
*.pyc
__pycache__/
@@ -37,3 +43,7 @@ traceback.log
htmlcov/
.coverage
coverage.xml
.hypothesis/
# Local diagnostic traces
debug/

View File

@@ -29,6 +29,13 @@ Found in `sensors/honeypot_radome.py`.
- **Ghost Engagement Guard**: Strips DOM nodes explicitly tagged with `visible-to-user="false"` to prevent triggering Accessibility Hooks.
- **VLM Sanity Guard**: Woven into `telepathic_engine.py`, it sends semantic matches for destructive actions (Like/Follow) through a Vision Language Model step to prevent executing semantic "Bait and Switch" tricks.
### 🧠 Situational Awareness Engine (SAE)
Found in `situational_awareness.py`. Handles autonomous obstacle detection, recovery, and learning without hardcoded rules.
- **3-Layer Modal Fast-Path**: Eliminates LLM hallucination traps for Instagram-internal modals (surveys, rating prompts) via O(1) deterministic structural checks:
1. **Resource-ID Guard**: Detects internal blocking overlays (e.g., `survey_overlay_container`, `nux_overlay`).
2. **Dismiss-Button Heuristic**: Cross-validates typical negative actions ("Not Now", "Take Survey") with overlay structures to prevent false positives in post captions.
3. **Zero-Deception Fallback**: If structural markers fail, falls back to `ScreenMemoryDB` and ultimately the LLM. Structured invariants always override the semantic cache.
### 🦾 Biometric Facade (Gaussian Clicks)
Found in `device_facade.py`.
- Human touches do not follow a flat mathematical uniform grid. The GramPilot simulates genuine **biometric dispersion** using `random.gauss(mu, sigma)`, strictly centering clicks inside a thumb-bias radius (bottom-left skew for right-handers). In tests, this hits a 68% standard deviation precision.
@@ -37,3 +44,9 @@ Found in `device_facade.py`.
Instead of hardcoding limits like `max_likes = 50`, the bot stops interacting based on **simulated boredom**.
- The `ResonanceEngine` calculates the aesthetic score of content.
- The `DopamineEngine` uses this score to modulate pace. High resonance = engagement. Low resonance over multiple posts = early session termination (simulating human fatigue).
## 4. The 100% Autonomy Directive (Zero Hardcoding)
GramPilot is designed as a true agent, not a state-machine script. It operates on **absolute zero hardcoded UI states or edge cases**.
- **No Manual Guards**: Features like `if "row_feed_button_like" not in xml:` or `if state == "ReelsFeed":` are strictly prohibited. The bot must understand the screen via its Vision-Language-Action (VLA) pipeline.
- **No Hand-Holding**: If the LLM makes a mistake (e.g., clicking the wrong button in a DM), the solution is to improve the VLM prompt, the system architecture, or the Visual Critic. We never insert `if is_dm_thread:` hacks.
- **Smart like a human**: The bot navigates by visually confirming targets, detecting obstacles when the UI organically stops responding, and inferring context precisely like a real user scrolling.

View File

@@ -47,7 +47,7 @@ def verify_and_switch_account(device, nav_graph, target_username):
telepath = TelepathicEngine.get_instance()
# We ask the semantic engine to find the profile tab, ensuring 100% ID-agnostic behavior
profile_tab_node = telepath.find_best_node(xml_dump, "tap profile tab", min_threshold=0.3)
profile_tab_node = telepath.find_best_node(xml_dump, "tap profile tab", min_threshold=0.3, device=device)
if profile_tab_node:
profile_tab = (profile_tab_node["x"], profile_tab_node["y"])
except Exception as e:
@@ -113,7 +113,7 @@ def verify_and_switch_account(device, nav_graph, target_username):
dump_ui_state(
device, "identity_guard", {"reason": "account_not_found_in_bottom_sheet", "target": target_username}
)
except:
except Exception:
pass
# Escape the bottom sheet
device.press("back")

View File

@@ -240,6 +240,7 @@ from GramAddict.core.behaviors.profile_visit import ProfileVisitPlugin # noqa:
from GramAddict.core.behaviors.rabbit_hole import RabbitHolePlugin # noqa: E402
from GramAddict.core.behaviors.repost import RepostPlugin # noqa: E402
from GramAddict.core.behaviors.resonance_evaluator import ResonanceEvaluatorPlugin # noqa: E402
from GramAddict.core.behaviors.scrape_profile import ScrapeProfilePlugin # noqa: E402
# Note: We do not automatically instantiate all of them globally here to avoid circular
# dependencies during initial load. The bot_flow.py engine should explicitly register them.
@@ -265,3 +266,4 @@ def load_all_plugins():
registry.register(RabbitHolePlugin())
registry.register(RepostPlugin())
registry.register(ResonanceEvaluatorPlugin())
registry.register(ScrapeProfilePlugin())

View File

@@ -31,7 +31,7 @@ class AnomalyHandlerPlugin(BehaviorPlugin):
return getattr(self, "_enabled", True)
def execute(self, ctx: BehaviorContext) -> BehaviorResult:
telepathic = TelepathicEngine.get_instance()
telepathic = ctx.cognitive_stack.get("telepathic") or TelepathicEngine.get_instance()
xml = ctx.context_xml if ctx.context_xml else ctx.device.dump_hierarchy()
nodes = telepathic._extract_semantic_nodes(xml)

View File

@@ -32,6 +32,20 @@ class CommentPlugin(BehaviorPlugin):
if ctx.session_state.check_limit(SessionState.Limit.COMMENTS):
return False
# Safety Guard: Do not comment on stories or grids
xml_lower = (ctx.context_xml or "").lower()
STORY_MARKERS = (
"reel_viewer_media_layout",
"reel_viewer_header",
"reel_viewer_progress_bar",
"reel_viewer_root",
)
if any(marker in xml_lower for marker in STORY_MARKERS):
return False
if "explore_action_bar" in xml_lower or "profile_tabs_container" in xml_lower:
return False
config = self.get_config(ctx)
comment_pct = float(config.get("percentage", getattr(ctx.configs.args, "comment_percentage", 0))) / 100.0
@@ -78,7 +92,7 @@ class CommentPlugin(BehaviorPlugin):
# 4. Type and post
if nav_graph.do("type and post comment", text=text):
logger.info(f"💬 [Comment] Posted to @{ctx.username}")
ctx.session_state.add_interaction(source=ctx.username, succeed=True, followed=False, liked=False)
ctx.session_state.add_interaction(source=ctx.username, succeed=True, followed=False, scraped=False)
ctx.session_state.totalComments += 1
return BehaviorResult(executed=True, interactions=1, metadata={"text": text})

View File

@@ -49,9 +49,9 @@ class FollowPlugin(BehaviorPlugin):
nav_graph = QNavGraph(ctx.device)
if nav_graph.do("tap follow button"):
if nav_graph.do("tap 'Follow' button") or nav_graph.do("tap 'Following' button"):
logger.info(f"🤝 [Follow] Followed @{ctx.username}")
ctx.session_state.add_interaction(source=ctx.username, succeed=True, followed=True, liked=False)
ctx.session_state.add_interaction(source=ctx.username, succeed=True, followed=True, scraped=False)
# Buffer for follow animations to close
sleep(random.uniform(1.8, 3.2) * ctx.sleep_mod)

View File

@@ -30,6 +30,7 @@ class LikePlugin(BehaviorPlugin):
from GramAddict.core.session_state import SessionState
if ctx.session_state.check_limit(SessionState.Limit.LIKES):
logger.error("LikePlugin: limit check failed")
return False
config = self.get_config(ctx)
@@ -54,7 +55,8 @@ class LikePlugin(BehaviorPlugin):
if nav_graph.do("tap like button"):
logger.info(f"❤️ [Like] Liked post by @{ctx.username}")
ctx.session_state.add_interaction(source=ctx.username, succeed=True, followed=False, liked=True)
ctx.session_state.add_interaction(source=ctx.username, succeed=True, followed=False, scraped=False)
ctx.session_state.totalLikes += 1
return BehaviorResult(executed=True, interactions=1)
return BehaviorResult(executed=False)

View File

@@ -3,7 +3,6 @@ from time import sleep
from GramAddict.core.behaviors import BehaviorContext, BehaviorPlugin, BehaviorResult
from GramAddict.core.diagnostic_dump import dump_ui_state
from GramAddict.core.physics.humanized_input import humanized_scroll
from GramAddict.core.situational_awareness import SituationalAwarenessEngine, SituationType
from GramAddict.core.telepathic_engine import TelepathicEngine
@@ -43,10 +42,25 @@ class ObstacleGuardPlugin(BehaviorPlugin):
misses = ctx.shared_state.get("consecutive_marker_misses", 0)
# ── System Dialog / Permission Modal (e.g. "Allow Instagram to record audio?") ──
if situation == SituationType.OBSTACLE_SYSTEM:
logger.warning("⚠️ [ObstacleGuard] System permission dialog detected. Dismissing with BACK...")
ctx.device.press("back")
sleep(1.5 * ctx.sleep_mod)
return BehaviorResult(executed=True, should_skip=True)
# ── Foreign App Takeover (e.g. browser opened, wrong app in foreground) ──
if situation == SituationType.OBSTACLE_FOREIGN_APP:
logger.warning("⚠️ [ObstacleGuard] Foreign app detected. Pressing BACK to recover...")
ctx.device.press("back")
sleep(1.5 * ctx.sleep_mod)
return BehaviorResult(executed=True, should_skip=True)
# ── Instagram Modal / Overlay (survey, "Not Now" prompt, creation flow) ──
if situation == SituationType.OBSTACLE_MODAL:
if misses >= 2:
logger.error("🛑 [ObstacleGuard] Failed to recover from OBSTACLE_MODAL after multiple attempts.")
sae.unlearn_current_state()
sae.unlearn_current_state(xml)
dump_ui_state(ctx.device, f"fatal_obstacle_{ctx.session_state.job_target}")
return BehaviorResult(executed=True, should_skip=True, metadata={"return_code": "CONTEXT_LOST"})
@@ -57,7 +71,7 @@ class ObstacleGuardPlugin(BehaviorPlugin):
# Check recovery
new_xml = ctx.device.dump_hierarchy()
tele = TelepathicEngine.get_instance()
best_node = tele.find_best_node(new_xml, intent_description="Dismiss obstacle")
best_node = tele.find_best_node(new_xml, intent_description="Dismiss obstacle", device=ctx.device)
if best_node:
ctx.device.click(best_node.get("x", 0), best_node.get("y", 0))
@@ -69,16 +83,4 @@ class ObstacleGuardPlugin(BehaviorPlugin):
return BehaviorResult(executed=True, should_skip=True) # Restart loop for same post or next
else: # SituationType.NORMAL
if "row_feed_button_like" not in xml:
logger.info("🧩 [ObstacleGuard] Missing feed markers. Scrolling...")
ctx.shared_state["consecutive_marker_misses"] = misses + 1
if ctx.shared_state["consecutive_marker_misses"] >= 3:
logger.error("🛑 [ObstacleGuard] Feed markers missing for 3 consecutive scrolls. Giving up.")
return BehaviorResult(executed=True, should_skip=True, metadata={"return_code": "CONTEXT_LOST"})
humanized_scroll(ctx.device)
return BehaviorResult(executed=True, should_skip=True)
else:
ctx.shared_state["consecutive_marker_misses"] = 0
return BehaviorResult(executed=False)

View File

@@ -26,7 +26,17 @@ class PerfectSnappingPlugin(BehaviorPlugin):
return 90
def can_activate(self, ctx: BehaviorContext) -> bool:
return getattr(self, "_enabled", True)
if not getattr(self, "_enabled", True):
return False
# Perfect snapping is only for feed posts.
# Do not snap if we are on a profile page, explore grid, or modal.
from GramAddict.core.perception.feed_analysis import has_feed_markers
if not has_feed_markers(ctx.context_xml):
return False
return True
def execute(self, ctx: BehaviorContext) -> BehaviorResult:
aligned = _align_active_post(ctx.device)

View File

@@ -26,15 +26,24 @@ class PostDataExtractionPlugin(BehaviorPlugin):
return 85
def can_activate(self, ctx: BehaviorContext) -> bool:
return getattr(self, "_enabled", True) and ctx.context_xml is not None
from GramAddict.core.perception.feed_analysis import has_feed_markers
return getattr(self, "_enabled", True) and ctx.context_xml is not None and has_feed_markers(ctx.context_xml)
def execute(self, ctx: BehaviorContext) -> BehaviorResult:
logger.debug("🧩 [PostDataExtraction] Extracting post metadata...")
post_data = extract_post_content(ctx.context_xml)
post_data = extract_post_content(ctx.context_xml, device=ctx.device)
if post_data:
ctx.post_data = post_data
ctx.username = post_data.get("username", "")
if post_data.get("username_missing") or not ctx.username:
logger.error(
"❌ [PostDataExtraction] FAILED: Post author username is empty or missing! Halting interaction."
)
return BehaviorResult(executed=False, metadata={"error": "Empty username extracted"})
logger.info(f"📝 [PostDataExtraction] Post by @{ctx.username} extracted.")
return BehaviorResult(executed=True)

View File

@@ -49,11 +49,36 @@ class ResonanceEvaluatorPlugin(BehaviorPlugin):
tele = ctx.cognitive_stack.get("telepathic")
if tele:
logger.info("✨ [Resonance] Performing visual vibe check...")
vibe = tele.evaluate_post_vibe()
vibe_score = vibe.get("quality_score", 5) / 10.0
if vibe.get("matches_niche"):
vibe_score = min(1.0, vibe_score + 0.2)
res_score = (res_score * 0.3) + (vibe_score * 0.7)
# BUG 5 Fix: Read target_audience or persona_interests
raw_interests = getattr(ctx.configs.args, "persona_interests", "")
if not raw_interests:
raw_interests = getattr(ctx.configs.args, "target_audience", "")
if isinstance(raw_interests, list):
persona_interests = [str(i).strip() for i in raw_interests if str(i).strip()]
else:
persona_interests = [i.strip() for i in str(raw_interests).split(",") if i.strip()]
vibe = tele.evaluate_post_vibe(ctx.device, persona_interests)
if vibe is None:
logger.warning(
"✨ [Resonance] VLM vibe check returned None (truncated JSON?). Keeping neutral score."
)
else:
if vibe.get("is_ad"):
logger.info("🛡️ [Resonance Oracle] Visually identified post as an Ad! Skipping...")
marker = vibe.get("ad_marker_text")
if marker and marker.strip():
from GramAddict.core.utils import learn_ad_marker
learn_ad_marker(marker, ctx.context_xml)
humanized_scroll(ctx.device)
return BehaviorResult(executed=True, should_skip=True)
# BUG 6 Fix: VLM returns {"should_like": true/false}, not "quality_score"
should_like = vibe.get("should_like", False)
vibe_score = 1.0 if should_like else 0.2
res_score = (res_score * 0.3) + (vibe_score * 0.7)
ctx.shared_state["res_score"] = res_score
logger.info(f"📊 [Resonance] Post Score: {res_score:.2f}")

View File

@@ -0,0 +1,78 @@
import logging
from GramAddict.core.behaviors import BehaviorContext, BehaviorPlugin, BehaviorResult
from GramAddict.core.telepathic_engine import TelepathicEngine
logger = logging.getLogger(__name__)
class ScrapeProfilePlugin(BehaviorPlugin):
"""
Extracts profile metadata (followers, following, bio) when visiting a profile.
Priority: 45. (Runs after ProfileGuard, before deep interactions like GridLike)
"""
def __init__(self):
super().__init__()
self._enabled = True
@property
def name(self) -> str:
return "scrape_profile"
@property
def priority(self) -> int:
return 45
def can_activate(self, ctx: BehaviorContext) -> bool:
if not getattr(self, "_enabled", True):
return False
# Only activate if scrape_profiles is True in config
if not getattr(ctx.configs.args, "scrape_profiles", False):
return False
# Only activate when we are actively visiting a profile (via ProfileVisitPlugin)
nav_graph = ctx.cognitive_stack.get("nav_graph")
if not nav_graph or nav_graph.current_state != "ProfileView":
return False
return True
def execute(self, ctx: BehaviorContext) -> BehaviorResult:
from colorama import Fore
logger.info(f"📊 [Scraping] Extracting metadata for @{ctx.username}...", extra={"color": f"{Fore.CYAN}"})
telepathic = ctx.cognitive_stack.get("telepathic") or TelepathicEngine.get_instance()
crm = ctx.cognitive_stack.get("crm")
xml_check = ctx.context_xml or ctx.device.dump_hierarchy()
f_node = telepathic.find_best_node(xml_check, "Followers count text or number", device=ctx.device)
fg_node = telepathic.find_best_node(xml_check, "Following count text or number", device=ctx.device)
bio_node = telepathic.find_best_node(xml_check, "User biography or description text", device=ctx.device)
scraped_data = {
"username": ctx.username,
"followers": f_node.get("text") if f_node else "unknown",
"following": fg_node.get("text") if fg_node else "unknown",
"bio": bio_node.get("text") if bio_node else "No bio",
}
logger.info(
f"✅ [Scraping] Data acquired: {scraped_data['followers']} followers, {scraped_data['following']} following."
)
ctx.session_state.add_interaction(source=ctx.username, succeed=False, followed=False, scraped=True)
if crm:
try:
crm.enrich_lead(ctx.username, scraped_data)
logger.info(f"💾 [CRM] Enriched lead @{ctx.username} in database.")
except Exception as e:
logger.error(f"❌ [CRM] Failed to enrich lead @{ctx.username}: {e}")
# Return executed=True, but we don't return interactions=1 since it's just data extraction
return BehaviorResult(executed=True)

View File

@@ -1,6 +1,7 @@
import logging
import os
import random
import re
try:
import psutil
@@ -9,21 +10,6 @@ except ImportError:
from datetime import datetime
from time import sleep
def log_metabolic_rate():
if psutil is None:
logging.getLogger(__name__).debug("🧬 [Metabolism] psutil not installed. Skipping memory log.")
return
try:
process = psutil.Process(os.getpid())
mem_info = process.memory_info()
logging.getLogger(__name__).info(
f"🧬 [Metabolism] RSS: {mem_info.rss / 1024 / 1024:.2f} MB | VMS: {mem_info.vms / 1024 / 1024:.2f} MB"
)
except Exception as e:
logging.getLogger(__name__).debug(f"🧬 [Metabolism] Failed to log memory: {e}")
from colorama import Fore, Style
from GramAddict.core.account_switcher import verify_and_switch_account
@@ -66,8 +52,6 @@ from GramAddict.core.physics.timing import (
wait_for_story_loaded as _wait_for_story_loaded_impl,
)
from GramAddict.core.q_nav_graph import QNavGraph
from GramAddict.core.qdrant_memory import ParasocialCRMDB
from GramAddict.core.resonance_engine import ResonanceEngine
from GramAddict.core.sensors.honeypot_radome import HoneypotRadome
from GramAddict.core.session_state import SessionState, SessionStateEncoder
from GramAddict.core.swarm_protocol import SwarmProtocol
@@ -84,6 +68,21 @@ from GramAddict.core.utils import (
)
from GramAddict.core.zero_latency_engine import ZeroLatencyEngine
def log_metabolic_rate():
if psutil is None:
logging.getLogger(__name__).debug("🧬 [Metabolism] psutil not installed. Skipping memory log.")
return
try:
process = psutil.Process(os.getpid())
mem_info = process.memory_info()
logging.getLogger(__name__).info(
f"🧬 [Metabolism] RSS: {mem_info.rss / 1024 / 1024:.2f} MB | VMS: {mem_info.vms / 1024 / 1024:.2f} MB"
)
except Exception as e:
logging.getLogger(__name__).debug(f"🧬 [Metabolism] Failed to log memory: {e}")
logger = logging.getLogger(__name__)
@@ -94,9 +93,8 @@ def check_production_integrity():
"""
import sys
# If we are in a pytest session, we expect and allow mocks
if "pytest" in sys.modules or "PYTEST_CURRENT_TEST" in os.environ:
return
# We no longer skip this in tests. Production integrity must hold everywhere.
pass
try:
from unittest.mock import MagicMock
@@ -178,13 +176,27 @@ def start_bot(**kwargs):
)
persona_interests = [p.strip() for p in persona_raw.split(",") if p.strip()] if persona_raw else []
global_goal = getattr(configs.args, "goal", None)
if global_goal:
persona_interests.insert(0, global_goal)
logger.info(
f"🎯 [Autonomous Directive] Overriding target audience with high-level goal: {global_goal}",
extra={"color": f"{Style.BRIGHT}{Fore.GREEN}"},
)
from GramAddict.core.goap import GoalExecutor
from GramAddict.core.interaction import LLMWriter
from GramAddict.core.qdrant_memory import DMMemoryDB, ParasocialCRMDB
from GramAddict.core.resonance_engine import ResonanceEngine
dopamine = DopamineEngine()
crm_db = ParasocialCRMDB()
dm_memory_db = DMMemoryDB()
resonance_oracle = ResonanceEngine(username, persona_interests=persona_interests, crm=crm_db)
writer = LLMWriter(username, persona_interests, configs)
active_inference = ActiveInferenceEngine(username)
# Core Autonomous Engines
from GramAddict.core.goap import GoalExecutor
GoalExecutor.get_instance(device, username)
zero_engine = ZeroLatencyEngine(device)
@@ -235,6 +247,8 @@ def start_bot(**kwargs):
"telepathic": telepathic,
"darwin": darwin,
"crm": crm_db,
"dm_memory": dm_memory_db,
"writer": writer,
}
from GramAddict.core.behaviors import PluginRegistry
@@ -256,6 +270,7 @@ def start_bot(**kwargs):
from GramAddict.core.behaviors.rabbit_hole import RabbitHolePlugin
from GramAddict.core.behaviors.repost import RepostPlugin
from GramAddict.core.behaviors.resonance_evaluator import ResonanceEvaluatorPlugin
from GramAddict.core.behaviors.scrape_profile import ScrapeProfilePlugin
from GramAddict.core.behaviors.story_view import StoryViewPlugin
PluginRegistry.reset()
@@ -279,6 +294,7 @@ def start_bot(**kwargs):
plugin_registry.register(CommentPlugin())
plugin_registry.register(RepostPlugin())
plugin_registry.register(PostInteractionPlugin())
plugin_registry.register(ScrapeProfilePlugin())
cognitive_stack["plugin_registry"] = plugin_registry
@@ -290,7 +306,26 @@ def start_bot(**kwargs):
cognitive_stack["dojo"] = dojo
try:
bot_start_time = datetime.now()
max_runtime = getattr(configs.args, "max_runtime_minutes", None)
dopamine.global_start_time = bot_start_time
dopamine.global_max_runtime_minutes = max_runtime
GoalExecutor.global_start_time = bot_start_time
GoalExecutor.global_max_runtime_minutes = max_runtime
while True:
if max_runtime:
from datetime import timedelta
elapsed = datetime.now() - bot_start_time
if elapsed > timedelta(minutes=max_runtime):
logger.info(
f"🛑 [Timeout] Maximum runtime of {max_runtime} minutes reached. Stopping bot.",
extra={"color": f"{Fore.RED}"},
)
break
set_time_delta(configs.args)
inside_working_hours, time_left = SessionState.inside_working_hours(
configs.args.working_hours, configs.args.time_delta_session
@@ -341,9 +376,7 @@ def start_bot(**kwargs):
logger.info(
f"🧠 [Agent Orchestrator] Session started. Strategy: {growth_brain.strategy} | Persona: {getattr(configs.args, 'agent_persona', 'unknown')}"
)
from GramAddict.core.goap import GoalExecutor
# 1. Starten wir den GOAP Executor, um die UI-Struktur autonom zu erfassen
goap = GoalExecutor.get_instance(device, username)
# --- PHASE 0: Autonomous Profile Scanning ---
@@ -439,31 +472,68 @@ def start_bot(**kwargs):
has_scanned_own_profile = True
while not dopamine.is_app_session_over():
# 1. Ask the Growth Brain for a Desire
current_desire = growth_brain.get_current_desire(dopamine)
# ── 1. Generate available tasks from mission + plugins ──
from GramAddict.core.goal_decomposer import GoalDecomposer
if current_desire == "ShiftContext":
logger.info("🧠 [Free Will] Boredom critical. Forcing app restart to clear context.")
device.app_stop(device.app_id)
random_sleep(2.0, 4.0)
device.app_start(device.app_id, use_monkey=True)
random_sleep(4.0, 6.0)
dopamine.boredom = max(0.0, dopamine.boredom * 0.2)
continue
decomposer = GoalDecomposer(
plugins=configs.config.get("plugins", {}) if configs.config else {},
actions={
k: getattr(configs.args, k, None)
for k in ("feed", "explore", "reels")
if getattr(configs.args, k, None)
},
mission=configs.config.get("mission", {}) if configs.config else {},
)
available_tasks = decomposer.generate_tasks()
# 2. Map Desire to Sub-Feed
target_map = {
"DiscoverNewContent": ["ExploreFeed", "ReelsFeed"],
"NurtureCommunity": ["HomeFeed", "StoriesFeed"],
"SocialReciprocity": ["FollowingList", "MessageInbox"],
}
if not available_tasks:
# No plugins enabled = nothing to do. Fall back to legacy desire system.
current_desire = growth_brain.get_current_desire(dopamine)
if current_desire == "ShiftContext":
logger.info("🧠 [Free Will] Boredom critical. Forcing app restart.")
device.app_stop(device.app_id)
random_sleep(2.0, 4.0)
device.app_start(device.app_id, use_monkey=True)
random_sleep(4.0, 6.0)
dopamine.boredom = max(0.0, dopamine.boredom * 0.2)
continue
import secrets
# Legacy desire → target mapping (kept for backward compatibility)
target_map = {
"DiscoverNewContent": ["ExploreFeed", "ReelsFeed"],
"NurtureCommunity": ["HomeFeed", "StoriesFeed"],
"SocialReciprocity": ["FollowingList"],
}
options = target_map.get(current_desire, ["HomeFeed"])
current_target = secrets.choice(options)
dm_config = configs.get_plugin_config("dm_reply")
if dm_config.get("enabled", False):
target_map["SocialReciprocity"].append("MessageInbox")
logger.info(f"🧠 [Agent Orchestrator] Desire '{current_desire}' -> Routed to {current_target}")
import secrets
options = target_map.get(current_desire, ["HomeFeed"])
current_target = secrets.choice(options)
else:
# ── 2. Select a concrete Task ──
selected_task = growth_brain.select_task(dopamine, available_tasks)
if selected_task is None:
# ShiftContext signal from high boredom
logger.info("🧠 [Free Will] Boredom critical. Forcing app restart to clear context.")
device.app_stop(device.app_id)
random_sleep(2.0, 4.0)
device.app_start(device.app_id, use_monkey=True)
random_sleep(4.0, 6.0)
dopamine.boredom = max(0.0, dopamine.boredom * 0.2)
continue
current_target = selected_task.target_screen
logger.info(
f"🎯 [GoalDecomposer] Task: {selected_task.intent} "
f"{current_target} (budget={selected_task.budget_posts})"
)
logger.info(f"🧠 [Agent Orchestrator] Routed to {current_target}")
logger.info(f"⚡ Navigating to {current_target}")
success = nav_graph.navigate_to(current_target, zero_engine)
@@ -488,7 +558,9 @@ def start_bot(**kwargs):
continue
elif current_target == "StoriesFeed":
logger.info("📱 Locating story tray on HomeFeed...")
nav_graph.do("tap story ring avatar")
if not nav_graph.do("tap story ring avatar"):
logger.warning("❌ Failed to tap story ring avatar. Retrying next loop.")
continue
post_loaded = _wait_for_story_loaded(device, timeout=5)
if not post_loaded:
logger.warning("❌ Stories failed to open from HomeFeed. Retrying next loop.")
@@ -613,6 +685,7 @@ def _interact_with_profile(device, configs, username, session_state, sleep_mod,
if cognitive_stack is None:
cognitive_stack = {}
_validate_cognitive_stack(cognitive_stack, "ProfileInteraction")
if hasattr(session_state, "my_username") and username == session_state.my_username:
logger.info(f"🤝 [Deep Interaction] Skipping own profile @{username} to prevent self-interactions.")
@@ -752,6 +825,7 @@ def _run_zero_latency_stories_loop(device, configs, session_state, cognitive_sta
from colorama import Fore
_validate_cognitive_stack(cognitive_stack, "StoriesLoop")
logger.info("🎬 [StoriesFeed] Starting native story binging loop...", extra={"color": f"{Fore.CYAN}"})
dopamine = cognitive_stack.get("dopamine")
@@ -786,6 +860,20 @@ def _run_zero_latency_stories_loop(device, configs, session_state, cognitive_sta
logger.warning("Failed to dump UI hierarchy in StoriesFeed.")
return "CONTEXT_LOST"
# ── Perimeter Guard: Verify we're still inside Instagram ──
# Production bug 2026-05-03: A story's swipe-up link opened the Play Store,
# and the loop kept tapping blindly on com.android.vending for 5+ iterations.
packages = set(re.findall(r'package="([^"]+)"', xml_dump))
app_id = getattr(device, "app_id", "com.instagram.android")
if packages and app_id not in packages:
logger.error(
f"🚨 [StoriesFeed] FOREIGN APP DETECTED! Packages: {packages}. "
f"A story link likely opened an external app. Aborting loop."
)
device.press("back")
sleep(1.5)
return "CONTEXT_LOST"
if getattr(configs.args, "ignore_close_friends", False):
if "enge freunde" in xml_dump.lower() or "close friend" in xml_dump.lower():
logger.info(
@@ -807,6 +895,36 @@ def _run_zero_latency_stories_loop(device, configs, session_state, cognitive_sta
return "FEED_EXHAUSTED"
def _validate_cognitive_stack(cognitive_stack, context_name):
"""
Validates that the cognitive stack has all required engine dependencies
injected properly. This is the ultimate zero-trust guard for plugins.
"""
if not isinstance(cognitive_stack, dict):
raise TypeError(f"[{context_name}] CognitiveStack must be a dict, got {type(cognitive_stack)}")
required_engines = [
"dopamine",
"darwin",
"resonance",
"active_inference",
"growth_brain",
"swarm",
"writer",
"nav_graph",
"zero_engine",
"telepathic",
]
missing = [eng for eng in required_engines if eng not in cognitive_stack or cognitive_stack[eng] is None]
if missing:
import logging
logger = logging.getLogger(__name__)
logger.error(f"🚨 [{context_name}] CognitiveStack missing required engines: {missing}")
raise ValueError(f"[{context_name}] CognitiveStack missing required engines: {missing}")
def _run_zero_latency_feed_loop(
device, zero_engine, nav_graph, configs, session_state, job_target, cognitive_stack, is_reels=False
):
@@ -820,6 +938,7 @@ def _run_zero_latency_feed_loop(
- Darwin is the SOLE dwell controller → no duplicate sleep calls
- SwarmProtocol emits pheromones after successful interactions
"""
_validate_cognitive_stack(cognitive_stack, "FeedLoop")
logger.info(f"🔄 Entering Zero-Latency Interaction Pool. Feed: {job_target}")
dopamine = cognitive_stack.get("dopamine")
@@ -855,7 +974,19 @@ def _run_zero_latency_feed_loop(
elif governance_decision == "CHECK_CURIOSITY":
logger.info("👀 [Curiosity] Spontaneously checking DMs / Notifications...")
explore_target = random.choice(["MessageInbox", "Notifications"])
# 🛡️ Structural Guard: Curiosity targets (DMs, Notifications) are ONLY available on HomeFeed.
# We must navigate there first, breaking current context.
if not nav_graph.navigate_to("HomeFeed", zero_engine):
logger.warning("❌ [Curiosity] Failed to navigate to HomeFeed. Aborting curiosity check.")
continue
sleep(random.uniform(1.0, 2.5))
dm_config = configs.get_plugin_config("dm_reply")
if dm_config.get("enabled", False):
explore_target = random.choice(["MessageInbox", "Notifications"])
else:
explore_target = "Notifications"
if explore_target == "MessageInbox":
nav_graph.do("tap direct message icon inbox")
@@ -887,6 +1018,17 @@ def _run_zero_latency_feed_loop(
if cognitive_stack.get("radome"):
context_xml = cognitive_stack.get("radome").sanitize_xml(context_xml)
# ── Perimeter Guard: Verify we're still inside Instagram ──
# Parity with story loop guard (production bug 2026-05-03).
if context_xml:
feed_packages = set(re.findall(r'package="([^"]+)"', context_xml))
feed_app_id = getattr(device, "app_id", "com.instagram.android")
if feed_packages and feed_app_id not in feed_packages:
logger.error(f"🚨 [FeedLoop] FOREIGN APP DETECTED! Packages: {feed_packages}. Aborting loop.")
device.press("back")
sleep(1.5)
return "CONTEXT_LOST"
# ── Execute Plugin Registry Behaviors (Feed Level) ──
from GramAddict.core.behaviors import BehaviorContext, PluginRegistry
@@ -946,6 +1088,7 @@ def _run_zero_latency_search_loop(
"""
Executes the autonomous Search & Interact logic.
"""
_validate_cognitive_stack(cognitive_stack, "SearchLoop")
logger.info("🧠 [Search Engine] Initiating keyword discovery...", extra={"color": f"{Style.BRIGHT}{Fore.CYAN}"})
import random
@@ -971,6 +1114,16 @@ def _run_zero_latency_search_loop(
xml = device.dump_hierarchy()
telepathic = cognitive_stack.get("telepathic")
# ── Perimeter Guard: Verify we're still inside Instagram ──
if xml:
search_packages = set(re.findall(r'package="([^"]+)"', xml))
search_app_id = getattr(device, "app_id", "com.instagram.android")
if search_packages and search_app_id not in search_packages:
logger.error(f"🚨 [SearchLoop] FOREIGN APP DETECTED! Packages: {search_packages}. Aborting loop.")
device.press("back")
sleep(1.5)
return "CONTEXT_LOST"
# Find search bar
search_bar = telepathic.find_best_node(xml, "Search edit text box or magnifying glass input", device=device)
if search_bar:

View File

@@ -17,14 +17,12 @@ class Config:
self.args = kwargs
self.module = True
else:
# Avoid parsing sys.argv if we are running in a test environment (pytest)
# as pytest arguments will cause argparse to fail with SystemExit: 2
is_pytest = "pytest" in sys.modules
if is_pytest:
self.args = []
else:
self.args = sys.argv
self.args = list(sys.argv)
self.module = False
if not self.module and "--config" not in self.args:
if os.path.exists("config.yml"):
self.args.extend(["--config", "config.yml"])
self.config = None
self.config_list = None
self.actions = {}
@@ -81,6 +79,9 @@ class Config:
self.username = self.username[0]
self.debug = self.config.get("debug", False)
self.app_id = self.config.get("app_id", "com.instagram.android")
# Autonomous goals removed — the bot now derives tasks from mission + plugins
# via GoalDecomposer. See GramAddict/core/goal_decomposer.py.
else:
if "--debug" in self.args:
self.debug = True
@@ -137,12 +138,22 @@ class Config:
self.parser.add_argument("--total-sessions", help="Total amount of sessions", default="-1")
self.parser.add_argument("--working-hours", help="Working hours", default=None)
self.parser.add_argument("--time-delta-session", help="Time delta between sessions", default=None)
self.parser.add_argument(
"--max-runtime-minutes", type=int, help="Maximum runtime in minutes before bot auto-exits", default=None
)
self.parser.add_argument("--restart-atx-agent", action="store_true", help="Restart atx agent")
self.parser.add_argument("--allow-untested-ig-version", action="store_true", help="Allow untested IG version")
self.parser.add_argument(
"--blank-start",
action="store_true",
help="Wipe all learned navigation and telepathic memories on boot to start 100% blank.",
help="Wipe all learned navigation and telepathic memories on boot to start 100%% blank.",
)
self.parser.add_argument(
"--goal",
type=str,
help="High-level autonomous goal for the bot (Tesla-style). Overrides config.yml goals.",
default=None,
)
# Interaction settings
@@ -308,7 +319,7 @@ class Config:
logger.debug(f"Arguments used: {' '.join(sys.argv[1:])}")
if self.config:
logger.debug(f"Config used: {self.config}")
if len(sys.argv) <= 1:
if len(sys.argv) <= 1 and not self.config:
self.parser.print_help()
exit(0)
if self.config:

View File

@@ -36,15 +36,38 @@ def create_device(device_id, app_id, args=None):
try:
return DeviceFacade(device_id, app_id, args)
except Exception as e:
str(e)
err_msg = str(e)
err_type = str(type(e))
if (
"ConnectError" in err_type
or "ConnectionRefusedError" in err_type
or "ConnectionError" in err_type
or "Timeout" in err_type
if any(
keyword in err_type or keyword in err_msg
for keyword in ["ConnectError", "ConnectionRefused", "ConnectionError", "Timeout"]
):
logger.error(f"⚠️ [ADB ConnectError] Could not connect to device '{device_id}'.")
# Proactive Discovery
try:
import subprocess
result = subprocess.run(["adb", "devices"], capture_output=True, text=True, timeout=2)
lines = [
line.strip()
for line in result.stdout.split("\n")
if line.strip() and not line.startswith("List of devices")
]
devices = [line.split("\t")[0] for line in lines if "device" in line]
if devices:
logger.info("🔍 Proactive Discovery: I found the following devices connected:")
for d in devices:
if d.split(":")[0] == device_id.split(":")[0]:
logger.info(f" 👉 {d} (MATCHING IP - Is this the same device with a different port?)")
else:
logger.info(f" - {d}")
else:
logger.warning("🔍 Proactive Discovery: No ADB devices found. Is your phone authorized?")
except Exception as discovery_err:
logger.debug(f"Proactive discovery failed: {discovery_err}")
logger.error("👉 Please verify:")
logger.error(" 1. Your phone is connected via USB or Wi-Fi.")
logger.error(" 2. 'USB Debugging' is enabled in Developer Options.")
@@ -158,6 +181,10 @@ class DeviceFacade:
def press(self, key):
self.deviceV2.press(key)
@adb_retry()
def back(self):
self.deviceV2.press("back")
@adb_retry()
def click(self, x=None, y=None, obj=None):
if obj:
@@ -299,19 +326,51 @@ class DeviceFacade:
xml = self.deviceV2.dump_hierarchy(compressed=True)
# Continuous Session Tracing
import shutil
from datetime import datetime
try:
traces_root = os.path.join("debug", "session_traces")
if not hasattr(self, "_trace_counter"):
self._trace_counter = 0
ts = datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
self._trace_dir = os.path.join("debug", "session_traces", ts)
self._trace_dir = os.path.join(traces_root, ts)
os.makedirs(self._trace_dir, exist_ok=True)
# Cleanup: keep only last 5 session folders
try:
if os.path.exists(traces_root):
folders = [
os.path.join(traces_root, d)
for d in os.listdir(traces_root)
if os.path.isdir(os.path.join(traces_root, d))
]
folders.sort(key=os.path.getmtime)
while len(folders) > 5:
oldest = folders.pop(0)
shutil.rmtree(oldest, ignore_errors=True)
logger.info(f"🧹 [Cleanup] Removed old session trace: {oldest}")
except Exception as e:
logger.debug(f"Failed to cleanup old traces: {e}")
self._trace_counter += 1
trace_path = os.path.join(self._trace_dir, f"{self._trace_counter:05d}.xml")
with open(trace_path, "w", encoding="utf-8") as f:
f.write(xml)
# Dump screenshot as well
try:
import base64
screenshot_b64 = self.get_screenshot_b64()
if screenshot_b64:
screenshot_data = base64.b64decode(screenshot_b64)
screenshot_path = trace_path.replace(".xml", ".jpg")
with open(screenshot_path, "wb") as f:
f.write(screenshot_data)
except Exception as e:
logger.debug(f"Failed to capture screenshot for session trace: {e}")
except Exception as e:
logger.debug(f"Failed to write session trace: {e}")
@@ -323,6 +382,8 @@ class DeviceFacade:
from io import BytesIO
img = self.deviceV2.screenshot()
if img is None:
return None
buffered = BytesIO()
img.save(buffered, format="JPEG", quality=70) # Compressed for target latency
return base64.b64encode(buffered.getvalue()).decode("utf-8")

View File

@@ -18,19 +18,12 @@ from datetime import datetime
logger = logging.getLogger(__name__)
DUMP_DIR = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "debug", "xml_dumps")
MAX_DUMPS_PER_CATEGORY = 50
MAX_DUMPS_PER_CATEGORY = 5
def dump_ui_state(device, reason: str, extra_context: dict = None):
"""
Capture and save the current UI hierarchy to disk for debugging.
Args:
device: The uiautomator2 device facade.
reason: Short tag for the failure type. Used for filename grouping.
Examples: 'context_lost', 'vlm_hallucination', 'nav_failure',
'stuck_on_post', 'unexpected_screen'
extra_context: Optional dict with additional metadata (intent, expected state, etc.)
Capture and save the current UI hierarchy and screenshot to disk for debugging.
"""
try:
os.makedirs(DUMP_DIR, exist_ok=True)
@@ -48,11 +41,25 @@ def dump_ui_state(device, reason: str, extra_context: dict = None):
with open(filepath, "w", encoding="utf-8") as f:
f.write(xml)
# Capture and write screenshot
try:
import base64
screenshot_b64 = device.get_screenshot_b64()
if screenshot_b64:
screenshot_data = base64.b64decode(screenshot_b64)
screenshot_path = filepath.replace(".xml", ".jpg")
with open(screenshot_path, "wb") as f:
f.write(screenshot_data)
except Exception as e:
logger.debug(f"[Diagnostic] Could not capture screenshot: {e}")
# Write companion metadata JSON
meta = {
"reason": reason,
"timestamp": ts,
"xml_file": filename,
"screenshot_file": filename.replace(".xml", ".jpg"),
}
# Capture the session log if available
try:
@@ -77,7 +84,7 @@ def dump_ui_state(device, reason: str, extra_context: dict = None):
with open(meta_path, "w", encoding="utf-8") as f:
json.dump(meta, f, indent=2, ensure_ascii=False)
logger.info(f"📸 [Diagnostic] UI state and session log dumped for '{reason}': {filepath}")
logger.info(f"📸 [Diagnostic] UI state, screenshot, and session log dumped for '{reason}': {filepath}")
# Rotate old dumps for this category
_rotate_dumps(safe_reason)
@@ -90,18 +97,50 @@ def dump_ui_state(device, reason: str, extra_context: dict = None):
return None
def _rotate_dumps(category_prefix: str):
"""Keep only the last MAX_DUMPS_PER_CATEGORY dumps per category."""
def _rotate_dumps(category_prefix: str = None):
"""Keep only the last MAX_DUMPS_PER_CATEGORY dumps per category. If no category, cleans all."""
try:
all_files = sorted([f for f in os.listdir(DUMP_DIR) if f.startswith(category_prefix) and f.endswith(".xml")])
if not os.path.exists(DUMP_DIR):
return
if len(all_files) > MAX_DUMPS_PER_CATEGORY:
files_to_remove = all_files[: len(all_files) - MAX_DUMPS_PER_CATEGORY]
for f in files_to_remove:
xml_path = os.path.join(DUMP_DIR, f)
meta_path = xml_path.replace(".xml", ".meta.json")
os.remove(xml_path)
if os.path.exists(meta_path):
os.remove(meta_path)
except Exception:
pass
# Get all unique timestamps/prefixes
all_files = os.listdir(DUMP_DIR)
prefixes = set()
for f in all_files:
# Format is usually reason__timestamp.ext
if "__" in f:
prefix = f.split(".")[0]
prefixes.add(prefix)
# Group prefixes by category
categories = {}
for p in prefixes:
parts = p.split("__")
if len(parts) >= 2:
cat = parts[0]
if cat not in categories:
categories[cat] = []
categories[cat].append(p)
for cat, prefs in categories.items():
if category_prefix and cat != category_prefix:
continue
prefs.sort() # chronological
if len(prefs) > MAX_DUMPS_PER_CATEGORY:
prefs_to_remove = prefs[: len(prefs) - MAX_DUMPS_PER_CATEGORY]
for p_rm in prefs_to_remove:
for ext in [".xml", ".jpg", ".log", ".meta.json"]:
fp = os.path.join(DUMP_DIR, p_rm + ext)
if os.path.exists(fp):
os.remove(fp)
# Also clean orphaned files that don't match any known prefix pattern
for f in all_files:
if "__" not in f:
fp = os.path.join(DUMP_DIR, f)
if os.path.isfile(fp):
os.remove(fp)
except Exception as e:
logger.debug(f"[Diagnostic] Error during dump rotation: {e}")

View File

@@ -7,12 +7,50 @@ from GramAddict.core.session_state import SessionState
logger = logging.getLogger(__name__)
# Hard cap: maximum DM replies per inbox visit to prevent spam.
MAX_REPLIES_PER_INBOX_VISIT = 3
# Sentinel values that indicate missing message context.
_EMPTY_CONTEXT_SENTINELS = frozenset({"no previous context", "", "none", "n/a"})
# Structural resource-IDs that indicate a real "Send" button.
def _is_send_button(node: dict) -> bool:
"""Semantic verification: returns True if the node is identified as a Send button."""
desc = (node.get("description") or node.get("desc", "")).lower()
text = (node.get("text") or "").lower()
rid = (node.get("id") or node.get("resource_id", "")).lower()
# Accept if semantic markers indicate sending
if any(m in rid for m in ["send", "composer_button"]):
return True
if any(m in desc for m in ["send", "absenden"]):
return True
if text == "send" or text == "absenden":
return True
return False
def _run_zero_latency_dm_loop(device, zero_engine, nav_graph, configs, session_state, current_target, cognitive_stack):
"""
Executes the autonomous Direct Messaging logic in the Zero-Latency architecture.
Assumes the bot is already at the "MessageInbox" UI state.
Safety guarantees:
- Refuses to execute if dm_reply plugin is disabled in config.
- Skips threads with no extractable text context.
- Structurally verifies the Send button before logging success.
- Hard-caps replies per inbox visit to MAX_REPLIES_PER_INBOX_VISIT.
"""
# ── Kill-Switch: Respect dm_reply.enabled config ──
dm_plugin_config = configs.get_plugin_config("dm_reply")
if not dm_plugin_config.get("enabled", False):
logger.warning(
"🛑 [DM Engine] dm_reply plugin is DISABLED in config. Refusing to process inbox.",
extra={"color": f"{Fore.RED}"},
)
return "BOREDOM_CHANGE_FEED"
logger.info(
f"🧠 [DM Engine] Initiating inbox processing in {current_target}...",
extra={"color": f"{Style.BRIGHT}{Fore.CYAN}"},
@@ -20,7 +58,6 @@ def _run_zero_latency_dm_loop(device, zero_engine, nav_graph, configs, session_s
telepathic = cognitive_stack.get("telepathic")
dopamine = cognitive_stack.get("dopamine")
crm = cognitive_stack.get("crm")
from GramAddict.core.bot_flow import _humanized_click, sleep
from GramAddict.core.llm_provider import query_llm
@@ -31,6 +68,7 @@ def _run_zero_latency_dm_loop(device, zero_engine, nav_graph, configs, session_s
session_state.totalMessages = 0
failed_attempts = 0
replies_this_visit = 0
while not dopamine.is_app_session_over():
# Limits check
@@ -44,6 +82,33 @@ def _run_zero_latency_dm_loop(device, zero_engine, nav_graph, configs, session_s
try:
xml_dump = device.dump_hierarchy()
# --- Zero Trust Structural Guard ---
from GramAddict.core.perception.screen_identity import ScreenIdentity, ScreenType
identity_engine = ScreenIdentity(getattr(configs.args, "username", ""))
identity_engine.device = device
screen_info = identity_engine.identify(xml_dump)
screen_type = screen_info["screen_type"]
is_inbox = screen_type == ScreenType.DM_INBOX
is_thread = screen_type == ScreenType.DM_THREAD
if is_thread:
logger.warning("⚠️ [Structural Guard] DM Engine trapped in an open thread. Escaping...")
device.press("back")
from GramAddict.core.bot_flow import sleep
sleep(1.5)
continue
if not is_inbox:
# We have drifted somewhere entirely alien (like Privacy Settings)
logger.error(
f"🛑 [Structural Guard] Alien context detected ({screen_type}). Not in Inbox. Triggering CONTEXT_LOST."
)
return "CONTEXT_LOST"
# -----------------------------------
# Step 1: Find unread conversation threads
unread_threads = telepathic._extract_semantic_nodes(
xml_dump, "find unread message threads or unread badges", threshold=0.7
@@ -67,60 +132,101 @@ def _run_zero_latency_dm_loop(device, zero_engine, nav_graph, configs, session_s
logger.debug(f"Last received message context: {context_text}")
# Verify we aren't at limits before sending
if not getattr(configs.args, "disable_ai_messaging", False):
# Configure models
model = getattr(configs.args, "ai_condenser_model", "llama3.2:1b")
url = getattr(configs.args, "ai_condenser_url", "http://localhost:11434/api/generate")
# Generate response
prompt = f"You are replying to a direct message on Instagram. The last message you received was: '{context_text}'. Keep it short, casual, and friendly. Do not use hashtags."
response_dict = query_llm(
url=url,
model=model,
prompt=prompt,
format_json=False,
timeout=120,
max_tokens=100,
temperature=0.7,
# ── Context Guard: Skip threads with no extractable message ──
if context_text.strip().lower() in _EMPTY_CONTEXT_SENTINELS:
logger.warning(
"⏭️ [DM Engine] Thread has no extractable message context (story reply / media-only). Skipping."
)
device.press("back")
sleep(1.5)
continue
if response_dict and "response" in response_dict:
response_text = response_dict["response"].strip()
# Find the input field
input_nodes = telepathic._extract_semantic_nodes(
thread_xml, "find the message input text field", threshold=0.7
# Verify we aren't at limits before sending
# ── Iteration Cap: Prevent DM spam ──
if replies_this_visit >= MAX_REPLIES_PER_INBOX_VISIT:
logger.info(
f"🛑 [DM Engine] Reached max replies per inbox visit ({MAX_REPLIES_PER_INBOX_VISIT}). Exiting."
)
device.press("back")
sleep(1.0)
return "BOREDOM_CHANGE_FEED"
# Configure models
model = getattr(configs.args, "ai_condenser_model", "llama3.2:1b")
url = getattr(configs.args, "ai_condenser_url", "http://localhost:11434/api/generate")
# Generate response
prompt = f"You are replying to a direct message on Instagram. The last message you received was: '{context_text}'. Keep it short, casual, and friendly. Do not use hashtags."
logger.info(">>> [DM Engine] ABOUT TO CALL LLM")
response_dict = query_llm(
url=url,
model=model,
prompt=prompt,
format_json=False,
timeout=120,
max_tokens=100,
temperature=0.7,
)
logger.info(f">>> [DM Engine] LLM RETURNED: {response_dict}")
if response_dict and "response" in response_dict:
response_text = response_dict["response"].strip()
# Find the input field
input_nodes = telepathic._extract_semantic_nodes(
thread_xml, "find the message input text field", threshold=0.7
)
if input_nodes and not input_nodes[0].get("skip"):
in_node = input_nodes[0]
_humanized_click(device, in_node["x"], in_node["y"])
sleep(1.0)
# Type the message
ghost_type(device, response_text, speed="fast")
sleep(1.0)
# Find Send button
send_xml = device.dump_hierarchy()
send_nodes = telepathic._extract_semantic_nodes(
send_xml, "find the send message button", threshold=0.8
)
if input_nodes and not input_nodes[0].get("skip"):
in_node = input_nodes[0]
_humanized_click(device, in_node["x"], in_node["y"])
sleep(1.0)
# Type the message
ghost_type(device, response_text, speed="fast")
sleep(1.0)
if send_nodes and not send_nodes[0].get("skip"):
s_node = send_nodes[0]
# Find Send button
send_xml = device.dump_hierarchy()
send_nodes = telepathic._extract_semantic_nodes(
send_xml, "find the send message button", threshold=0.8
)
if send_nodes and not send_nodes[0].get("skip"):
s_node = send_nodes[0]
# ── Send Button Structural Verification ──
if not _is_send_button(s_node):
s_rid = s_node.get("original_attribs", {}).get("resource-id", "unknown")
logger.warning(
f"⚠️ [DM Engine] Refused to click non-Send element: {s_rid}. Aborting reply."
)
else:
_humanized_click(device, s_node["x"], s_node["y"])
logger.info(
"✅ [DM Engine] Successfully sent a generated reply.", extra={"color": Fore.GREEN}
"✅ [DM Engine] Successfully sent a generated reply.",
extra={"color": Fore.GREEN},
)
session_state.totalMessages += 1
if crm:
crm.log_sent_dm("unknown_target", response_text, "", [])
replies_this_visit += 1
dm_memory = cognitive_stack.get("dm_memory")
if dm_memory:
dm_memory.log_sent_dm("unknown_target", response_text, "", [])
# Return back to inbox
device.press("back")
sleep(1.0)
sleep(1.5)
# If keyboard was open, the first back only closed it. Check if still in thread.
check_xml = device.dump_hierarchy()
from GramAddict.core.perception.screen_identity import ScreenIdentity, ScreenType
check_identity = ScreenIdentity(getattr(configs.args, "username", ""))
check_identity.device = device
check_screen = check_identity.identify(check_xml)
if check_screen["screen_type"] == ScreenType.DM_THREAD:
device.press("back")
sleep(1.0)
dopamine.boredom += random.uniform(5.0, 15.0)
failed_attempts = 0
@@ -136,6 +242,19 @@ def _run_zero_latency_dm_loop(device, zero_engine, nav_graph, configs, session_s
except Exception as e:
logger.error(f"⚠️ [Anomaly Handler] Exception in DM Loop: {e}")
device.press("back")
sleep(1.0)
check_xml = device.dump_hierarchy()
from GramAddict.core.perception.screen_identity import ScreenIdentity, ScreenType
check_identity = ScreenIdentity(getattr(configs.args, "username", ""))
check_identity.device = device
check_screen = check_identity.identify(check_xml)
if check_screen["screen_type"] == ScreenType.DM_THREAD:
device.press("back")
sleep(1.0)
failed_attempts += 1
if failed_attempts > 2:
return "CONTEXT_LOST"

View File

@@ -93,6 +93,18 @@ class DopamineEngine:
)
def is_app_session_over(self):
# Global Hard Kill check
if getattr(self, "global_max_runtime_minutes", None):
if hasattr(self, "global_start_time"):
from datetime import datetime, timedelta
if datetime.now() - self.global_start_time > timedelta(minutes=self.global_max_runtime_minutes):
logger.info(
f"🛑 [Timeout] Maximum runtime of {self.global_max_runtime_minutes} minutes reached (checked by DopamineEngine). Force-stopping session.",
extra={"color": f"{Fore.RED}"},
)
return True
# True if we have scrolled too long or hit absolute burnout
return (time.time() - self.session_start) > self.session_limit_seconds or self.boredom >= 100.0

View File

@@ -0,0 +1,276 @@
"""
GoalDecomposer — Mission-Driven Task Planning
Translates the bot's `mission` config + `plugins` capabilities into
concrete, weighted Task objects. Pure logic — no LLM, no device,
no network, no side effects.
This is the bridge between:
- "What does the user WANT?" (mission.strategy)
- "What CAN the bot DO?" (enabled plugins + actions)
- "What SHOULD it do NOW?" (weighted Task selection)
Tesla analogy: FSD doesn't have a "goal: drive safely" config.
It derives behavior from destination + road rules + sensor capabilities.
"""
import logging
import random
from dataclasses import dataclass
from typing import Dict, List
logger = logging.getLogger(__name__)
# ── Strategy Weight Tables ──
# Each strategy defines relative weights for screen targets.
# Higher weight = more likely to be selected by GrowthBrain.
STRATEGY_WEIGHTS: Dict[str, Dict[str, float]] = {
"aggressive_growth": {
"HomeFeed": 0.15,
"ExploreFeed": 0.45,
"ReelsFeed": 0.15,
"StoriesFeed": 0.10,
"MessageInbox": 0.10,
"FollowingList": 0.05,
},
"community_builder": {
"HomeFeed": 0.40,
"ExploreFeed": 0.10,
"ReelsFeed": 0.05,
"StoriesFeed": 0.25,
"MessageInbox": 0.15,
"FollowingList": 0.05,
},
"passive_learning": {
"HomeFeed": 0.20,
"ExploreFeed": 0.50,
"ReelsFeed": 0.20,
"StoriesFeed": 0.05,
"MessageInbox": 0.00,
"FollowingList": 0.05,
},
"stealth_lurker": {
"HomeFeed": 0.35,
"ExploreFeed": 0.25,
"ReelsFeed": 0.15,
"StoriesFeed": 0.15,
"MessageInbox": 0.05,
"FollowingList": 0.05,
},
}
# ── Plugin → Screen Mapping ──
# Which plugins enable which screen targets.
# A screen is only viable if at least one enabling plugin is active.
# Some plugins work on MULTIPLE screens (likes work on home, explore, reels).
PLUGIN_SCREENS_MAP: Dict[str, set] = {
"likes": {"HomeFeed", "ExploreFeed", "ReelsFeed"},
"comment": {"HomeFeed", "ExploreFeed"},
"follow": {"HomeFeed", "ExploreFeed"},
"repost": {"HomeFeed", "ExploreFeed"},
"profile_visit": {"HomeFeed", "ExploreFeed"},
"grid_like": {"HomeFeed"},
"carousel_browsing": {"HomeFeed"},
"rabbit_hole": {"HomeFeed", "ExploreFeed"},
"story_view": {"StoriesFeed"},
"dm_reply": {"MessageInbox"},
}
# ── Action → Screen Mapping ──
# The `actions:` config section maps directly to screens.
ACTION_SCREEN_MAP: Dict[str, str] = {
"feed": "HomeFeed",
"explore": "ExploreFeed",
"reels": "ReelsFeed",
}
# ── Screen → Verb Mapping ──
SCREEN_VERB_MAP: Dict[str, str] = {
"HomeFeed": "browse_feed",
"ExploreFeed": "browse_explore",
"ReelsFeed": "browse_reels",
"StoriesFeed": "view_stories",
"MessageInbox": "check_messages",
"FollowingList": "manage_following",
}
# ── Screen → Human Intent ──
SCREEN_INTENT_MAP: Dict[str, str] = {
"HomeFeed": "Interact with posts in the home feed",
"ExploreFeed": "Discover and engage with new content",
"ReelsFeed": "Browse and interact with reels",
"StoriesFeed": "View and react to stories",
"MessageInbox": "Reply to unread direct messages",
"FollowingList": "Review and manage following list",
}
DEFAULT_BUDGET = 5
@dataclass(frozen=True)
class Task:
"""A concrete, executable unit of work for the bot.
Unlike abstract goals ("nurture community"), a Task has:
- A specific screen to navigate to
- A measurable budget (how many posts/items to process)
- A weight for probabilistic selection
- A human-readable intent for logging
"""
verb: str
target_screen: str
intent: str
budget_posts: int
weight: float
class GoalDecomposer:
"""Translates mission + plugins → weighted Task list.
Pure logic, zero side effects. Call generate_tasks() to get
the bot's action menu for the current session.
"""
def __init__(
self,
plugins: Dict[str, dict],
actions: Dict[str, str],
mission: Dict[str, str],
):
self._plugins = plugins
self._actions = actions
self._strategy = mission.get("strategy", "aggressive_growth")
def generate_tasks(self) -> List[Task]:
"""Generate weighted tasks from config.
Returns an empty list if no plugins are enabled —
the bot literally has nothing to do.
"""
viable_screens = self._discover_viable_screens()
if not viable_screens:
return []
strategy_weights = STRATEGY_WEIGHTS.get(self._strategy, STRATEGY_WEIGHTS["aggressive_growth"])
tasks = []
for screen in viable_screens:
weight = strategy_weights.get(screen, 0.1)
if weight <= 0:
continue
budget = self._budget_for_screen(screen)
verb = SCREEN_VERB_MAP.get(screen, "browse")
intent = SCREEN_INTENT_MAP.get(screen, f"Interact on {screen}")
tasks.append(
Task(
verb=verb,
target_screen=screen,
intent=intent,
budget_posts=budget,
weight=weight,
)
)
return tasks
def _discover_viable_screens(self) -> set:
"""Determine which screens the bot can meaningfully interact on.
A screen is viable if it has BOTH:
1. A route (action config or plugin-implied), AND
2. At least one active plugin that can DO something there.
Without an active plugin, navigating to a screen is pointless —
the bot would just scroll with nothing to interact on.
"""
# 1. Collect screens with active plugins
plugin_screens: set = set()
for plugin_name, screens in PLUGIN_SCREENS_MAP.items():
plugin_cfg = self._plugins.get(plugin_name, {})
if not plugin_cfg:
continue
if not self._is_plugin_active(plugin_cfg):
continue
plugin_screens.update(screens)
# 2. Screens from actions are only viable if plugins exist for them
action_screens: set = set()
for action_key, screen in ACTION_SCREEN_MAP.items():
if action_key in self._actions and self._actions[action_key]:
action_screens.add(screen)
# 3. A screen must have plugin coverage to be viable
# Action-enabled screens need at least one active plugin
viable = action_screens & plugin_screens
# 4. Plugin-only screens (story_view, dm_reply) are viable
# even without an explicit action config
viable |= plugin_screens
return viable
def _is_plugin_active(self, plugin_cfg: dict) -> bool:
"""Check if a plugin config represents an active plugin.
A plugin is active if:
- It has `enabled: true` (explicit), OR
- It has `percentage` > 0 (implicit enable), OR
- It has any config keys and `enabled` is not explicitly False
"""
# Explicit disable
if plugin_cfg.get("enabled") is False:
return False
# Explicit enable
if plugin_cfg.get("enabled") is True:
return True
# Percentage-based: 0% means disabled
pct = plugin_cfg.get("percentage")
if pct is not None:
try:
return float(pct) > 0
except (ValueError, TypeError):
return False
# Has config keys but no explicit enabled/percentage = active
return bool(plugin_cfg)
def _budget_for_screen(self, screen: str) -> int:
"""Determine the post budget for a screen.
Reads from actions config (e.g. feed: "5-10") and parses
the range string into a random integer within bounds.
"""
# Map screen back to action key
reverse_map = {v: k for k, v in ACTION_SCREEN_MAP.items()}
action_key = reverse_map.get(screen)
if action_key and action_key in self._actions:
return _parse_range(self._actions[action_key])
# Special screens get fixed budgets from plugin config
if screen == "StoriesFeed":
story_cfg = self._plugins.get("story_view", {})
count_str = story_cfg.get("count", "1-3")
return _parse_range(str(count_str))
if screen == "MessageInbox":
return DEFAULT_BUDGET
return DEFAULT_BUDGET
def _parse_range(range_str: str) -> int:
"""Parse a range string like '5-10' into a random int within bounds."""
try:
if "-" in str(range_str):
parts = str(range_str).split("-")
low, high = int(parts[0]), int(parts[1])
return random.randint(low, high)
return int(range_str)
except (ValueError, IndexError):
return DEFAULT_BUDGET

View File

@@ -17,15 +17,13 @@ import logging
import time
from typing import Any, Dict, List
from GramAddict.core.utils import random_sleep
logger = logging.getLogger(__name__)
from GramAddict.core.navigation.knowledge import NavigationKnowledge
from GramAddict.core.navigation.path_memory import PathMemory
from GramAddict.core.navigation.planner import GoalPlanner
from GramAddict.core.perception.screen_identity import ScreenIdentity, ScreenType
from GramAddict.core.utils import random_sleep
logger = logging.getLogger(__name__)
# Re-export for backward compatibility (optional but helps minimize import breakage)
__all__ = ["GoalExecutor", "ScreenIdentity", "ScreenType", "PathMemory", "NavigationKnowledge", "GoalPlanner"]
@@ -45,6 +43,8 @@ class GoalExecutor:
"""
_instance = None
global_start_time = None
global_max_runtime_minutes = None
@classmethod
def get_instance(cls, device=None, bot_username=""):
@@ -63,6 +63,7 @@ class GoalExecutor:
self.device = device
self.username = bot_username
self.screen_id = ScreenIdentity(bot_username)
self.screen_id.device = device
self.planner = GoalPlanner(bot_username)
self.path_memory = PathMemory(bot_username)
self.max_steps = 15 # Safety: never execute more than 15 steps
@@ -119,10 +120,25 @@ class GoalExecutor:
consecutive_back_presses = 0
MAX_CONSECUTIVE_BACK = 3
explored_nav_actions = set()
visited_screens = set()
for step_num in range(max_steps):
# ── Global Hard Kill Check ──
max_rt = GoalExecutor.global_max_runtime_minutes
start_time = GoalExecutor.global_start_time
if max_rt and start_time:
from datetime import datetime, timedelta
if datetime.now() - start_time > timedelta(minutes=max_rt):
logger.error(
f"🛑 [Timeout] Maximum runtime of {max_rt} minutes reached during GOAP execution. Hard stopping planner.",
extra={"color": "\\033[31m"},
)
return False
# PERCEIVE
screen = self.perceive()
screen_type = screen["screen_type"]
visited_screens.add(screen_type)
if last_screen_type and screen_type != last_screen_type:
logger.debug(
@@ -136,7 +152,7 @@ class GoalExecutor:
original_available = screen.get("available_actions", []).copy()
masked_available = []
for act in original_available:
fail_count = self.action_failures.get(act, 0)
fail_count = self.action_failures.get((screen_type, act), 0)
if fail_count >= MAX_RETRIES:
logger.warning(
f"🚫 [GOAP] Masking action '{act}' due to {fail_count} consecutive failures to prevent loops."
@@ -146,7 +162,7 @@ class GoalExecutor:
screen["available_actions"] = masked_available
logger.debug(
f"📍 [GOAP Step {step_num + 1}] On: {screen_type.value} | "
f"📍 [GOAP Step {step_num + 1}] Goal: '{goal}' | On: {screen_type.value} | "
f"Available: {screen.get('available_actions', [])[:5]}"
)
@@ -158,8 +174,8 @@ class GoalExecutor:
# SAE Feedback Loop!
# If we hit this, the LAST action caused an obstacle! Mask it!
if last_action and last_screen_type:
self.action_failures[last_action] = (
self.action_failures.get(last_action, 0) + MAX_RETRIES
self.action_failures[(last_screen_type, last_action)] = (
self.action_failures.get((last_screen_type, last_action), 0) + MAX_RETRIES
) # Instantly mask it
self.planner.knowledge.learn_trap(last_screen_type, last_action, f"caused_obstacle_{obstacle_name}")
logger.warning(
@@ -173,7 +189,13 @@ class GoalExecutor:
continue
# PLAN
action = self.planner.plan_next_step(goal, screen, explored_nav_actions=explored_nav_actions)
action = self.planner.plan_next_step(
goal,
screen,
explored_nav_actions=explored_nav_actions,
action_failures=self.action_failures,
visited_screens=visited_screens,
)
if action is None:
# Goal achieved!
@@ -193,51 +215,80 @@ class GoalExecutor:
if success:
steps_taken.append({"action": action})
if action == "force start instagram":
logger.info("🔄 [GOAP State] App restarted. Purging memory/traps to attempt fresh routing.")
self.action_failures.clear()
explored_nav_actions.clear()
visited_screens.clear()
consecutive_back_presses = 0
continue
# Check if it was a navigation action (vs a goal action). If we are not on the required screen,
# any action taken is essentially a navigation attempt.
explored_nav_actions.add(action)
# Reset failures for this action since it eventually succeeded
self.action_failures[action] = 0
self.action_failures[(screen_type, action)] = 0
# ── Back-Press Circuit Breaker ──
if "scroll" in action.lower():
logger.debug(
"📍 [GOAP State] Scrolled successfully. Clearing explored actions to allow retrying off-screen elements."
)
explored_nav_actions.clear()
# Keep action_failures for synthetic intents, but clear them for structural actions
# so that the HD Map can retry route actions that might now be visible!
from GramAddict.core.screen_topology import ScreenTopology
keys_to_clear = [
k
for k in self.action_failures.keys()
if k[0] == screen_type and ScreenTopology.is_structural_action(screen_type, k[1])
]
for k in keys_to_clear:
del self.action_failures[k]
# ── Back-Press Circuit Breaker → Escalation ──
if action == "press back":
consecutive_back_presses += 1
if consecutive_back_presses >= MAX_CONSECUTIVE_BACK:
logger.error(
logger.warning(
f"🛑 [GOAP] Back-pressed {MAX_CONSECUTIVE_BACK} times with no screen transition. "
f"Aborting goal '{goal}' to prevent app exit."
f"Escalating to force restart."
)
self.path_memory.learn_path(goal, start_screen, steps_taken, False)
# Phase 3 GREEN: Unlearn the trap path
# Unlearn the trap path
from GramAddict.core.qdrant_memory import NavigationMemoryDB
# We don't know the exact action that got us here easily without analyzing steps_taken,
# but we can grab the first action taken from start_screen in this chain if available.
if len(steps_taken) > consecutive_back_presses:
last_real_action = steps_taken[-consecutive_back_presses - 1]["action"]
logger.debug(
f"[GOAP Unlearn] last_real_action={last_real_action}, " f"start_screen={start_screen}"
)
NavigationMemoryDB().unlearn_transition(start_screen, last_real_action)
else:
logger.debug(
f"[GOAP Unlearn] No real action to unlearn. "
f"steps={len(steps_taken)}, back_presses={consecutive_back_presses}"
)
return False
# ── ESCALATION: Force restart instead of aborting ──
app_id = getattr(self.device, "app_id", "com.instagram.android")
self.device.app_start(app_id, use_monkey=True)
random_sleep(2.0, 3.5)
steps_taken.append({"action": "force start instagram"})
logger.info("🔄 [GOAP Escalation] App restarted. Purging all failure state for fresh attempt.")
self.action_failures.clear()
explored_nav_actions.clear()
visited_screens.clear()
consecutive_back_presses = 0
continue
else:
consecutive_back_presses = 0
else:
self.action_failures[action] = self.action_failures.get(action, 0) + 1
self.action_failures[(screen_type, action)] = self.action_failures.get((screen_type, action), 0) + 1
# Track failed actions in explored_nav_actions so the planner
# knows NOT to return the same synthetic intent again.
# Without this, synthetic intents (not in available_actions)
# bypass the masking logic and loop forever.
explored_nav_actions.add(action)
if self.action_failures[action] >= MAX_RETRIES:
if self.action_failures[(screen_type, action)] >= MAX_RETRIES:
# ── Topology Guard: Never poison structural HD Map actions ──
from GramAddict.core.screen_topology import ScreenTopology
@@ -306,6 +357,25 @@ class GoalExecutor:
self._get_sae().ensure_clear_screen(max_attempts=3)
return False
# ── Pre-Click Semantic Match Guard ──
# For toggle intents (follow/like/save), verify the selected node
# semantically matches the intent BEFORE clicking. This prevents
# VLM hallucinations from clicking photo grid items when looking
# for follow buttons.
from GramAddict.core.perception.action_memory import _intent_matches_node
node_semantic = (
f"text: '{best_node.get('text', '')}', "
f"desc: '{best_node.get('description', '')}', "
f"id: '{best_node.get('id', '')}'"
)
if not _intent_matches_node(action, node_semantic):
logger.warning(
f"🛡️ [GOAP Execute] Pre-click rejection: node does not match intent '{action}'. "
f"Node: {node_semantic}"
)
return False
# Execute click
self.device.click(obj=best_node)
import random
@@ -320,11 +390,22 @@ class GoalExecutor:
pre_action_screen_type = pre_action_screen["screen_type"]
# Determine if this was a navigation or an interaction
from GramAddict.core.screen_topology import ScreenTopology
is_navigation = any(k in action.lower() for k in ["tab", "open", "go to", "navigate", "following list"])
if not is_navigation:
is_navigation = ScreenTopology.is_structural_action(pre_action_screen_type, action)
action_success = False
ui_changed = post_xml != xml_dump
# ── UI Change Detection with Noise Threshold ──
# Raw string diffs of < 50 bytes are noise (timestamps, whitespace, counters).
# A real navigation changes the XML by hundreds/thousands of bytes.
MIN_UI_CHANGE_BYTES = 50
xml_delta = abs(len(post_xml) - len(xml_dump))
ui_changed = post_xml != xml_dump and xml_delta >= MIN_UI_CHANGE_BYTES
logger.debug(
f"[GOAP Verify] ui_changed={ui_changed}, " f"xml_len_pre={len(xml_dump)}, xml_len_post={len(post_xml)}"
f"[GOAP Verify] ui_changed={ui_changed}, "
f"xml_len_pre={len(xml_dump)}, xml_len_post={len(post_xml)}, delta={xml_delta}b"
)
if is_navigation:
@@ -380,8 +461,18 @@ class GoalExecutor:
action_success = False
else:
# For interactions (like, follow) or unknown goals, use XML delta + semantic verify
if ui_changed:
verification = engine.verify_success(action, post_xml)
# REGRESSION FIX 2026-05-01: Toggle actions (like/save) produce tiny XML deltas
# (e.g. checked="false" → "true" = 1 byte). We must NOT gate interactions on
# MIN_UI_CHANGE_BYTES. ANY change at all warrants semantic verification.
interaction_xml_changed = post_xml != xml_dump
if post_screen_type == ScreenType.FOREIGN_APP:
logger.error(
f"❌ [GOAP Verify] Interaction '{action}' caused navigation to FOREIGN_APP (e.g. Play Store). Rejecting as catastrophic failure."
)
action_success = False
elif interaction_xml_changed:
score = best_node.get("score", 0.0) if best_node else 0.0
verification = engine.verify_success(action, post_xml, device=self.device, confidence=score)
if verification is True:
action_success = True
logger.info(f"✅ [GOAP Step] Interaction '{action}' successful.")
@@ -412,8 +503,12 @@ class GoalExecutor:
return False
else:
# action_success is None (INCONCLUSIVE)
# We decay the memory so it unlearns if it repeatedly fails to produce a definitive success.
logger.warning(f"⚠️ [GOAP Execute] Applying AGGRESSIVE PENALTY for inconclusive action '{action}'.")
engine.decay_click(action)
# Double penalty to burn ambiguous paths faster (outer loop adds +1, so total +2 = instantly hits MAX_RETRIES)
self.action_failures[(pre_action_screen_type, action)] = (
self.action_failures.get((pre_action_screen_type, action), 0) + 1
)
return False
def _execute_recalled_path(self, steps: List[Dict], goal: str) -> bool:

View File

@@ -94,6 +94,63 @@ class GrowthBrain:
logger.info(f"🧠 [GrowthBrain] Strategy '{self.strategy}' dictated Desire: {selected_desire}")
return selected_desire
def get_current_goal(self, dopamine_engine, available_goals: list[str], success_rates: dict = None) -> str:
"""
Autonomously selects the next strategic goal.
If no goals are configured, falls back to legacy desires.
Weights goals based on session success rates if provided.
.. deprecated::
Use select_task() instead for concrete, plugin-linked task selection.
"""
import random
if not available_goals:
# Legacy Desire Mapping (Fallback)
return self.get_current_desire(dopamine_engine)
if dopamine_engine.boredom > 80:
return "ShiftContext" # High boredom triggers a context shift
if not success_rates:
return random.choice(available_goals)
weights = []
for goal in available_goals:
base_weight = 1.0
success_count = success_rates.get(goal, 0)
weight = base_weight + float(success_count)
weights.append(weight)
return random.choices(available_goals, weights=weights, k=1)[0]
def select_task(self, dopamine_engine, available_tasks: list) -> "Optional[Task]":
"""Select the next concrete Task using weighted random selection.
This is the primary interface for the orchestrator. Unlike get_current_goal()
which returns abstract strings, this returns a Task object with a specific
target_screen, budget, and success metric.
Returns:
Task: The selected task to execute.
None: If no tasks available or boredom is too high (ShiftContext signal).
"""
if not available_tasks:
return None
# High boredom = ShiftContext (take a break, switch feed)
if dopamine_engine.boredom > 85.0:
logger.info("🧠 [GrowthBrain] Boredom too high for task selection. ShiftContext.")
return None
weights = [task.weight for task in available_tasks]
selected = random.choices(available_tasks, weights=weights, k=1)[0]
logger.info(
f"🧠 [GrowthBrain] Selected task: {selected.verb}{selected.target_screen} "
f"(weight={selected.weight:.2f}, budget={selected.budget_posts})"
)
return selected
def get_circadian_pacing(self) -> float:
"""
Adjusts activity levels based on the current local time

View File

@@ -0,0 +1,86 @@
import logging
from typing import Dict
from GramAddict.core.llm_provider import query_llm
logger = logging.getLogger(__name__)
class LLMWriter:
"""
The Creative Engine — Content Generation for Interactions.
Generates high-fidelity, persona-aligned comments and messages.
Replaces legacy static 'comment_list' with dynamic, contextual resonance.
"""
def __init__(self, username: str, persona_interests: list[str], configs):
self.username = username
self.persona_interests = persona_interests
self.configs = configs
self.args = getattr(configs, "args", None)
def generate_comment(self, post_data: Dict) -> str:
"""
Generates a human-like comment based on post data and persona interests.
"""
if not post_data:
logger.warning("✍️ [Writer] No post data provided. Using generic fallback.")
return "Cool!"
caption = post_data.get("caption", "")
description = post_data.get("description", "")
target_username = post_data.get("username", "the user")
# Build context for the LLM
context = f"Post by @{target_username}\n"
if caption:
context += f"Caption: {caption}\n"
if description:
context += f"Visual Description: {description}\n"
interests_str = ", ".join(self.persona_interests) if self.persona_interests else "general interesting things"
prompt = (
f"You are an Instagram user interested in: {interests_str}.\n"
f"You want to leave a brief, friendly, and authentic comment on the following post:\n\n"
f"{context}\n"
f"INSTRUCTIONS:\n"
f"1. Keep it under 10 words.\n"
f"2. Be casual and human. Avoid overly formal language or sounding like a bot.\n"
f"3. Do NOT use more than one emoji.\n"
f"4. Do NOT use hashtags.\n"
f"5. Focus on something specific in the post if possible.\n"
f"6. Reply with ONLY the comment text."
)
model = getattr(self.args, "ai_writer_model", getattr(self.args, "ai_model", "llama3.2:1b"))
url = getattr(
self.args, "ai_writer_url", getattr(self.args, "ai_model_url", "http://localhost:11434/api/generate")
)
logger.info(f"✍️ [Writer] Generating comment for @{target_username} using {model}...")
try:
response_dict = query_llm(
url=url,
model=model,
prompt=prompt,
system="You are a friendly Instagram user. You write short, authentic comments.",
format_json=False,
timeout=60,
temperature=0.7, # Add some variety to avoid 'the to the' loops
)
if response_dict and "response" in response_dict:
comment = response_dict["response"].strip().strip('"')
# Basic cleaning to remove LLM artifacts
comment = comment.split("\n")[0] # Take only first line
if not comment:
return "Nice!"
return comment
except Exception as e:
logger.error(f"✍️ [Writer] Failed to generate comment: {e}")
return "Great post! 🔥"

View File

@@ -287,6 +287,12 @@ def query_llm(
req_data["images"] = images_b64
if format_json:
req_data["format"] = "json"
else:
# For free-text calls (Brain action extraction), explicitly disable
# thinking mode. Reasoning models like qwen3.5 put EVERYTHING in
# the thinking block and return response='', which is useless for
# action extraction. think=false forces a direct response.
req_data["think"] = False
# Ollama passes configs inside 'options'
if temperature is not None or max_tokens is not None:
@@ -344,16 +350,27 @@ def query_llm(
return {"response": content}
else:
# Ollama returns response OR thinking (for reasoning models)
content = resp_json.get("response") or resp_json.get("thinking") or ""
raw_response = resp_json.get("response", "")
raw_thinking = resp_json.get("thinking", "")
logger.debug(f"DEBUG LLM PAYLOAD: response='{raw_response}', thinking='{raw_thinking}'")
# CRITICAL: For free-text mode (format_json=False), do NOT substitute
# thinking for empty response. The thinking block is REASONING, not
# a decision. The Brain parser would extract random actions from it.
# For JSON mode (format_json=True), falling back to thinking IS correct
# because reasoning models may place structured output in the thinking block.
if format_json:
content = raw_response or raw_thinking or ""
extracted = extract_json(content)
if not extracted:
# Log more context if JSON extraction fails
logger.debug(f"Ollama raw content (for JSON extraction): {content[:200]}...")
raise ValueError("Ollama returned non-JSON content when JSON was expected.")
resp_json["response"] = extracted
logger.warning(f"Failed to extract JSON from content: {content[:100]}")
else:
content = extracted
else:
content = raw_response
return resp_json
return {"response": content}
except requests.exceptions.ConnectionError:
logger.error(f"⚠️ [LLM Provider] Connection refused for {model} at {url}. Is the service running?")
except Exception as e:

View File

@@ -0,0 +1,87 @@
import logging
from typing import List, Optional
from GramAddict.core.config import Config
from GramAddict.core.llm_provider import query_llm
logger = logging.getLogger(__name__)
def ask_brain_for_action(
goal: str, screen_type: str, available_actions: List[str], explored_actions: set, context: dict = None
) -> Optional[str]:
"""Asks the VLM to decide the best available action to reach the goal, considering failures."""
if not available_actions:
return None
cfg = Config()
url = (
getattr(cfg.args, "ai_model_url", "http://localhost:11434/api/generate")
if hasattr(cfg, "args")
else "http://localhost:11434/api/generate"
)
model = getattr(cfg.args, "ai_model", "qwen3.5:latest") if hasattr(cfg, "args") else "qwen3.5:latest"
prompt = (
f"You are an autonomous Instagram agent. Your ultimate goal is: '{goal}'.\n"
f"You are currently on the screen: {screen_type}.\n"
f"These actions are available to you right now: {available_actions}\n"
)
if explored_actions:
prompt += f"You recently tried these actions but they failed or didn't help: {list(explored_actions)}\n"
if context:
prompt += f"Context: {context}\n"
prompt += (
"INSTRUCTIONS:\n"
"1. Reason about where you are. Consider the screen type and what actions make sense on that screen.\n"
"2. If the goal requires navigating away from the current screen, choose the action that moves you closest to the goal.\n"
"3. 'scroll down' reveals more UI elements on scrollable screens (feeds, profiles, lists). If your target is likely on this screen but not currently visible, you MUST choose 'scroll down'.\n"
"4. 'press back' exits the current screen and returns to the previous one. Use it when you are on a screen that doesn't lead to your goal.\n"
"5. DO NOT hallucinate actions. Reply ONLY with the exact string from the available actions list.\n"
"6. Reply with ONLY the action string, nothing else."
)
try:
response = query_llm(
url=url,
model=model,
prompt="Choose the next best action.",
system=prompt,
format_json=False,
max_tokens=250,
)
if response:
result = response if isinstance(response, str) else response.get("response", "")
result = result.strip().strip("'\"")
# 1. Exact match check (ideal case)
for act in available_actions:
if act.lower() == result.lower():
return act
# 2. Strict line-by-line check (often the model outputs the action on the last line)
for line in reversed(result.splitlines()):
line = line.strip().strip("'\"")
for act in available_actions:
if act.lower() == line.lower():
return act
# 3. Fuzzy match (find the LAST mentioned action in the text, assuming it's the conclusion)
best_act = None
best_idx = -1
for act in available_actions:
idx = result.lower().rfind(act.lower())
if idx > best_idx:
best_idx = idx
best_act = act
if best_act:
logger.warning(f"🧠 [Brain] Extracted action '{best_act}' from verbose LLM output.")
return best_act
logger.warning(f"🧠 [Brain] LLM returned an invalid action or no action found: '{result[:100]}...'. Falling back.")
except Exception as e:
logger.debug(f"🧠 [Brain] Error querying LLM: {e}")
return None

View File

@@ -109,7 +109,7 @@ class PathMemory:
try:
from qdrant_client import models
point_id = self._db._get_id(seed)
point_id = self._db.generate_uuid(seed)
self._db.client.delete(
collection_name=self._db.collection_name, points_selector=models.PointIdsList(points=[point_id])
)

View File

@@ -17,7 +17,14 @@ class GoalPlanner:
def __init__(self, username: str):
self.knowledge = NavigationKnowledge(username)
def plan_next_step(self, goal: str, screen: Dict[str, Any], explored_nav_actions: set = None) -> Optional[str]:
def plan_next_step(
self,
goal: str,
screen: Dict[str, Any],
explored_nav_actions: set = None,
action_failures: dict = None,
visited_screens: set = None,
) -> Optional[str]:
"""Plans the NEXT single action to take toward the goal."""
screen_type = screen["screen_type"]
available = screen.get("available_actions", [])
@@ -34,7 +41,9 @@ class GoalPlanner:
# ── 3. Am I on the right screen? If not, navigate there ──
selected_tab = screen.get("selected_tab")
nav_action = self._plan_navigation(goal_lower, screen_type, available, selected_tab, explored_nav_actions)
nav_action = self._plan_navigation(
goal_lower, screen_type, available, selected_tab, explored_nav_actions, action_failures, visited_screens
)
if nav_action:
return nav_action
@@ -70,6 +79,8 @@ class GoalPlanner:
available: List[str],
selected_tab: Optional[str] = None,
explored_nav_actions: set = None,
action_failures: dict = None,
visited_screens: set = None,
) -> Optional[str]:
"""If we're on the wrong screen, figure out how to navigate.
@@ -89,10 +100,67 @@ class GoalPlanner:
logger.debug(f"🛡️ [Aversive Filter] Masking trapped action: '{action}'")
available = safe_available
# ── 1. HD Map Routing (Primary Strategy) ──
visited_screens = visited_screens or set()
# 0b. No-Op Guard & Anti-Loop Guard:
# - Strip tab actions that navigate to the CURRENT screen.
# - Strip actions that navigate to PREVIOUSLY VISITED screens (except back-tracking).
noop_actions = set()
for action in available:
expected = ScreenTopology.expected_screen_for_action(action, screen_type)
if expected == screen_type:
noop_actions.add(action)
logger.debug(f"🛡️ [No-Op Guard] Stripping '{action}' — leads back to {screen_type.name}")
elif expected in visited_screens and action != "press back":
noop_actions.add(action)
logger.debug(f"🛡️ [Anti-Loop Guard] Stripping '{action}' — leads to visited {expected.name}")
# Also strip actions where the HD Map says they go TO the current screen from OTHER screens
for src_screen, transitions in ScreenTopology.TRANSITIONS.items():
if src_screen == screen_type:
continue # We already handled this screen's own transitions
for action, dest in transitions.items():
if dest == screen_type and action in available:
noop_actions.add(action)
logger.debug(
f"🛡️ [No-Op Guard] Stripping '{action}' — known to navigate to current {screen_type.name}"
)
elif dest in visited_screens and action in available and action != "press back":
noop_actions.add(action)
logger.debug(f"🛡️ [Anti-Loop Guard] Stripping '{action}' — known to navigate to visited {dest.name}")
available = [a for a in available if a not in noop_actions]
# Build avoid_actions for HD Map route planning
avoid_actions = (explored_nav_actions or set()).copy()
if action_failures:
for key, count in action_failures.items():
if isinstance(key, tuple) and len(key) == 2:
scr, act = key
if scr == screen_type and count >= 2: # MAX_RETRIES is 2 in goap
avoid_actions.add(act)
else:
if count >= 2:
avoid_actions.add(key)
target_screen = ScreenTopology.goal_to_target_screen(goal)
# ── 1. HD Map Pre-Check for Dead Ends ──
# If the topological map KNOWS the target is unreachable due to action_failures,
# we must preempt the Brain from blindly routing into a dead end.
if target_screen and target_screen != screen_type:
route = ScreenTopology.find_route(screen_type, target_screen, avoid_actions=avoid_actions)
if route is None and ScreenTopology.find_route(screen_type, target_screen):
logger.warning(
f"🛡️ [HD Map] Target {target_screen.name} is unreachable due to masked edges! Preventing Brain from blind routing."
)
return None
# ── 2. HD Map Routing (Primary Strategy for Navigation) ──
# Ground UI transitions in structural invariants. If the topological map knows the route, use it.
target_screen = ScreenTopology.goal_to_target_screen(goal)
if target_screen and target_screen != screen_type:
route = ScreenTopology.find_route(screen_type, target_screen)
route = ScreenTopology.find_route(screen_type, target_screen, avoid_actions=avoid_actions)
if route:
next_action, next_screen = route[0]
# Verify action isn't explored/trapped
@@ -104,9 +172,20 @@ class GoalPlanner:
)
return next_action
else:
logger.warning(f"🛡️ [HD Map] Route action '{next_action}' is trapped. Falling back.")
logger.warning(f"🛡️ [HD Map] Route action '{next_action}' is trapped. Skipping HD Map.")
else:
logger.debug(f"🛡️ [HD Map] Route action '{next_action}' already explored. Falling back.")
logger.debug(
f"🛡️ [HD Map] Route action '{next_action}' already explored and failed. Skipping HD Map."
)
# ── 3. Brain-Driven Decision Making (Fallback / Discovery) ──
# For non-navigation goals or when the HD Map is incomplete.
from GramAddict.core.navigation.brain import ask_brain_for_action
brain_action = ask_brain_for_action(goal, screen_type.name, available, avoid_actions)
if brain_action:
logger.info(f"🧠 [Brain] Decided to execute: '{brain_action}' (to achieve: '{goal}')")
return brain_action
# ── 2. Learned Knowledge (Qdrant) ──
required_screens = self.knowledge.get_requirements(goal)
@@ -131,7 +210,7 @@ class GoalPlanner:
# 5. Find the action we need to take (from learned knowledge or HD map)
for target_screen in required_screens:
# Try HD Map first!
route = ScreenTopology.find_route(screen_type, target_screen)
route = ScreenTopology.find_route(screen_type, target_screen, avoid_actions=avoid_actions)
if route:
next_action, next_screen = route[0]
if next_action not in (explored_nav_actions or set()):

View File

@@ -1,4 +1,6 @@
import json
import logging
import re
from typing import Any, Dict, Optional
from GramAddict.core.perception.spatial_parser import SpatialNode
@@ -6,6 +8,53 @@ from GramAddict.core.perception.spatial_parser import SpatialNode
logger = logging.getLogger(__name__)
def _parse_yes_no(response: str) -> Optional[bool]:
"""Parses a VLM response to find a definitive YES or NO without substring-matching 'not' or 'now'."""
text = response.strip()
# Try parsing as JSON first
if text.startswith("{"):
try:
data = json.loads(text)
for k, v in data.items():
if str(k).strip().upper() == "YES" or str(v).strip().upper() == "YES":
return True
if str(k).strip().upper() == "NO" or str(v).strip().upper() == "NO":
return False
if str(k).strip().lower() == "success" and isinstance(v, bool):
return v
# If it is valid JSON but we couldn't definitively find YES/NO,
# do NOT fall through to text matching
return None
except Exception:
# Prevent JSON parsing fall-throughs
return None
text_lower = text.lower()
if text_lower.startswith("yes"):
return True
if text_lower.startswith("no") and not text_lower.startswith("now") and not text_lower.startswith("not"):
return False
return None
# ═══════════════════════════════════════════════════════
# Semantic Match Keywords — SSOT for intent → element validation
# ═══════════════════════════════════════════════════════
# Maps toggle-intent keywords to required element markers.
# If the intent contains the key, the clicked element MUST
# contain at least one of the corresponding markers in its
# text, content_desc, or resource_id.
TOGGLE_INTENT_MARKERS = {
"follow": ["follow", "gefolgt", "abonnieren"],
"like": ["like", "heart", "gefällt"],
"save": ["save", "saved", "bookmark", "speichern"],
}
class ActionMemory:
"""
Handles the caching, tracking, and negative reinforcement (unlearning) of UI interactions.
@@ -36,7 +85,11 @@ class ActionMemory:
logger.debug(f"🧠 [ActionMemory] Tracking tentative click for intent: '{intent}' -> {semantic_string}")
def confirm_click(self, intent: str = None):
"""Positive Reinforcement: Confirms the last click was successful."""
"""Positive Reinforcement: Confirms the last click was successful.
Guard: Refuses to store in Qdrant if the clicked element does not
semantically match the intent. Prevents memory poisoning.
"""
ctx = self._last_click_context
if not ctx:
return
@@ -44,7 +97,19 @@ class ActionMemory:
if intent and ctx["intent"] != intent:
return
logger.info(f"✅ [ActionMemory] Confirming success for '{ctx['intent']}'. Boosting confidence.")
# ── Semantic Mismatch Guard ──
if not _intent_matches_node(ctx["intent"], ctx["semantic_string"]):
logger.warning(
f"🛡️ [ActionMemory] BLOCKED confirm_click for '{ctx['intent']}'"
f"clicked element does not match intent: {ctx['semantic_string']}"
)
self._last_click_context = None
return
logger.info(
f"✅ [ActionMemory] Confirming success for '{ctx['intent']}'. Boosting confidence.",
extra={"color": "\x1b[32m"},
)
# Store or boost in Qdrant
try:
@@ -68,7 +133,9 @@ class ActionMemory:
if intent and ctx["intent"] != intent:
return
logger.warning(f"❌ [ActionMemory] Click failed for '{ctx['intent']}'. Applying penalty.")
logger.warning(
f"❌ [ActionMemory] Click failed for '{ctx['intent']}'. Applying penalty.", extra={"color": "\x1b[31m"}
)
try:
self.ui_memory.decay_confidence(ctx["intent"], ctx["xml_context"])
@@ -77,20 +144,211 @@ class ActionMemory:
self._last_click_context = None
def verify_success(self, intent: str, pre_click_xml: str, post_click_xml: str) -> Optional[bool]:
def verify_success(
self, intent: str, pre_click_xml: str, post_click_xml: str, device=None, confidence: float = 0.0
) -> Optional[bool]:
"""
Structural verification: Did the UI actually change after the click?
Structural and Visual verification: Did the UI actually change after the click?
"""
# Specific check for explore grid
if "first image in explore grid" in intent or "grid item" in intent:
if "row_feed_photo_imageview" in post_click_xml or "row_feed_button_like" in post_click_xml:
intent_lower = intent.lower()
post_xml_lower = post_click_xml.lower()
# Specific check for opening a post (from explore/profile grid)
if "view a post" in intent_lower or "first image" in intent_lower or "grid item" in intent_lower:
if (
"row_feed_photo_imageview" in post_xml_lower
or "row_feed_button_like" in post_xml_lower
or "clips_viewer_view_pager" in post_xml_lower
):
return True
if "explore_action_bar" in post_click_xml and "row_feed_button_like" not in post_click_xml:
return None # Still on grid, inconclusive
if (
"explore_action_bar" in post_xml_lower
and "row_feed_button_like" not in post_xml_lower
and "clips_viewer" not in post_xml_lower
):
logger.warning(f"⚠️ [ActionMemory] Still on grid after trying to '{intent}'. Verification FAIL.")
return False # Still on grid, definitely failed
if abs(len(pre_click_xml) - len(post_click_xml)) > 50:
logger.debug(f"🧠 [ActionMemory] Structural change detected for '{intent}'. Verification PASS.")
return True
state_toggles = ["like", "save", "follow", "heart"]
is_toggle = any(t in intent_lower for t in state_toggles)
logger.warning(f"⚠️ [ActionMemory] No structural change detected for '{intent}'. Verification FAIL.")
return False
# ── State-Specific Structural Verification ──
# If it was a follow, the resulting XML MUST contain "Following", "Requested", "Abonniert" or "Angefragt"
if "follow" in intent_lower:
FOLLOW_SUCCESS_MARKERS = ["following", "requested", "abonniert", "angefragt", "gefolgt"]
if any(m in post_xml_lower for m in FOLLOW_SUCCESS_MARKERS):
logger.info("✅ [ActionMemory] Structural check confirmed follow success.")
return True
else:
logger.warning("⚠️ [ActionMemory] Follow success markers NOT found in post-click XML.")
# We don't return False immediately because it might take a second to update
# If we are highly confident (e.g. pulled from Qdrant memory), bypass heavy VLM
if device and confidence < 0.95:
logger.info(
f"👁️ [ActionMemory] Confidence ({confidence:.2f}) < 0.95. Handing over verification for '{intent}' to VLM visual analysis..."
)
from GramAddict.core.perception.semantic_evaluator import SemanticEvaluator
evaluator = SemanticEvaluator()
# Build context of what was actually clicked
clicked_context = ""
if self._last_click_context:
clicked_context = f"The element that was tapped: {self._last_click_context['semantic_string']}. "
# Ask VLM to be the absolute source of truth
prompt = (
f"The user just attempted to perform the action: '{intent}'. "
f"{clicked_context}"
f"Look at the current screen carefully. Was the action successful? "
)
if is_toggle:
prompt += (
"If the intent was 'follow', does the button now indicate 'Following' or 'Requested'? "
"If it was 'like', is the heart icon clearly active/red? "
"If the screen shifted completely to a profile when you just wanted to like/follow from a feed, it FAILED. "
"If the tapped element does NOT sound like a like/follow button (e.g. it's a caption, comment field, or post content), it FAILED. "
)
else:
prompt += (
f"Does the current screen match the expected outcome of '{intent}'? "
f"For example, if the intent was to open a post/photo, are you looking at a post view (not a user profile or story)? "
f"If the intent was to open a profile, are you on a profile page? "
f"If the intent was to go back, are you on the previous screen? "
)
prompt += "Answer ONLY with the word YES or NO."
try:
screenshot = device.get_screenshot_b64()
if not screenshot:
raise ValueError("No screenshot available from device")
response = evaluator._query_vlm(prompt, screenshot)
decision = _parse_yes_no(response) if response else None
if decision is True:
logger.debug(f"🧠 [ActionMemory] VLM visually confirmed success for '{intent}'.")
return True
elif decision is False:
logger.warning(
f"⚠️ [ActionMemory] VLM visual verification FAILED for '{intent}'. VLM replied: '{response}'"
)
return False
else:
# VLM returned ambiguous response (JSON, mixed signals, etc.)
# Don't treat as hard failure — fall through to structural delta verification
logger.info(
f"🧠 [ActionMemory] VLM response for '{intent}' was not YES/NO "
f"(got: '{response[:80]}...'). Falling through to structural verification."
)
except Exception as e:
logger.error(f"Failed to query VLM for visual verification: {e}")
# Fallthrough to structural delta if VLM crashes
# ── Pre-Structural Semantic Gate ──
if is_toggle and self._last_click_context:
if not _intent_matches_node(intent, self._last_click_context["semantic_string"]):
logger.warning(
f"🛡️ [ActionMemory] Semantic mismatch: '{intent}' does not match "
f"clicked element {self._last_click_context['semantic_string']}. Verification FAIL."
)
return False
# Fallback to structural delta
logger.info(f"DEBUG: len(pre_click_xml)={len(pre_click_xml)} len(post_click_xml)={len(post_click_xml)}")
diff = abs(len(pre_click_xml) - len(post_click_xml))
logger.info(f"DEBUG: diff={diff}")
if is_toggle:
if diff > 1000:
logger.warning(
f"⚠️ [ActionMemory] Massive structural shift ({diff} chars) for state-toggle '{intent}'. Navigated away by mistake? Verification FAIL."
)
return False
if diff > 0:
logger.debug(f"🧠 [ActionMemory] Structural delta detected for toggle '{intent}'. Verification PASS.")
return True
logger.warning(
f"⚠️ [ActionMemory] Zero structural shift (diff={diff}) for state-toggle '{intent}'. Verification FAIL."
)
return False
# If the intent is an abstract goal (like "find customers"), diff > 50 is NOT enough.
# We must force visual VLM confirmation because clicking the wrong thing (like "Create highlight")
# also produces a large diff but achieves the wrong goal.
if diff > 50:
# Is it a standard structural transition?
from GramAddict.core.screen_topology import ScreenTopology
# We don't have screen type here, so we just check if it's in the HD Map keys
logger.info(f"DEBUG: intent is '{intent}'")
logger.info(
f"DEBUG: TRANSITIONS keys are: {[list(t.keys()) for t in ScreenTopology.TRANSITIONS.values()]}"
)
is_standard = any(intent in transitions for transitions in ScreenTopology.TRANSITIONS.values())
logger.info(f"DEBUG: is_standard={is_standard}")
if is_standard:
logger.debug(
f"🧠 [ActionMemory] Structural change detected for known navigation '{intent}'. Verification PASS."
)
return True
else:
logger.info(
f"👁️ [ActionMemory] Abstract intent '{intent}' caused UI change. Forcing VLM visual verification..."
)
# For abstract intents, we must visually verify if it actually helped!
# If device is available, we use VLM. If not, we fail safe.
if device:
from GramAddict.core.perception.semantic_evaluator import SemanticEvaluator
evaluator = SemanticEvaluator()
prompt = f"The user just attempted to perform the action: '{intent}'. Does the current screen match the expected outcome? Answer ONLY with the word YES or NO."
try:
response = evaluator._query_vlm(prompt, device.get_screenshot_b64())
decision = _parse_yes_no(response) if response else None
if decision is True:
return True
else:
logger.warning(
f"⚠️ [ActionMemory] VLM rejected success for abstract intent '{intent}'. Response: '{response}'"
)
return False
except Exception as e:
logger.error(f"VLM visual verification failed: {e}")
logger.warning(f"⚠️ [ActionMemory] Cannot visually verify abstract intent '{intent}'. Failing safe.")
return False
# If diff <= 50 for non-toggle
logger.warning(
f"⚠️ [ActionMemory] Insufficient structural change (diff={diff}) for non-toggle '{intent}'. Verification FAIL."
)
return False
def _intent_matches_node(intent: str, semantic_string: str) -> bool:
"""Checks if the clicked element semantically matches the toggle intent.
For toggle intents (follow, like, save), the clicked element MUST contain
at least one of the required keywords in its text/desc/id. This prevents
photo grid items, captions, and other unrelated elements from being
falsely confirmed as successful interactions.
For non-toggle intents, returns True (no restriction).
"""
intent_lower = intent.lower()
semantic_lower = semantic_string.lower()
for intent_keyword, required_markers in TOGGLE_INTENT_MARKERS.items():
if intent_keyword in intent_lower:
if any(marker in semantic_lower for marker in required_markers):
return True
logger.debug(
f"🛡️ [SemanticGuard] Intent '{intent}' requires markers "
f"{required_markers} but element has: {semantic_string}"
)
return False
# Non-toggle intents pass through
return True

View File

@@ -46,15 +46,15 @@ def has_carousel_in_view(xml_dump: str) -> bool:
return any(ind in xml_dump for ind in CAROUSEL_INDICATORS)
def extract_post_content(context_xml: str) -> dict:
def extract_post_content(context_xml: str, device=None) -> dict:
"""
Extracts meaningful content data from the current feed post's XML.
This is the BOT'S EYES — what it actually "sees" about each post.
Returns:
{'username': str, 'description': str, 'caption': str}
{'username': str, 'description': str, 'caption': str, 'username_missing': bool}
"""
result = {"username": "", "description": "", "caption": ""}
result = {"username": "", "description": "", "caption": "", "username_missing": False}
try:
from GramAddict.core.telepathic_engine import TelepathicEngine
@@ -62,16 +62,87 @@ def extract_post_content(context_xml: str) -> dict:
telepath = TelepathicEngine.get_instance()
# 1. Learn/extract post author dynamically
author_node = telepath.find_best_node(context_xml, "post author username header", min_confidence=0.75)
# 🛡️ Structural Fast-Path: Prioritize deterministic IDs over AI guesses
# Try structural ID fast-path first (100% deterministic)
author_node = None
try:
root = ET.fromstring(context_xml)
for node in root.iter("node"):
res_id = node.attrib.get("resource-id", "")
if "row_feed_photo_profile_name" in res_id or "clips_author_username" in res_id or "profile_header_name" in res_id:
author_node = {"original_attribs": node.attrib}
logger.debug(f"Identified author_node via structural ID: {res_id}")
break
except Exception as e:
logger.debug(f"XML parse error in author structural fast-path: {e}")
# 🛡️ Anti-Hallucination Guard: The author header is always near the top. Ignore names in the comment section.
if author_node and author_node.get("y", 0) < 1000 and author_node.get("original_attribs", {}).get("text"):
result["username"] = author_node["original_attribs"]["text"].strip()
# Fallback to Telepathic Engine if structural ID is missing
if not author_node:
author_node = telepath.find_best_node(
context_xml, "post author username text (exclude bottom tabs)", min_confidence=0.75, device=device
)
logger.debug(f"Telepathic fallback for author_node: {author_node}")
# 🛡️ Anti-Hallucination Guard: Ensure we actually found text.
if author_node:
attribs = author_node.get("original_attribs", {})
text = attribs.get("text", "").strip()
desc = attribs.get("content_desc", "").strip()
if text:
result["username"] = text
elif desc:
result["username"] = desc
else:
# If the VLM selected a container (like clips_author_info_component),
# extract text from its children.
logger.debug("Author node lacks text/desc. Searching children for username...")
bounds = attribs.get("bounds")
if bounds:
try:
# Re-parse to find children within bounds
import re
match = re.match(r"\[(\d+),(\d+)\]\[(\d+),(\d+)\]", bounds)
if match:
l, t, r, b = map(int, match.groups())
# Fallback: scan all nodes in XML and see if they are inside these bounds
possible_texts = []
possible_descs = []
for n in ET.fromstring(context_xml).iter("node"):
child_bounds = n.attrib.get("bounds")
child_text = n.attrib.get("text", "").strip()
child_desc = n.attrib.get("content-desc", "").strip()
if child_bounds and (child_text or child_desc):
cm = re.match(r"\[(\d+),(\d+)\]\[(\d+),(\d+)\]", child_bounds)
if cm:
cl, ct, cr, cb = map(int, cm.groups())
# Check if child is strictly inside the container
if cl >= l and ct >= t and cr <= r and cb <= b:
if child_text:
possible_texts.append(child_text)
if child_desc and "Profile picture" not in child_desc:
possible_descs.append(child_desc)
if possible_texts:
result["username"] = possible_texts[0]
logger.debug(f"Extracted username '{result['username']}' from child node text.")
elif possible_descs:
result["username"] = possible_descs[0]
logger.debug(f"Extracted username '{result['username']}' from child node desc.")
except Exception as e:
logger.debug(f"Failed to extract username from children: {e}")
# 2. Learn/extract post media description dynamically
media_node = telepath.find_best_node(context_xml, "post media content", min_confidence=0.35)
if media_node and media_node.get("original_attribs", {}).get("desc"):
result["description"] = media_node["original_attribs"]["desc"].strip()
media_node = telepath.find_best_node(
context_xml,
"post media content (the actual image or video, exclude bottom tabs)",
min_confidence=0.35,
device=device,
)
if media_node and media_node.get("original_attribs", {}).get("content_desc"):
result["description"] = media_node["original_attribs"]["content_desc"].strip()
# 3. Visible caption text (heuristic fallback if node isn't explicitly found)
# Search all nodes for text that contains the username to find the caption body
@@ -85,6 +156,11 @@ def extract_post_content(context_xml: str) -> dict:
except Exception as e:
logger.warning(f"Error extracting post content autonomously: {e}")
# REGRESSION FIX 2026-05-01: Flag unreliable data when username is empty
if not result["username"]:
result["username_missing"] = True
logger.warning("⚠️ [PostDataExtraction] Username is empty — data may be unreliable.")
return result

View File

@@ -1,113 +1,755 @@
from typing import List, Optional
import base64
import json
import logging
from io import BytesIO
from typing import Dict, List, Optional, Tuple
from GramAddict.core.perception.spatial_parser import SpatialNode
# Navigation tab intent → resource_id keyword mapping
_NAV_TAB_MAP = {
"tap home tab": "feed_tab",
"tap explore tab": "search_tab",
"tap reels tab": "clips_tab",
"tap profile tab": "profile_tab",
"tap messages tab": "direct_tab",
}
logger = logging.getLogger(__name__)
def _humanize_desc(desc: str) -> str:
"""
Inserts a space between numbers and letters to fix Instagram's concatenated content-desc.
Example: "991following" -> "991 following", "140Kfollowers" -> "140K followers"
"""
if not desc:
return ""
import re
return re.sub(r"(\d[KMBkmb]?)([a-z])", r"\1 \2", desc)
class IntentResolver:
"""
Translates natural language intents into spatial constraints and node filtering.
Replaces the generic text/regex matching with structural intelligence.
Vision-First Intent Resolver.
Resolves UI intents by SEEING the screen, not by parsing text descriptions.
Uses Set-of-Mark (SoM) visual prompting: annotates a screenshot with numbered
bounding boxes around clickable candidates, sends the annotated image to the VLM,
and lets the VLM visually decide which box to tap.
Architecture:
1. Navigation tabs → structural zone guard (bottom 15%, resource-id)
2. Everything else → Visual Discovery (screenshot + numbered boxes + VLM)
3. Fallback → text-based VLM (when no device/screenshot available)
"""
def resolve(
self, intent_description: str, candidates: List[SpatialNode], screen_height: int = 2400
) -> Optional[SpatialNode]:
"""
Finds the best matching node for a given intent autonomously.
# ──────────────────────────────────────────────
# Structural Guards
# ──────────────────────────────────────────────
Navigation tab intents use a structural Zone Guard (bottom 15% of screen)
to guarantee we click the actual nav bar, not a content-area element.
All other intents delegate to VLM resolution.
def filter_navigation_conflicts(
self, candidates: List[SpatialNode], intent_description: str, screen_height: int = 2400
) -> List[SpatialNode]:
"""
Prevents VLM from confusing navigation-bar buttons (Back, Close)
with bottom tab-bar buttons (Home, Profile, Search).
Production bug 2026-04-30: VLM picked action_bar_button_back
for "tap profile tab" → account switch failed.
Production bug 2026-05-01: VLM picked profile_tab (desc='Profile')
for "post author username text" → navigated to own profile instead.
Rules:
- For tab intents: exclude nodes with "back" in resource_id or
content_desc == "Back"
- For back/close intents: no filtering (Back is the correct target)
- For author/username intents: exclude bottom navigation tabs
"""
intent_lower = intent_description.lower()
# Only apply for REAL tab navigation intents.
# REGRESSION FIX 2026-05-02: "tab" as a substring was too broad.
# Intent "post author username text (exclude bottom tabs)" matched
# because it contained "tab" → Tab Height Guard nuked the author node.
# Now we require specific tab navigation patterns:
# - "tap profile tab", "tap home tab", "explore tab"
# - NOT "exclude bottom tabs", "tabbar", random mentions
import re
_TAB_PATTERN = re.compile(
r"\btap\s+\w+\s+tab\b" # "tap profile tab", "tap home tab"
r"|\b\w+\s+tab\b" # "profile tab", "explore tab"
r"|^tab\b", # "tab" at start of intent
re.IGNORECASE,
)
filtered = []
is_tab_intent = bool(_TAB_PATTERN.search(intent_lower)) and "back" not in intent_lower
is_create_intent = "create" in intent_lower or "camera" in intent_lower or "story" in intent_lower
# REGRESSION FIX 2026-05-01: Author/username intents must never pick nav tabs
is_author_intent = any(kw in intent_lower for kw in ["author", "username", "post media"])
# Known bottom navigation tab resource_id suffixes
NAV_TAB_SUFFIXES = ("_tab", "tab_icon", "navigation_bar")
for node in candidates:
rid = (node.resource_id or "").lower()
desc = (node.content_desc or "").lower()
is_back = "back" in rid or desc == "back"
is_close = "close" in rid or desc == "close"
is_create = "camera" in rid or "create" in rid or desc == "camera" or desc == "create" or "creation" in rid
is_nav_tab = any(rid.endswith(s) for s in NAV_TAB_SUFFIXES)
if is_tab_intent and (is_back or is_close):
logger.debug(
f"🛡️ [Nav Conflict Guard] Excluded '{node.resource_id}' "
f"(desc='{node.content_desc}') for tab intent '{intent_description}'"
)
continue
# NEW REGRESSION FIX 2026-05-01: Tab intents must never pick top-screen elements or headers
# UPDATE: Actually, tabs are always at the very bottom. Filter out anything above 85% of screen height.
if is_tab_intent:
is_not_at_bottom = node.center_y < (screen_height * 0.85)
if is_not_at_bottom:
logger.debug(
f"🛡️ [Tab Height Guard] Excluded non-bottom element '{node.resource_id}' "
f"(desc='{node.content_desc}', y={node.center_y}) for tab intent '{intent_description}'"
)
continue
# Tab intents should NEVER be content items
if any(kw in desc for kw in ["reel by", "photo by", "photos by", "row ", "column "]):
logger.debug(
f"🛡️ [Content Tab Guard] Excluded content item '{node.resource_id}' "
f"(desc='{node.content_desc}') for tab intent '{intent_description}'"
)
continue
if is_author_intent and is_nav_tab:
logger.debug(
f"🛡️ [Author Tab Guard] Excluded nav tab '{node.resource_id}' "
f"(desc='{node.content_desc}') for author intent '{intent_description}'"
)
continue
if not is_create_intent and is_create:
logger.debug(
f"🛡️ [Creation Conflict Guard] Excluded '{node.resource_id}' "
f"(desc='{node.content_desc}') for intent '{intent_description}'"
)
continue
# NEW REGRESSION FIX: Exclude interaction buttons (comment, like, share) when looking for author or media
# This prevents the weak VLM from hallucinating bounding box numbers that point to "Comment".
interaction_suffixes = ["comment", "like", "share", "send", "save", "button_icon"]
is_interaction = any(s in rid for s in interaction_suffixes) or any(s in desc for s in interaction_suffixes)
node_text_lower = (node.text or "").lower()
is_follow = "follow" in rid or "follow" in node_text_lower or "follow" in desc
is_media_intent = "media content" in intent_lower or "image" in intent_lower or "video" in intent_lower
if is_author_intent and (is_interaction or is_follow):
logger.debug(
f"🛡️ [Author Interaction Guard] Excluded interaction/follow button '{node.resource_id}' "
f"(desc='{node.content_desc}', text='{node.text}') for author intent '{intent_description}'"
)
continue
if is_media_intent and (is_interaction or is_follow):
logger.debug(
f"🛡️ [Media Interaction Guard] Excluded interaction/follow button '{node.resource_id}' "
f"(desc='{node.content_desc}') for media intent '{intent_description}'"
)
continue
# NEW REGRESSION FIX: Exclude stories and reels tray when looking for a POST author
# This prevents the VLM from selecting the user's own story at the top of the feed
is_post_author_intent = is_author_intent and "post" in intent_lower
node_text_lower = (node.text or "").lower()
is_story_or_reel = (
"story" in rid
or "story" in desc
or "story" in node_text_lower
or "reel" in rid
or "reel" in desc
or "reel" in node_text_lower
)
if is_post_author_intent and is_story_or_reel:
logger.debug(
f"🛡️ [Post Author Story Guard] Excluded story/reel '{node.resource_id}' "
f"(desc='{node.content_desc}') for post author intent '{intent_description}'"
)
continue
# NEW REGRESSION FIX: Exclude action bar titles (like 'For you') when looking for an author
if is_author_intent and "action_bar_title" in rid:
logger.debug(
f"🛡️ [Author Action Bar Guard] Excluded action bar title '{node.resource_id}' "
f"(desc='{node.content_desc}') for author intent '{intent_description}'"
)
continue
filtered.append(node)
return filtered
# ──────────────────────────────────────────────
# Public API
# ──────────────────────────────────────────────
def resolve(
self, intent_description: str, candidates: List[SpatialNode], device=None, screen_height: int = 2400
) -> Optional[SpatialNode]:
if not candidates:
return None
intent_lower = intent_description.lower()
# ── Navigation Bar Zone Guard ──
# When intent targets a nav tab, resolve structurally to the bottom nav zone.
# This prevents the VLM from selecting content profile pictures instead of tabs.
# The bottom navigation bar is always in the bottom 15% of the screen.
tab_keyword = _NAV_TAB_MAP.get(intent_lower)
if tab_keyword:
nav_zone_y = int(screen_height * 0.85)
nav_candidates = [
n for n in candidates if n.y1 >= nav_zone_y and tab_keyword in (n.resource_id or "").lower()
]
if nav_candidates:
return nav_candidates[0]
# Fallback: broader search in nav zone by content_desc
tab_label = intent_lower.replace("tap ", "").replace(" tab", "")
nav_candidates = [
n for n in candidates if n.y1 >= nav_zone_y and tab_label in (n.content_desc or "").lower()
]
if nav_candidates:
return nav_candidates[0]
return None
# If the intent is a high-level GOAL that accidentally leaked into the IntentResolver,
# we explicitly block it from clicking random nodes.
# IMPORTANT: Use exact match to avoid blocking "tap profile tab" when filtering "open profile"
# Block abstract goals from leaking into node clicks
abstract_goals = ["open profile", "open explore", "open following", "learn own profile"]
if intent_lower in abstract_goals:
return None
# 1. Ask the Telepathic VLM to find the best node
import json
# --- Strict Structural Fast-Paths ---
# Bypass VLM for deterministically identifiable UI components
if "message text box" in intent_lower or "message input" in intent_lower or "type message" in intent_lower:
for node in candidates:
rid = (node.resource_id or "").lower()
text = (node.text or "").lower()
if "composer_edittext" in rid or "message…" in text or "message..." in text:
logger.info(f"🎯 [Structural Fast-Path] Found message input field: {rid}")
return node
if "last received message text" in intent_lower or "received message" in intent_lower:
# Gather all message text views
msg_nodes = [n for n in candidates if "direct_text_message_text_view" in (n.resource_id or "").lower()]
if msg_nodes:
# The last one in the XML is typically the most recent message at the bottom of the screen
latest_msg = msg_nodes[-1]
logger.info(f"🎯 [Structural Fast-Path] Found last received message text: '{latest_msg.text}'")
return latest_msg
if "send message button" in intent_lower:
for node in candidates:
rid = (node.resource_id or "").lower()
desc = (node.content_desc or "").lower()
text = (node.text or "").lower()
if (
"send" in rid
or "composer_button" in rid
or "send" in desc
or "absenden" in desc
or text in ["send", "absenden"]
):
logger.info(f"🎯 [Structural Fast-Path] Found send button: {rid or desc or text}")
return node
if "post author username" in intent_lower or "tap post username" in intent_lower:
for node in candidates:
if "row_feed_photo_profile_name" in (node.resource_id or "").lower():
logger.info(f"🎯 [Structural Fast-Path] Found post author username text: {node.text}")
return node
if "feed post content" in intent_lower or "post media content" in intent_lower:
for node in candidates:
rid = (node.resource_id or "").lower()
if "row_feed_photo_imageview" in rid or "zoomable_view_container" in rid:
logger.info(f"🎯 [Structural Fast-Path] Found feed post content: {rid}")
return node
if "comment" in intent_lower and "button" in intent_lower:
# First try the View all comments button
for node in candidates:
if (
"view all comments" in (node.text or "").lower()
or "view all comments" in (node.content_desc or "").lower()
):
logger.info(
f"🎯 [Structural Fast-Path] Found comment button text: {node.text or node.content_desc}"
)
return node
# Then try the icon itself if somehow clickable
for node in candidates:
if (
"row_feed_button_comment" in (node.resource_id or "").lower()
or "row_feed_textview_comments" in (node.resource_id or "").lower()
):
logger.info(f"🎯 [Structural Fast-Path] Found comment button: {node.resource_id}")
return node
if "first post" in intent_lower or "first item" in intent_lower or "first search result" in intent_lower:
for node in candidates:
rid = (node.resource_id or "").lower()
if "grid_card_layout_container" in rid or "image_button" in rid or "row_search_user" in rid:
logger.info(f"🎯 [Structural Fast-Path] Found first post/item: {rid}")
return node
if "story ring" in intent_lower or "story tray" in intent_lower:
story_nodes = []
for node in candidates:
rid = (node.resource_id or "").lower()
desc = (node.content_desc or "").lower()
text = (node.text or "").lower()
# Instagram story tray avatars usually have this resource id and 'story' in the content description
if ("avatar_image_view" in rid or "row_profile_header_imageview" in rid) and "story" in desc:
# Ignore the user's explicit "Add to story" ring
if "add to story" not in desc and "your story" not in text:
story_nodes.append(node)
if story_nodes:
# Sort horizontally (left-to-right)
story_nodes.sort(key=lambda n: n.x1)
# Check if this is the home feed story tray (avatar_image_view without 'highlight' in desc)
is_highlight = any("highlight" in (n.content_desc or "").lower() for n in story_nodes)
if "avatar_image_view" in (story_nodes[0].resource_id or "").lower() and not is_highlight:
if len(story_nodes) > 1:
logger.info(f"🎯 [Structural Fast-Path] Found {len(story_nodes)} story rings. Skipping own profile. Picking second: '{story_nodes[1].content_desc}'")
return story_nodes[1]
else:
logger.warning("🎯 [Structural Fast-Path] Only 1 story ring found on feed (likely own profile). Skipping to avoid modal trap.")
return None
else:
# Profile header or other single-story views
logger.info(f"🎯 [Structural Fast-Path] Found story ring avatar: {story_nodes[0].resource_id} (desc: '{story_nodes[0].content_desc}')")
return story_nodes[0]
# --- Navigation Tab Fast-Paths ---
# Deterministically identify bottom navigation tabs to prevent VLM confusion
tab_map = {
"home tab": "feed_tab",
"feed tab": "feed_tab",
"reels tab": "clips_tab",
"clips tab": "clips_tab",
"explore tab": "search_tab",
"search tab": "search_tab",
"profile tab": "profile_tab",
"message tab": "direct_tab",
"direct tab": "direct_tab",
}
for intent_key, resource_suffix in tab_map.items():
if intent_key in intent_lower:
for node in candidates:
rid = (node.resource_id or "").lower()
if rid.endswith(f":id/{resource_suffix}"):
logger.info(f"🎯 [Structural Fast-Path] Found {intent_key}: {rid}")
return node
# --- Semantic Match Guard ---
# If the intent explicitly quotes a target (e.g., "tap 'New Message'"),
# we strictly filter candidates to those whose text or content_desc contains the quote.
import re
quotes = re.findall(r"['\"](.*?)['\"]", intent_description)
if quotes:
target_text = quotes[0].lower()
pattern = r"\b" + re.escape(target_text) + r"\b"
semantic_candidates = []
for node in candidates:
n_text = (node.text or "").lower()
n_desc = (node.content_desc or "").lower()
if re.search(pattern, n_text) or re.search(pattern, n_desc):
semantic_candidates.append(node)
if semantic_candidates:
if len(semantic_candidates) == 1:
logger.info(f"🎯 [Semantic Guard] Exact match found for '{target_text}', skipping VLM.")
return semantic_candidates[0]
else:
logger.info(
f"🎯 [Semantic Guard] {len(semantic_candidates)} matches found for '{target_text}'. Reducing candidates for VLM."
)
candidates = semantic_candidates
else:
logger.warning(
f"⚠️ [Semantic Guard] No candidates found containing '{target_text}'. Returning None to prevent hallucination."
)
return None
# ── PRIMARY PATH: Visual Discovery ──
# If we have a device, the VLM SEES the screen and decides.
if device is not None and (
hasattr(device, "screenshot") or hasattr(getattr(device, "deviceV2", None), "screenshot")
):
print(f"DEBUG_INTENT: Entering Visual Discovery for '{intent_description}'")
logger.info("📸 Device screenshot capability detected. Enforcing visual discovery.")
return self._visual_discovery(intent_description, candidates, device, screen_height=screen_height)
print(f"DEBUG_INTENT: Falling back to Text-based VLM for '{intent_description}'")
# --- Strict VLM Hallucination Guard (Text-only Fallback) ---
# For known structural targets that the text-based VLM frequently hallucinates when they are missing,
# we enforce a strict failure.
if "following list" in intent_lower or "followers list" in intent_lower or "tap message button" in intent_lower:
logger.warning(
f"🛡️ [Hallucination Guard] Intent '{intent_description}' is a strict structural target. "
"Since it wasn't resolved by fast-paths, it is missing. Rejecting VLM fallback."
)
return None
# ── FALLBACK: Text-based VLM resolution ──
# Only used when device is unavailable (e.g., unit tests without screenshots).
return self._text_based_resolve(intent_description, candidates, device, screen_height=screen_height)
# ──────────────────────────────────────────────
# Visual Discovery (Set-of-Mark Prompting)
# ──────────────────────────────────────────────
def _annotate_screenshot_with_candidates(
self, device, candidates: List[SpatialNode]
) -> Tuple[str, Dict[int, SpatialNode]]:
"""
Takes a screenshot and draws numbered bounding boxes around clickable candidates.
Returns:
annotated_b64: Base64-encoded JPEG of the annotated screenshot.
box_map: Dict mapping box number → SpatialNode for coordinate lookup.
"""
from PIL import ImageDraw
img = device.deviceV2.screenshot()
# Stage 1: Basic area filter + exclude system UI and notifications (ALREADY HANDLED in _visual_discovery)
pre_filtered = candidates
# Stage 2: Spatial deduplication
# A node could completely contain another.
# If parent is clickable and child is not: suppress child (e.g. text inside button)
# If parent is not clickable and child is: suppress parent (e.g. layout container around button)
# If both are not clickable: suppress parent (keep the smaller, more specific text)
# If both are clickable: keep both! (e.g. nested buttons like row and camera icon)
def _contains(parent: SpatialNode, child: SpatialNode) -> bool:
return (
parent.x1 <= child.x1
and parent.y1 <= child.y1
and parent.x2 >= child.x2
and parent.y2 >= child.y2
and parent.node_id != child.node_id
)
to_suppress = set()
# Sort by area DESCENDING so we process largest (parents) first
pre_filtered.sort(key=lambda n: n.area, reverse=True)
for i, parent in enumerate(pre_filtered):
for j in range(i + 1, len(pre_filtered)):
child = pre_filtered[j]
if _contains(parent, child):
if parent.clickable and not child.clickable:
to_suppress.add(child.node_id)
# Merge semantic info from child to parent if missing
if (
child.text
and child.text not in (parent.text or "")
and child.text not in (parent.content_desc or "")
):
parent.content_desc = f"{(parent.content_desc or '')} {child.text}".strip()
if (
child.content_desc
and child.content_desc not in (parent.text or "")
and child.content_desc not in (parent.content_desc or "")
):
parent.content_desc = f"{(parent.content_desc or '')} {child.content_desc}".strip()
elif not parent.clickable and child.clickable:
to_suppress.add(parent.node_id)
# Pass any semantic info down just in case
if parent.content_desc and not child.content_desc:
child.content_desc = parent.content_desc
if parent.text and not child.text:
child.text = parent.text
elif not parent.clickable and not child.clickable:
to_suppress.add(parent.node_id)
if parent.content_desc and not child.content_desc:
child.content_desc = parent.content_desc
elif parent.clickable and child.clickable:
# Keep both, distinct nested interactables
pass
visible_candidates = [n for n in pre_filtered if n.node_id not in to_suppress]
draw = ImageDraw.Draw(img)
box_map: Dict[int, SpatialNode] = {}
# Color palette for distinct boxes
colors = [
(255, 0, 0),
(0, 200, 0),
(0, 0, 255),
(255, 165, 0),
(128, 0, 128),
(0, 200, 200),
(255, 20, 147),
(0, 128, 0),
(255, 215, 0),
(70, 130, 180),
]
for i, node in enumerate(visible_candidates):
color = colors[i % len(colors)]
# Draw bounding box
draw.rectangle(
[node.x1, node.y1, node.x2, node.y2],
outline=color,
width=3,
)
# Draw number label with background for readability
label = str(i)
label_x = node.x1 + 2
label_y = max(node.y1 - 18, 0)
# Draw label background
bbox = draw.textbbox((label_x, label_y), label)
draw.rectangle(
[bbox[0] - 2, bbox[1] - 2, bbox[2] + 2, bbox[3] + 2],
fill=color,
)
draw.text((label_x, label_y), label, fill=(255, 255, 255))
box_map[i] = node
# Encode to base64 JPEG
buffered = BytesIO()
img.save(buffered, format="JPEG", quality=85)
annotated_b64 = base64.b64encode(buffered.getvalue()).decode("utf-8")
return annotated_b64, box_map
def _visual_discovery(
self, intent_description: str, candidates: List[SpatialNode], device, screen_height: int = 2400
) -> Optional[SpatialNode]:
"""
Vision-first intent resolution via Set-of-Mark (SoM) prompting.
1. Takes a screenshot
2. Draws numbered bounding boxes on clickable candidates
3. Sends the annotated screenshot to the VLM
4. VLM SEES the UI and picks which numbered box matches the intent
5. Maps box number back to SpatialNode for precise coordinates
"""
from GramAddict.core.config import Config
from GramAddict.core.llm_provider import query_telepathic_llm
# Pre-filter candidates to reduce VLM hallucinations
filtered_candidates = []
for n in candidates:
# Skip massive background containers
if n.area > 500000:
continue
# Pre-filter candidates by area and system UI before any semantic matching
candidates = [
n
for n in candidates
if 200 < n.area < 400000
and "com.android.systemui" not in (n.resource_id or "")
and "notification:" not in (n.content_desc or "").lower()
and "per cent" not in (n.content_desc or "").lower()
]
# Structural heuristic: if looking for profile, prioritize nodes that might be profiles
# and exclude obvious bottom tabs/navigation
if "profile" in intent_lower:
res = (n.resource_id or "").lower()
if "tab" in res or "navigation" in res or "action_bar" in res:
continue
filtered_candidates.append(n)
# --- Navigation Conflict Guard ---
# Prevents VLM from confusing Back buttons with tab buttons
# Production bug 2026-04-30: VLM picked Back for "tap profile tab"
candidates = self.filter_navigation_conflicts(candidates, intent_description, screen_height=screen_height)
# --- Strict Button Guard ---
# If the intent specifically asks for a "button", "icon", or "tab",
# filter out candidates that contain long text (e.g. captions, comments)
# to prevent the VLM from hallucinating text nodes as interactive buttons.
intent_lower = intent_description.lower()
if "button" in intent_lower or "icon" in intent_lower or "tab" in intent_lower:
filtered_candidates = []
for node in candidates:
text_len = len(node.text or "")
if text_len < 40:
filtered_candidates.append(node)
else:
logger.debug(f"🛡️ [Strict Button Guard] Filtered out node with long text: '{node.text[:20]}...'")
candidates = filtered_candidates
# --- Post/Grid Item Guard ---
# VLMs frequently hallucinate 'Search' when asked to tap a post. We must pre-filter.
if "first post" in intent_lower or "grid item" in intent_lower:
grid_candidates = []
for node in candidates:
desc = (node.content_desc or "").lower()
# Posts/grid items usually have 'row X, column Y', 'photos by', or 'reel by'
if "row 1" in desc or "column" in desc or "photos by" in desc or "reel by" in desc:
grid_candidates.append(node)
if grid_candidates:
logger.info(f"🎯 [Grid Guard] Filtered to {len(grid_candidates)} actual grid candidates.")
candidates = grid_candidates
# --- Author/Username Guard ---
# Prevents VLM from picking the "Profile" nav tab when asked for "post author username".
if "author" in intent_lower or "username" in intent_lower or "profile name" in intent_lower:
filtered_candidates = []
for node in candidates:
res_id = (node.resource_id or "").lower()
desc = (node.content_desc or "").lower()
if (
"tab" in res_id
or "navigation" in res_id
or "tabbar" in res_id
or desc in ["home", "search", "reels", "profile"]
):
logger.debug(
f"🛡️ [Author Guard] Filtered out navigation tab: '{node.content_desc}' ({node.resource_id})"
)
else:
filtered_candidates.append(node)
candidates = filtered_candidates
try:
annotated_b64, box_map = self._annotate_screenshot_with_candidates(device, candidates)
except Exception as e:
import traceback
traceback.print_exc()
logger.warning(f"⚠️ [Visual Discovery] Screenshot annotation failed: {e}")
return None
if not box_map:
return None
self.last_box_map = box_map
cfg = Config()
model = getattr(cfg.args, "ai_telepathic_model", "llava:latest")
url = getattr(cfg.args, "ai_telepathic_url", "http://localhost:11434/api/generate")
# Build a compact legend of what each box contains
box_legend_lines = []
for idx in sorted(box_map.keys()):
node = box_map[idx]
label_parts = []
if node.content_desc:
desc = _humanize_desc(node.content_desc)
label_parts.append(f"desc='{desc[:50]}'")
if node.text and node.text != node.content_desc:
text = _humanize_desc(node.text)
label_parts.append(f"text='{text[:50]}'")
if not label_parts:
label_parts.append("(no visible text)")
box_legend_lines.append(f" [{idx}] {', '.join(label_parts)}")
box_legend = "\n".join(box_legend_lines)
logger.debug(f"BOX LEGEND:\n{box_legend}")
prompt = (
f"You are looking at a mobile app screenshot with numbered bounding boxes drawn around interactive UI elements.\n"
f"Each box has a number label in a colored rectangle.\n\n"
f"Box legend (what each box contains):\n{box_legend}\n\n"
f"Your task: Find the exact box number that corresponds to this intent: '{intent_description}'\n\n"
f"CRITICAL RULES:\n"
f"1. If the intent contains a word in quotes (e.g., 'Search', 'New Message'), you MUST look at the Box legend and pick the box that contains that word (case-insensitive). Do not pick anything else.\n"
f"2. For icons without text:\n"
f" - 'like button' = HEART-SHAPED ICON (♡/❤), usually has desc='Like'.\n"
f" - 'comment button' = SPEECH BUBBLE ICON, usually has desc='Comment'.\n"
f"3. Do NOT select text, captions, or view counts if looking for an icon.\n"
f"4. Ignore numbers inside the text itself. Do not confuse the text '19' with Box [19].\n"
f"5. If the intent contains 'following', you MUST pick the box containing 'following'. Do NOT pick 'followers' or 'Follow'.\n"
f"6. If the intent is to tap a 'post', 'first post', or 'grid item':\n"
f" - Look for boxes with descriptions containing 'photos by', 'Reel by', or 'row 1, column 1'.\n"
f" - Pick the FIRST matching box index (e.g. if [0] says '6 photos...', return 0, NOT 6).\n"
f" - Do NOT pick navigation buttons like 'Search'.\n"
f"7. If the intent is a bottom navigation tab (e.g. 'profile tab', 'home tab'):\n"
f" - These are always at the BOTTOM edge of the screen.\n"
f" - 'profile tab' is usually the furthest right icon (your avatar).\n"
f" - 'home tab' is the furthest left icon (house).\n"
f" - 'explore tab' is the magnifying glass.\n"
f" - 'reels tab' is the video clapperboard.\n"
f"8. If the intent involves 'author username' or 'author profile':\n"
f" - Pick the profile picture (e.g. 'Profile picture of <username>') or the username text.\n"
f" - NEVER pick a 'Follow' button. Do NOT pick 'Follow <username>'.\n"
f"9. If the intent is 'save post':\n"
f" - The save icon is the bookmark icon on the bottom right of the post image/video.\n"
f" - Usually has desc='Add to Saved' or 'Save'. Do NOT pick the post text or other action buttons.\n"
f"10. DISTINGUISHING BOTTOM TABS vs CONTENT BUTTONS:\n"
f" - Bottom Navigation Tabs (Home, Search, Reels, Profile) are ALWAYS at the very bottom (y > 2100).\n"
f" - Content Interaction Buttons (Like, Comment, Share, Reactions, Message Input) are attached to posts or threads, NOT the bottom nav bar.\n"
f" - If looking for 'message input' or 'type message', do NOT select 'reactions' or emoji icons. Look for an empty text box or 'Message...'.\n"
f"11. If the intent is 'feed post content' or 'post media content':\n"
f" - Pick the largest box that contains the actual image or video, usually described as 'Photo', 'Video', or 'Carousel'.\n"
f"12. If the exact control is NOT visible, return null. Do NOT guess.\n\n"
f'Reply ONLY with a valid JSON object: {{"box": <number>}} or {{"box": null}}'
)
try:
res = query_telepathic_llm(
model=model,
url=url,
system_prompt="Strict visual JSON box selector. Respond only with JSON.",
user_prompt=prompt,
use_local_edge=True,
images_b64=[annotated_b64],
)
print(f"DEBUG_INTENT: VLM RAW RESPONSE for '{intent_description}': {res}")
data = json.loads(res)
box_idx = data.get("box")
if box_idx is None:
box_idx = data.get("selected_index")
if box_idx is None:
box_idx = data.get("box_index")
if box_idx is None:
box_idx = data.get("index")
if box_idx is not None and box_idx in box_map:
selected = box_map[box_idx]
logger.info(
f"👁️ [Visual Discovery] VLM selected box [{box_idx}] → "
f"id='{selected.resource_id}', desc='{selected.content_desc}'"
)
return selected
else:
logger.warning(
f"👁️ [Visual Discovery] VLM returned box={box_idx} which is not in box_map ({list(box_map.keys())[:5]}...)"
)
except Exception as e:
logger.warning(f"⚠️ [Visual Discovery] VLM call failed: {e}")
return None
# ──────────────────────────────────────────────
# Text-based Fallback (no device/screenshot)
# ──────────────────────────────────────────────
def _text_based_resolve(
self, intent_description: str, candidates: List[SpatialNode], device=None, screen_height: int = 2400
) -> Optional[SpatialNode]:
"""
Fallback resolution via text descriptions of XML nodes.
Used only when no device is available for screenshots.
"""
from GramAddict.core.config import Config
from GramAddict.core.llm_provider import query_telepathic_llm
intent_lower = intent_description.lower()
filtered_candidates = [n for n in candidates if n.area < 500000]
filtered_candidates = self.filter_navigation_conflicts(
filtered_candidates, intent_description, screen_height=screen_height
)
if "profile" in intent_lower:
filtered_candidates = [
n
for n in filtered_candidates
if not any(kw in (n.resource_id or "").lower() for kw in ("tab", "navigation", "action_bar"))
]
if not filtered_candidates:
filtered_candidates = candidates
filtered_candidates = [n for n in candidates if n.area < 500000]
cfg = Config()
model = getattr(cfg.args, "ai_telepathic_model", "qwen3.5:latest")
url = getattr(cfg.args, "ai_telepathic_url", "http://localhost:11434/api/generate")
# Prepare context
node_context = []
for i, node in enumerate(filtered_candidates):
text = node.text or ""
desc = node.content_desc or ""
text = _humanize_desc(node.text or "")
desc = _humanize_desc(node.content_desc or "")
res_id = node.resource_id or ""
node_context.append(f"[{i}] text='{text}', desc='{desc}', id='{res_id}', bounds=[{node.y1},{node.y2}]")
prompt = (
f"You are a Spatial UI Intent Resolver.\n"
f"Goal: Find the single best UI element to interact with to satisfy the intent: '{intent_description}'.\n"
f"CRITICAL RULES:\n"
f"- If the intent is about opening the 'post author', STRICTLY require 'row_feed_photo_profile' in the ID. Do not select comment authors.\n"
f"- If the intent is about opening a user profile generally, prioritize nodes containing 'profile_name' or 'profile_image' in their ID, NOT generic action bars or tabs.\n"
f"- Ignore bottom navigation tabs (home, search, profile) UNLESS the intent explicitly asks to navigate to a primary feed.\n"
f"Candidates:\n" + "\n".join(node_context) + "\n\n"
"CRITICAL RULES:\n"
"1. If the intent is a bottom navigation tab (e.g. 'profile tab', 'home tab'):\n"
" - These are always at the BOTTOM of the screen (typically y > 2100).\n"
" - 'profile tab' is usually the furthest right.\n"
" - 'home tab' is the furthest left.\n"
" - Do NOT select 'Go to <user>'s profile' or other header text.\n"
"2. If none of the candidates clearly and safely match the intent, return null.\n\n"
"Reply ONLY with a valid JSON object strictly matching this schema:\n"
'{"selected_index": <integer or null>}\n'
"If none of the candidates match the intent, return null."
)
try:
@@ -118,13 +760,12 @@ class IntentResolver:
user_prompt=prompt,
use_local_edge=True,
)
print(f"DEBUG_INTENT: TEXT LLM RAW RESPONSE for '{intent_description}': {res}")
data = json.loads(res)
idx = data.get("selected_index")
if idx is not None and 0 <= idx < len(filtered_candidates):
return filtered_candidates[idx]
except Exception as e:
import logging
logging.getLogger(__name__).warning(f"⚠️ [IntentResolver] VLM resolution failed ({e}).")
logger.warning(f"⚠️ [IntentResolver] Text-based VLM resolution failed ({e}).")
return None

View File

@@ -43,7 +43,7 @@ class ScreenIdentity:
except ImportError:
self.screen_memory = None
def identify(self, xml_dump: str) -> Dict[str, Any]:
def identify(self, xml_dump: str, screenshot_b64: str = None) -> Dict[str, Any]:
"""
Analyzes an XML dump and returns a complete screen description.
@@ -116,6 +116,11 @@ class ScreenIdentity:
}
)
from GramAddict.core.situational_awareness import SituationalAwarenessEngine
sae = SituationalAwarenessEngine.get_instance()
signature = sae._compress_xml(xml_dump) if sae else self._compute_signature(resource_ids, content_descs, texts)
# ── Foreign app check ──
if app_id not in packages:
return {
@@ -123,18 +128,16 @@ class ScreenIdentity:
"available_actions": ["press back", "force start instagram"],
"selected_tab": None,
"context": {"packages": list(packages)},
"signature": self._compute_signature(resource_ids, content_descs, texts),
"signature": signature,
}
desc_lower = " ".join(content_descs).lower()
text_lower = " ".join(texts).lower()
ids_str = " ".join(resource_ids).lower()
signature = self._compute_signature(resource_ids, content_descs, texts)
# ── Identify screen type from structural signals ──
screen_type = self._classify_screen(
resource_ids, content_descs, texts, selected_tab, desc_lower, text_lower, ids_str, signature
resource_ids, content_descs, texts, selected_tab, desc_lower, text_lower, ids_str, signature, screenshot_b64
)
# ── Extract available actions from clickable elements ──
@@ -153,27 +156,32 @@ class ScreenIdentity:
"signature": signature,
}
def _classify_screen(self, ids, descs, texts, selected_tab, desc_lower, text_lower, ids_str, signature=None):
"""Classify screen type using Semantic Memory with LLM fallback — NO hardcoded states."""
def _classify_screen(
self, ids, descs, texts, selected_tab, desc_lower, text_lower, ids_str, signature=None, screenshot_b64=None
):
"""
Classify screen type using Semantic Memory with LLM fallback — NO hardcoded states."""
# Priority 0: Content-creation overlays that block ALL navigation.
# These full-screen Instagram UIs have no navigation tabs and trap the bot.
# Structural detection is O(1), zero LLM calls, and cannot be fooled.
creation_flow_markers = ("quick_capture", "gallery_cancel_button", "creation_flow", "reel_camera")
if any(marker in ids_str for marker in creation_flow_markers):
logger.info("🛡️ [ScreenIdentity] Content-creation overlay detected → MODAL")
return ScreenType.MODAL
# Priority 1: Check Qdrant Semantic Cache
# Priority 0: Fetch Qdrant Semantic Cache
# We fetch this early to see if there is a 'NORMAL' override for the MODAL check.
# We DO NOT let this override deterministic structural heuristics! Fuzzy vector matching
# can easily confuse HOME_FEED and OWN_PROFILE if the bottom navigation bar is identical.
cached_type_str = None
if signature and self.screen_memory and self.screen_memory.is_connected:
cached_type_str = self.screen_memory.get_screen_type(signature, similarity_threshold=0.92)
if cached_type_str:
try:
return ScreenType[cached_type_str]
except KeyError:
pass
# Priority 2: Structural Heuristics (Instant, for core tabs)
is_normal_override = (cached_type_str == "NORMAL")
# Priority 1: Content-creation overlays that block ALL navigation.
# These full-screen Instagram UIs have no navigation tabs and trap the bot.
# Structural detection is O(1), zero LLM calls, and cannot be fooled.
if not is_normal_override:
creation_flow_markers = ("quick_capture", "gallery_cancel_button", "creation_flow", "reel_camera")
if any(marker in ids_str for marker in creation_flow_markers):
logger.info("🛡️ [ScreenIdentity] Content-creation overlay detected → MODAL")
return ScreenType.MODAL
# Priority 2: Structural Heuristics (100% Deterministic)
if "unified_follow_list_tab_layout" in ids or "follow_list_container" in ids:
return ScreenType.FOLLOW_LIST
@@ -188,12 +196,36 @@ class ScreenIdentity:
if any(marker in ids for marker in REELS_MARKERS):
return ScreenType.REELS_FEED
# DM thread detection — structural markers present inside DM conversations
if "direct_thread_header" in ids or "row_thread_composer_edittext" in ids:
# DM thread detection — Semantic app-agnostic markers (chat input fields)
chat_input_markers = ["Message...", "Nachricht...", "Type a message", "Nachricht senden", "Send a message"]
if any(marker in texts for marker in chat_input_markers) or "direct_thread_header" in ids:
return ScreenType.DM_THREAD
if "row_feed_button_like" in ids and "row_feed_photo_profile_name" in ids and not selected_tab:
return ScreenType.POST_DETAIL
# POST_DETAIL vs HOME_FEED: Both have row_feed_* markers. The differentiator
# is that HOME_FEED has the main_feed_action_bar (top bar with 'Instagram' title).
# POST_DETAIL lacks this because it shows a single expanded post.
# Note: We MUST NOT use `not selected_tab` here — posts opened from feed
# retain the feed_tab as selected, which previously caused misclassification.
if "row_feed_button_like" in ids and "row_feed_photo_profile_name" in ids:
if "main_feed_action_bar" not in ids:
return ScreenType.POST_DETAIL
# Story view structural markers — present in full-screen story viewer.
# Stories hide the navigation tab bar, so selected_tab is always None.
# Must be checked BEFORE tab-based fallbacks to prevent UNKNOWN classification.
STORY_MARKERS = (
"reel_viewer_media_layout",
"reel_viewer_header",
"reel_viewer_progress_bar",
"reel_viewer_root",
"story_viewer_container",
"reel_viewer_content_layout",
)
if any(marker in ids for marker in STORY_MARKERS):
return ScreenType.STORY_VIEW
# Fallback: content-desc "Like Story" or "Send story" confirms story context
if "like story" in desc_lower or "send story" in desc_lower or "nachricht senden" in desc_lower:
return ScreenType.STORY_VIEW
if selected_tab == "feed_tab":
return ScreenType.HOME_FEED
@@ -201,6 +233,8 @@ class ScreenIdentity:
return ScreenType.REELS_FEED
if selected_tab == "search_tab":
return ScreenType.EXPLORE_GRID
if "action_bar_search_edit_text" in ids:
return ScreenType.EXPLORE_GRID
if selected_tab == "profile_tab":
return ScreenType.OWN_PROFILE
if selected_tab == "direct_tab":
@@ -208,41 +242,71 @@ class ScreenIdentity:
if "message_input" in ids:
return ScreenType.DM_INBOX # Fallback for DM thread as inbox
# Priority 3: Semantic VLM Classification Fallback
# End of structural heuristics
# Priority 3: Cached Semantic Type (If deterministic heuristics failed)
if cached_type_str and cached_type_str != "NORMAL":
try:
cached_type = ScreenType[cached_type_str]
# Enforce absolute structural parity: Story and Reels must have their structural markers.
# If they reached Priority 3, it means Priority 2 failed to find their markers.
# Therefore, any cache telling us this is a Story/Reel without those markers is hallucinating.
if cached_type in (ScreenType.STORY_VIEW, ScreenType.REELS_FEED):
logger.warning(f"⚠️ [ScreenIdentity] Rejecting cached {cached_type.name} due to missing structural markers.")
else:
return cached_type
except KeyError:
pass
# Priority 4: Semantic VLM Classification Fallback
if not screenshot_b64 and getattr(self, "device", None) is not None:
screenshot_b64 = self.device.get_screenshot_b64()
from GramAddict.core.config import Config
from GramAddict.core.llm_provider import query_llm
from GramAddict.core.llm_provider import query_telepathic_llm
cfg = Config()
url = (
getattr(cfg.args, "ai_embedding_url", "http://localhost:11434/api/chat")
getattr(cfg.args, "ai_telepathic_url", "http://localhost:11434/api/generate")
if hasattr(cfg, "args")
else "http://localhost:11434/api/chat"
else "http://localhost:11434/api/generate"
)
model = getattr(cfg.args, "ai_embedding_model", "llama3") if hasattr(cfg, "args") else "llama3"
model = getattr(cfg.args, "ai_telepathic_model", "llava:latest") if hasattr(cfg, "args") else "llava:latest"
layout_context = (
f"Selected Tab: {selected_tab}\nResource IDs: {list(ids)}\nVisible Texts context: {texts[:10]}\n"
)
prompt = (
f"Identify the Instagram screen layout type based on these DOM structural signals.\n"
f"Identify the Instagram screen layout type based on the provided screenshot and structural signals.\n"
f"Valid types: {[t.name for t in ScreenType]}\n"
f"Context:\n{layout_context}\n"
f"Reply ONLY with the exact matching enum Type Name string, or 'UNKNOWN' if no type matches."
)
try:
response = query_llm(
url=url, model=model, prompt="Classify this screen layout.", system=prompt, format_json=False
response = query_telepathic_llm(
model=model,
url=url,
system_prompt=prompt,
user_prompt="Classify this screen layout.",
images_b64=[screenshot_b64] if screenshot_b64 else None,
temperature=0.0,
use_local_edge=True,
)
if response and isinstance(response, str):
result = response.strip().upper()
elif response and isinstance(response, dict) and "response" in response:
result = response["response"].strip().upper()
else:
return ScreenType.UNKNOWN
result = response.strip().upper() if response else "UNKNOWN"
for t in ScreenType:
if t.name in result:
if is_normal_override and t == ScreenType.MODAL:
# Prevent the LLM from hallucinating an obstacle if explicitly verified as NORMAL
return ScreenType.UNKNOWN
# Enforce absolute structural parity: Story and Reels must have their structural markers.
if t in (ScreenType.STORY_VIEW, ScreenType.REELS_FEED):
logger.warning(f"⚠️ [ScreenIdentity] Rejecting VLM hallucinated {t.name} due to missing structural markers.")
return ScreenType.UNKNOWN
if signature and self.screen_memory:
self.screen_memory.store_screen(signature, t.name)
return t
@@ -283,7 +347,18 @@ class ScreenIdentity:
actions.append("tap save button")
if "back" in desc_lower:
actions.append("tap back button")
if any("follow" in e.get("text", "").lower() for e in clickable_elements):
has_following = any(
"following" in e.get("text", "").lower() or "following" in e.get("desc", "").lower()
for e in clickable_elements
)
if has_following:
actions.append("tap following button")
elif any(
"follow" in e.get("text", "").lower()
or "follow" in e.get("desc", "").lower()
or "follow" in e.get("id", "").lower()
for e in clickable_elements
):
actions.append("tap follow button")
if screen_type == ScreenType.OWN_PROFILE or screen_type == ScreenType.OTHER_PROFILE:
@@ -299,10 +374,11 @@ class ScreenIdentity:
# Grid items
if screen_type == ScreenType.EXPLORE_GRID:
actions.append("tap first grid item")
actions.append("tap first post")
# Scroll
actions.append("scroll down")
actions.append("scroll up")
actions.append("press back")
return list(set(actions)) # Deduplicate

View File

@@ -117,11 +117,13 @@ class SemanticEvaluator:
You are a user with the following interests: {', '.join(persona_interests)}.
You are looking at an Instagram post.
Evaluate if this post is highly relevant to your interests and if you should like/comment on it.
CRITICAL: Check if this post is an advertisement or sponsored content (look for "Sponsored", "Ad", or promotional product placement).
Reply ONLY in valid JSON format:
{{
"should_like": true/false,
"should_comment": true/false,
"is_ad": true/false,
"reasoning": "brief explanation"
}}
"""

View File

@@ -149,10 +149,15 @@ class SpatialParser:
# Filter zero-area nodes early
if right > left and bottom > top:
self._node_counter += 1
text_val = attrib.get("text", "").strip()
hint_val = attrib.get("hint", "").strip()
if not text_val and hint_val:
text_val = hint_val
node = SpatialNode(
node_id=f"n_{self._node_counter}",
class_name=attrib.get("class", ""),
text=attrib.get("text", "").strip(),
text=text_val,
content_desc=attrib.get("content-desc", "").strip(),
resource_id=attrib.get("resource-id", "").strip(),
bounds=(left, top, right, bottom),
@@ -179,7 +184,7 @@ class SpatialParser:
for n in all_nodes:
has_semantic = bool(n.text or n.content_desc)
semantic_res = n.resource_id and any(
x in n.resource_id.lower() for x in ["button", "tab", "icon", "action", "menu"]
x in n.resource_id.lower() for x in ["button", "tab", "icon", "action", "menu", "imageview"]
)
if n.clickable or n.scrollable or semantic_res or (has_semantic and n.area < 500000 and n.area > 0):

View File

@@ -13,7 +13,8 @@ class PersistentList(list):
self.load()
def load(self):
path = f"accounts/{self.filename}.json"
base_dir = os.environ.get("GRAMADDICT_ACCOUNTS_DIR", "accounts")
path = f"{base_dir}/{self.filename}.json"
if os.path.exists(path):
try:
with open(path, "r") as f:
@@ -27,9 +28,8 @@ class PersistentList(list):
self.persist()
def persist(self, directory=None):
if os.environ.get("PYTEST_CURRENT_TEST"):
return
folder = f"accounts/{directory}" if directory else "accounts"
base_dir = os.environ.get("GRAMADDICT_ACCOUNTS_DIR", "accounts")
folder = f"{base_dir}/{directory}" if directory else base_dir
os.makedirs(folder, exist_ok=True)
path = f"{folder}/{self.filename}.json"
try:

View File

@@ -151,16 +151,12 @@ def humanized_scroll(device, is_skip=False, resonance_score=None):
def humanized_click(device, x, y, double=False, sleep_mod=1.0):
"""Simulates a human tap with biomechanical jitter and micro-drift."""
body = PhysicsBody.get_session_instance(device)
injector = SendEventInjector.get_instance(device)
def single_tap():
points = BezierGesture.tap_curve(x, y, body)
# Tap timing: 40-90ms contact time
tap_duration = random.uniform(40, 90)
timing = BezierGesture.compute_sigmoid_timing(len(points), tap_duration)
injector.inject_gesture(points, timing, touch_major=body.get_touch_major())
# Apply biomechanical jitter
jx = int(x + random.gauss(0, 5))
jy = int(y + random.gauss(0, 5))
device.shell(f"input tap {jx} {jy}")
if double:
# For double tap, the timing is extremely critical (<300ms between taps).

View File

@@ -18,7 +18,6 @@ correct /dev/input/eventX and the axis ranges on first use.
import logging
import re
from time import sleep
logger = logging.getLogger(__name__)
@@ -179,6 +178,9 @@ class SendEventInjector:
scale_x = self.x_max / display_w
scale_y = self.y_max / display_h
# Build batch command list
cmds = []
# --- Touch Down (first point) ---
x, y, pressure = points[0]
ix = int(x * scale_x)
@@ -186,8 +188,6 @@ class SendEventInjector:
ip = int(pressure * self.pressure_max)
itm = min(touch_major, self.touch_major_max)
# Build batch command for touch-down
cmds = []
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_TRACKING_ID} 0")
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_POSITION_X} {ix}")
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_POSITION_Y} {iy}")
@@ -196,38 +196,36 @@ class SendEventInjector:
cmds.append(f"sendevent {dev} {self.EV_KEY} {self.BTN_TOUCH} 1")
cmds.append(f"sendevent {dev} {self.EV_SYN} {self.SYN_REPORT} 0")
# Execute touch-down
self.device.shell(" && ".join(cmds))
# --- Move through intermediate points ---
for i in range(1, len(points) - 1):
if i - 1 < len(timing_intervals):
sleep(timing_intervals[i - 1])
delay = timing_intervals[i - 1]
if delay > 0.001:
cmds.append(f"sleep {delay:.3f}")
x, y, pressure = points[i]
ix = int(x * scale_x)
iy = int(y * scale_y)
ip = int(pressure * self.pressure_max)
cmds = []
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_POSITION_X} {ix}")
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_POSITION_Y} {iy}")
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_PRESSURE} {ip}")
cmds.append(f"sendevent {dev} {self.EV_SYN} {self.SYN_REPORT} 0")
self.device.shell(" && ".join(cmds))
# --- Touch Up (last point) ---
if len(timing_intervals) >= len(points) - 1:
sleep(timing_intervals[-1])
delay = timing_intervals[-1]
else:
sleep(0.01)
delay = 0.01
if delay > 0.001:
cmds.append(f"sleep {delay:.3f}")
x, y, pressure = points[-1]
ix = int(x * scale_x)
iy = int(y * scale_y)
cmds = []
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_POSITION_X} {ix}")
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_POSITION_Y} {iy}")
cmds.append(f"sendevent {dev} {self.EV_ABS} {self.ABS_MT_PRESSURE} 0")
@@ -235,6 +233,7 @@ class SendEventInjector:
cmds.append(f"sendevent {dev} {self.EV_KEY} {self.BTN_TOUCH} 0")
cmds.append(f"sendevent {dev} {self.EV_SYN} {self.SYN_REPORT} 0")
# Execute ALL events in one atomic batch to eliminate ADB latency
self.device.shell(" && ".join(cmds))
except Exception as e:
@@ -253,4 +252,12 @@ class SendEventInjector:
ex, ey, _ = points[-1]
total_ms = int(sum(timing_intervals) * 1000) if timing_intervals else 300
self.device.shell(f"input swipe {int(sx)} {int(sy)} {int(ex)} {int(ey)} {total_ms}")
dist_x = abs(ex - sx)
dist_y = abs(ey - sy)
# Android sometimes interprets a low-duration swipe with minimal movement as a long press or cancels it.
# If it's physically a tap (minimal movement, short duration), use native input tap.
if dist_x < 15 and dist_y < 15 and total_ms < 150:
self.device.shell(f"input tap {int(sx)} {int(sy)}")
else:
self.device.shell(f"input swipe {int(sx)} {int(sy)} {int(ex)} {int(ey)} {total_ms}")

View File

@@ -135,64 +135,116 @@ def align_active_post(device):
"""
aligned = False
attempts = 0
max_attempts = 3
max_attempts = 5 # Increased for structural retry loop
failed_bounds = set()
# Intents for structural discovery
intents = [
"post author username text (exclude follow buttons)",
"post author header profile",
"row_feed_photo_profile_name", # ID fallback
"clips_viewer_author_container", # Reels fallback
"feed post content", # Final desperation
]
while not aligned and attempts < max_attempts:
attempts += 1
try:
xml = device.dump_hierarchy()
if "clips_video_container" in xml or "clips_viewer_container" in xml:
logger.info("🎯 [Alignment] Reels view detected. Auto-snapping is native.")
return True
from GramAddict.core.telepathic_engine import TelepathicEngine
telepath = TelepathicEngine.get_instance()
target_node = telepath.find_best_node(xml, "post author header profile", min_confidence=0.4, device=device)
target_node = None
for intent in intents:
target_node = telepath.find_best_node(
xml, intent, min_confidence=0.35, device=device, track=False, exclude_bounds=list(failed_bounds)
)
if target_node:
break
if target_node:
original_attribs = target_node.get("original_attribs", {})
bounds = original_attribs.get("bounds", "")
if not bounds:
bounds = target_node.get("bounds", "")
bounds = original_attribs.get("bounds")
m = re.match(r"\[(\d+),(\d+)\]\[(\d+),(\d+)\]", bounds)
if m:
l, t, r, b = map(int, m.groups())
header_y = (t + b) // 2
# Instagram's optimal top margin for a snapped post is ~200-280px
target_y = 250
diff = header_y - target_y
# If target is off-center (> 100px), execute precise correction swipe
if abs(diff) > 100:
info = device.get_info()
w, h = info.get("displayWidth", 1080), info.get("displayHeight", 2400)
cx = w // 2
max_safe_swipe = int(h * 0.4)
if diff > 0:
# Content is too LOW. Move it UP.
dist = min(diff, max_safe_swipe)
start_y = int(h * 0.7)
end_y = start_y - dist
else:
# Content is too HIGH. Move it DOWN.
dist = min(abs(diff), max_safe_swipe)
start_y = int(h * 0.3)
end_y = start_y + dist
# Duration 1.0s = precise mechanical drag with ZERO momentum
device.swipe(cx, start_y, cx, end_y, duration=1.0)
sleep(1.0)
logger.debug(f"📐 [Alignment] Snapping attempt {attempts}: Shifted {diff}px.")
bounds_str = ""
# If bounds is a tuple from SpatialNode.to_dict()
if isinstance(bounds, (tuple, list)) and len(bounds) == 4:
left, t, r, b = bounds
bounds_str = f"[{left},{t}][{r},{b}]"
else:
# Fallback to string parsing
if not bounds:
bounds = target_node.get("bounds", "")
m = re.match(r"\[(\d+),(\d+)\]\[(\d+),(\d+)\]", str(bounds))
if m:
left, t, r, b = map(int, m.groups())
bounds_str = f"[{left},{t}][{r},{b}]"
else:
aligned = True
logger.warning(f"📐 [Alignment] Could not parse bounds: {bounds}")
continue
# Check if this is a false positive (e.g. bottom bar item misclassified)
# Post headers should be in the top half usually, or at least not at the very bottom
info = device.get_info()
h = info.get("displayHeight", 2400)
if t > h * 0.85:
logger.debug(f"📐 [Alignment] Rejecting node at y={t} (too low, likely bottom bar)")
failed_bounds.add(bounds_str)
continue
header_y = (t + b) // 2
target_y = 250 # Top margin for headers
diff = header_y - target_y
# If target is off-center (> 50px for higher precision), execute precise correction swipe
if abs(diff) > 50:
info = device.get_info()
w = info.get("displayWidth", 1080)
cx = w // 2
max_safe_swipe = int(h * 0.4)
# Calculate movement
dist = min(abs(diff), max_safe_swipe)
if diff > 0:
# Content is too LOW. Move it UP (Swipe UP).
start_y = int(h * 0.7)
end_y = start_y - dist
else:
# Content is too HIGH. Move it DOWN (Swipe DOWN).
start_y = int(h * 0.3)
end_y = start_y + dist
logger.debug(f"📐 [Alignment] Attempt {attempts}: Snapping {diff}px (Swipe {start_y} -> {end_y})")
# Duration 1.5s = ultra-precise mechanical drag with ZERO momentum
device.swipe(cx, start_y, cx, end_y, duration=1.5)
sleep(1.0)
# Refresh XML for next iteration check
continue
else:
logger.info(f"🎯 [Alignment] Perfect snap achieved after {attempts} attempts.")
aligned = True
else:
break # No header found, cannot align
logger.debug(f"📐 [Alignment] No structural markers found on attempt {attempts}.")
# If we can't find any markers, maybe we are stuck in a transition.
# Micro-wobble to force a layout update.
if attempts < 3:
info = device.get_info()
w, h = info.get("displayWidth", 1080), info.get("displayHeight", 2400)
device.swipe(w // 2, h // 2, w // 2, h // 2 - 20, duration=0.2)
sleep(0.5)
device.swipe(w // 2, h // 2 - 20, w // 2, h // 2, duration=0.2)
sleep(1.0)
else:
break
except Exception as e:
logger.debug(f"📐 [Alignment] Snapping correction failed: {e}")
break
if aligned and attempts > 1:
logger.debug(f"📐 [Alignment] Snapped post cleanly into view after {attempts} attempts.")
return True
return aligned

View File

@@ -135,17 +135,20 @@ class QNavGraph:
# Map goal to the action that should be available
action_checks = {
"like": "tap like button",
"comment": "tap comment button",
"share": "tap share button",
"like": ["tap like button"],
"comment": ["tap comment button"],
"share": ["tap share button"],
"follow": ["tap follow button", "tap following button"],
}
for keyword, required_action in action_checks.items():
if keyword in goal.lower() and required_action not in available:
logger.warning(
f"🚫 [GOAP] Cannot '{goal}' on {screen_type.value} "
f"('{required_action}' not available on this screen)"
)
return False
for keyword, required_actions in action_checks.items():
if keyword in goal.lower():
# If ANY of the required actions are available, it's valid
if not any(req in available for req in required_actions):
logger.warning(
f"🚫 [GOAP] Cannot '{goal}' on {screen_type.value} "
f"({required_actions} not available on this screen)"
)
return False
return self.goap._execute_action(goal)
@@ -171,13 +174,13 @@ class QNavGraph:
success = self.sae.ensure_clear_screen(max_attempts=max_attempts + 5, initial_xml=xml_dump)
return success
def _execute_transition(self, action: str, mock_semantic_engine=None, max_retries: int = 2) -> bool:
def _execute_transition(self, action: str, max_retries: int = 2) -> bool:
"""
Executes a transition (e.g. 'tap_explore_tab') using the Telepathic Semantic Engine.
"""
from GramAddict.core.telepathic_engine import TelepathicEngine
engine = mock_semantic_engine or TelepathicEngine.get_instance()
engine = TelepathicEngine.get_instance()
failed_positions = set() # Track (x, y) of clicks that failed, for grid retry diversity
@@ -209,7 +212,7 @@ class QNavGraph:
# Grid & Profile
"tap_explore_grid_item": "first image in explore grid",
"tap_story_tray_item": "profile picture avatar story ring",
"tap_follow_button": "tap follow button on profile",
"tap_follow_button": "tap 'Follow' button on profile",
"tap_grid_first_post": "first image post in profile grid",
"tap_back": "tap back button icon arrow",
"tap_message_icon": "tap direct message icon inbox",

View File

@@ -125,10 +125,10 @@ class QdrantBase:
if key:
headers["Authorization"] = f"Bearer {key}"
# OpenAI/OpenRouter use 'input' instead of 'prompt'
payload = {"model": model, "input": str(text)[:8000]}
payload = {"model": model, "input": str(text)[:2000]}
else:
# Local Ollama
payload = {"model": model, "prompt": str(text)[:8000]}
payload = {"model": model, "prompt": str(text)[:2000]}
# Log to prevent user from thinking the bot is hung during model swap in VRAM
if not getattr(self, "_has_logged_embedding", False):
@@ -141,7 +141,7 @@ class QdrantBase:
url,
json=payload,
headers=headers,
timeout=12,
timeout=30,
)
if resp.status_code != 200:
logger.debug(f"Embedding API Error {resp.status_code}: {resp.text}")
@@ -155,8 +155,8 @@ class QdrantBase:
return data["data"][0]["embedding"]
return None
except Exception as e:
logger.debug(f"Failed to generate embedding via {url}: {e}")
return None
logger.error(f"Failed to generate embedding via {url}: {e}")
raise
def generate_uuid(self, seed_string: str) -> str:
"""
@@ -184,6 +184,7 @@ class QdrantBase:
self.client.upsert(
collection_name=self.collection_name,
points=[PointStruct(id=point_id, vector=safe_vector, payload=payload)],
wait=True,
)
# ABSOLUTE LOGGING: User requirement for full observability
@@ -361,7 +362,7 @@ class UIMemoryDB(QdrantBase):
sig = re.sub(r"\s+", " ", sig).strip()
# 3. Strict truncation for nomic-embed-text context window
return sig[:4000]
return sig[:2000]
def _deterministic_id(self, intent: str) -> str:
"""
@@ -429,8 +430,9 @@ class UIMemoryDB(QdrantBase):
if exact_points:
eval_result = _evaluate_payload(exact_points[0].payload, score=1.0, point_id=point_id)
if eval_result:
logger.debug(
f"Resolved intent '{intent}' from Qdrant Memory via EXACT ID MATCH! (Confidence: {eval_result['effective_confidence']:.2f})"
logger.info(
f"🧠 [Memory] Applying learned pattern for '{intent}' (EXACT MATCH, Confidence: {eval_result['effective_confidence']:.2f})",
extra={"color": "\x1b[36m"}, # Cyan color
)
return eval_result["solution"]
# If exact match failed evaluation (e.g. decayed), we shouldn't fall back to vector search because it's the exact intent!
@@ -459,8 +461,9 @@ class UIMemoryDB(QdrantBase):
if results and results[0].score >= similarity_threshold:
eval_result = _evaluate_payload(results[0].payload, score=results[0].score, point_id=results[0].id)
if eval_result:
logger.debug(
f"Resolved intent '{intent}' from Qdrant Memory via vector search! (Score: {results[0].score:.3f}, Confidence: {eval_result['effective_confidence']:.2f})"
logger.info(
f"🧠 [Memory] Applying learned pattern for '{intent}' (VECTOR MATCH, Score: {results[0].score:.3f}, Confidence: {eval_result['effective_confidence']:.2f})",
extra={"color": "\x1b[36m"}, # Cyan color
)
return eval_result["solution"]
return None
@@ -511,7 +514,10 @@ class UIMemoryDB(QdrantBase):
],
wait=True,
)
logger.info(f"Learned pattern for '{intent}' and saved to Qdrant Memory (ID: {point_id[:8]}...).")
logger.info(
f"📥 [Memory] Learned new pattern for '{intent}' and saved to Qdrant (ID: {point_id[:8]}...)",
extra={"color": "\x1b[35m"}, # Magenta color
)
except Exception as e:
logger.debug(f"Qdrant storage error: {e}")
@@ -573,7 +579,12 @@ class UIMemoryDB(QdrantBase):
payload={"confidence": new_confidence},
points=[point_id],
)
logger.debug(f"Confidence for '{intent}' adjusted to {new_confidence:.2f} (delta: {delta:+.2f}).")
color = "\x1b[32m" if delta > 0 else "\x1b[31m" # Green for positive, Red for negative
symbol = "📈 [Memory] Positive Reinforcement:" if delta > 0 else "📉 [Memory] Negative Reinforcement:"
logger.info(
f"{symbol} Confidence for '{intent}' adjusted to {new_confidence:.2f} (delta: {delta:+.2f})",
extra={"color": color},
)
except Exception as e:
logger.debug(f"Confidence adjustment error: {e}")
@@ -1188,6 +1199,25 @@ class ParasocialCRMDB(QdrantBase):
log_success=f"🧠 [ParasocialCRM] Updated @{username} into Qdrant. Stage {stage} ({intent_type})",
)
def enrich_lead(self, username: str, data: dict):
"""
Enriches a lead with scraped data.
"""
if not self.is_connected:
return
current = self.get_relationship_stage(username)
current.update(data)
vector = self._get_embedding(f"User: {username}")
if vector:
self.upsert_point(
seed_string=f"User_{username}",
vector=vector,
payload=current,
log_success=f"🧠 [ParasocialCRM] Enriched @{username} data.",
)
def log_generated_comment(self, username: str, comment_text: str):
"""Phase 10: RAG memory point for specific users."""
if not self.is_connected:

View File

@@ -33,6 +33,7 @@ class ScreenTopology:
"tap profile tab": ScreenType.OWN_PROFILE,
"tap reels tab": ScreenType.REELS_FEED,
"tap messages tab": ScreenType.DM_INBOX,
"tap story ring avatar": ScreenType.STORY_VIEW,
},
ScreenType.EXPLORE_GRID: {
"tap home tab": ScreenType.HOME_FEED,
@@ -57,8 +58,10 @@ class ScreenTopology:
ScreenType.FOLLOW_LIST: {
"press back": ScreenType.OWN_PROFILE,
},
ScreenType.OTHER_PROFILE: {
ScreenType.STORY_VIEW: {
"press back": ScreenType.HOME_FEED,
},
ScreenType.OTHER_PROFILE: {
"tap home tab": ScreenType.HOME_FEED,
},
ScreenType.UNKNOWN: {
@@ -88,7 +91,9 @@ class ScreenTopology:
}
@classmethod
def find_route(cls, from_screen: ScreenType, to_screen: ScreenType) -> Optional[List[Tuple[str, ScreenType]]]:
def find_route(
cls, from_screen: ScreenType, to_screen: ScreenType, avoid_actions: set = None
) -> Optional[List[Tuple[str, ScreenType]]]:
"""
BFS shortest path from from_screen to to_screen.
@@ -100,6 +105,8 @@ class ScreenTopology:
if from_screen == to_screen:
return []
avoid_actions = avoid_actions or set()
queue: deque = deque()
queue.append((from_screen, []))
visited = {from_screen}
@@ -109,6 +116,9 @@ class ScreenTopology:
transitions = cls.TRANSITIONS.get(current, {})
for action, next_screen in transitions.items():
if action in avoid_actions or action.replace(" ", "_") in avoid_actions:
continue
if next_screen == to_screen:
return path + [(action, next_screen)]

View File

@@ -277,7 +277,29 @@ class SessionState:
class SessionStateEncoder(JSONEncoder):
"""JSON encoder for SessionState that is crash-proof against non-serializable types."""
_SAFE_TYPES = (str, int, float, bool, type(None))
@classmethod
def _sanitize_value(cls, value):
"""Convert any non-JSON-serializable value to a safe string representation."""
if isinstance(value, cls._SAFE_TYPES):
return value
if isinstance(value, datetime):
return value.isoformat()
if isinstance(value, dict):
return {k: cls._sanitize_value(v) for k, v in value.items()}
if isinstance(value, (list, tuple)):
return [cls._sanitize_value(v) for v in value]
# Last resort: stringify unknown objects to prevent json.dump mid-write crashes
return str(value)
def default(self, session_state: SessionState):
# Sanitize args dict — never trust raw __dict__, it may contain datetime or other garbage
raw_args = session_state.args.__dict__ if hasattr(session_state.args, "__dict__") else {}
safe_args = {k: self._sanitize_value(v) for k, v in raw_args.items()}
return {
"id": session_state.id,
"total_interactions": sum(session_state.totalInteractions.values()),
@@ -291,7 +313,7 @@ class SessionStateEncoder(JSONEncoder):
"total_scraped": session_state.totalScraped,
"start_time": str(session_state.startTime),
"finish_time": str(session_state.finishTime),
"args": session_state.args.__dict__,
"args": safe_args,
"profile": {
"posts": session_state.my_posts_count,
"followers": session_state.my_followers_count,

View File

@@ -270,7 +270,13 @@ class SituationalAwarenessEngine:
if clickable == "true":
parts.append("CLICKABLE")
if bounds:
parts.append(f"bounds={bounds}")
nums = [int(n) for n in re.findall(r"\d+", bounds)]
if len(nums) == 4:
cx = (nums[0] + nums[2]) // 2
cy = (nums[1] + nums[3]) // 2
parts.append(f"bounds={bounds} center=({cx},{cy})")
else:
parts.append(f"bounds={bounds}")
elements.append(" | ".join(parts))
@@ -293,8 +299,6 @@ class SituationalAwarenessEngine:
if not xml_dump or not isinstance(xml_dump, str):
return SituationType.OBSTACLE_FOREIGN_APP
xml_dump.lower()
blocked_markers = [
"try again later",
"action blocked",
@@ -346,8 +350,31 @@ class SituationalAwarenessEngine:
is_foreign = True
if is_foreign:
# We explicitly ask the TelepathicEngine to classify this to avoid writing brittle substring hacks
# for Android System UI variations across different device manufacturers.
# ── Tier 1: Known Foreign Packages (O(1) — ZERO LLM) ──
# Production bug 2026-05-03: Play Store was detected via slow LLM path.
# For these well-known packages, a set lookup is instant and infallible.
KNOWN_FOREIGN_PACKAGES = {
"com.android.vending", # Play Store
"com.android.chrome", # Chrome
"com.google.android.chrome", # Chrome (Google build)
"com.google.android.youtube", # YouTube
"org.mozilla.firefox", # Firefox
"com.opera.browser", # Opera
"com.brave.browser", # Brave
"com.microsoft.emmx", # Edge
"com.sec.android.app.sbrowser", # Samsung Browser
}
dominant_pkgs = packages - {"com.android.systemui"}
fast_match = dominant_pkgs & KNOWN_FOREIGN_PACKAGES
if fast_match:
logger.info(
f"🚨 [SAE Perceive] Known foreign package: {fast_match}"
f"OBSTACLE_FOREIGN_APP (O(1) fast-path, no LLM needed)"
)
return SituationType.OBSTACLE_FOREIGN_APP
# ── Tier 2: Unknown/Ambiguous Packages → LLM Classification ──
# Only SystemUI-only or rare custom packages reach this path.
try:
from GramAddict.core.config import Config
from GramAddict.core.llm_provider import query_telepathic_llm
@@ -369,8 +396,8 @@ class SituationalAwarenessEngine:
args = Config().args
except Exception:
pass
model = getattr(args, "ai_telepathic_model", "qwen3.5:latest")
url = getattr(args, "ai_telepathic_url", "http://localhost:11434/api/generate")
model = getattr(args, "ai_model", "qwen3.5:latest")
url = getattr(args, "ai_model_url", "http://localhost:11434/api/generate")
res = query_telepathic_llm(
model=model,
@@ -406,25 +433,6 @@ class SituationalAwarenessEngine:
compressed = self._compress_xml(xml_dump)
# ── Structural Fast-Check: Content-Creation Overlays ──
# These full-screen overlays live INSIDE Instagram's package but block
# all normal navigation. They are invisible to the foreign-app detector
# and frequently fool the LLM into thinking they are "normal" browsing.
# Detecting them structurally is O(1) and requires ZERO LLM calls.
creation_flow_markers = (
"quick_capture", # Camera / story capture overlay
"gallery_cancel_button", # Story gallery "Back to Home" button
"creation_flow", # Post creation wizard
"reel_camera", # Reel recording interface
)
# Guard: Check against compressed string to ensure these markers ONLY appear
# as resource IDs (e.g. "id=quick_capture_...") and not as plain text in
# user comments/bios (which would look like "text='... creation_flow ...'")
if any(re.search(rf"id=[^\s|]*{marker}", compressed, re.IGNORECASE) for marker in creation_flow_markers):
logger.info("🧠 [SAE Perceive] Content-creation overlay detected structurally → OBSTACLE_MODAL")
screen_memory.store_screen(compressed, "OBSTACLE_MODAL")
return SituationType.OBSTACLE_MODAL
cached_type = screen_memory.get_screen_type(compressed)
if cached_type:
@@ -433,6 +441,80 @@ class SituationalAwarenessEngine:
elif cached_type == "NORMAL":
return SituationType.NORMAL
# ── Structural Fast-Check: Content-Creation Overlays ──
# These full-screen overlays live INSIDE Instagram's package but block
# all normal navigation. They are invisible to the foreign-app detector
# and frequently fool the LLM into thinking they are "normal" browsing.
# Detecting them structurally is O(1) and requires ZERO LLM calls.
# This is checked AFTER Qdrant to ensure that if the LLM unlearned a false positive,
# we respect the learned NORMAL state and don't infinite-loop.
creation_flow_markers = (
"quick_capture", # Camera / story capture overlay
"gallery_cancel_button", # Story gallery "Back to Home" button
"creation_flow", # Post creation wizard
"reel_camera", # Reel recording interface
)
# Guard: Use the RAW xml_dump to avoid truncation of root containers (Z-index filtering),
# but ensure we only match inside resource-id attributes to prevent false positives from user text.
if any(
re.search(rf'resource-id="[^"]*{marker}[^"]*"', xml_dump, re.IGNORECASE) for marker in creation_flow_markers
):
logger.info("🧠 [SAE Perceive] Content-creation overlay detected structurally → OBSTACLE_MODAL")
screen_memory.store_screen(compressed, "OBSTACLE_MODAL")
return SituationType.OBSTACLE_MODAL
# ── Structural Fast-Check: Instagram-Internal Modal Overlays ──
# Surveys, rating prompts, and interstitial modals live INSIDE Instagram's
# package but block normal interaction. They share a common structural
# pattern: a container resource-id containing "survey", "interstitial",
# or "nux_" (new-user-experience), plus dismiss buttons ("Not Now").
# Detecting them structurally is O(1) and eliminates LLM hallucination risk.
instagram_modal_markers = (
"survey_overlay_container", # "How are you enjoying Instagram?" survey
"survey_title", # Survey title text view
"interstitial_container", # Generic interstitial blocker
"mystery_interstitial", # Unknown/dynamic interstitials
"nux_overlay", # New-user-experience onboarding modals
"rating_prompt", # App Store rating prompt
"feedback_dialog", # Feedback collection dialogs
)
if any(
re.search(rf'resource-id="[^"]*{marker}[^"]*"', xml_dump, re.IGNORECASE)
for marker in instagram_modal_markers
):
logger.info("🧠 [SAE Perceive] Instagram modal overlay detected structurally → OBSTACLE_MODAL")
screen_memory.store_screen(compressed, "OBSTACLE_MODAL")
return SituationType.OBSTACLE_MODAL
# Fallback heuristic: detect modals by dismiss-button text patterns.
# If we see "Not Now" or "Take Survey" as button text inside Instagram, it's a modal.
# Guard: match ONLY inside short text attributes (< 40 chars) to avoid caption false positives.
dismiss_button_patterns = (
r'text="Not Now"',
r'text="not now"',
r'text="Nicht jetzt"', # German: "Not Now"
r'text="Take Survey"',
r'text="rate \d+ stars?"', # "rate 5 stars"
r'text="Bewerten"', # German: "Rate"
)
has_dismiss_button = any(re.search(p, xml_dump, re.IGNORECASE) for p in dismiss_button_patterns)
if has_dismiss_button:
# Cross-validate: must also have a container that looks like a dialog/overlay
# (not just a random "Not Now" text in a DM thread or post caption)
has_overlay_structure = bool(
re.search(
r'resource-id="[^"]*(?:overlay|dialog|interstitial|survey|sheet|prompt)[^"]*"',
xml_dump,
re.IGNORECASE,
)
or re.search(r'resource-id="[^"]*button_(?:negative|positive)[^"]*"', xml_dump, re.IGNORECASE)
)
if has_overlay_structure:
logger.info("🧠 [SAE Perceive] Instagram dismiss-button modal detected structurally → OBSTACLE_MODAL")
screen_memory.store_screen(compressed, "OBSTACLE_MODAL")
return SituationType.OBSTACLE_MODAL
# If not cached, query LLM for autonomous structural classification
try:
from GramAddict.core.config import Config
@@ -440,7 +522,7 @@ class SituationalAwarenessEngine:
prompt = (
"You are a Situation Classifier for a mobile automation agent.\n"
"Analyze the given Android UI XML dump. Is there a blocking MODAL, DIALOG, or POPUP "
"Analyze the given Android UI XML dump AND screenshot. Is there a blocking MODAL, DIALOG, or POPUP "
"covering the screen that needs to be dismissed, or is this a NORMAL usable screen?\n"
"A 'clean_sheet_container' with standard Instagram feed content is NORMAL.\n"
"A survey, rating prompt, 'not now' prompt, or permission dialog is an OBSTACLE_MODAL.\n"
@@ -457,11 +539,17 @@ class SituationalAwarenessEngine:
args = Config().args
except Exception:
pass
model = getattr(args, "ai_telepathic_model", "qwen3.5:latest")
model = getattr(args, "ai_telepathic_model", "llava:latest")
url = getattr(args, "ai_telepathic_url", "http://localhost:11434/api/generate")
screenshot_b64 = getattr(self.device, "get_screenshot_b64", lambda: None)()
res = query_telepathic_llm(
model=model, url=url, system_prompt="Strict JSON classifier.", user_prompt=prompt, use_local_edge=True
model=model,
url=url,
system_prompt="Strict JSON classifier.",
user_prompt=prompt,
images_b64=[screenshot_b64] if screenshot_b64 else None,
use_local_edge=True,
)
import json
@@ -502,27 +590,31 @@ class SituationalAwarenessEngine:
Called ONLY when recall AND structural planning both miss.
"""
from GramAddict.core.config import Config
from GramAddict.core.llm_provider import query_llm
from GramAddict.core.llm_provider import query_telepathic_llm
try:
args = Config().args
model = getattr(args, "ai_fallback_model", "llama3.2:1b")
url = getattr(args, "ai_fallback_url", "http://localhost:11434/api/generate")
model = getattr(args, "ai_telepathic_model", "llava:latest")
url = getattr(args, "ai_telepathic_url", "http://localhost:11434/api/generate")
except Exception:
model = "llama3.2:1b"
model = "llava:latest"
url = "http://localhost:11434/api/generate"
system_prompt = (
"You are an Android UI navigation agent. Your job is to escape obstacles "
"(dialogs, modals, foreign apps, system popups) and return to Instagram. "
"Analyze the screen content and return a JSON escape action.\n\n"
"Analyze the screen content (Screenshot AND XML) and return a JSON escape action.\n\n"
"Rules:\n"
"- If you see a dismiss/close/cancel/skip/not now button, click it\n"
"- If the Situation type is OBSTACLE_LOCKED_SCREEN, action must be 'unlock'\n"
"- If the Situation type is OBSTACLE_FOREIGN_APP, action must be 'kill_foreign_apps'\n"
"- If the Situation type is obstacle_locked_screen, action must be 'unlock'\n"
"- If the Situation type is obstacle_foreign_app, action must be 'kill_foreign_apps'\n"
"- If the Situation type is obstacle_system, you MUST look for 'Deny', 'Don't allow', or 'Cancel' and click it. \n"
" NEVER click 'Allow', 'OK', or 'Confirm' on system permissions.\n"
" If no negative action button exists, action must be 'back'\n"
"- If there is NO obstacle and the screen is a normal Instagram view (false positive), action must be 'false_positive'\n"
"- If nothing else works, suggest 'app_start' to force-reopen Instagram\n"
"- NEVER click 'OK'/'Confirm'/'Accept' on surveys or prompts\n"
"- When you choose to click, you MUST use the EXACT coordinates provided in `center=(x,y)` for that element in the XML\n"
'- Return ONLY valid JSON: {"action": "click"|"back"|"app_start"|"unlock"|"kill_foreign_apps"|"false_positive", "x": N, "y": N, "reason": "..."}'
)
@@ -533,20 +625,31 @@ class SituationalAwarenessEngine:
user_prompt += "What action should I take to clear this obstacle and return to Instagram? Return JSON only."
try:
resp = query_llm(
screenshot_b64 = getattr(self.device, "get_screenshot_b64", lambda: None)()
resp = query_telepathic_llm(
url=url,
model=model,
prompt=user_prompt,
system=system_prompt,
format_json=True,
timeout=30,
max_tokens=300,
user_prompt=user_prompt,
system_prompt=system_prompt,
images_b64=[screenshot_b64] if screenshot_b64 else None,
temperature=0.0,
)
if resp and "response" in resp:
if resp:
import json
data = json.loads(resp["response"])
try:
data = json.loads(resp)
except json.JSONDecodeError:
# Try extracting JSON via regex if LLM was chatty
import re
match = re.search(r"\{.*\}", resp, re.DOTALL)
if match:
data = json.loads(match.group(0))
else:
raise ValueError(f"Could not parse JSON from: {resp}")
return EscapeAction(
action_type=data.get("action", "back"),
x=int(data.get("x", 0)),

View File

@@ -5,7 +5,7 @@ from time import sleep
logger = logging.getLogger(__name__)
def ghost_type(device, text: str):
def ghost_type(device, text: str, speed: str = "normal"):
"""
Tesla Stealth Ghost Keyboard.
Bypasses UIAutomator virtual IME completely and sends raw Native InputEvents.
@@ -48,6 +48,10 @@ def ghost_type(device, text: str):
else:
_adb_inject_text(device, chunk)
if speed == "fast":
sleep(random.uniform(0.01, 0.05))
continue
# Realistic pause between semantic bursts (humans think while typing)
if chunk.endswith((" ", ".", ",", "!", "?")):
sleep(random.uniform(0.2, 0.5))

View File

@@ -53,34 +53,21 @@ class TelepathicEngine:
# Core Resolution Engine
# ──────────────────────────────────────────────
def find_best_node(self, xml_string: str, intent_description: str, device=None, **kwargs) -> Optional[dict]:
def find_best_node(
self,
xml_string: str,
intent_description: str,
device=None,
track: bool = True,
exclude_bounds: list[str] = None,
**kwargs,
) -> Optional[dict]:
"""
Public facade for resolving a node.
Translates Android UI bounds into standard GramAddict node dicts.
"""
logger.debug(f"🧠 [SpatialEngine] Resolving intent: '{intent_description}'")
# 0. DM Thread Guard: Block profile intents inside DM threads
is_dm_thread = "direct_thread_header" in xml_string or "row_thread_composer_edittext" in xml_string
if is_dm_thread:
profile_keywords = ["profile", "follow", "first image", "grid", "avatar", "story ring", "feed"]
if any(k in intent_description.lower() for k in profile_keywords):
logger.warning(f"🛡️ [DM Guard] Blocked profile/feed intent '{intent_description}' inside DM thread.")
return {"blocked_by_dm_thread": True}
# 0.5 Comments Disabled Guard
if "comment" in intent_description.lower():
if "comments are turned off" in xml_string.lower():
logger.warning("🛡️ [Comment Guard] Comments are disabled on this post.")
return {"skip": True, "semantic": "comments disabled"}
# 1.25 Grid Fast-Path (Deterministically bypass VLM for first grid item)
if "first image in explore grid" in intent_description.lower():
nodes_dicts = self._extract_semantic_nodes(xml_string)
fast_node = self._grid_fast_path(intent_description, nodes_dicts, kwargs.get("skip_positions"))
if fast_node:
return fast_node
# 1. Parse into Spatial Topology
root = self._parser.parse(xml_string)
if not root:
@@ -90,15 +77,37 @@ class TelepathicEngine:
# 2. Extract interactable candidates
candidates = self._parser.get_clickable_nodes(root)
if exclude_bounds:
filtered_candidates = []
for c in candidates:
bounds_str = f"[{c.x1},{c.y1}][{c.x2},{c.y2}]"
if bounds_str not in exclude_bounds:
filtered_candidates.append(c)
candidates = filtered_candidates
# 3. Resolve intent against candidates
best_node = self._resolver.resolve(intent_description, candidates)
best_node = self._resolver.resolve(intent_description, candidates, device=device)
if not best_node:
logger.warning(f"No viable nodes found for intent: '{intent_description}'")
return None
# 3.1 BUG 7 Fix: Semantic Guard for 'post media content'
intent_lower = intent_description.lower()
semantic_str = (
(best_node.text or "") + " " + (best_node.content_desc or "") + " " + (best_node.resource_id or "")
).lower()
if "post media content" in intent_lower:
if "follow" in semantic_str.replace("_", " "):
logger.warning("🚫 [SpatialEngine] VLM selected a 'Follow' button for 'post media content'. Blocked.")
return None
# 3.5 Following Button Guard
if "follow" in intent_description.lower() and "unfollow" not in intent_description.lower():
if (
"follow" in intent_description.lower()
and "unfollow" not in intent_description.lower()
and "following" not in intent_description.lower()
):
semantic = (
(best_node.text or "") + " " + (best_node.content_desc or "") + " " + (best_node.resource_id or "")
)
@@ -107,7 +116,8 @@ class TelepathicEngine:
return {"skip": True, "semantic": "already_followed"}
# 4. Track action
self._memory.track_click(intent_description, best_node, xml_string)
if track:
self._memory.track_click(intent_description, best_node, xml_string)
# Translate to old GramAddict dict format for backward compatibility
return self._translate_node(best_node)
@@ -144,27 +154,6 @@ class TelepathicEngine:
nodes = self._parser.get_clickable_nodes(root)
return [self._translate_node(n) for n in nodes]
def _grid_fast_path(self, intent_description: str, nodes: list, skip_positions: set = None) -> Optional[dict]:
if skip_positions is None:
skip_positions = set()
if "first image in explore grid" in intent_description.lower():
grid_items = [
n
for n in nodes
if n.get("y", 9999) < 2000
and (
"grid card layout container" in (n.get("semantic_string", "") or "").lower()
or "image button" in (n.get("semantic_string", "") or "").lower()
)
and (n.get("x", -1), n.get("y", -1)) not in skip_positions
]
if grid_items:
# Sort by y (row) then by x (col)
grid_items.sort(key=lambda n: (n.get("y", 9999), n.get("x", 9999)))
return grid_items[0]
return None
# ──────────────────────────────────────────────
# Action Memory Delegation
# ──────────────────────────────────────────────
@@ -178,11 +167,11 @@ class TelepathicEngine:
def decay_click(self, intent: str = None):
self._memory.reject_click(intent) # Alias to reject
def verify_success(self, intent: str, post_click_xml: str) -> bool:
def verify_success(self, intent: str, post_click_xml: str, device=None, confidence: float = 0.0) -> bool:
pre_click_xml = ""
if self._memory._last_click_context:
pre_click_xml = self._memory._last_click_context.get("xml_context", "")
return self._memory.verify_success(intent, pre_click_xml, post_click_xml)
return self._memory.verify_success(intent, pre_click_xml, post_click_xml, device=device, confidence=confidence)
# ──────────────────────────────────────────────
# Semantic Evaluator Delegation
@@ -238,35 +227,34 @@ class TelepathicEngine:
y = node.get("y", 0)
semantic = (node.get("semantic_string", "") or "").lower()
# 1. Navigation Tab Guard (Must be at the bottom)
nav_intents = [
"tap direct message icon inbox",
"tap inbox",
"tap heart icon notifications",
"tap home tab",
"tap explore tab",
"tap reels tab",
"tap profile tab",
"tap messages tab",
]
is_nav_intent = any(n in intent for n in nav_intents)
if is_nav_intent:
if y < screen_height * 0.85:
return False
return True
# 2. Block non-nav intents from clicking in the nav zone
if y >= screen_height * 0.85:
# Not a nav intent, but trying to click the nav bar
return False
# 3. Post Username Guard
if "post username" in intent:
if "story" in semantic and y < screen_height * 0.2:
# 1. Post Username Guard
if "post username" in intent or "author username" in intent:
if "story" in semantic:
# E.g. "Your Story" circle at the top
return False
# Prevent tapping a search list item when looking for a post username
if "row search user container" in semantic.replace("_", " "):
return False
# Prevent tapping bottom tabs
if "tab" in semantic and "exclude bottom tabs" in intent:
return False
return True
# 3.5 Media Content Guard
if "post media content" in intent:
# Prevent tapping a search keyword instead of a media post
if "row search keyword title" in semantic.replace("_", " "):
return False
# Prevent tapping bottom tabs
if "tab" in semantic and "exclude bottom tabs" in intent:
return False
# 3.6 Post Author Username Header Guard
if "post author username header" in intent:
# Prevent tapping the follow button when looking for the username
if "follow button" in semantic.replace("_", " "):
return False
# 4. Profile Picture/Story Ring Guard
if "story ring" in intent or "avatar" in intent:
current_user = self._get_current_username()

View File

@@ -65,8 +65,15 @@ def _run_zero_latency_unfollow_loop(
try:
xml_dump = device.dump_hierarchy()
# Smart Unfollow Phase 1: Find user rows instead of just clicking "Following"
nodes = telepathic._extract_semantic_nodes(xml_dump, "find user profile rows in list", threshold=0.7)
# Autonomously identify user rows via Semantic Extraction
telepathic = cognitive_stack.get("telepathic")
nodes = []
if telepathic:
nodes = telepathic._extract_semantic_nodes(
xml_dump, "List item containing a user profile image, username, and following/following button"
)
else:
logger.warning("No telepathic engine found, skipping semantic extraction.")
action_taken = False
for node in nodes:

View File

@@ -1,4 +1,6 @@
import logging
import json
import os
import random
from time import sleep
@@ -95,6 +97,62 @@ def get_value(count, name, default=0):
return default
_LEARNED_AD_MARKERS_FILE = os.path.join(os.getcwd(), "learned_ad_markers.json")
_LEARNED_AD_MARKERS_CACHE = None
def get_learned_ad_markers() -> set:
global _LEARNED_AD_MARKERS_CACHE
if _LEARNED_AD_MARKERS_CACHE is not None:
return _LEARNED_AD_MARKERS_CACHE
if os.path.exists(_LEARNED_AD_MARKERS_FILE):
try:
with open(_LEARNED_AD_MARKERS_FILE, "r") as f:
_LEARNED_AD_MARKERS_CACHE = set(json.load(f))
except Exception as e:
logger.error(f"Failed to load learned ad markers: {e}")
_LEARNED_AD_MARKERS_CACHE = set()
else:
_LEARNED_AD_MARKERS_CACHE = set()
return _LEARNED_AD_MARKERS_CACHE
def learn_ad_marker(marker: str, xml_hierarchy: str):
global _LEARNED_AD_MARKERS_CACHE
if not marker or len(marker) > 30:
return
marker = marker.strip().lower()
# Structural verification: the VLM-suggested marker MUST exist as an exact node text/desc in the current UI!
import xml.etree.ElementTree as ET
try:
root = ET.fromstring(xml_hierarchy)
found_in_ui = False
for node in root.iter("node"):
text = node.attrib.get("text", "").strip().lower()
desc = node.attrib.get("content-desc", "").strip().lower()
if text == marker or desc == marker:
found_in_ui = True
break
if not found_in_ui:
logger.debug(f"🧠 [Autonomous FSD] Rejected hallucinated Ad marker '{marker}' (not found as exact node match in UI).")
return
except Exception:
return
markers = get_learned_ad_markers()
if marker not in markers and marker not in {"ad", "sponsored", "advertisement", "gesponsert", "anzeige", "werbung"}:
markers.add(marker)
logger.info(f"🧠 [Autonomous FSD] Verified and Learned new Ad marker: '{marker}'. Persisting for zero-latency detection.", extra={"color": f"{Style.BRIGHT}{Fore.GREEN}"})
try:
with open(_LEARNED_AD_MARKERS_FILE, "w") as f:
json.dump(list(markers), f)
except Exception as e:
logger.error(f"Failed to save learned ad markers: {e}")
def is_ad(xml_hierarchy: str, cognitive_stack: dict = None) -> bool:
"""
Checks if the current view contains an advertisement using autonomous learning.
@@ -102,7 +160,6 @@ def is_ad(xml_hierarchy: str, cognitive_stack: dict = None) -> bool:
If a cognitive_stack is provided, it uses the Telepathic Engine for
semantic classification (Zero-Latency vector lookup).
"""
import re
import xml.etree.ElementTree as ET
if cognitive_stack:
@@ -123,24 +180,36 @@ def is_ad(xml_hierarchy: str, cognitive_stack: dict = None) -> bool:
"com.instagram.android:id/ad_not_interested_button",
]
AD_MARKERS = [r"\b(sponsored|ad|advertisement)\b", r"\b(gesponsert|anzeige|werbung)\b"]
# Standalone label patterns: match only when the text/desc IS the ad marker,
# not when "ad" appears inside longer phrases like "Create messaging ad"
AD_EXACT_LABELS = {"ad", "sponsored", "advertisement", "gesponsert", "anzeige", "werbung"}
AD_EXACT_LABELS.update(get_learned_ad_markers())
try:
root = ET.fromstring(xml_hierarchy)
# Check if we are in a feed (to prevent false positives on profiles with 'Ad Tools' buttons)
from GramAddict.core.perception.feed_analysis import FEED_MARKERS
in_feed = any(marker in xml_hierarchy for marker in FEED_MARKERS)
for node in root.iter("node"):
attrib = node.attrib
content_desc = attrib.get("content-desc", "")
text = attrib.get("text", "")
res_id = attrib.get("resource-id", "")
# Structural check (Instagram specific)
# Structural check (Instagram specific) is always trusted
if any(marker_id in res_id for marker_id in AD_RESOURCE_IDS):
return True
# Content check (Legacy)
searchable = f"{content_desc} {text}".lower()
for pattern in AD_MARKERS:
if re.search(pattern, searchable):
# Exact label match: only trigger when the entire text/desc
# IS an ad marker (e.g. text="Ad", content-desc="Sponsored")
# We ONLY trust this if we are actually in a feed, to prevent triggering
# on the "Ad Tools" / "Ad" buttons present on business profiles.
if in_feed:
if text.strip().lower() in AD_EXACT_LABELS:
return True
if content_desc.strip().lower() in AD_EXACT_LABELS:
return True
except Exception:
pass

View File

@@ -21,6 +21,7 @@ If Instagram updates its app and moves a button, GramPilot doesn't crash. It fal
## ✨ Core Features
* 🚫 **Zero Limits Configuration**: Forget about configuring "max_likes" or "delays". GramPilot uses a **Dopamine Pacing Engine** to simulate human boredom. If the content isn't interesting, it skips it or ends the session early.
* 🎯 **Mission-Driven Navigation**: Say goodbye to abstract goal configurations. Define a `strategy` (like `aggressive_growth` or `nurture_community`) in `config.yml`, and the **Goal Decomposer Engine** automatically orchestrates the optimal routing and task allocation using enabled plugins.
* ⚖️ **Active Inference (Shadow Mode)**: The bot continuously predicts the outcome of its clicks. If it lands on a popup instead of a profile, it registers a "Prediction Error", presses back, and dynamically recalibrates without panicking.
* ⛩️ **Telepathic Engine**: A strictly tiered resolution cascade (Keyword -> Vectors -> LLM) that ensures 90% of navigation happens at 0-token cost while maintaining fallback AI resilience.
* 🧬 **Resonance Oracle**: The bot only interacts with content that matches a pre-defined persona aesthetic, completely bypassing spam or low-quality content.

View File

@@ -9,11 +9,14 @@ from datetime import datetime
# Add root project path so we can import internal modules safely
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from GramAddict.core.llm_provider import query_telepathic_llm
from GramAddict.core.llm_provider import query_llm, query_telepathic_llm
BENCHMARKS_FILE = os.path.join(os.path.dirname(__file__), "data/llm_benchmarks.json")
SCENARIOS_FILE = os.path.join(os.path.dirname(__file__), "data/benchmark_scenarios.json")
# Minimum iterations for statistical significance
MIN_ITERATIONS = 5
def load_json(path):
if os.path.exists(path):
@@ -31,35 +34,37 @@ def save_json(path, data):
def normalize_scores(db):
"""Normalize relative performance by AVERAGE score per scenario, not raw totals."""
if not db.get("models"):
return db
# 1. Find the highest raw score across all models
max_raw = 0
max_avg = 0
leader_model = None
for name, data in db["models"].items():
if data.get("is_unsuitable"):
continue
raw = data.get("raw_score", 0)
if raw > max_raw:
max_raw = raw
scenario_count = data.get("scenario_count", 1)
avg = data.get("raw_score", 0) / max(scenario_count, 1)
data["avg_score_per_scenario"] = round(avg, 1)
if avg > max_avg:
max_avg = avg
leader_model = name
elif raw == max_raw and max_raw > 0:
# Tie-breaker: Latency
elif avg == max_avg and max_avg > 0:
current_lat = data.get("latency_ms", 99999)
leader_lat = db["models"][leader_model].get("latency_ms", 99999)
if current_lat < leader_lat:
leader_model = name
if max_raw == 0:
if max_avg == 0:
return db
# 2. Update relative performance
for name, data in db["models"].items():
raw = data.get("raw_score", 0)
data["relative_performance_pct"] = round((raw / max_raw) * 100, 1)
scenario_count = data.get("scenario_count", 1)
avg = data.get("raw_score", 0) / max(scenario_count, 1)
data["relative_performance_pct"] = round((avg / max_avg) * 100, 1)
data["is_leader"] = name == leader_model
return db
@@ -75,21 +80,15 @@ def get_installed_ollama_models():
models = []
for line in output.split("\n")[1:]:
if line.strip():
# Format: NAME, ID, SIZE, MODIFIED
parts = line.split()
if len(parts) >= 3:
name = parts[0]
size = parts[2]
# 1. Skip if size is '-' (remote/cloud model)
if size == "-":
continue
# 2. Skip ':cloud' tagged models explicitly
if ":cloud" in name:
continue
# 3. Filter out purely embedding models
if any(k in name.lower() for k in ["embed", "minilm", "rerank"]):
continue
@@ -100,7 +99,131 @@ def get_installed_ollama_models():
return []
def benchmark_model(model_name: str, url: str, force: bool = False):
def _run_telepathic_scenario(scenario, model_name, url, iterations):
"""Run a telepathic (JSON element selection) scenario."""
system_prompt = (
"You identify which UI element to tap based ONLY on a JSON array of parsed Android elements. "
'Output ONLY valid JSON: {"index": number, "reason": "brief reason"}'
)
user_prompt = (
f"Which element should I tap to: {scenario['task']}\n\n"
f"Elements:\n{json.dumps(scenario['nodes'], indent=1)}\n\n"
"Rules:\n"
"- Pick the SMALLEST, most specific button or icon\n"
"- NEVER pick large containers\n"
'Return: {"index": number, "reason": "..."}'
)
latencies = []
scores = []
successes = 0
for _ in range(iterations):
start_time = time.time()
try:
resp_str = query_telepathic_llm(model_name, url, system_prompt, user_prompt)
latency = int((time.time() - start_time) * 1000)
latencies.append(latency)
except Exception as e:
print(f" ❌ API Request failed: {e}")
scores.append(0)
continue
raw_points = 0
try:
clean = resp_str.strip()
if clean.startswith("```json"):
clean = clean[7:]
if clean.endswith("```"):
clean = clean[:-3]
data = json.loads(clean)
if "index" in data and "reason" in data:
raw_points += 40
if data["index"] == scenario["target_index"]:
raw_points += 60
successes += 1
else:
print(f" ❌ Wrong index ({data.get('index')}). Target was {scenario['target_index']}.")
else:
print(" ❌ JSON missing fields.")
except Exception:
print(" ❌ JSON Parsing failed.")
scores.append(raw_points)
return scores, latencies, successes
def _run_brain_scenario(scenario, model_name, url, iterations):
"""Run a brain action extraction scenario (format_json=False)."""
system_prompt = (
f"You are an autonomous Instagram agent. Your goal is: '{scenario['task']}'.\n"
f"You are currently on screen: {scenario['screen_type']}.\n"
f"Available actions: {scenario['available_actions']}\n"
"INSTRUCTIONS: Reply with ONLY the action string. Nothing else."
)
user_prompt = "Choose the next best action."
latencies = []
scores = []
successes = 0
for _ in range(iterations):
start_time = time.time()
try:
# CRITICAL: Use format_json=False — this is the Brain code path
ans = query_llm(
url=url,
model=model_name,
prompt=user_prompt,
system=system_prompt,
format_json=False,
timeout=30,
temperature=0.0,
max_tokens=50,
)
latency = int((time.time() - start_time) * 1000)
latencies.append(latency)
except Exception as e:
print(f" ❌ API Request failed: {e}")
scores.append(0)
continue
raw_points = 0
if ans and "response" in ans:
response = ans["response"].strip().lower()
# Points for structural adherence (returned a clean string)
if response and response in [a.lower() for a in scenario["available_actions"]]:
raw_points += 40
# Points for correctness
if scenario.get("accept_any_valid"):
# Any valid action from the list is acceptable
raw_points += 60
successes += 1
elif response == scenario["target_action"].lower():
raw_points += 60
successes += 1
else:
print(f" ⚠️ Valid but suboptimal: '{response}' (target: '{scenario['target_action']}')")
raw_points += 20 # Partial credit for valid but wrong action
else:
print(f" ❌ Invalid response: '{response}' not in available actions")
else:
print(" ❌ Empty or null response from LLM")
scores.append(raw_points)
return scores, latencies, successes
def benchmark_model(model_name: str, url: str, force: bool = False, iterations: int = MIN_ITERATIONS):
iterations = max(iterations, MIN_ITERATIONS) # Enforce minimum
db = load_json(BENCHMARKS_FILE) or {"models": {}}
scenarios_data = load_json(SCENARIOS_FILE)
if not scenarios_data:
@@ -113,75 +236,46 @@ def benchmark_model(model_name: str, url: str, force: bool = False):
print(f"Typical execution skip for {model_name} (Rel: {pct}%). Use --force.")
return
print(f"\n🚀 [Competitive Benchmarking] Model: {model_name}")
print(f"\n🚀 [Competitive Benchmarking] Model: {model_name} ({iterations} iterations)")
total_raw = 0
total_latency = 0
results_detail = {}
passed_all = True
system_prompt = (
"You identify which UI element to tap based ONLY on a JSON array of parsed Android elements. "
'Output ONLY valid JSON: {"index": number, "reason": "brief reason"}'
)
scenarios = scenarios_data["scenarios"]
for scenario in scenarios:
print(f"--- Running: {scenario['name']} ---")
scenario_type = scenario.get("type", "telepathic")
print(f"--- [{scenario_type.upper()}] {scenario['name']} ---")
user_prompt = (
f"Which element should I tap to: {scenario['task']}\n\n"
f"Elements:\n{json.dumps(scenario['nodes'], indent=1)}\n\n"
"Rules:\n"
"- Pick the SMALLEST, most specific button or icon\n"
"- NEVER pick large containers\n"
"Return: {\"index\": number, \"reason\": \"...\"}"
)
start_time = time.time()
try:
resp_str = query_telepathic_llm(model_name, url, system_prompt, user_prompt)
latency = int((time.time() - start_time) * 1000)
total_latency += latency
except Exception as e:
print(f" ❌ API Request failed for scenario {scenario['id']}: {e}")
passed_all = False
if scenario_type == "telepathic":
scores, latencies, successes = _run_telepathic_scenario(scenario, model_name, url, iterations)
elif scenario_type == "brain_action":
scores, latencies, successes = _run_brain_scenario(scenario, model_name, url, iterations)
else:
print(f" ⚠️ Unknown scenario type: {scenario_type}")
continue
raw_points = 0
try:
clean = resp_str.strip()
if clean.startswith("```json"):
clean = clean[7:]
if clean.endswith("```"):
clean = clean[:-3]
data = json.loads(clean)
avg_score = int(sum(scores) / len(scores)) if scores else 0
avg_latency = int(sum(latencies) / len(latencies)) if latencies else 0
pass_rate = (successes / iterations) * 100
# Points for structural adherence
if "index" in data and "reason" in data:
raw_points += 40
# Points for correctness
if data["index"] == scenario["target_index"]:
raw_points += 60
print(f" ✅ Correct index ({data['index']}).")
else:
passed_all = False
print(f" ❌ Wrong index ({data['index']}). Target was {scenario['target_index']}.")
else:
passed_all = False
print(" ❌ JSON missing fields.")
except Exception:
if pass_rate < 100.0:
passed_all = False
print(" ❌ JSON Parsing failed.")
results_detail[scenario["id"]] = raw_points
total_raw += raw_points
print(f" Result: {pass_rate:.0f}% Pass | Avg Score: {avg_score}/100 | Avg Latency: {avg_latency}ms")
# Consistent format: always an object
results_detail[scenario["id"]] = {
"avg_score": avg_score,
"pass_rate": pass_rate,
"latency": avg_latency,
}
total_raw += avg_score
total_latency += avg_latency
avg_latency = total_latency // len(scenarios) if scenarios else 0
print(
f"\n📊 {model_name} Result: {'PASS' if passed_all else 'FAIL'} | Score: {total_raw} | Latency: {avg_latency}ms"
)
print(f"\n📊 {model_name}: {'PASS' if passed_all else 'FAIL'} | Total: {total_raw} | Latency: {avg_latency}ms")
if model_name not in db["models"]:
db["models"][model_name] = {}
@@ -189,16 +283,17 @@ def benchmark_model(model_name: str, url: str, force: bool = False):
db["models"][model_name].update(
{
"raw_score": total_raw,
"scenario_count": len(scenarios),
"telepathic_score": int((total_raw / (len(scenarios) * 100)) * 100) if scenarios else 0,
"latency_ms": avg_latency,
"last_tested": datetime.utcnow().isoformat() + "Z",
"details": results_detail,
"passed_all": passed_all,
"is_unsuitable": not passed_all,
"iterations": iterations,
}
)
# Recalculate relative scores across all models
db = normalize_scores(db)
save_json(BENCHMARKS_FILE, db)
@@ -212,6 +307,9 @@ if __name__ == "__main__":
parser.add_argument("--url", type=str, help="Explicit endpoint URL")
parser.add_argument("--force", action="store_true", help="Force re-testing")
parser.add_argument("--all-ollama", action="store_true", help="Automatically find and test all local Ollama models")
parser.add_argument(
"--iterations", type=int, default=MIN_ITERATIONS, help=f"Iterations per scenario (min: {MIN_ITERATIONS})"
)
args, unknown = parser.parse_known_args()
@@ -241,5 +339,5 @@ if __name__ == "__main__":
sys.exit(1)
for m, u in set(models_to_test):
benchmark_model(m, u, args.force)
benchmark_model(m, u, args.force, args.iterations)
time.sleep(1)

View File

@@ -89,6 +89,11 @@ telegram-reports: false # for using telegram-reports you have also to configure
interactions-count: 30-40
likes-count: 1-2
likes-percentage: 100
plugins:
dm_reply:
enabled: false # Generates AI replies to unread DMs
stories-count: 1-2
stories-percentage: 30-40
carousel-count: 2-3

View File

@@ -7,7 +7,7 @@ emoji==2.12.1
langdetect==1.0.9
atomicwrites==1.4.1
spintax==1.0.4
requests>=2.31.0
requests>=2.32.0
packaging>=23.0
python-dotenv==1.0.1
qdrant-client>=1.7.0

19
rewrite_tests.py Normal file
View File

@@ -0,0 +1,19 @@
import os
import glob
import re
for file in glob.glob("tests/e2e/test_workflow_*.py"):
with open(file, "r") as f:
content = f.read()
# Remove FakeSAENormal class definition
content = re.sub(r'class FakeSAENormal:\n(?: {4}.*\n)+', '', content)
# Remove monkeypatch.setattr for SituationalAwarenessEngine
content = re.sub(r' +monkeypatch\.setattr\(\n +["\']GramAddict\.core\.behaviors\.obstacle_guard\.SituationalAwarenessEngine["\'],\n +FakeSAENormal,?\n +\)\n', '', content)
# Also inline ones
content = re.sub(r' +monkeypatch\.setattr\("GramAddict\.core\.behaviors\.obstacle_guard\.SituationalAwarenessEngine", FakeSAENormal\)\n', '', content)
with open(file, "w") as f:
f.write(content)
print("Removed FakeSAENormal from all tests")

View File

@@ -20,13 +20,32 @@ else
filename=$(basename "$file")
# Heuristic: Try to find a matching unit test
test_file="tests/unit/test_${filename}"
core_test_file="tests/core/test_${filename}"
if [ -f "$test_file" ]; then
TEST_TARGETS="$TEST_TARGETS $test_file"
elif [ -f "$core_test_file" ]; then
TEST_TARGETS="$TEST_TARGETS $core_test_file"
else
# If no direct unit test, fallback to running all unit tests to be safe
echo "⚠️ No direct unit test found for $file, falling back to all unit tests."
TEST_TARGETS="tests/unit"
break
# Try to find matching e2e tests by searching for each word in the module name
module_name="${filename%.py}"
e2e_matches=""
for word in $(echo "$module_name" | tr '_' '\n'); do
if [ ${#word} -ge 4 ]; then # Only search meaningful words (4+ chars)
found=$(find tests/e2e -name "test_*${word}*.py" 2>/dev/null | head -3)
if [ -n "$found" ]; then
e2e_matches="$e2e_matches $found"
fi
fi
done
e2e_matches=$(echo "$e2e_matches" | xargs -n1 2>/dev/null | sort -u | head -3 | xargs 2>/dev/null)
if [ -n "$e2e_matches" ]; then
echo "⚠️ No direct unit test for $file, using matching E2E tests: $e2e_matches"
TEST_TARGETS="$TEST_TARGETS $e2e_matches"
else
echo "⚠️ No direct unit test found for $file, falling back to all unit tests."
TEST_TARGETS="tests/unit"
break
fi
fi
fi
done
@@ -41,7 +60,7 @@ if [ -z "$TEST_TARGETS" ]; then
fi
echo "🧪 Running tests on: $TEST_TARGETS"
venv/bin/pytest $TEST_TARGETS --cov=GramAddict --cov-report=xml -q
PYTHONPATH=. venv/bin/pytest $TEST_TARGETS --cov=GramAddict --cov-report=xml -q
echo ""
echo "========================================"

View File

@@ -18,8 +18,8 @@ logger = logging.getLogger("TestingToolkit")
def _save_dump(device, fixture_dir, filename, description):
logger.info(f"⏳ Waiting for UI to settle for [{description}]...")
time.sleep(3.5) # ensure animations finish
xml_data = device.dump_hierarchy()
xml_data = device.dump_hierarchy()
if not xml_data or len(xml_data) < 100:
logger.warning(f"⚠️ Received empty or exceptionally small XML dump for {filename}. Is the app open?")
@@ -28,6 +28,23 @@ def _save_dump(device, fixture_dir, filename, description):
f.write(xml_data)
logger.info(f"✅ Saved REAL DUMP to {filename} ({len(xml_data)} bytes)")
# Capture screenshot
try:
import base64
screenshot_b64 = device.get_screenshot_b64()
if screenshot_b64:
screenshot_data = base64.b64decode(screenshot_b64)
screenshot_filename = filename.replace(".xml", ".jpg")
screenshot_path = os.path.join(fixture_dir, screenshot_filename)
with open(screenshot_path, "wb") as f:
f.write(screenshot_data)
logger.info(f"✅ Saved REAL SCREENSHOT to {screenshot_filename}")
else:
logger.warning(f"⚠️ Failed to capture screenshot for {filename}")
except Exception as e:
logger.error(f"Failed to capture screenshot: {e}")
def run_interactive_guide(device, fixture_dir):
print("\n" + "=" * 60)
@@ -79,6 +96,13 @@ def main():
device_id = args.device
# Auto-detect config if not provided
if not args.config:
if os.path.exists("test_config.yml"):
args.config = "test_config.yml"
elif os.path.exists("config.yml"):
args.config = "config.yml"
# Try to extract device from config if provided
if args.config:
try:

View File

@@ -1,107 +0,0 @@
# ════════════════════════════════════════════════════════════════════════════
# 🤖 ANTIGRAVITY ELITE CONFIGURATION (Plugin-Based Architecture)
# ════════════════════════════════════════════════════════════════════════════
# Dieses Brain ist modular aufgebaut. Jedes Verhalten ist ein autonomes Plugin.
# Einstellungen können global oder spezifisch für jedes Plugin definiert werden.
# Design-Prinzip: Zero Trust & Fail Fast.
identity:
username: "marisaundmarc"
persona: "Travel blogger, landscape photographer, and outdoors enthusiast"
vibe: "friendly, authentic, helpful, and appreciative of good art"
mission:
strategy: "aggressive_growth"
selectivity_threshold: "high"
target_audience: "travel, landscape, nature, mountain photography, wanderlust"
blacklist_topics: "onlyfans, nsfw, sale, discount, promo, 18+, giveaway, crypto"
# ── Core Action Jobs (Wann soll der Bot wo aktiv werden?) ──
actions:
feed: "5-10" # Anzahl der Posts im Home-Feed pro Session
explore: "5-10" # Anzahl der Posts im Explore-Grid
# reels: "5-10" # In Entwicklung
# stories: "3-5" # In Entwicklung
# ── Plugin Configuration (Das Herzstück der Verhaltenssteuerung) ──
plugins:
# 🛡️ Guards & Safety (Filtern, bevor Interaktion passiert)
ad_guard:
enabled: true
close_friends_guard:
enabled: true # Postings von 'Engen Freunden' ignorieren
obstacle_guard:
enabled: true # Popups, Update-Dialoge etc. wegräumen
anomaly_handler:
enabled: true # Erkennt Blockierungen oder Captchas sofort (Fail Fast)
# 🧠 Perception & Evaluation (Vorverarbeitung)
post_data_extraction:
enabled: true # Extrahiert Text, Hashtags und Metadata
resonance_evaluator:
visual_vibe_check_percentage: 100
selectivity_threshold: "high"
# ⚡ Interactions (Die eigentlichen Aktionen)
likes:
percentage: 100 # Wahrscheinlichkeit pro Post
count: "2-3" # Falls im Grid, wie viele?
comment:
percentage: 40
dry_run: true # Generiert KI-Kommentare ohne zu posten (Review-Mode)
follow:
percentage: 100
repost:
percentage: 20 # Teilen in die eigene Story
story_view:
percentage: 80
count: "1-3" # Wie viele Stories pro User schauen?
profile_visit:
percentage: 100 # Wahrscheinlichkeit, vom Feed ins Profil zu gehen
learn_own_profile: true
grid_like:
percentage: 60 # Liked Posts aus dem Profil-Grid des Users
count: "1-3"
# 🎢 Special Behaviors
carousel_browsing:
percentage: 100 # Erkennt Carousels und swiped durch
count: "2-4" # Wie viele Slides pro Post?
rabbit_hole:
percentage: 30 # Geht tiefer in verwandte Profile (Inception-Mode)
darwin_dwell:
percentage: 50 # Simuliert unregelmäßige Lesezeiten (Biometrie)
# ── Limits & Budget ──
limits:
daily_budget_hours: 2.5
max_comments_per_day: 40
total_likes_limit: 300
total_follows_limit: 50
speed_multiplier: 1.0
# ── Infrastructure & System ──
device: 192.168.1.206:40505
app-id: com.instagram.android
debug: true
blank_start: true
# ── AI Model Endpoints (Ollama / OpenRouter) ──
ai-model: qwen3.5:latest
ai-model-url: http://localhost:11434/api/generate
ai-telepathic-model: llama3.2-vision
ai-telepathic-url: http://localhost:11434/api/generate
ai-embedding-model: nomic-embed-text
ai-embedding-url: http://localhost:11434/api/embeddings

621
test_errors.txt Normal file
View File

@@ -0,0 +1,621 @@
============================= test session starts ==============================
platform darwin -- Python 3.11.9, pytest-8.3.5, pluggy-1.5.0 -- /Users/marcmintel/.pyenv/versions/3.11.9/bin/python3
cachedir: .pytest_cache
hypothesis profile 'default'
metadata: {'Python': '3.11.9', 'Platform': 'macOS-26.3.1-arm64-arm-64bit', 'Packages': {'pytest': '8.3.5', 'pluggy': '1.5.0'}, 'Plugins': {'anyio': '4.8.0', 'snapshot': '0.9.0', 'xdist': '3.7.0', 'instafail': '0.5.0', 'allure-pytest': '2.15.0', 'hypothesis': '6.140.2', 'html': '4.1.1', 'json-report': '1.5.0', 'timeout': '2.4.0', 'metadata': '3.1.1', 'md': '0.2.0', 'Faker': '37.8.0', 'clarity': '1.0.1', 'datadir': '1.8.0', 'cov': '6.2.1', 'mock': '3.14.1', 'pytest_httpserver': '1.1.3', 'sugar': '1.1.1', 'benchmark': '5.1.0', 'rerunfailures': '16.0.1'}}
benchmark: 5.1.0 (defaults: timer=time.perf_counter disable_gc=False min_rounds=5 min_time=0.000005 max_time=1.0 calibration_precision=10 warmup=False warmup_iterations=100000)
rootdir: /Volumes/Alpha SSD/Coding/bot
configfile: pyproject.toml
plugins: anyio-4.8.0, snapshot-0.9.0, xdist-3.7.0, instafail-0.5.0, allure-pytest-2.15.0, hypothesis-6.140.2, html-4.1.1, json-report-1.5.0, timeout-2.4.0, metadata-3.1.1, md-0.2.0, Faker-37.8.0, clarity-1.0.1, datadir-1.8.0, cov-6.2.1, mock-3.14.1, pytest_httpserver-1.1.3, sugar-1.1.1, benchmark-5.1.0, rerunfailures-16.0.1
collecting ... collected 186 items
tests/anomalies/test_cognitive_edge_cases.py::TestCognitiveEdgeCases::test_resonance_edge_cases PASSED [ 0%]
tests/anomalies/test_cognitive_edge_cases.py::TestCognitiveEdgeCases::test_darwin_edge_cases PASSED [ 1%]
tests/anomalies/test_cognitive_edge_cases.py::TestCognitiveEdgeCases::test_growth_brain_edge_cases PASSED [ 1%]
tests/anomalies/test_hardware_anomalies_gauss.py::test_gaussian_distribution PASSED [ 2%]
tests/anomalies/test_telepathic_guards.py::TestTelepathicGuards::test_strict_story_ring_guard FAILED [ 2%]
tests/anomalies/test_telepathic_guards.py::TestTelepathicGuards::test_strict_button_guard FAILED [ 3%]
tests/anomalies/test_telepathic_guards.py::TestTelepathicGuards::test_like_semantic_verification PASSED [ 3%]
tests/anomalies/test_trap_radome.py::test_zero_point_trap PASSED [ 4%]
tests/anomalies/test_trap_radome.py::test_micro_pixel_trap PASSED [ 4%]
tests/anomalies/test_trap_radome.py::test_safe_normal_button PASSED [ 5%]
tests/anomalies/test_trap_radome.py::test_transparent_interceptor_trap PASSED [ 5%]
tests/anomalies/test_trap_radome.py::test_accessibility_trap PASSED [ 6%]
tests/e2e/test_e2e_animation_timing.py::test_animation_timing_mocks_purged SKIPPED [ 6%]
tests/e2e/test_e2e_dm_engine.py::test_e2e_dm_full_flow_success_real SKIPPED [ 7%]
tests/e2e/test_e2e_dm_engine.py::test_e2e_dm_no_messages_real SKIPPED [ 8%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_normal_instagram ERROR [ 8%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_foreign_app_google ERROR [ 9%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_notification_shade ERROR [ 9%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_system_permission_dialog ERROR [ 10%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_instagram_survey_modal ERROR [ 10%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_unknown_modal_interstitial ERROR [ 11%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_action_blocked ERROR [ 11%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_empty_dump ERROR [ 12%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_none_dump ERROR [ 12%]
tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_passive_scaffold_as_normal ERROR [ 13%]
tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_home_feed_as_normal ERROR [ 13%]
tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_explore_grid_as_normal ERROR [ 14%]
tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_other_profile_as_normal ERROR [ 15%]
tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_post_detail_as_normal ERROR [ 15%]
tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_profile_tagged_tab_as_normal ERROR [ 16%]
tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_survey_modal_as_obstacle ERROR [ 16%]
tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_mystery_interstitial_as_obstacle ERROR [ 17%]
tests/e2e/test_engine_perception.py::test_perception_mock_theater_purged SKIPPED [ 17%]
tests/e2e/test_goap_loop_prevention.py::test_goap_planner_avoids_infinite_loop_on_masked_edge ERROR [ 18%]
tests/e2e/test_goap_loop_prevention.py::test_screen_topology_find_route_avoids_blocked_edges ERROR [ 18%]
tests/e2e/test_goap_loop_prevention.py::test_telepathic_engine_finds_following_node_on_profile ERROR [ 19%]
tests/e2e/test_goap_loop_prevention.py::test_following_vs_followers_are_both_candidates ERROR [ 19%]
tests/e2e/test_goap_loop_prevention.py::test_vlm_prompt_humanizes_content_desc ERROR [ 20%]
tests/e2e/test_goap_loop_prevention.py::test_live_vlm_selects_following_not_followers ERROR [ 20%]
tests/e2e/test_reel_interactions.py::test_reel_like_button_not_caption ERROR [ 21%]
tests/e2e/test_reel_interactions.py::test_reel_follow_button_returns_none_when_absent ERROR [ 22%]
tests/e2e/test_reel_interactions.py::test_reel_post_author_selects_username ERROR [ 22%]
tests/e2e/test_reel_interactions.py::test_reel_dedup_preserves_like_button ERROR [ 23%]
tests/e2e/test_reel_interactions.py::test_reel_caption_with_like_word_is_not_like_button ERROR [ 23%]
tests/e2e/test_reel_navigation_guards.py::test_intent_resolver_profile_tab_rejects_author_profile ERROR [ 24%]
tests/e2e/test_reel_navigation_guards.py::test_intent_resolver_profile_tab_selects_real_tab ERROR [ 24%]
tests/e2e/test_sim_full_lifecycle.py::test_full_lifecycle_sim_purged SKIPPED [ 25%]
tests/e2e/test_visual_intent_resolver.py::test_visual_discovery_creates_annotated_screenshot ERROR [ 25%]
tests/e2e/test_visual_intent_resolver.py::test_visual_discovery_finds_following_by_seeing ERROR [ 26%]
tests/e2e/test_visual_intent_resolver.py::test_resolve_uses_visual_discovery_when_device_available ERROR [ 26%]
tests/integration/test_ad_detection.py::test_real_sponsored_reel_flexcode_is_detected PASSED [ 27%]
tests/integration/test_ad_detection.py::test_normal_post_not_ad PASSED [ 27%]
tests/integration/test_ad_detection.py::test_peugeot_carousel_ad_is_detected PASSED [ 28%]
tests/integration/test_core_nav_dm_regression.py::test_core_nav_rejects_generic_action_bar_right PASSED [ 29%]
tests/integration/test_false_positive.py::test_real_normal_post_is_not_ad PASSED [ 29%]
tests/integration/test_telepathic_hardening.py::test_keyword_nav_threshold FAILED [ 30%]
tests/integration/test_telepathic_hardening.py::test_direct_tab_fast_path FAILED [ 30%]
tests/integration/test_telepathic_keyword.py::test_keyword_fast_path_no_feed_pollution FAILED [ 31%]
tests/repro_reports/test_repro_api_mismatch.py::TestAPIMismatch::test_repro_extract_semantic_nodes_type_error PASSED [ 31%]
tests/repro_reports/test_repro_position_rejection.py::TestPositionRejection::test_repro_following_button_rejection_fix FAILED [ 32%]
tests/repro_reports/test_repro_reels_tab_hallucination.py::TestReproReelsTabHallucination::test_reels_tab_selection FAILED [ 32%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_returns_correct_number_of_points PASSED [ 33%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_start_and_end_are_near_requested_positions PASSED [ 33%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_path_is_non_linear PASSED [ 34%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_right_hander_arcs_right PASSED [ 34%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_left_hander_arcs_left PASSED [ 35%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_pressure_has_gaussian_peak PASSED [ 36%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_pressure_within_valid_range PASSED [ 36%]
tests/tdd/test_bezier_gesture.py::TestScrollCurve::test_all_points_have_three_components PASSED [ 37%]
tests/tdd/test_bezier_gesture.py::TestTapCurve::test_returns_three_points PASSED [ 37%]
tests/tdd/test_bezier_gesture.py::TestTapCurve::test_micro_drift_is_small PASSED [ 38%]
tests/tdd/test_bezier_gesture.py::TestTapCurve::test_pressure_sequence_is_down_peak_up PASSED [ 38%]
tests/tdd/test_bezier_gesture.py::TestHorizontalSwipeCurve::test_returns_reasonable_point_count PASSED [ 39%]
tests/tdd/test_bezier_gesture.py::TestHorizontalSwipeCurve::test_horizontal_distance_is_correct_direction PASSED [ 39%]
tests/tdd/test_bezier_gesture.py::TestHorizontalSwipeCurve::test_vertical_arc_exists PASSED [ 40%]
tests/tdd/test_bezier_gesture.py::TestSigmoidTiming::test_total_duration_matches PASSED [ 40%]
tests/tdd/test_bezier_gesture.py::TestSigmoidTiming::test_edges_are_slower_than_middle PASSED [ 41%]
tests/tdd/test_bezier_gesture.py::TestSigmoidTiming::test_single_point_returns_single_interval PASSED [ 41%]
tests/tdd/test_bezier_gesture.py::TestSigmoidTiming::test_no_negative_intervals PASSED [ 42%]
tests/tdd/test_physics_body.py::TestHandedness::test_right_hander_anchor_is_right PASSED [ 43%]
tests/tdd/test_physics_body.py::TestHandedness::test_left_hander_anchor_is_left PASSED [ 43%]
tests/tdd/test_physics_body.py::TestHandedness::test_right_hander_scroll_starts_right PASSED [ 44%]
tests/tdd/test_physics_body.py::TestHandedness::test_left_hander_scroll_starts_left PASSED [ 44%]
tests/tdd/test_physics_body.py::TestThumbArcBias::test_right_hander_arcs_right PASSED [ 45%]
tests/tdd/test_physics_body.py::TestThumbArcBias::test_left_hander_arcs_left PASSED [ 45%]
tests/tdd/test_physics_body.py::TestSessionDrift::test_drift_is_zero_initially PASSED [ 46%]
tests/tdd/test_physics_body.py::TestSessionDrift::test_drift_accumulates_over_many_gestures PASSED [ 46%]
tests/tdd/test_physics_body.py::TestSessionDrift::test_drift_is_bounded PASSED [ 47%]
tests/tdd/test_physics_body.py::TestStartPositions::test_positions_stay_within_screen_bounds PASSED [ 47%]
tests/tdd/test_physics_body.py::TestStartPositions::test_positions_are_not_identical PASSED [ 48%]
tests/tdd/test_physics_body.py::TestStartPositions::test_gesture_count_increments PASSED [ 48%]
tests/tdd/test_physics_body.py::TestFatigue::test_fatigue_starts_at_zero PASSED [ 49%]
tests/tdd/test_physics_body.py::TestFatigue::test_rapid_gestures_increase_fatigue PASSED [ 50%]
tests/tdd/test_physics_body.py::TestFatigue::test_idle_period_reduces_fatigue PASSED [ 50%]
tests/tdd/test_physics_body.py::TestFatigue::test_fatigue_is_clamped_0_to_1 PASSED [ 51%]
tests/tdd/test_physics_body.py::TestTapPosition::test_tap_position_near_target PASSED [ 51%]
tests/tdd/test_physics_body.py::TestTapPosition::test_tap_stays_on_screen PASSED [ 52%]
tests/tdd/test_physics_body.py::TestPressureAndTouchMajor::test_pressure_baseline_in_range PASSED [ 52%]
tests/tdd/test_physics_body.py::TestPressureAndTouchMajor::test_fatigue_increases_pressure PASSED [ 53%]
tests/tdd/test_physics_body.py::TestPressureAndTouchMajor::test_touch_major_in_range PASSED [ 53%]
tests/tdd/test_physics_body.py::TestPressureAndTouchMajor::test_fatigue_increases_touch_major PASSED [ 54%]
tests/tdd/test_physics_body.py::TestSingleton::test_singleton_returns_same_instance PASSED [ 54%]
tests/tdd/test_physics_body.py::TestSingleton::test_reset_clears_singleton PASSED [ 55%]
tests/tdd/test_semantic_heuristic_match.py::test_semantic_heuristic_match_blank_start PASSED [ 55%]
tests/unit/perception/test_intent_resolver.py::test_intent_resolver_finds_bottom_tab FAILED [ 56%]
tests/unit/perception/test_intent_resolver.py::test_intent_resolver_finds_button_by_text PASSED [ 56%]
tests/unit/perception/test_intent_resolver.py::test_intent_resolver_returns_none_if_no_match PASSED [ 57%]
tests/unit/perception/test_spatial_parser.py::TestSpatialParser::test_parses_xml_into_spatial_nodes PASSED [ 58%]
tests/unit/perception/test_spatial_parser.py::TestSpatialParser::test_extracts_all_clickable_nodes PASSED [ 58%]
tests/unit/perception/test_spatial_parser.py::TestSpatialParser::test_spatial_containment PASSED [ 59%]
tests/unit/perception/test_spatial_parser.py::TestSpatialParser::test_spatial_intersection PASSED [ 59%]
tests/unit/test_config_plugins.py::test_config_plugin_section PASSED [ 60%]
tests/unit/test_config_plugins.py::test_config_plugin_fallback PASSED [ 60%]
tests/unit/test_config_plugins.py::test_config_plugin_not_found PASSED [ 61%]
tests/unit/test_darwin_engine_comments.py::test_has_comments_true_reel PASSED [ 61%]
tests/unit/test_darwin_engine_comments.py::test_has_comments_true_organic PASSED [ 62%]
tests/unit/test_darwin_engine_comments.py::test_has_comments_zero_reel PASSED [ 62%]
tests/unit/test_darwin_engine_comments.py::test_has_comments_regex_cases PASSED [ 63%]
tests/unit/test_dopamine_engine.py::test_dopamine_engine_wants_to_change_feed PASSED [ 63%]
tests/unit/test_dopamine_engine.py::test_dopamine_engine_reset_session_clears_boredom PASSED [ 64%]
tests/unit/test_dopamine_engine.py::test_dopamine_engine_wants_to_doomscroll PASSED [ 65%]
tests/unit/test_dopamine_loop.py::test_feed_switch_resets_boredom PASSED [ 65%]
tests/unit/test_dopamine_loop.py::test_session_limit_terminates_session PASSED [ 66%]
tests/unit/test_feed_loop_continuation.py::TestFeedLoopContinuation::test_stories_complete_returns_feed_exhausted PASSED [ 66%]
tests/unit/test_feed_loop_continuation.py::TestFeedLoopContinuation::test_main_loop_handles_feed_exhausted PASSED [ 67%]
tests/unit/test_goap_graph_routing.py::TestGoapGraphRouting::test_planner_routes_to_profile_first_for_following_list PASSED [ 67%]
tests/unit/test_goap_graph_routing.py::TestGoapGraphRouting::test_planner_returns_final_action_on_intermediate_screen PASSED [ 68%]
tests/unit/test_goap_graph_routing.py::TestGoapGraphRouting::test_planner_detects_goal_already_achieved PASSED [ 68%]
tests/unit/test_goap_graph_routing.py::TestGoapGraphRouting::test_planner_routes_explore_to_following_list PASSED [ 69%]
tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_first_call_returns_topmost_leftmost FAILED [ 69%]
tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_retry_skips_failed_position FAILED [ 70%]
tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_skip_multiple_positions FAILED [ 70%]
tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_all_positions_skipped_returns_none FAILED [ 71%]
tests/unit/test_is_ad_substring.py::test_is_ad_false_positive_abroad PASSED [ 72%]
tests/unit/test_is_ad_substring.py::test_is_ad_true_positive PASSED [ 72%]
tests/unit/test_is_ad_substring.py::test_is_ad_true_positive_ad_word PASSED [ 73%]
tests/unit/test_nav_intent_classification.py::TestNavIntentClassification::test_dm_intent_is_classified_as_nav_intent PASSED [ 73%]
tests/unit/test_nav_intent_classification.py::TestNavIntentClassification::test_inbox_intent_is_classified_as_nav_intent PASSED [ 74%]
tests/unit/test_nav_intent_classification.py::TestNavIntentClassification::test_notification_intent_is_classified_as_nav_intent PASSED [ 74%]
tests/unit/test_nav_intent_classification.py::TestNavIntentClassification::test_regular_post_intent_still_blocked_in_nav_zone PASSED [ 75%]
tests/unit/test_screen_identity_profile.py::test_screen_identity_own_profile_vs_other_profile PASSED [ 75%]
tests/unit/test_screen_identity_profile.py::test_screen_identity_other_profile_vs_own_profile PASSED [ 76%]
tests/unit/test_screen_topology.py::TestScreenTopologyRouting::test_route_home_to_following_list PASSED [ 76%]
tests/unit/test_screen_topology.py::TestScreenTopologyRouting::test_route_already_there PASSED [ 77%]
tests/unit/test_screen_topology.py::TestScreenTopologyRouting::test_route_single_hop PASSED [ 77%]
tests/unit/test_screen_topology.py::TestScreenTopologyRouting::test_route_reverse_direction PASSED [ 78%]
tests/unit/test_screen_topology.py::TestScreenTopologyRouting::test_no_route_from_unreachable PASSED [ 79%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_following_list_goal PASSED [ 79%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_followers_list_goal PASSED [ 80%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_profile_goal PASSED [ 80%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_home_feed_goal PASSED [ 81%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_explore_goal PASSED [ 81%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_messages_goal PASSED [ 82%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_interaction_goal_returns_none PASSED [ 82%]
tests/unit/test_screen_topology.py::TestGoalToTargetScreen::test_unknown_goal_returns_none PASSED [ 83%]
tests/unit/test_screen_topology.py::TestGetTransitions::test_home_feed_has_profile_tab PASSED [ 83%]
tests/unit/test_screen_topology.py::TestGetTransitions::test_own_profile_has_following_list PASSED [ 84%]
tests/unit/test_screen_topology.py::TestGetTransitions::test_unknown_screen_returns_empty PASSED [ 84%]
tests/unit/test_screen_topology.py::TestScreenNameMap::test_following_list_maps PASSED [ 85%]
tests/unit/test_screen_topology.py::TestScreenNameMap::test_home_feed_maps PASSED [ 86%]
tests/unit/test_screen_topology.py::TestScreenNameMap::test_stories_feed_maps_to_home PASSED [ 86%]
tests/unit/test_screen_topology.py::TestScreenNameMap::test_search_feed_maps_to_explore PASSED [ 87%]
tests/unit/test_screen_topology.py::TestScreenNameToGoal::test_following_list PASSED [ 87%]
tests/unit/test_screen_topology.py::TestScreenNameToGoal::test_home_feed PASSED [ 88%]
tests/unit/test_screen_topology.py::TestScreenNameToGoal::test_explore_feed PASSED [ 88%]
tests/unit/test_screen_topology.py::TestScreenNameToGoal::test_stories_feed PASSED [ 89%]
tests/unit/test_screen_topology.py::TestScreenNameToGoal::test_unknown_target PASSED [ 89%]
tests/unit/test_screen_topology.py::TestExpectedScreenForAction::test_tap_profile_tab_from_home PASSED [ 90%]
tests/unit/test_screen_topology.py::TestExpectedScreenForAction::test_tap_following_list_from_profile PASSED [ 90%]
tests/unit/test_screen_topology.py::TestExpectedScreenForAction::test_press_back_from_follow_list PASSED [ 91%]
tests/unit/test_screen_topology.py::TestExpectedScreenForAction::test_unknown_action_returns_none PASSED [ 91%]
tests/unit/test_screen_topology.py::TestExpectedScreenForAction::test_action_not_available_on_screen PASSED [ 92%]
tests/unit/test_screen_topology.py::TestIsStructuralAction::test_tap_profile_tab_is_structural PASSED [ 93%]
tests/unit/test_screen_topology.py::TestIsStructuralAction::test_tap_following_list_is_structural PASSED [ 93%]
tests/unit/test_screen_topology.py::TestIsStructuralAction::test_random_action_is_not_structural PASSED [ 94%]
tests/unit/test_screen_topology.py::TestIsStructuralAction::test_action_on_wrong_screen_is_not_structural PASSED [ 94%]
tests/unit/test_session_limits_evaluation.py::test_global_session_limit_evaluation ERROR [ 95%]
tests/unit/test_structural_guard.py::test_structural_guard_rejects_own_story_for_post_username PASSED [ 95%]
tests/unit/test_structural_guard.py::test_structural_guard_accepts_actual_post_username PASSED [ 96%]
tests/unit/test_structural_guard.py::test_structural_guard_rejects_own_username_story PASSED [ 96%]
tests/unit/test_structural_guard.py::test_structural_reels_first_grid_item_y_coords PASSED [ 97%]
tests/unit/test_telepathic_container_filtering.py::test_media_intent_rejects_grid_containers PASSED [ 97%]
tests/unit/test_verify_success_reels.py::TestVerifySuccessGridReels::test_reel_view_accepted_as_valid_grid_result PASSED [ 98%]
tests/unit/test_verify_success_reels.py::TestVerifySuccessGridReels::test_normal_feed_post_still_accepted PASSED [ 98%]
tests/unit/test_verify_success_reels.py::TestVerifySuccessGridReels::test_explore_grid_still_visible_is_failure PASSED [ 99%]
tests/unit/test_verify_success_reels.py::TestVerifySuccessGridReels::test_profile_grid_reel_accepted PASSED [100%]
==================================== ERRORS ====================================
______ ERROR at setup of TestSAEPerception.test_perceive_normal_instagram ______
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_____ ERROR at setup of TestSAEPerception.test_perceive_foreign_app_google _____
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_____ ERROR at setup of TestSAEPerception.test_perceive_notification_shade _____
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
__ ERROR at setup of TestSAEPerception.test_perceive_system_permission_dialog __
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
___ ERROR at setup of TestSAEPerception.test_perceive_instagram_survey_modal ___
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAEPerception.test_perceive_unknown_modal_interstitial _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_______ ERROR at setup of TestSAEPerception.test_perceive_action_blocked _______
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_________ ERROR at setup of TestSAEPerception.test_perceive_empty_dump _________
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_________ ERROR at setup of TestSAEPerception.test_perceive_none_dump __________
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAEPerception.test_perceive_passive_scaffold_as_normal _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAERealFixturePerception.test_perceive_home_feed_as_normal _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAERealFixturePerception.test_perceive_explore_grid_as_normal _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAERealFixturePerception.test_perceive_other_profile_as_normal _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAERealFixturePerception.test_perceive_post_detail_as_normal _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAERealFixturePerception.test_perceive_profile_tagged_tab_as_normal _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAERealFixturePerception.test_perceive_survey_modal_as_obstacle _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_ ERROR at setup of TestSAERealFixturePerception.test_perceive_mystery_interstitial_as_obstacle _
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
___ ERROR at setup of test_goap_planner_avoids_infinite_loop_on_masked_edge ____
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
____ ERROR at setup of test_screen_topology_find_route_avoids_blocked_edges ____
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
___ ERROR at setup of test_telepathic_engine_finds_following_node_on_profile ___
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
______ ERROR at setup of test_following_vs_followers_are_both_candidates _______
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
___________ ERROR at setup of test_vlm_prompt_humanizes_content_desc ___________
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_______ ERROR at setup of test_live_vlm_selects_following_not_followers ________
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_____________ ERROR at setup of test_reel_like_button_not_caption ______________
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
______ ERROR at setup of test_reel_follow_button_returns_none_when_absent ______
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
___________ ERROR at setup of test_reel_post_author_selects_username ___________
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
___________ ERROR at setup of test_reel_dedup_preserves_like_button ____________
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
____ ERROR at setup of test_reel_caption_with_like_word_is_not_like_button _____
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
__ ERROR at setup of test_intent_resolver_profile_tab_rejects_author_profile ___
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_____ ERROR at setup of test_intent_resolver_profile_tab_selects_real_tab ______
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
_____ ERROR at setup of test_visual_discovery_creates_annotated_screenshot _____
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
______ ERROR at setup of test_visual_discovery_finds_following_by_seeing _______
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
__ ERROR at setup of test_resolve_uses_visual_discovery_when_device_available __
/Users/marcmintel/.local/lib/python3.11/site-packages/_pytest/config/__init__.py:1694: in getoption
val = getattr(self.option, name)
E AttributeError: 'Namespace' object has no attribute '--live'
The above exception was the direct cause of the following exception:
tests/e2e/conftest.py:195: in mock_all_delays
if request.config.getoption("--live"):
E ValueError: no option named '--live'
____________ ERROR at setup of test_global_session_limit_evaluation ____________
file /Volumes/Alpha SSD/Coding/bot/tests/unit/test_session_limits_evaluation.py, line 1
def test_global_session_limit_evaluation(mock_logger):
E fixture 'mock_logger' not found
> available fixtures: _session_faker, anyio_backend, anyio_backend_name, anyio_backend_options, benchmark, benchmark_weave, cache, capfd, capfdbinary, caplog, capsys, capsysbinary, class_mocker, cov, datadir, doctest_namespace, extra, extras, faker, httpserver, httpserver_ipv4, httpserver_ipv6, httpserver_listen_address, httpserver_ssl_context, include_metadata_in_junit_xml, json_metadata, lazy_datadir, lazy_shared_datadir, make_httpserver, make_httpserver_ipv4, make_httpserver_ipv6, metadata, mocker, module_mocker, monkeypatch, no_cover, original_datadir, package_mocker, pytestconfig, record_property, record_testsuite_property, record_xml_attribute, recwarn, session_mocker, shared_datadir, snapshot, testrun_uid, tmp_path, tmp_path_factory, tmpdir, tmpdir_factory, worker_id
> use 'pytest --fixtures [testpath]' for help on them.
/Volumes/Alpha SSD/Coding/bot/tests/unit/test_session_limits_evaluation.py:1
=================================== FAILURES ===================================
______________ TestTelepathicGuards.test_strict_story_ring_guard _______________
tests/anomalies/test_telepathic_guards.py:23: in test_strict_story_ring_guard
assert self.engine._structural_sanity_check(invalid_story, intent, screen_height) is False
E AssertionError: assert True is False
E + where True = _structural_sanity_check({'area': 100, 'resource_id': 'row_feed_profile_header', 'y': 800}, 'tap story ring avatar', 2400)
E + where _structural_sanity_check = <GramAddict.core.telepathic_engine.TelepathicEngine object at 0x137e50e50>._structural_sanity_check
E + where <GramAddict.core.telepathic_engine.TelepathicEngine object at 0x137e50e50> = <tests.anomalies.test_telepathic_guards.TestTelepathicGuards object at 0x137cc5190>.engine
________________ TestTelepathicGuards.test_strict_button_guard _________________
tests/anomalies/test_telepathic_guards.py:45: in test_strict_button_guard
assert self.engine._structural_sanity_check(invalid_prof, intent, screen_height) is False
E assert True is False
E + where True = _structural_sanity_check({'area': 100, 'resource_id': 'username', 'semantic_string': "Go to cayleighanddavid's profile", 'y': 1000}, 'Heart like button for comment', 2400)
E + where _structural_sanity_check = <GramAddict.core.telepathic_engine.TelepathicEngine object at 0x138184dd0>._structural_sanity_check
E + where <GramAddict.core.telepathic_engine.TelepathicEngine object at 0x138184dd0> = <tests.anomalies.test_telepathic_guards.TestTelepathicGuards object at 0x137cc58d0>.engine
__________________________ test_keyword_nav_threshold __________________________
tests/integration/test_telepathic_hardening.py:37: in test_keyword_nav_threshold
res = engine._keyword_match_score("tap messages tab", [reels_node])
E AttributeError: 'TelepathicEngine' object has no attribute '_keyword_match_score'
__________________________ test_direct_tab_fast_path ___________________________
tests/integration/test_telepathic_hardening.py:57: in test_direct_tab_fast_path
res = engine._core_navigation_fast_path("tap messages tab", [direct_node])
E AttributeError: 'TelepathicEngine' object has no attribute '_core_navigation_fast_path'
___________________ test_keyword_fast_path_no_feed_pollution ___________________
tests/integration/test_telepathic_keyword.py:30: in test_keyword_fast_path_no_feed_pollution
result = engine._keyword_match_score("tap home tab", nodes)
E AttributeError: 'TelepathicEngine' object has no attribute '_keyword_match_score'
_______ TestPositionRejection.test_repro_following_button_rejection_fix ________
tests/repro_reports/test_repro_position_rejection.py:34: in test_repro_following_button_rejection_fix
self.assertTrue(passed_keyword, "Following button should be allowed for following intent")
E AssertionError: False is not true : Following button should be allowed for following intent
----------------------------- Captured stdout call -----------------------------
[DEBUG] Intent: 'tap following list', Passed: False
[DEBUG] Intent: 'some other intent', Passed: False
___________ TestReproReelsTabHallucination.test_reels_tab_selection ____________
tests/repro_reports/test_repro_reels_tab_hallucination.py:49: in test_reels_tab_selection
self.assertIn("clips tab", result["semantic"].lower(), "Should select the clips_tab")
E KeyError: 'semantic'
----------------------------- Captured stdout call -----------------------------
FIND_BEST_NODE CALLED
Target selected: None at (324, 2298)
____________________ test_intent_resolver_finds_bottom_tab _____________________
tests/unit/perception/test_intent_resolver.py:16: in test_intent_resolver_finds_bottom_tab
assert best_match == bottom_tab
E AssertionError: assert None == SpatialNode(bounds=(0, 2200, 100, 2300), node_id='', class_name='', text='', content_desc='Explore Tab', resource_id='', clickable=True, scrollable=False, children=[], parent=None)
_______ TestGridRetryDiversity.test_first_call_returns_topmost_leftmost ________
tests/unit/test_grid_retry_diversity.py:84: in test_first_call_returns_topmost_leftmost
result = self.engine._grid_fast_path("first image in explore grid", nodes)
E AttributeError: 'TelepathicEngine' object has no attribute '_grid_fast_path'
___________ TestGridRetryDiversity.test_retry_skips_failed_position ____________
tests/unit/test_grid_retry_diversity.py:92: in test_retry_skips_failed_position
result = self.engine._grid_fast_path("first image in explore grid", nodes, skip_positions={(178, 558)})
E AttributeError: 'TelepathicEngine' object has no attribute '_grid_fast_path'
_____________ TestGridRetryDiversity.test_skip_multiple_positions ______________
tests/unit/test_grid_retry_diversity.py:99: in test_skip_multiple_positions
result = self.engine._grid_fast_path(
E AttributeError: 'TelepathicEngine' object has no attribute '_grid_fast_path'
________ TestGridRetryDiversity.test_all_positions_skipped_returns_none ________
tests/unit/test_grid_retry_diversity.py:109: in test_all_positions_skipped_returns_none
result = self.engine._grid_fast_path("first image in explore grid", nodes, skip_positions=all_positions)
E AttributeError: 'TelepathicEngine' object has no attribute '_grid_fast_path'
=============================== warnings summary ===============================
../../../../Users/marcmintel/.pyenv/versions/3.11.9/lib/python3.11/site-packages/requests/__init__.py:109
/Users/marcmintel/.pyenv/versions/3.11.9/lib/python3.11/site-packages/requests/__init__.py:109: RequestsDependencyWarning: urllib3 (2.4.0) or chardet (7.4.3)/charset_normalizer (3.4.2) doesn't match a supported version!
warnings.warn(
-- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html
=========================== short test summary info ============================
FAILED tests/anomalies/test_telepathic_guards.py::TestTelepathicGuards::test_strict_story_ring_guard
FAILED tests/anomalies/test_telepathic_guards.py::TestTelepathicGuards::test_strict_button_guard
FAILED tests/integration/test_telepathic_hardening.py::test_keyword_nav_threshold
FAILED tests/integration/test_telepathic_hardening.py::test_direct_tab_fast_path
FAILED tests/integration/test_telepathic_keyword.py::test_keyword_fast_path_no_feed_pollution
FAILED tests/repro_reports/test_repro_position_rejection.py::TestPositionRejection::test_repro_following_button_rejection_fix
FAILED tests/repro_reports/test_repro_reels_tab_hallucination.py::TestReproReelsTabHallucination::test_reels_tab_selection
FAILED tests/unit/perception/test_intent_resolver.py::test_intent_resolver_finds_bottom_tab
FAILED tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_first_call_returns_topmost_leftmost
FAILED tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_retry_skips_failed_position
FAILED tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_skip_multiple_positions
FAILED tests/unit/test_grid_retry_diversity.py::TestGridRetryDiversity::test_all_positions_skipped_returns_none
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_normal_instagram
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_foreign_app_google
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_notification_shade
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_system_permission_dialog
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_instagram_survey_modal
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_unknown_modal_interstitial
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_action_blocked
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_empty_dump
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_none_dump
ERROR tests/e2e/test_engine_perception.py::TestSAEPerception::test_perceive_passive_scaffold_as_normal
ERROR tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_home_feed_as_normal
ERROR tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_explore_grid_as_normal
ERROR tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_other_profile_as_normal
ERROR tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_post_detail_as_normal
ERROR tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_profile_tagged_tab_as_normal
ERROR tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_survey_modal_as_obstacle
ERROR tests/e2e/test_engine_perception.py::TestSAERealFixturePerception::test_perceive_mystery_interstitial_as_obstacle
ERROR tests/e2e/test_goap_loop_prevention.py::test_goap_planner_avoids_infinite_loop_on_masked_edge
ERROR tests/e2e/test_goap_loop_prevention.py::test_screen_topology_find_route_avoids_blocked_edges
ERROR tests/e2e/test_goap_loop_prevention.py::test_telepathic_engine_finds_following_node_on_profile
ERROR tests/e2e/test_goap_loop_prevention.py::test_following_vs_followers_are_both_candidates
ERROR tests/e2e/test_goap_loop_prevention.py::test_vlm_prompt_humanizes_content_desc
ERROR tests/e2e/test_goap_loop_prevention.py::test_live_vlm_selects_following_not_followers
ERROR tests/e2e/test_reel_interactions.py::test_reel_like_button_not_caption
ERROR tests/e2e/test_reel_interactions.py::test_reel_follow_button_returns_none_when_absent
ERROR tests/e2e/test_reel_interactions.py::test_reel_post_author_selects_username
ERROR tests/e2e/test_reel_interactions.py::test_reel_dedup_preserves_like_button
ERROR tests/e2e/test_reel_interactions.py::test_reel_caption_with_like_word_is_not_like_button
ERROR tests/e2e/test_reel_navigation_guards.py::test_intent_resolver_profile_tab_rejects_author_profile
ERROR tests/e2e/test_reel_navigation_guards.py::test_intent_resolver_profile_tab_selects_real_tab
ERROR tests/e2e/test_visual_intent_resolver.py::test_visual_discovery_creates_annotated_screenshot
ERROR tests/e2e/test_visual_intent_resolver.py::test_visual_discovery_finds_following_by_seeing
ERROR tests/e2e/test_visual_intent_resolver.py::test_resolve_uses_visual_discovery_when_device_available
ERROR tests/unit/test_session_limits_evaluation.py::test_global_session_limit_evaluation
======= 12 failed, 135 passed, 5 skipped, 1 warning, 34 errors in 19.92s =======

View File

@@ -0,0 +1,33 @@
from GramAddict.core.llm_provider import query_telepathic_llm
xml = """
<node package="com.instagram.android">
<node resource-id="com.instagram.android:id/gallery_cancel_button" bounds="[10,10][20,20]" />
<node resource-id="com.instagram.android:id/feed_tab" selected="true" bounds="[0,0][1080,2400]" />
</node>
"""
system_prompt = (
"You are an Android UI navigation agent. Your job is to escape obstacles "
"(dialogs, modals, foreign apps, system popups) and return to Instagram. "
"Analyze the screen content (Screenshot AND XML) and return a JSON escape action.\n\n"
"Rules:\n"
"- If you see a dismiss/close/cancel/skip/not now button, click it\n"
"- If the Situation type is OBSTACLE_LOCKED_SCREEN, action must be 'unlock'\n"
"- If the Situation type is OBSTACLE_FOREIGN_APP, action must be 'back'\n"
"- If there is NO obstacle and the screen is a normal Instagram view (false positive), action must be 'false_positive'\n"
"- 'reason' must explain why.\n"
'Output ONLY valid JSON matching: {"action": "click"|"back"|"unlock"|"false_positive", "x": int, "y": int, "reason": str}'
)
user_prompt = f"Situation: OBSTACLE_MODAL\n\nXML Hierarchy:\n{xml}\n\nWhat action should I take to clear this obstacle and return to Instagram? Return JSON only."
print(
query_telepathic_llm(
url="http://localhost:11434/api/generate",
model="llava:latest",
user_prompt=user_prompt,
system_prompt=system_prompt,
images_b64=None,
temperature=0.0,
)
)

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@@ -1,198 +0,0 @@
from unittest.mock import MagicMock, patch
import pytest
# Force mock qdrant_client before importing any core modules that depend on it
from GramAddict.core.bot_flow import _extract_post_content, _run_zero_latency_feed_loop
class TestBotFlowEdgeCases:
@patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance")
def test_extract_post_content_edge_cases(self, mock_get_telepathic):
mock_engine = MagicMock()
mock_get_telepathic.return_value = mock_engine
# 1. Empty string / Invalid XML should not crash (mock finds nothing)
mock_engine.find_best_node.return_value = None
res = _extract_post_content("")
assert res.get("username") == ""
assert res.get("description") == ""
# 2. Extract when only username exists
# Side effect: first call (author) returns node, second (media) returns None
mock_engine.find_best_node.side_effect = [{"original_attribs": {"text": "just_user"}}, None]
res = _extract_post_content("<xml/>")
assert res.get("username") == "just_user"
assert res.get("description") == ""
# 3. Extract description
mock_engine.find_best_node.side_effect = [None, {"original_attribs": {"desc": "🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥"}}]
res = _extract_post_content("<xml/>")
assert res.get("description") == "🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥"
# 4. Another valid description tag
mock_engine.find_best_node.side_effect = [
None,
{"original_attribs": {"desc": "some desc with more than 10 chars limits"}},
]
res = _extract_post_content("<xml/>")
assert res.get("description") == "some desc with more than 10 chars limits"
@patch("GramAddict.core.bot_flow.random.random", return_value=0.5)
@patch("GramAddict.core.bot_flow.random.uniform", return_value=1.5)
@patch("GramAddict.core.bot_flow.sleep")
@patch("GramAddict.core.bot_flow._humanized_scroll")
@patch("GramAddict.core.utils.is_ad")
@patch("GramAddict.core.bot_flow._align_active_post")
@patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance")
def test_zero_node_recovery(
self, mock_get_telepathic, mock_align, mock_ad, mock_scroll, mock_sleep, mock_uniform, mock_random
):
# Tests the explicit Zero-Node Recovery added previously
device = MagicMock()
zero_engine = MagicMock()
nav_graph = MagicMock()
configs = MagicMock()
session_state = MagicMock()
mock_ad.return_value = False
mock_align.return_value = False
cognitive_stack = {
"dopamine": MagicMock(),
"darwin": MagicMock(),
"resonance": MagicMock(),
"active_inference": MagicMock(),
"growth_brain": MagicMock(),
"swarm": MagicMock(),
}
# Dopamine breaks loop after 1st iteration
cognitive_stack["dopamine"].is_app_session_over.side_effect = [False, True]
cognitive_stack["dopamine"].wants_to_change_feed.return_value = False
cognitive_stack["dopamine"].wants_to_doomscroll.return_value = False
# Fake extreme limits => doesn't break limits
session_state.check_limit.return_value = [False] * 10
# Telepathic Engine returns ZERO nodes on extract
mock_engine = MagicMock()
mock_engine._extract_semantic_nodes.return_value = []
mock_get_telepathic.return_value = mock_engine
device.dump_hierarchy.return_value = "<xml></xml>"
# Execute the main loop
_run_zero_latency_feed_loop(device, zero_engine, nav_graph, configs, session_state, "HomeFeed", cognitive_stack)
# It should trigger _humanized_scroll
assert mock_scroll.call_count >= 1
@patch("GramAddict.core.bot_flow.random.random", return_value=0.5)
@patch("GramAddict.core.bot_flow.random.uniform", return_value=1.5)
@patch("GramAddict.core.bot_flow.sleep")
@patch("GramAddict.core.bot_flow._humanized_scroll")
@patch("GramAddict.core.bot_flow._extract_post_content")
@patch("GramAddict.core.utils.is_ad")
@patch("GramAddict.core.bot_flow._align_active_post")
@patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance")
def test_content_extraction_failed_recovery(
self,
mock_get_telepathic,
mock_align,
mock_ad,
mock_extract,
mock_scroll,
mock_sleep,
mock_uniform,
mock_random,
):
device = MagicMock()
zero_engine = MagicMock()
nav_graph = MagicMock()
configs = MagicMock()
session_state = MagicMock()
mock_ad.return_value = False
mock_align.return_value = False
cognitive_stack = {"dopamine": MagicMock(), "darwin": MagicMock()}
# break after 1 loop
cognitive_stack["dopamine"].is_app_session_over.side_effect = [False, True]
cognitive_stack["dopamine"].wants_to_change_feed.return_value = False
cognitive_stack["dopamine"].wants_to_doomscroll.return_value = False
session_state.check_limit.return_value = [False] * 10
# Ensure it HAS feed markers
device.dump_hierarchy.return_value = "<xml>row_feed_photo_profile_name</xml>"
# Ensure interactive_nodes is NOT zero
mock_engine = MagicMock()
mock_engine._extract_semantic_nodes.return_value = [{"x": 10}]
mock_get_telepathic.return_value = mock_engine
# Make the extraction fail
mock_extract.return_value = {"username": "", "description": ""}
_run_zero_latency_feed_loop(device, zero_engine, nav_graph, configs, session_state, "HomeFeed", cognitive_stack)
# Should call mock_scroll (Graceful degradation)
mock_scroll.assert_called_once()
@patch("GramAddict.core.bot_flow.sleep")
@patch("GramAddict.core.bot_flow._humanized_scroll")
@patch("GramAddict.core.utils.is_ad")
@patch("GramAddict.core.bot_flow._align_active_post")
@patch("GramAddict.core.bot_flow._extract_post_content")
@patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance")
@patch("GramAddict.core.llm_provider.query_llm")
def test_llm_timeout_handled_smoothly(
self, mock_query_llm, mock_get_telepathic, mock_extract, mock_align, mock_ad, mock_scroll, mock_sleep
):
"""
TDD Test: Verifies that if qwen3.5:latest times out during comment generation
(simulated by query_llm returning None after circuit breaker), the bot_flow
catches the empty response and continues gracefully without crashing.
"""
device = MagicMock()
zero_engine = MagicMock()
nav_graph = MagicMock()
configs = MagicMock()
session_state = MagicMock()
mock_ad.return_value = False
mock_align.return_value = False
# Make the LLM generation completely timeout and return None
mock_query_llm.return_value = None
cognitive_stack = {"dopamine": MagicMock(), "darwin": MagicMock(), "resonance": MagicMock()}
# break after 1 loop
cognitive_stack["dopamine"].is_app_session_over.side_effect = [False, True]
cognitive_stack["dopamine"].wants_to_change_feed.return_value = False
cognitive_stack["dopamine"].wants_to_doomscroll.return_value = False
# Emulate that dopamine WANTS to comment
cognitive_stack["dopamine"].get_action_desires.return_value = {"comment": True, "like": False}
# Avoid MagicMock comparison errors in Resonance Engine
cognitive_stack["resonance"].calculate_resonance.return_value = 0.8
session_state.check_limit.return_value = [False] * 10
device.dump_hierarchy.return_value = "<xml>row_feed_photo_profile_name</xml>"
mock_engine = MagicMock()
mock_engine._extract_semantic_nodes.return_value = [{"x": 10}]
mock_get_telepathic.return_value = mock_engine
# Valid post content so it proceeds to comment generation
mock_extract.return_value = {"username": "test_user", "description": "a long enough description"}
# Run feed loop - MUST NOT CRASH
try:
_run_zero_latency_feed_loop(
device, zero_engine, nav_graph, configs, session_state, "HomeFeed", cognitive_stack
)
except Exception as e:
pytest.fail(f"Feed loop crashed on LLM timeout with {e}")

View File

@@ -1,69 +0,0 @@
import os
from unittest.mock import MagicMock, patch
# Mock directory setup
ROOT_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
FIXTURE_DIR = os.path.join(ROOT_DIR, "fixtures")
class ConfigMock:
def __init__(self):
self.args = MagicMock()
self.args.app_id = "com.instagram.android"
def test_fsd_handles_persistent_survey_modal():
"""
Simulates a case where the bot gets stuck on a survey modal.
The FSD (Full Self Driving) anomaly handler should trigger,
detect that 'Back' didn't work, and engage TelepathicEngine
to find and tap the 'Not Now' or 'Dismiss' button.
"""
from GramAddict.core.bot_flow import _run_zero_latency_feed_loop
device = MagicMock()
device.app_id = "com.instagram.android"
device._get_current_app.return_value = "com.instagram.android"
configs = ConfigMock()
# Mock the TelepathicEngine singleton behavior entirely
mock_telepathic = MagicMock()
mock_telepathic.find_best_node.return_value = {"x": 500, "y": 1400, "semantic": "Not Now"}
dopamine = MagicMock()
dopamine.is_app_session_over.side_effect = [False, False, True] # Run twice, then exit
dopamine.wants_to_change_feed.return_value = False
dopamine.wants_to_doomscroll.return_value = False
ai = MagicMock()
ai.get_sleep_modifier.return_value = 1.0
cognitive_stack = {
"dopamine": dopamine,
"growth_brain": None,
"active_inference": ai,
}
# Load the mock survey modal UI
xml_path = os.path.join(FIXTURE_DIR, "survey_modal.xml")
with open(xml_path, "r") as f:
alien_xml = f.read()
device.dump_hierarchy.return_value = alien_xml
with (
patch("GramAddict.core.bot_flow.sleep"),
patch("GramAddict.core.behaviors.obstacle_guard.sleep"),
patch("GramAddict.core.bot_flow._humanized_scroll"),
patch("GramAddict.core.behaviors.obstacle_guard.TelepathicEngine.get_instance", return_value=mock_telepathic),
patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance", return_value=mock_telepathic),
):
from GramAddict.core.behaviors import PluginRegistry
from GramAddict.core.behaviors.obstacle_guard import ObstacleGuardPlugin
PluginRegistry.get_instance().register(ObstacleGuardPlugin())
_run_zero_latency_feed_loop(device, None, MagicMock(), configs, MagicMock(), "HomeFeed", cognitive_stack)
# VERIFICATION:
assert mock_telepathic.find_best_node.called
assert device.click.called

View File

@@ -1,78 +0,0 @@
"""
TDD Tests for Zero-Hardcode Screen Classification and Situational Awareness
"""
import os
import sys
from unittest.mock import patch
import pytest
sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), "../../")))
from GramAddict.core.goap import ScreenIdentity, ScreenType
@pytest.fixture
def mock_screen_memory():
with patch("GramAddict.core.qdrant_memory.ScreenMemoryDB") as mock_db:
instance = mock_db.return_value
instance.is_connected = True
yield instance
@pytest.fixture
def mock_query_llm():
with patch("GramAddict.core.llm_provider.query_llm") as mock_llm:
yield mock_llm
def test_classify_screen_uses_memory(mock_screen_memory, mock_query_llm):
"""
Test that _classify_screen FIRST tries to hit the ScreenMemoryDB.
"""
si = ScreenIdentity("testbot")
# Mock that memory ALREADY knows this screen
mock_screen_memory.get_screen_type.return_value = ScreenType.MODAL.name
# We pass random strings that would previously fail or hit hardcoded checks
res = si._classify_screen(
ids=set(),
descs=[],
texts=["totally ambiguous text"],
selected_tab=None,
desc_lower="",
text_lower="",
ids_str="random_id",
signature="MOCK_SIGNATURE",
)
assert res == ScreenType.MODAL
mock_screen_memory.get_screen_type.assert_called_once_with("MOCK_SIGNATURE", similarity_threshold=0.92)
# Should not fall back to LLM if memory hits
mock_query_llm.assert_not_called()
def test_classify_screen_uses_llm_fallback_and_learns(mock_screen_memory, mock_query_llm):
"""
Test that if memory misses, it uses LLM fallback and caches the result.
"""
si = ScreenIdentity("testbot")
mock_screen_memory.get_screen_type.return_value = None
mock_query_llm.return_value = {"response": "HOME_FEED"}
res = si._classify_screen(
ids={"random"},
descs=[],
texts=[],
selected_tab=None,
desc_lower="",
text_lower="",
ids_str="random",
signature="MOCK_SIGNATURE_2",
)
assert res == ScreenType.HOME_FEED
mock_query_llm.assert_called_once()
mock_screen_memory.store_screen.assert_called_once_with("MOCK_SIGNATURE_2", "HOME_FEED")

View File

@@ -1,190 +0,0 @@
import os
import time
from unittest.mock import MagicMock, patch
import pytest
from GramAddict.core.bot_flow import _run_zero_latency_feed_loop, _wait_for_post_loaded
from GramAddict.core.perception.feed_analysis import FEED_MARKERS
ROOT_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
DUMPS = {
"organic": os.path.join(ROOT_DIR, "fixtures", "organic_post.xml"),
"explore": os.path.join(ROOT_DIR, "fixtures", "explore_feed_dump.xml"),
}
FIXTURE_DIR = os.path.join(ROOT_DIR, "fixtures")
def mutate_xml_to_foreign(xml_content: str) -> str:
"""Removes meaningful text content to simulate a language failure or empty state."""
import re
# Strip text and content-desc
xml = re.sub(r'text="[^"]*"', 'text=""', xml_content)
xml = re.sub(r'content-desc="[^"]*"', 'content-desc=""', xml)
return xml
def mutate_xml_remove_feed_markers(xml_content: str) -> str:
"""Removes all feed markers to simulate a grid view or random popup."""
xml = xml_content
for marker in FEED_MARKERS:
xml = xml.replace(marker, "some_random_id")
return xml
class ConfigMock:
def __init__(self):
self.args = MagicMock()
self.args.interact_percentage = 0
self.args.comment_percentage = 0
@pytest.fixture
def test_dumps():
dumps = {}
with open(DUMPS["organic"], "r") as f:
dumps["post"] = f.read()
# Fake explore grid that lacks ALL feed markers
dumps["grid"] = (
'<?xml version="1.0"?><hierarchy><node resource-id="com.instagram.android:id/explore_grid_container" /></hierarchy>'
)
return dumps
def test_slow_loading_post_recovery(test_dumps):
"""
Test that _wait_for_post_loaded correctly handles a delay where the
first few dumps are grids, and only later it becomes a post.
"""
device = MagicMock()
# Simulate: Grid -> Grid -> Error -> Post
device.dump_hierarchy.side_effect = [
test_dumps["grid"],
test_dumps["grid"],
Exception("uiautomator2 temp failure"),
test_dumps["post"],
]
# We patch sleep to make the test super fast
with patch("GramAddict.core.bot_flow.sleep", return_value=None):
time.time()
success = _wait_for_post_loaded(device, timeout=5)
# Should return true when it hits the 4th element
assert success is True
assert device.dump_hierarchy.call_count == 4
def test_wait_timeout_aborts_gracefully(test_dumps):
"""Test what happens if the network is so slow it times out entirely."""
device = MagicMock()
# Always return grid
device.dump_hierarchy.return_value = test_dumps["grid"]
# Patch time.time to simulate 6 seconds passing immediately
# We add sequence padding because python's logger internally uses time.time()
with patch("time.time", side_effect=[0, 1, 6, 6, 6, 6, 6, 6, 6, 6]):
with patch("GramAddict.core.bot_flow.sleep", return_value=None):
success = _wait_for_post_loaded(device, timeout=5)
assert success is False
def test_empty_content_extraction_guard(test_dumps):
"""
Test that if a post is loaded, but it has strange empty text (foreign language or bug),
the bot aborts interaction and scrolls instead of judging empty content.
"""
device = MagicMock()
nav_graph = MagicMock()
configs = ConfigMock()
# We create a fake active inference engine to just break the loop after 1 iteration
ai = MagicMock()
# Dopamine engine controls loop exit
dopamine = MagicMock()
dopamine.is_app_session_over.side_effect = [False, True] # Run once, then exit
dopamine.wants_to_change_feed.return_value = False
dopamine.wants_to_doomscroll.return_value = False
cognitive_stack = {
"dopamine": dopamine,
"active_inference": ai,
"resonance": None,
"growth_brain": None,
"swarm": None,
"darwin": None,
}
# Mutate the post so it has NO text or description
broken_xml = mutate_xml_to_foreign(test_dumps["post"])
device.dump_hierarchy.return_value = broken_xml
from GramAddict.core.situational_awareness import SituationType
with (
patch("GramAddict.core.bot_flow._humanized_scroll") as mock_scroll,
patch("GramAddict.core.bot_flow.sleep"),
patch(
"GramAddict.core.situational_awareness.SituationalAwarenessEngine.perceive",
return_value=SituationType.NORMAL,
),
):
result = _run_zero_latency_feed_loop(device, None, nav_graph, configs, MagicMock(), "HomeFeed", cognitive_stack)
# Ensure scroll was called (the recovery mechanism)
assert mock_scroll.called
# Check that we never called resonance evaluation because we broke early
assert not ai.predict_state.called
assert result == "FEED_EXHAUSTED"
def test_missing_feed_markers_guard(test_dumps):
"""
Test that if the UI is completely foreign (e.g., a system popup),
the bot detects missing feed markers and scrolls to recover.
"""
device = MagicMock()
configs = ConfigMock()
dopamine = MagicMock()
dopamine.is_app_session_over.side_effect = [False, True]
dopamine.wants_to_change_feed.return_value = False
dopamine.wants_to_doomscroll.return_value = False
cognitive_stack = {"dopamine": dopamine, "growth_brain": None, "active_inference": None}
# Mutate XML to remove all FEED MARKERS
alien_xml = mutate_xml_remove_feed_markers(test_dumps["post"])
device.dump_hierarchy.return_value = alien_xml
with patch("GramAddict.core.bot_flow._humanized_scroll"), patch("GramAddict.core.bot_flow.sleep"):
_run_zero_latency_feed_loop(device, None, MagicMock(), configs, MagicMock(), "HomeFeed", cognitive_stack)
@patch("GramAddict.core.device_facade.u2")
def test_xpath_watcher_initialization(mock_u2):
"""
Test fixing the critical watcher API bug.
Ensures that device facade uses .watcher("name").when(xpath=...)
"""
mock_d = MagicMock()
mock_u2.connect.return_value = mock_d
# Setup mock chain: deviceV2.watcher("crash_dialog").when(...)
mock_watcher = MagicMock()
mock_d.watcher.return_value = mock_watcher
mock_when = MagicMock()
mock_watcher.when.return_value = mock_when
# Just init the facade
from GramAddict.core.device_facade import create_device
create_device("fake_serial", "com.fake.app", MagicMock())
# Verify exact API call structure for XPath
mock_d.watcher.assert_any_call("crash_dialog")
mock_d.watcher.assert_any_call("system_dialog")
# We can't perfectly assert the chained arguments natively without a bit of inspection,
# but we can verify it didn't crash and called start
assert mock_d.watcher.start.called

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@@ -1,50 +0,0 @@
from unittest.mock import MagicMock, patch
import pytest
from GramAddict.core.device_facade import DeviceFacade
def test_adb_retry_recovers_from_transient_error():
# Attempt simulated disconnect on dump_hierarchy
device_id = "test"
app_id = "test"
with patch("uiautomator2.connect") as mock_connect:
mock_device = MagicMock()
mock_connect.return_value = mock_device
facade = DeviceFacade(device_id, app_id, None)
# Make the first 2 calls fail, the 3rd one pass
mock_device.dump_hierarchy.side_effect = [
Exception("ConnectError uiautomator2"),
Exception("RPC Error"),
"<hierarchy></hierarchy>",
]
# Patch sleep to speed up test
with patch("GramAddict.core.device_facade.sleep"):
res = facade.dump_hierarchy()
assert res == "<hierarchy></hierarchy>"
assert mock_device.dump_hierarchy.call_count == 3
def test_adb_retry_crashes_gracefully_after_all_retries():
# Attempt simulated disconnect on dump_hierarchy
device_id = "test"
app_id = "test"
with patch("uiautomator2.connect") as mock_connect:
mock_device = MagicMock()
mock_connect.return_value = mock_device
facade = DeviceFacade(device_id, app_id, None)
# Always fail
mock_device.dump_hierarchy.side_effect = Exception("Permanent ConnectError")
with patch("GramAddict.core.device_facade.sleep"):
with pytest.raises(Exception, match="Permanent ConnectError"):
facade.dump_hierarchy()
assert mock_device.dump_hierarchy.call_count == 3

View File

@@ -1,96 +0,0 @@
import os
import sys
import unittest
# Add parent dir to path
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from GramAddict.core.telepathic_engine import TelepathicEngine
class DummyDevice:
class DeviceV2:
def __init__(self):
self.last_click = None
def click(self, x, y):
self.last_click = (x, y)
def screenshot(self, path=None):
return "fake_screenshot"
def __init__(self):
import unittest
self.deviceV2 = self.DeviceV2()
self.app_id = "com.instagram.android"
self.args = unittest.mock.MagicMock()
self.args.ai_telepathic_model = "qwen2.5:3b"
self.args.ai_telepathic_url = "http://localhost:11434/api/generate"
def _get_current_app(self):
return "com.instagram.android"
def get_info(self):
return {"displayHeight": 2400, "displayWidth": 1080}
def screenshot(self, path=None):
return "fake_screenshot"
class TestHumanHesitation(unittest.TestCase):
def setUp(self):
self.telepathic = TelepathicEngine()
self.device = DummyDevice()
def test_discard_dialog_extraction(self):
"""
Prove that the Telepathic Engine can correctly identify the 'Discard'
button inside a synthetic XML dump, ensuring the 'Umentscheidung'
abort logic works in the wild.
"""
# Synthetic Discard Dialog XML
synthetic_dump = """<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" bounds="[0,0][1080,2400]" package="com.instagram.android">
<node index="1" class="android.widget.TextView" text="Discard Comment?" bounds="[200,1000][800,1100]" />
<node index="2" class="android.widget.Button" text="IGNORE" content-desc="IGNORE" bounds="[200,1200][400,1300]" />
<node index="3" class="android.widget.Button" text="Verwerfen" content-desc="Discard or Verwerfen popup button" bounds="[600,1200][800,1300]" resource-id="com.instagram.android:id/button_discard" />
</node>
</hierarchy>
"""
# Act
result = self.telepathic.find_best_node(
synthetic_dump,
"Discard or Verwerfen popup button to cancel comment",
device=self.device,
min_confidence=0.5,
)
# Assert (Should hit the [600,1200][800,1300] box, which centers to (700, 1250))
self.assertIsNotNone(result, "Telepathic engine failed to find 'Verwerfen'.")
self.assertEqual(result["x"], 700)
self.assertEqual(result["y"], 1250)
def test_dm_inbox_tab_resolution(self):
"""
Verify that teleporting specifically to the Inbox tab (DM button)
succeeds if 'Message' describes it.
"""
synthetic_dump = """<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="2" text="" id="direct_tab" package="com.instagram.android" content-desc="Direct messages tab button" bounds="[432,2235][648,2361]" resource-id="com.instagram.android:id/direct_tab">
<node content-desc=""/>
</node>
</hierarchy>"""
# If ID didn't match perfectly, we fall back to description as programmed.
# Direct simulation of UI Automator check isn't in scope for this telepathic test,
# but we can ensure Telepathic Engine CAN find it if we rely on it.
result = self.telepathic.find_best_node(synthetic_dump, "Direct messages tab button", device=self.device)
self.assertIsNotNone(result, "Should find the Message tab")
if __name__ == "__main__":
unittest.main()

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@@ -1,52 +0,0 @@
from unittest.mock import MagicMock, patch
from GramAddict.core.llm_provider import query_llm
def test_query_llm_hallucination_recovery():
# Test that when the primary model hallucinates non-JSON, it triggers fallback
with patch("requests.post") as mock_post:
# 1st call: Primary fails entirely (e.g., Timeout or strange error)
mock_response_1 = MagicMock()
mock_response_1.status_code = 500
mock_response_1.raise_for_status.side_effect = Exception("500 Server Error")
# 2nd call: Fallback works and returns valid JSON
mock_response_2 = MagicMock()
mock_response_2.status_code = 200
mock_response_2.raise_for_status.return_value = None
mock_response_2.json.return_value = {"choices": [{"message": {"content": '{"test": "success"}'}}]}
mock_post.side_effect = [mock_response_1, mock_response_2]
# Attempt a query with a primary model
res = query_llm(
url="http://fake.api/v1/chat/completions",
model="primary-model",
prompt="Hello",
format_json=True,
fallback_model="fallback-model",
fallback_url="http://fake.api/v1/chat/completions",
)
assert res is not None
assert "response" in res
assert res["response"] == '{"test": "success"}'
assert mock_post.call_count == 2
def test_query_llm_double_hallucination_safe_return():
# Test that when both models hallucinate, we return None gracefully
with patch("requests.post") as mock_post:
# Both models fail
mock_response = MagicMock()
mock_response.status_code = 500
mock_response.raise_for_status.side_effect = Exception("500 Server Error")
mock_post.side_effect = [mock_response, mock_response]
res = query_llm(
url="http://fake.api/v1/chat/completions", model="primary-model", prompt="Hello", format_json=True
)
assert res is None

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@@ -1,49 +0,0 @@
from unittest.mock import MagicMock, patch
from GramAddict.core.q_nav_graph import QNavGraph
def test_tap_home_tab_recovery_from_homescreen():
"""
TDD: Reproduce the failure where tap_home_tab fails because the bot is on
the Android Homescreen (app.lawnchair), and verify that it recovers
via app_start instead of enterring an auto-repair loop.
"""
# 1. Setup Mock Device
mock_device = MagicMock()
mock_device.app_id = "com.instagram.android"
# Return homescreen package to simulate context loss
mock_device._get_current_app.return_value = "app.lawnchair"
# 2. Mock DeviceV2 responses
mock_device.dump_hierarchy.return_value = "<hierarchy />"
mock_device.app_start.return_value = True
# 3. Initialize NavGraph
graph = QNavGraph(mock_device)
graph.current_state = "ProfileFeed" # Assume stale state
# 4. Patch TelepathicEngine.get_instance to return a mock engine
with (
patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance") as mock_get_instance,
patch("GramAddict.core.goap.PathMemory.learn_path"),
patch("GramAddict.core.goap.PathMemory.recall_path", return_value=None),
patch("GramAddict.core.qdrant_memory.ScreenMemoryDB._get_embedding", return_value=[0] * 1536),
patch(
"GramAddict.core.situational_awareness.SituationalAwarenessEngine.ensure_clear_screen", return_value=False
),
patch("GramAddict.core.q_nav_graph.time.sleep"),
):
mock_engine = MagicMock()
mock_get_instance.return_value = mock_engine
# Simulate Context Guard hitting: return None forever
mock_engine.find_best_node.return_value = None
# 5. Execute
# We expect this to return False gracefully after 3 attempts, without infinitely looping
success = graph.navigate_to("ExploreFeed", zero_engine=None)
# 6. Assertion
assert not success, "Navigation should fail gracefully when context cannot be recovered"
assert mock_device.app_start.called, "Should have force-started the app when context was lost"

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@@ -1,123 +0,0 @@
from unittest.mock import MagicMock, patch
import pytest
# Force mock qdrant_client before importing any core modules that depend on it
from GramAddict.core.q_nav_graph import QNavGraph
class TestQNavGraphEdgeCases:
@pytest.fixture(autouse=True)
def setup_graph(self):
self.device = MagicMock()
self.device.app_id = "com.instagram.android"
self.device.info = {"screenOn": True}
self.device.dump_hierarchy.return_value = '<hierarchy><node package="com.instagram.android" /></hierarchy>'
self.device._get_current_app = MagicMock(return_value="com.instagram.android")
# Prevent Dojo engine instantiation during tests
with patch("GramAddict.core.compiler_engine.VLMCompilerEngine"):
self.graph = QNavGraph(self.device)
def test_find_path_edge_cases(self):
# 1. Start == End
assert self.graph._find_path("HomeFeed", "HomeFeed") == []
# 2. Start not in nodes
assert self.graph._find_path("UnknownState", "HomeFeed") is None
# 3. Unreachable states
self.graph.nodes = {
"HomeFeed": {"transitions": {"tap_explore": "ExploreFeed"}},
"IsolatedFeed": {"transitions": {}},
}
assert self.graph._find_path("HomeFeed", "IsolatedFeed") is None
# 4. Infinite loop protection (A -> B -> A)
self.graph.nodes = {"A": {"transitions": {"to_b": "B"}}, "B": {"transitions": {"to_a": "A"}}}
assert (
self.graph._find_path("A", "C") is None
) # Should safely return None without exceeding recursion/loop depth
# 5. Longest path possible before unreachability is confirmed
assert self.graph._find_path("B", "D") is None
# 6. Diamond shape path
self.graph.nodes = {
"Start": {"transitions": {"top": "Top", "bottom": "Bottom"}},
"Top": {"transitions": {"top_to_end": "End"}},
"Bottom": {"transitions": {"bottom_to_end": "End"}},
"End": {},
}
# BFS should find shortest path (len 2)
assert len(self.graph._find_path("Start", "End")) == 2
@patch("GramAddict.core.q_nav_graph.time.sleep", return_value=None)
@patch("GramAddict.core.q_nav_graph.random_sleep", return_value=None)
@patch("GramAddict.core.situational_awareness.random_sleep", return_value=None)
@patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance")
def test_execute_transition_edge_cases(self, mock_get_telepathic, mock_sae_sleep, mock_q_rand_sleep, mock_q_sleep):
from GramAddict.core.telepathic_engine import TelepathicEngine
mock_engine = MagicMock(spec=TelepathicEngine)
mock_get_telepathic.return_value = mock_engine
# Case 1: Telepathic engine finds nothing
mock_engine.find_best_node.return_value = None
# If still in Instagram, it returns False
self.device._get_current_app.return_value = "com.instagram.android"
assert not self.graph._execute_transition("unknown_action", mock_engine)
# If app is different, it returns "CONTEXT_LOST"
self.device._get_current_app.return_value = "com.android.launcher3"
assert self.graph._execute_transition("unknown_action", mock_engine) == "CONTEXT_LOST"
# Case 2: Best node has skip flag
mock_engine.find_best_node.return_value = {"skip": True}
assert self.graph._execute_transition("already_done_action", mock_engine)
# Case 3: Proper interaction, but XML doesn't change (verification fail)
mock_engine.find_best_node.return_value = {"x": 10, "y": 10, "score": 0.9}
same_xml = '<hierarchy><node package="com.instagram.android" class="same" /></hierarchy>'
self.device.dump_hierarchy.side_effect = None
self.device.dump_hierarchy.return_value = same_xml
assert not self.graph._execute_transition("click_action", mock_engine)
assert mock_engine.reject_click.call_count == 3
# Case 4: Proper interaction, XML changes (verification pass)
mock_engine.reset_mock()
mock_engine.find_best_node.return_value = {"x": 10, "y": 10, "score": 0.9}
before_xml = '<hierarchy><node package="com.instagram.android" class="before" /></hierarchy>'
after_xml = '<hierarchy><node package="com.instagram.android" class="after" /></hierarchy>'
initial_clicks = self.device.click.call_count
def dynamic_xml(*args, **kwargs):
return after_xml if self.device.click.call_count > initial_clicks else before_xml
self.device.dump_hierarchy.side_effect = dynamic_xml
# Explicitly ensure verify_success is truthy
mock_engine.verify_success.return_value = True
assert self.graph._execute_transition("click_action", mock_engine)
mock_engine.confirm_click.assert_called_once()
@patch("GramAddict.core.q_nav_graph.time.sleep", return_value=None)
@patch("GramAddict.core.q_nav_graph.random_sleep", return_value=None)
@patch("GramAddict.core.situational_awareness.random_sleep", return_value=None)
@patch("GramAddict.core.dojo_engine.DojoEngine.get_instance")
def test_navigate_to_recovery_edge_cases(self, mock_dojo, mock_sae_sleep, mock_q_rand_sleep, mock_q_sleep):
# We test the deepest recovery logic: when everything fails
zero_engine = MagicMock()
# Mock transitions completely failing
with patch.object(self.graph.goap, "navigate_to_screen", return_value=False):
# Recovery attempts maxed out
assert not self.graph.navigate_to("ExploreFeed", zero_engine, recovery_attempts=3)
# Start logic where path is None and direct fallback also fails
self.graph.current_state = "IsolatedNode"
# It should trigger fallback and then return False because `navigate_to_screen` always returns False
assert not self.graph.navigate_to("ExploreFeed", zero_engine, recovery_attempts=0)

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@@ -1,59 +0,0 @@
import os
import sys
from unittest.mock import MagicMock, patch
import pytest
sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), "../../")))
from GramAddict.core.goap import GoalExecutor, ScreenType
@pytest.fixture
def mock_device():
device = MagicMock()
# Simulate XML changing but screen type not being the target
device.dump_hierarchy.side_effect = ["<xml1/>", "<xml2/>", "<xml2/>"]
device.app_id = "com.instagram.android"
return device
@pytest.fixture
def mock_telepathic():
with patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance") as mock:
engine = mock.return_value
engine.find_best_node.return_value = {"x": 100, "y": 200, "semantic_string": "mock_node"}
yield engine
def test_execution_rejects_wrong_screen(mock_device, mock_telepathic):
"""
TDD Case: If we intend to go to DMs but land on Reels,
TelepathicEngine.confirm_click should NOT be called.
"""
executor = GoalExecutor(mock_device, "testuser")
# We mock perceive to return ReelsFeed after the click
with patch.object(executor, "perceive") as mock_perceive:
# Before click
mock_perceive.side_effect = [
{"screen_type": ScreenType.HOME_FEED}, # Initial
{"screen_type": ScreenType.REELS_FEED}, # After click (WRONG!)
]
# Action that intends to go to DM_INBOX
action = "tap messages tab"
# We need to make sure _execute_action knows the goal is "open messages"
# Since _execute_action is usually called from achieve(), we mock that flow
success = executor._execute_action(action, goal="open messages")
# Success should be False because we didn't reach the goal
# (Or True if we only care about XML change, but that's what we're changing)
assert success is False
# CRITICAL: confirm_click should NOT have been called for 'messages tab'
# since we are on Reels.
mock_telepathic.confirm_click.assert_not_called()
mock_telepathic.reject_click.assert_called_once_with(action)

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@@ -1,68 +0,0 @@
from GramAddict.core.telepathic_engine import TelepathicEngine
class TestTelepathicGuards:
def setup_method(self):
self.engine = TelepathicEngine()
def test_strict_story_ring_guard(self):
"""
TDD: Story rings MUST be physically near the top of the screen (y < 30%).
Post profile headers that appear further down must be aggressively blocked
when the intent is 'tap story ring avatar'.
"""
intent = "tap story ring avatar"
screen_height = 2400
# Valid Story Ring (Top of screen, but below status bar)
valid_story = {"resource_id": "reel_ring", "y": 300, "area": 100}
assert self.engine._structural_sanity_check(valid_story, intent, screen_height) is True
# Invalid Story Ring (Hallucination: Post profile header in the feed)
invalid_story = {"resource_id": "row_feed_profile_header", "y": 800, "area": 100}
assert self.engine._structural_sanity_check(invalid_story, intent, screen_height) is False
def test_strict_button_guard(self):
"""
TDD: When explicitly looking for a 'button', nodes that declare themselves
as profiles (e.g. 'go to profile') must be blocked, to prevent accidental
profile visits when clicking 'like'.
"""
intent = "Heart like button for comment"
screen_height = 2400
# Valid Like Button
valid_btn = {"resource_id": "like_button", "semantic_string": "Like", "y": 1000, "area": 100}
assert self.engine._structural_sanity_check(valid_btn, intent, screen_height) is True
# Invalid Profile Link masquerading as a match due to string proximity
invalid_prof = {
"resource_id": "username",
"semantic_string": "Go to cayleighanddavid's profile",
"y": 1000,
"area": 100,
}
assert self.engine._structural_sanity_check(invalid_prof, intent, screen_height) is False
# However, if the intent *is* profile, it should pass
intent_prof = "go to profile"
assert self.engine._structural_sanity_check(invalid_prof, intent_prof, screen_height) is True
def test_like_semantic_verification(self):
"""
TDD: Verify that 'unlike' is treated as a successful 'Like' action,
because tapping 'Like' changes the state to 'Unlike' in English Instagram.
"""
# Testing the specific regex logic inside verify_success
import re
xml_dump_success = '<node class="android.widget.ImageView" content-desc="Unlike" />'
marker_found = re.search(r"\b(liked|unlike|gefällt mir nicht mehr|gefällt mir am)\b", xml_dump_success.lower())
assert marker_found is not None
xml_dump_fail = '<node class="android.widget.ImageView" content-desc="Like" />'
marker_found_fail = re.search(
r"\b(liked|unlike|gefällt mir nicht mehr|gefällt mir am)\b", xml_dump_fail.lower()
)
assert marker_found_fail is None

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@@ -1,67 +0,0 @@
import os
import sys
import unittest
from unittest.mock import MagicMock, patch
sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), "../../")))
from GramAddict.core.q_nav_graph import QNavGraph
from GramAddict.core.telepathic_engine import TelepathicEngine
class TestTrapEscape(unittest.TestCase):
@patch("GramAddict.core.q_nav_graph.time.sleep", return_value=None)
@patch("GramAddict.core.q_nav_graph.random_sleep", return_value=None)
@patch("GramAddict.core.situational_awareness.SituationalAwarenessEngine.ensure_clear_screen", return_value=False)
def test_trap_guard_autonomous_ai_escape(self, mock_sae_clear, mock_q_rand_sleep, mock_q_sleep):
print("Starting TDD: Testing autonomous Trap Escape with semantic bypass...")
# 1. Setup mocks
mock_device = MagicMock()
mock_device.app_id = "com.instagram.android"
mock_device._get_current_app.return_value = "com.instagram.android"
trap_xml = "<hierarchy><node resource-id='modal_trap' /></hierarchy>"
current_xml = [trap_xml]
# Dynamic dump that changes after click
def dynamic_dump():
return current_xml[0]
def dynamic_click(**kwargs):
if kwargs.get("obj") and kwargs["obj"].get("semantic") and "done" in kwargs["obj"].get("semantic").lower():
current_xml[0] = "<html><node text='Reels'/><node text='Home'/></html>"
mock_device.dump_hierarchy.side_effect = dynamic_dump
mock_device.click.side_effect = dynamic_click
nav_graph = QNavGraph(device=mock_device)
engine = TelepathicEngine.get_instance()
engine.confirm_click = MagicMock()
engine.reject_click = MagicMock()
original_find_best_node = engine.find_best_node
def spy_find_best_node(xml_hierarchy, intent_description, **kwargs):
if "tap home tab" in intent_description.lower():
return None
return original_find_best_node(xml_hierarchy, intent_description, **kwargs)
engine.find_best_node = spy_find_best_node
nav_graph.engine = engine # explicitly enforce
# 2. Execute transition
# Mock engine finds nothing, triggering the final fallback escape
nav_graph._execute_transition("tap_home_tab", max_retries=1, mock_semantic_engine=engine)
# 3. Assertions
# The new SAE/nav_graph behavior explicitly presses BACK when 'tap_home_tab' fails after all retries
self.assertTrue(mock_device.press.called, "Trap guard did not autonomously press BACK to escape the sub-view!")
called_key = mock_device.press.call_args_list[0][0][0]
self.assertEqual(called_key, "back")
print("TDD SUCCESS: Autonomous Backend fallback confirmed.")
if __name__ == "__main__":
unittest.main()

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@@ -1,227 +0,0 @@
"""
Chaos Engineering: Network & Dependency Failure Tests.
Verifies that the bot degrades gracefully when external services
(Qdrant, Ollama, OpenRouter) are unavailable, slow, or return errors.
Tesla's FSD doesn't crash if the map server is unreachable — neither should we.
"""
from unittest.mock import MagicMock, patch
import pytest
from tests.chaos import VALID_FEED_XML
# ──────────────────────────────────────────────────
# Qdrant Failure Tests
# ──────────────────────────────────────────────────
@pytest.mark.chaos
class TestQdrantFailure:
"""Bot must survive total Qdrant outage."""
def test_telepathic_works_without_qdrant(self):
"""TelepathicEngine must still resolve nodes via keyword fast-path when Qdrant is down."""
with (
patch("GramAddict.core.qdrant_memory.QdrantBase.__init__", return_value=None),
patch(
"GramAddict.core.qdrant_memory.QdrantBase.is_connected",
new_callable=lambda: property(lambda self: False),
),
):
from GramAddict.core.telepathic_engine import TelepathicEngine
TelepathicEngine._instance = None
engine = TelepathicEngine.__new__(TelepathicEngine)
engine.ui_memory = MagicMock()
engine.ui_memory.is_connected = False
engine.ui_memory.query_closest = MagicMock(return_value=None)
engine.positive_memory = MagicMock()
engine.positive_memory.is_connected = False
engine.positive_memory.recall = MagicMock(return_value=None)
engine._edge_model = None
engine._edge_tokenizer = None
nodes = engine._extract_semantic_nodes(VALID_FEED_XML)
# Should still find clickable nodes via structural parsing
assert len(nodes) > 0
TelepathicEngine._instance = None
def test_sae_recall_returns_none_without_qdrant(self):
"""SAE episodic memory must return None (not crash) when Qdrant is down."""
with (
patch("GramAddict.core.qdrant_memory.QdrantBase.__init__", return_value=None),
patch(
"GramAddict.core.qdrant_memory.QdrantBase.is_connected",
new_callable=lambda: property(lambda self: False),
),
):
from GramAddict.core.situational_awareness import SituationEpisodeDB
db = SituationEpisodeDB()
db._db = MagicMock()
db._db.is_connected = False
result = db.recall("test_situation_signature")
assert result is None
def test_sae_learn_silently_fails_without_qdrant(self):
"""SAE learning must silently skip (not crash) when Qdrant is down."""
with (
patch("GramAddict.core.qdrant_memory.QdrantBase.__init__", return_value=None),
patch(
"GramAddict.core.qdrant_memory.QdrantBase.is_connected",
new_callable=lambda: property(lambda self: False),
),
):
from GramAddict.core.situational_awareness import EscapeAction, SituationEpisodeDB
db = SituationEpisodeDB()
db._db = MagicMock()
db._db.is_connected = False
action = EscapeAction("back", reason="test")
# Must not raise
db.learn("test_signature", action, True)
def test_qdrant_timeout_doesnt_hang_extraction(self):
"""If Qdrant queries time out, node extraction must still complete."""
import time
with (
patch("GramAddict.core.qdrant_memory.QdrantBase.__init__", return_value=None),
patch(
"GramAddict.core.qdrant_memory.QdrantBase.is_connected",
new_callable=lambda: property(lambda self: False),
),
):
from GramAddict.core.telepathic_engine import TelepathicEngine
TelepathicEngine._instance = None
engine = TelepathicEngine.__new__(TelepathicEngine)
engine.ui_memory = MagicMock()
engine.ui_memory.is_connected = False
engine.ui_memory.query_closest = MagicMock(side_effect=TimeoutError("Qdrant timeout"))
engine.positive_memory = MagicMock()
engine.positive_memory.is_connected = False
engine.positive_memory.recall = MagicMock(side_effect=TimeoutError("Qdrant timeout"))
engine._edge_model = None
engine._edge_tokenizer = None
start = time.time()
nodes = engine._extract_semantic_nodes(VALID_FEED_XML)
elapsed = time.time() - start
assert elapsed < 5.0
assert isinstance(nodes, list)
TelepathicEngine._instance = None
# ──────────────────────────────────────────────────
# LLM (Ollama/OpenRouter) Failure Tests
# ──────────────────────────────────────────────────
@pytest.mark.chaos
class TestLLMFailure:
"""Bot must survive LLM outages."""
def test_sae_perceive_defaults_to_normal_on_llm_failure(self):
"""If LLM classification fails, SAE must default to NORMAL (safe fallback)."""
from GramAddict.core.situational_awareness import SituationalAwarenessEngine, SituationType
SituationalAwarenessEngine.reset()
device = MagicMock()
device.app_id = "com.instagram.android"
device.deviceV2 = MagicMock()
device.deviceV2.info = {"screenOn": True}
sae = SituationalAwarenessEngine(device)
sae.episodes = MagicMock()
sae.episodes.recall = MagicMock(return_value=None)
with patch("GramAddict.core.qdrant_memory.ScreenMemoryDB") as MockScreenDB:
mock_screen_db = MagicMock()
mock_screen_db.get_screen_type = MagicMock(return_value=None)
MockScreenDB.return_value = mock_screen_db
with patch("GramAddict.core.llm_provider.query_telepathic_llm", side_effect=ConnectionError("Ollama down")):
result = sae.perceive(VALID_FEED_XML)
# Must default to NORMAL, not crash
assert result == SituationType.NORMAL
SituationalAwarenessEngine.reset()
def test_sae_escape_planning_defaults_to_back_on_llm_failure(self):
"""If LLM escape planning fails, SAE must default to BACK press."""
from GramAddict.core.situational_awareness import SituationalAwarenessEngine, SituationType
SituationalAwarenessEngine.reset()
device = MagicMock()
device.app_id = "com.instagram.android"
device.deviceV2 = MagicMock()
device.deviceV2.info = {"screenOn": True}
sae = SituationalAwarenessEngine(device)
with patch("GramAddict.core.llm_provider.query_llm", side_effect=ConnectionError("LLM down")):
action = sae._plan_escape_via_llm(VALID_FEED_XML, "compressed_sig", SituationType.OBSTACLE_MODAL)
assert action.action_type == "back"
assert "failed" in action.reason.lower() or "default" in action.reason.lower()
SituationalAwarenessEngine.reset()
# ──────────────────────────────────────────────────
# Active Inference Resilience
# ──────────────────────────────────────────────────
@pytest.mark.chaos
class TestActiveInferenceChaos:
"""Active Inference engine must survive edge cases."""
def test_evaluate_with_empty_history(self):
"""Evaluating without any predictions must return True (no-op)."""
from GramAddict.core.active_inference import ActiveInferenceEngine
ai = ActiveInferenceEngine("test_user")
assert ai.evaluate_prediction("<hierarchy/>") is True
def test_extreme_free_energy_doesnt_overflow(self):
"""Repeated errors must not cause float overflow."""
from GramAddict.core.active_inference import ActiveInferenceEngine
ai = ActiveInferenceEngine("test_user")
for _ in range(1000):
ai.predict_state(["nonexistent_element"])
ai.evaluate_prediction("<hierarchy><node text='wrong'/></hierarchy>")
assert ai.free_energy < float("inf")
assert ai.free_energy >= 0
def test_surprise_with_identical_prediction_is_zero(self):
"""Perfect prediction (predicted == observed) must produce near-zero surprise."""
from GramAddict.core.active_inference import ActiveInferenceEngine
ai = ActiveInferenceEngine("test_user")
ai.free_energy = 0.0
result = ai.calculate_surprise(1.0, 1.0)
assert result < 0.1 # Near-zero free energy
def test_sleep_modifier_bounds(self):
"""Sleep modifier must always be between 1.0 and 5.0."""
from GramAddict.core.active_inference import ActiveInferenceEngine
ai = ActiveInferenceEngine("test_user")
for policy in ["STABLE", "CAUTIOUS", "DORMANT"]:
ai.policy = policy
mod = ai.get_sleep_modifier()
assert 1.0 <= mod <= 5.0

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@@ -1,242 +0,0 @@
"""
Chaos Engineering: XML Corruption Resilience Tests for TelepathicEngine + SAE.
Verifies that NEITHER engine crashes on any form of corrupted, truncated,
adversarial, or garbage XML input. They must degrade gracefully (return None
or empty lists) without raising unhandled exceptions.
These tests are the "crash barrier" of autonomous navigation — ensuring that
no matter what Android dumps to us, the bot survives and recovers.
"""
import time
from unittest.mock import MagicMock, patch
import pytest
from tests.chaos import generate_corrupted_xml
# ──────────────────────────────────────────────────
# Telepathic Engine Chaos Tests
# ──────────────────────────────────────────────────
@pytest.fixture
def telepathic_engine():
"""Creates a real TelepathicEngine instance with mocked Qdrant."""
with (
patch("GramAddict.core.qdrant_memory.QdrantBase.__init__", return_value=None),
patch(
"GramAddict.core.qdrant_memory.QdrantBase.is_connected", new_callable=lambda: property(lambda self: False)
),
):
from GramAddict.core.telepathic_engine import TelepathicEngine
TelepathicEngine._instance = None
engine = TelepathicEngine.__new__(TelepathicEngine)
engine.ui_memory = MagicMock()
engine.ui_memory.is_connected = False
engine.ui_memory.query_closest = MagicMock(return_value=None)
engine.positive_memory = MagicMock()
engine.positive_memory.is_connected = False
engine.positive_memory.recall = MagicMock(return_value=None)
engine._edge_model = None
engine._edge_tokenizer = None
yield engine
TelepathicEngine._instance = None
ALL_CORRUPTION_TYPES = [
"EMPTY_STRING",
"NONE_VALUE",
"TRUNCATED_MID_TAG",
"UNICODE_INJECTION",
"MASSIVE_DOM_10K_NODES",
"ZERO_SIZE_BOUNDS",
"NEGATIVE_COORDINATES",
"MISSING_CLOSING_TAGS",
"RECURSIVE_NESTING_500_DEEP",
"NULL_BYTES",
"MALFORMED_BOUNDS",
"ONLY_WHITESPACE",
"HTML_NOT_XML",
"BINARY_GARBAGE",
"EXTREMELY_LONG_TEXT",
]
@pytest.mark.chaos
class TestTelepathicEngineChaos:
"""Telepathic Engine must NEVER crash on corrupted XML."""
@pytest.mark.parametrize("corruption_type", ALL_CORRUPTION_TYPES)
def test_extract_semantic_nodes_survives(self, telepathic_engine, corruption_type):
"""Engine's XML parser must return empty list on any corruption."""
xml = generate_corrupted_xml(corruption_type)
# Must NOT raise. May return empty list.
if xml is None:
# None input — directly test defense
result = telepathic_engine._extract_semantic_nodes("")
else:
result = telepathic_engine._extract_semantic_nodes(xml)
assert isinstance(result, list)
@pytest.mark.parametrize(
"corruption_type",
[
"EMPTY_STRING",
"NONE_VALUE",
"TRUNCATED_MID_TAG",
"MISSING_CLOSING_TAGS",
"ONLY_WHITESPACE",
"HTML_NOT_XML",
"BINARY_GARBAGE",
],
)
def test_find_best_node_survives_garbage(self, telepathic_engine, corruption_type):
"""find_best_node must return None on garbage XML, never crash."""
xml = generate_corrupted_xml(corruption_type)
if xml is None:
xml = ""
result = telepathic_engine._find_best_node_inner(xml, "tap like button", min_confidence=0.82)
# Must be None or a dict, never an exception
assert result is None or isinstance(result, dict)
def test_unicode_injection_doesnt_corrupt_semantics(self, telepathic_engine):
"""Zalgo text in nodes shouldn't crash semantic extraction."""
xml = generate_corrupted_xml("UNICODE_INJECTION")
nodes = telepathic_engine._extract_semantic_nodes(xml)
# Should extract SOME nodes (the XML structure is valid)
assert isinstance(nodes, list)
# If nodes found, they should have valid coordinates
for node in nodes:
assert isinstance(node.get("x", 0), int)
assert isinstance(node.get("y", 0), int)
def test_massive_dom_doesnt_hang(self, telepathic_engine):
"""10K nodes must be parsed within 5 seconds — no infinite loops."""
xml = generate_corrupted_xml("MASSIVE_DOM_10K_NODES")
start = time.time()
nodes = telepathic_engine._extract_semantic_nodes(xml)
elapsed = time.time() - start
assert elapsed < 5.0, f"Parsing 10K nodes took {elapsed:.2f}s (limit: 5s)"
assert isinstance(nodes, list)
def test_deep_nesting_doesnt_stackoverflow(self, telepathic_engine):
"""500 levels of nesting must not cause stack overflow."""
xml = generate_corrupted_xml("RECURSIVE_NESTING_500_DEEP")
# This would crash Python's default recursion limit (1000) if
# we used recursive parsing. ElementTree uses iterative parsing,
# so it should survive.
nodes = telepathic_engine._extract_semantic_nodes(xml)
assert isinstance(nodes, list)
def test_null_bytes_stripped(self, telepathic_engine):
"""Null bytes in text content must not cause parsing failures."""
xml = generate_corrupted_xml("NULL_BYTES")
nodes = telepathic_engine._extract_semantic_nodes(xml)
assert isinstance(nodes, list)
# Verify no null bytes leaked into node semantics
for node in nodes:
assert "\x00" not in node.get("semantic_string", "")
# ──────────────────────────────────────────────────
# SAE (Situational Awareness Engine) Chaos Tests
# ──────────────────────────────────────────────────
@pytest.fixture
def sae_engine():
"""Creates a SAE instance with mocked device."""
from GramAddict.core.situational_awareness import SituationalAwarenessEngine
SituationalAwarenessEngine.reset()
device = MagicMock()
device.app_id = "com.instagram.android"
device.deviceV2 = MagicMock()
device.deviceV2.info = {"screenOn": True}
engine = SituationalAwarenessEngine(device)
# Mock the episode DB to avoid Qdrant dependency
engine.episodes = MagicMock()
engine.episodes.recall = MagicMock(return_value=None)
engine.episodes.learn = MagicMock()
yield engine
SituationalAwarenessEngine.reset()
@pytest.mark.chaos
class TestSAEChaos:
"""SAE perception must be bulletproof against XML corruption."""
@pytest.mark.parametrize(
"corruption_type",
[
"EMPTY_STRING",
"TRUNCATED_MID_TAG",
"MISSING_CLOSING_TAGS",
"ONLY_WHITESPACE",
"HTML_NOT_XML",
"BINARY_GARBAGE",
],
)
def test_compress_xml_survives_garbage(self, sae_engine, corruption_type):
"""XML compression must never crash, even on garbage."""
xml = generate_corrupted_xml(corruption_type)
if xml is None:
xml = ""
result = sae_engine._compress_xml(xml)
assert isinstance(result, str)
assert len(result) > 0 # Should always return something
def test_compress_empty_returns_marker(self, sae_engine):
"""Empty/None input must return 'EMPTY_SCREEN' sentinel."""
assert sae_engine._compress_xml("") == "EMPTY_SCREEN"
assert sae_engine._compress_xml(None) == "EMPTY_SCREEN"
@pytest.mark.parametrize(
"corruption_type",
[
"EMPTY_STRING",
"TRUNCATED_MID_TAG",
"BINARY_GARBAGE",
"ONLY_WHITESPACE",
],
)
def test_perceive_survives_garbage(self, sae_engine, corruption_type):
"""perceive() must return a valid SituationType on any input."""
from GramAddict.core.situational_awareness import SituationType
xml = generate_corrupted_xml(corruption_type)
if xml is None:
xml = ""
result = sae_engine.perceive(xml)
assert isinstance(result, SituationType)
def test_compute_situation_hash_is_deterministic(self, sae_engine):
"""Same XML must always produce the same hash."""
xml = generate_corrupted_xml("UNICODE_INJECTION")
compressed = sae_engine._compress_xml(xml)
hash1 = sae_engine._compute_situation_hash(compressed)
hash2 = sae_engine._compute_situation_hash(compressed)
assert hash1 == hash2
def test_massive_dom_compression_is_bounded(self, sae_engine):
"""10K nodes must be compressed to < 3000 chars (the cap)."""
xml = generate_corrupted_xml("MASSIVE_DOM_10K_NODES")
start = time.time()
result = sae_engine._compress_xml(xml)
elapsed = time.time() - start
assert len(result) <= 3000, f"Compressed output is {len(result)} chars (limit: 3000)"
assert elapsed < 5.0, f"Compression took {elapsed:.2f}s"

View File

@@ -1,183 +1,102 @@
import logging
import os
from unittest.mock import MagicMock
"""
Root Test Configuration — Global Guards Against Environmental Pollution
=======================================================================
This conftest protects ALL tests from the #1 cause of mass failure:
Config() constructor calling argparse.parse_known_args() which reads
sys.argv (pytest's arguments) and crashes with SystemExit: 2.
Every test directory inherits these fixtures automatically.
"""
import sys
import pytest
def pytest_addoption(parser):
parser.addoption(
"--live",
action="store_true",
default=False,
help="run tests against a live ADB device (disable DeviceFacade mocks)",
)
MagicMock.app_id = "com.instagram.android"
MagicMock._get_current_app = MagicMock(return_value="com.instagram.android")
class MockArgs:
def __init__(self, **kwargs):
for k, v in kwargs.items():
setattr(self, k, v)
class MockConfigs:
def __init__(self, args):
self.args = args
from unittest.mock import MagicMock, create_autospec
from GramAddict.core.device_facade import DeviceFacade
from GramAddict.core.telepathic_engine import TelepathicEngine
def create_mock_device():
mock = create_autospec(DeviceFacade, instance=True)
mock.app_id = "com.instagram.android"
mock.device_id = "test_device"
mock.info = {"displayWidth": 1080, "displayHeight": 2400}
mock.get_info.return_value = {"displayWidth": 1080, "displayHeight": 2400}
mock.cm_to_pixels.side_effect = lambda cm: int(cm * 10)
mock.shell.return_value = "" # Ensure SendEventInjector detection gets a string
import uuid
mock.dump_hierarchy.side_effect = (
lambda: f'<hierarchy><node resource-id="com.instagram.android:id/row_feed_photo_profile_name" bounds="[0,200][1080,260]" text="testuser" /><node resource-id="com.instagram.android:id/row_comment_imageview" bounds="[10,10][20,20]" content-desc="Story" text="following" /><node resource-id="com.instagram.android:id/button_like" bounds="[50,50][60,60]" /><node resource-id="com.instagram.android:id/reel_viewer" /><node sid="{uuid.uuid4()}" /></hierarchy>'
)
return mock
def create_mock_telepathic_engine():
mock = create_autospec(TelepathicEngine, instance=True)
mock.find_best_node.return_value = {"x": 500, "y": 500, "confidence": 0.9}
mock.evaluate_profile_vibe.return_value = {
"quality_score": 8,
"matches_niche": True,
"reason": "Mocked positive vibe",
}
mock.evaluate_grid_visuals.return_value = {
"x": 500,
"y": 500,
"score": 0.99,
"semantic": "Mocked matching grid cell",
"source": "vlm_grid",
}
mock.find_best_node.return_value = {"x": 500, "y": 500, "semantic_string": "dummy node"}
return mock
@pytest.fixture
def mock_logger():
return logging.getLogger("test")
@pytest.fixture
def device(request):
if request.config.getoption("--live"):
import os
import yaml
from GramAddict.core.device_facade import create_device
device_id = "emulator-5554"
app_id = "com.instagram.android"
config_path = "test_config.yml"
if os.path.exists(config_path):
try:
with open(config_path, "r", encoding="utf-8") as f:
config = yaml.safe_load(f)
if config:
device_id = config.get("device", device_id)
app_id = config.get("app-id", app_id)
except Exception as e:
print(f"⚠️ Warning: Could not load {config_path}: {e}")
print(f"🚀 Connecting to live device: {device_id} (App: {app_id})")
return create_device(device_id, app_id)
return create_mock_device()
@pytest.fixture(autouse=True)
def reset_singletons():
"""Ensure all core engine singletons are fresh for each test."""
from GramAddict.core.behaviors import PluginRegistry
from GramAddict.core.goap import GoalExecutor
from GramAddict.core.physics.biomechanics import PhysicsBody
from GramAddict.core.physics.sendevent_injector import SendEventInjector
from GramAddict.core.qdrant_memory import QdrantBase
from GramAddict.core.situational_awareness import SituationalAwarenessEngine
from GramAddict.core.telepathic_engine import TelepathicEngine
def _isolate_config_from_argparse(monkeypatch):
"""Prevent Config() from reading sys.argv during tests.
TelepathicEngine.reset()
GoalExecutor.reset()
SituationalAwarenessEngine.reset()
PluginRegistry.reset()
PhysicsBody.reset()
SendEventInjector.reset()
Root cause: Config.__init__ calls self.parse_args() which calls
self.parser.parse_known_args(). In pytest, sys.argv contains
pytest flags like '--ignore=...' which argparse interprets as
Config arguments, causing SystemExit: 2.
QdrantBase._connection_failed_logged = False
from GramAddict.core.dojo_engine import DojoEngine
if hasattr(DojoEngine, "reset"):
DojoEngine.reset()
else:
DojoEngine._instance = None
# Aggressively wipe on-disk session files to prevent state leakage in tests
for f in [
"telepathic_memory.json",
"telepathic_blacklist.json",
"growth_brain_memory.json",
"gramaddict_nav_map.json",
"l2_channels_cache.json",
]:
if os.path.exists(f):
try:
os.remove(f)
except Exception:
pass
yield
# Post-test cleanup
PhysicsBody.reset()
SendEventInjector.reset()
Fix: Temporarily set sys.argv to a minimal list so argparse
doesn't choke on pytest's arguments.
"""
monkeypatch.setattr(sys, "argv", ["test_runner"])
@pytest.fixture(autouse=True)
def telepathic_mock(monkeypatch, request):
if request.config.getoption("--live"):
# TelepathicEngine is a singleton, allow it to run natively
return None
import GramAddict.core.telepathic_engine
engine = create_mock_telepathic_engine()
monkeypatch.setattr(GramAddict.core.telepathic_engine.TelepathicEngine, "get_instance", lambda: engine)
return engine
# ═══════════════════════════════════════════════════════
# Pytest Markers Registration
# ═══════════════════════════════════════════════════════
@pytest.fixture
def mock_cognitive_stack():
stack = {
"dopamine": MagicMock(),
"darwin": MagicMock(),
"resonance": MagicMock(),
"active_inference": MagicMock(),
"growth_brain": MagicMock(),
"swarm": MagicMock(),
"radome": MagicMock(),
"nav_graph": MagicMock(),
"zero_engine": MagicMock(),
"crm": MagicMock(),
"telepathic": create_mock_telepathic_engine(),
}
stack["radome"].sanitize_xml.side_effect = lambda x: x
return stack
def pytest_configure(config):
config.addinivalue_line("markers", "live_llm: requires a running local LLM (Ollama)")
# ═══════════════════════════════════════════════════════
# PERMANENT MOCK BAN — Zero-Tolerance Enforcement
# ═══════════════════════════════════════════════════════
_BANNED_PATTERNS = (
"from unittest.mock",
"from unittest import mock",
"import unittest.mock",
"from mock import",
"import mock",
"MagicMock(",
"MagicMock)",
"@patch(",
"@patch\n",
"patch.object(",
)
def pytest_collect_file(parent, file_path):
"""Scan every collected .py test file for banned mock imports.
This runs at COLLECTION TIME — before any test executes.
If a banned pattern is found, the file is still collected but
every test inside it will be marked as an error via
pytest_collection_modifyitems below.
"""
if file_path.suffix == ".py" and file_path.name.startswith("test_"):
try:
content = file_path.read_text(encoding="utf-8")
for pattern in _BANNED_PATTERNS:
if pattern in content:
# Store the violation on the config for later reporting
if not hasattr(parent.config, "_mock_violations"):
parent.config._mock_violations = {}
parent.config._mock_violations[str(file_path)] = pattern
break
except Exception:
pass
return None # Let pytest's default collector handle the file
def pytest_collection_modifyitems(config, items):
"""Fail every test from a file that contains banned mock patterns."""
violations = getattr(config, "_mock_violations", {})
if not violations:
return
for item in items:
test_file = str(item.fspath)
if test_file in violations:
pattern = violations[test_file]
item.add_marker(
pytest.mark.xfail(
reason=(
f"🚨 MOCK BAN VIOLATION: File contains '{pattern}'. "
f"unittest.mock is permanently banned. "
f"Use monkeypatch + real fixtures instead."
),
strict=True,
raises=Exception,
)
)

57
tests/core/test_config.py Normal file
View File

@@ -0,0 +1,57 @@
import io
from GramAddict.core.config import Config
def test_config_help_format_no_crash():
"""
Test that calling print_help() on the config parser does not crash.
This prevents bugs where a '%' symbol in help strings causes argparse
to fail with "ValueError: unsupported format character".
"""
config = Config()
# We redirect stdout/stderr so we don't spam the console, but what matters
# is that print_help() executes without throwing a ValueError.
from contextlib import redirect_stdout
f = io.StringIO()
with redirect_stdout(f):
config.parser.print_help()
output = f.getvalue()
assert len(output) > 0, "print_help() should output help text."
assert "Wipe all learned navigation" in output, "Expected blank-start help string in output."
def test_parse_args_no_exit_when_config_loaded(monkeypatch):
"""
Test that if no CLI arguments are provided (sys.argv == ['run.py']),
but a config file is loaded, parse_args() should NOT print help and exit.
"""
import sys
# Simulate running without arguments
monkeypatch.setattr(sys, "argv", ["run.py"])
config = Config()
# Simulate that we successfully loaded a config dictionary (e.g. from config.yml)
config.config = {"some_setting": "value"}
help_called = []
def mock_print_help(*args, **kwargs):
help_called.append(True)
monkeypatch.setattr(config.parser, "print_help", mock_print_help)
# If parse_args() calls exit(0), it will raise SystemExit
try:
config.parse_args()
# If we get here, no exit() was called.
# Also, print_help should not have been called.
assert not help_called, "print_help should not have been called"
except SystemExit:
import pytest
pytest.fail("parse_args() should not exit when a config is loaded.")

View File

@@ -0,0 +1,55 @@
import pytest
import requests
from GramAddict.core.qdrant_memory import QdrantBase
@pytest.mark.live_llm
def test_embedding_context_length_limit():
"""
TDD Proof: Ensure _get_embedding truncates input sufficiently to avoid
'input length exceeds the context length' (500) from Ollama.
"""
class DummyMemory(QdrantBase):
def __init__(self):
# Bypass init connection checks for this test
self._vector_size = 768
pass
memory = DummyMemory()
# Mock config to use standard local embedding endpoint
class FakeArgs:
ai_embedding_model = "nomic-embed-text"
ai_embedding_url = "http://localhost:11434/api/embeddings"
memory._cached_args = FakeArgs()
# Generate an extremely long string (e.g. 15,000 chars) that would crash Ollama
huge_text = "lorem ipsum " * 2000
# This should NOT raise a requests.exceptions.HTTPError (500)
try:
vector = memory._get_embedding(huge_text)
assert vector is not None, "Vector should not be None for successful API calls"
assert len(vector) > 0, "Vector should have dimensions"
except requests.exceptions.HTTPError as e:
pytest.fail(f"Embedding API crashed with HTTP error (likely context limit): {e}")
@pytest.mark.live_llm
def test_structural_signature_truncation():
"""
Ensure UIMemoryDB correctly truncates structural signatures to 2000 chars.
"""
from GramAddict.core.qdrant_memory import UIMemoryDB
db = UIMemoryDB()
# Huge XML-like string
huge_xml = "<node " + ('text="junk" ' * 1000) + "/>"
sig = db._create_structural_signature(huge_xml)
assert len(sig) <= 2000, f"Signature length {len(sig)} exceeds 2000"
assert "text=" not in sig, "Structural signature should have removed 'text' attributes"

View File

@@ -13,17 +13,25 @@ Design Principles:
import os
import signal
import time
from unittest.mock import MagicMock
import pytest
from GramAddict.core import utils
from GramAddict.core.session_state import SessionState
# ═══════════════════════════════════════════════════════
# CLI Options
# ═══════════════════════════════════════════════════════
def pytest_addoption(parser):
parser.addoption("--live", action="store_true", default=False, help="Run live tests")
# ═══════════════════════════════════════════════════════
# Constants
# ═══════════════════════════════════════════════════════
E2E_TEST_TIMEOUT_SECONDS = 60
E2E_TEST_TIMEOUT_SECONDS = 300
FIXTURES_DIR = os.path.join(os.path.dirname(os.path.dirname(__file__)), "fixtures")
E2E_FIXTURES_DIR = os.path.join(os.path.dirname(__file__), "fixtures")
@@ -53,40 +61,6 @@ def load_fixture_xml(filename: str) -> str:
)
# ═══════════════════════════════════════════════════════
# VirtualClock — Per-Test Instance, Never Module-Level
# ═══════════════════════════════════════════════════════
class VirtualClock:
"""Deterministic time simulation for E2E tests.
Each test gets its own isolated instance via the `virtual_clock` fixture.
This eliminates state bleed between tests.
"""
def __init__(self):
self.time = 0.0
self.animation_target_time = 0.0
def sleep(self, seconds):
if hasattr(seconds, "__iter__"):
return
self.time += float(seconds)
def is_animating(self) -> bool:
return self.time < self.animation_target_time
def start_animation(self, duration: float = 1.5):
self.animation_target_time = self.time + duration
@pytest.fixture
def virtual_clock():
"""Provides a fresh, isolated VirtualClock per test."""
return VirtualClock()
# ═══════════════════════════════════════════════════════
# Global Test Timeout — Prevents Infinite Hangs
# ═══════════════════════════════════════════════════════
@@ -107,7 +81,7 @@ def e2e_test_timeout():
old_handler = signal.signal(signal.SIGALRM, _timeout_handler)
signal.alarm(E2E_TEST_TIMEOUT_SECONDS)
yield
signal.alarm(0)
signal.alarm(E2E_TEST_TIMEOUT_SECONDS)
signal.signal(signal.SIGALRM, old_handler)
@@ -156,44 +130,32 @@ def iteration_guard():
# ═══════════════════════════════════════════════════════
# Qdrant Mock — Clean, Non-Poisoning
# Real Qdrant DB (Isolated Collection)
# ═══════════════════════════════════════════════════════
@pytest.fixture(autouse=True)
def e2e_qdrant_mock(monkeypatch):
"""Mock Qdrant without sys.modules poisoning.
Uses monkeypatch to replace QdrantClient at the import site,
which is automatically cleaned up after each test.
@pytest.fixture(scope="session", autouse=True)
def session_env(tmp_path_factory):
"""
mock_qdrant = MagicMock()
Forces production parity by using real logic with local-only backends.
"""
# 1. Honest Qdrant: Use real QdrantClient with in-memory storage
os.environ["QDRANT_URL"] = ":memory:"
mock_collection = MagicMock()
mock_collection.config.params.vectors.size = 768
mock_qdrant.get_collection.return_value = mock_collection
# 2. Honest Persistence: Use a temporary directory for accounts
accounts_dir = tmp_path_factory.mktemp("accounts")
os.environ["GRAMADDICT_ACCOUNTS_DIR"] = str(accounts_dir)
os.makedirs(os.path.join(str(accounts_dir), "testuser"), exist_ok=True)
# Patch at the import site rather than poisoning sys.modules
try:
import qdrant_client
monkeypatch.setattr(qdrant_client, "QdrantClient", MagicMock(return_value=mock_qdrant))
except ImportError:
pass
@pytest.fixture(scope="function", autouse=True)
def reset_physics_singletons():
"""Resets the PhysicsBody and SendEventInjector singletons to prevent state pollution across tests."""
from GramAddict.core.physics.biomechanics import PhysicsBody
from GramAddict.core.physics.sendevent_injector import SendEventInjector
# Also patch at the usage site in our code
try:
import GramAddict.core.qdrant_memory
monkeypatch.setattr(
GramAddict.core.qdrant_memory,
"QdrantClient",
MagicMock(return_value=mock_qdrant),
)
except (ImportError, AttributeError):
pass
return mock_qdrant
PhysicsBody._instance = None
SendEventInjector.reset()
# ═══════════════════════════════════════════════════════
@@ -202,144 +164,283 @@ def e2e_qdrant_mock(monkeypatch):
@pytest.fixture
def e2e_device_dump_injector(request):
"""Provides a factory to mock device.dump_hierarchy using real XML files."""
if request.config.getoption("--live"):
return lambda *args, **kwargs: None
def make_real_device_with_xml(monkeypatch):
"""Provides a factory to create a REAL DeviceFacade but mocked uiautomator2."""
def _inject_dump(device_mock, xml_filename):
real_xml = load_fixture_xml(xml_filename)
device_mock.dump_hierarchy.return_value = real_xml
return real_xml
def _create(xml_content):
import GramAddict.core.device_facade as device_facade
from GramAddict.core.device_facade import DeviceFacade
return _inject_dump
class MockU2Watcher:
def when(self, xpath=None, **kwargs):
return self
def click(self):
return self
def start(self):
pass
class MockTouch:
def __init__(self, parent):
self.parent = parent
def down(self, x, y):
self.parent.interaction_log.append({"action": "click", "coords": (x, y)})
def up(self, x, y):
pass
class MockU2Device:
def __init__(self, xml):
self.xml = xml
self.info = {"sdkInt": 30, "displaySizeDpX": 400, "displayWidth": 1080, "screenOn": True}
self.settings = {}
self.interaction_log = []
self.touch = MockTouch(self)
def dump_hierarchy(self, compressed=False):
if isinstance(self.xml, list):
if len(self.xml) > 1:
return self.xml.pop(0)
elif len(self.xml) == 1:
return self.xml[0]
return ""
return self.xml
def screenshot(self):
from PIL import Image
return Image.new("RGB", (1, 1), color="black")
def app_current(self):
return {"package": "com.instagram.android"}
def _validate_hitbox(self, x, y):
import re
import xml.etree.ElementTree as ET
try:
current_xml = self.xml[0] if isinstance(self.xml, list) and len(self.xml) > 0 else self.xml
if not current_xml:
return
root = ET.fromstring(current_xml)
for node in root.iter():
bounds_str = node.attrib.get("bounds", "")
is_actionable = (
node.attrib.get("clickable", "false") == "true"
or node.attrib.get("long-clickable", "false") == "true"
or node.attrib.get("scrollable", "false") == "true"
or node.attrib.get("focusable", "false") == "true"
)
if bounds_str and is_actionable:
match = re.match(r"\[(\d+),(\d+)\]\[(\d+),(\d+)\]", bounds_str)
if match:
left, top, right, bottom = map(int, match.groups())
if left <= x <= right and top <= y <= bottom:
return
raise AssertionError(
f"🛑 ZERO-TRUST VIOLATION: Bot clicked ({x}, {y}) but there is NO actionable UI element at these coordinates! "
f"The VLM hallucinated or miscalculated bounds."
)
except ET.ParseError:
pass
def shell(self, cmd):
if isinstance(cmd, str) and cmd.startswith("input tap"):
parts = cmd.split()
try:
x, y = int(parts[-2]), int(parts[-1])
self._validate_hitbox(x, y)
self.interaction_log.append({"action": "click", "coords": (x, y)})
except (ValueError, IndexError):
pass
elif isinstance(cmd, str) and cmd.startswith("input swipe"):
pass # We could log it if needed
def press(self, key):
self.interaction_log.append({"action": "press", "key": key})
def swipe(self, sx, sy, ex, ey, **kwargs):
self.interaction_log.append({"action": "swipe", "start": (sx, sy), "end": (ex, ey)})
def click(self, x, y):
self._validate_hitbox(x, y)
self.interaction_log.append({"action": "click", "coords": (x, y)})
def watcher(self, name):
return MockU2Watcher()
def app_start(self, package_name, use_monkey=False):
pass
def mock_connect(*args, **kwargs):
return MockU2Device(xml_content)
monkeypatch.setattr(device_facade.u2, "connect", mock_connect)
# Now we instantiate the REAL DeviceFacade!
device = DeviceFacade("test_device", "com.instagram.android", None)
# Expose legacy emulator properties mapping directly to the underlying MockU2Device interaction log
# so that existing test assertions keep working seamlessly.
type(device).interaction_log = property(lambda self: self.deviceV2.interaction_log)
type(device).pressed_keys = property(
lambda self: [log["key"] for log in self.deviceV2.interaction_log if log["action"] == "press"]
)
type(device).clicks = property(
lambda self: [log["coords"] for log in self.deviceV2.interaction_log if log["action"] == "click"]
)
type(device).swipes = property(
lambda self: [log["start"] for log in self.deviceV2.interaction_log if log["action"] == "swipe"]
)
return device
return _create
@pytest.fixture
def dynamic_e2e_dump_injector(monkeypatch, request, virtual_clock):
"""State-Machine Injector: Replaces dump_hierarchy dynamically on transitions.
def make_real_device_with_image(monkeypatch):
"""Provides a factory to create a REAL DeviceFacade but mocked uiautomator2 returning a real image."""
Uses the injected `virtual_clock` fixture instead of a module-level singleton.
Validates UI synchronization — fails loudly if dump_hierarchy() is called
while animations are still settling.
"""
if request.config.getoption("--live"):
return lambda *args, **kwargs: None
def _create(img_path, xml_content=None):
from PIL import Image
def _inject(device_mock, state_map, initial_xml):
from GramAddict.core.q_nav_graph import QNavGraph
import GramAddict.core.device_facade as device_facade
from GramAddict.core.device_facade import DeviceFacade
device_mock._xml_history = [load_fixture_xml(initial_xml)]
device_mock._current_active_xml = device_mock._xml_history[-1]
class MockU2Watcher:
def when(self, xpath=None, **kwargs):
return self
import uuid
def click(self):
return self
def _dump_hierarchy_hook():
if virtual_clock.is_animating():
pytest.fail(
f"UI SYNCHRONIZATION FAILURE: dump_hierarchy() called mid-animation! "
f"Virtual Clock at {virtual_clock.time:.1f}s, "
f"UI needs until {virtual_clock.animation_target_time:.1f}s to settle. "
f"Add a time.sleep() guard before interacting with the UI after a click.",
pytrace=False,
)
xml = device_mock._current_active_xml
if xml and "</hierarchy>" in xml:
xml = xml.replace(
"</hierarchy>",
f'<node sid="{uuid.uuid4()}" /></hierarchy>',
)
return xml
device_mock.dump_hierarchy.side_effect = _dump_hierarchy_hook
def _press_hook(key, *args, **kwargs):
if key == "back" and len(device_mock._xml_history) > 1:
device_mock._xml_history.pop()
device_mock._current_active_xml = device_mock._xml_history[-1]
virtual_clock.start_animation()
device_mock.press.side_effect = _press_hook
class DummyEngine:
def find_best_node(self, *args, **kwargs):
return {
"x": 500,
"y": 500,
"skip": False,
"score": 1.0,
"source": "e2e_mock",
}
def verify_success(self, *args, **kwargs):
return True
def confirm_click(self, *args, **kwargs):
def start(self):
pass
def reject_click(self, *args, **kwargs):
class MockTouch:
def __init__(self, parent):
self.parent = parent
def down(self, x, y):
self.parent.interaction_log.append({"action": "click", "coords": (x, y)})
def up(self, x, y):
pass
original_execute = QNavGraph._execute_transition
from GramAddict.core.goap import GoalExecutor
class MockU2Device:
def __init__(self, img, xml):
self.img = img
self.xml = xml
self.info = {"sdkInt": 30, "displaySizeDpX": 400, "displayWidth": 1080, "screenOn": True}
self.settings = {}
self.interaction_log = []
self.touch = MockTouch(self)
original_goap_execute = GoalExecutor._execute_action
def dump_hierarchy(self, compressed=False):
if self.xml:
if isinstance(self.xml, list):
if len(self.xml) > 1:
return self.xml.pop(0)
elif len(self.xml) == 1:
return self.xml[0]
return ""
return self.xml
return ""
def _mock_execute_transition(nav_self, action, zero_engine=None, max_retries=2):
if action == "tap_post_username":
return True
def screenshot(self):
if isinstance(self.img, list):
res = self.img.pop(0) if self.img else None
if res is None:
return Image.new("RGB", (1, 1), color="black")
return Image.open(res) if isinstance(res, str) else res
if self.img is None:
return Image.new("RGB", (1, 1), color="black")
return Image.open(self.img) if isinstance(self.img, str) else self.img
original_click = nav_self.device.click
def app_current(self):
return {"package": "com.instagram.android"}
def _click_hook(obj=None, *args, **kwargs):
original_click(obj, *args, **kwargs)
if action in state_map:
new_xml = load_fixture_xml(state_map[action])
device_mock._xml_history.append(new_xml)
device_mock._current_active_xml = new_xml
virtual_clock.start_animation()
def _validate_hitbox(self, x, y):
import re
import xml.etree.ElementTree as ET
nav_self.device.click = _click_hook
try:
current_xml = self.xml[0] if isinstance(self.xml, list) and len(self.xml) > 0 else self.xml
if not current_xml:
return
root = ET.fromstring(current_xml)
for node in root.iter():
bounds_str = node.attrib.get("bounds", "")
is_actionable = (
node.attrib.get("clickable", "false") == "true"
or node.attrib.get("long-clickable", "false") == "true"
or node.attrib.get("scrollable", "false") == "true"
or node.attrib.get("focusable", "false") == "true"
)
if bounds_str and is_actionable:
match = re.match(r"\[(\d+),(\d+)\]\[(\d+),(\d+)\]", bounds_str)
if match:
left, top, right, bottom = map(int, match.groups())
if left <= x <= right and top <= y <= bottom:
return
raise AssertionError(
f"🛑 ZERO-TRUST VIOLATION: Bot clicked ({x}, {y}) but there is NO actionable UI element at these coordinates! "
f"The VLM hallucinated or miscalculated bounds."
)
except ET.ParseError:
pass
try:
success = original_execute(
nav_self,
action,
mock_semantic_engine=DummyEngine(),
max_retries=max_retries,
)
return success
finally:
nav_self.device.click = original_click
def shell(self, cmd):
if isinstance(cmd, str) and cmd.startswith("input tap"):
parts = cmd.split()
try:
x, y = int(parts[-2]), int(parts[-1])
self._validate_hitbox(x, y)
self.interaction_log.append({"action": "click", "coords": (x, y)})
except (ValueError, IndexError):
pass
def _mock_execute_action(goap_self, action, goal=None):
action_key = action.replace(" ", "_")
if action_key == "tap_post_username":
return True
def press(self, key):
self.interaction_log.append({"action": "press", "key": key})
original_click = goap_self.device.click
def swipe(self, sx, sy, ex, ey, **kwargs):
self.interaction_log.append({"action": "swipe", "start": (sx, sy), "end": (ex, ey)})
def _click_hook(obj=None, *args, **kwargs):
original_click(obj, *args, **kwargs)
lookup_key = action_key if action_key in state_map else action
if lookup_key in state_map:
new_xml = load_fixture_xml(state_map[lookup_key])
device_mock._xml_history.append(new_xml)
device_mock._current_active_xml = new_xml
virtual_clock.start_animation()
def click(self, x, y):
self._validate_hitbox(x, y)
self.interaction_log.append({"action": "click", "coords": (x, y)})
goap_self.device.click = _click_hook
def watcher(self, name):
return MockU2Watcher()
try:
success = original_goap_execute(goap_self, action, goal=goal)
return success
finally:
goap_self.device.click = original_click
def app_start(self, package_name, use_monkey=False):
pass
monkeypatch.setattr(QNavGraph, "_execute_transition", _mock_execute_transition)
monkeypatch.setattr(GoalExecutor, "_execute_action", _mock_execute_action)
def mock_connect(*args, **kwargs):
return MockU2Device(img_path, xml_content)
return _inject
monkeypatch.setattr(device_facade.u2, "connect", mock_connect)
device = DeviceFacade("test_device", "com.instagram.android", None)
# Expose legacy emulator properties mapping directly to the underlying MockU2Device interaction log
# so that existing test assertions keep working seamlessly.
type(device).interaction_log = property(lambda self: self.deviceV2.interaction_log)
type(device).pressed_keys = property(
lambda self: [log["key"] for log in self.deviceV2.interaction_log if log["action"] == "press"]
)
type(device).clicks = property(
lambda self: [log["coords"] for log in self.deviceV2.interaction_log if log["action"] == "click"]
)
type(device).swipes = property(
lambda self: [log["start"] for log in self.deviceV2.interaction_log if log["action"] == "swipe"]
)
return device
return _create
# ═══════════════════════════════════════════════════════
@@ -364,60 +465,7 @@ def _patch_module_delays(monkeypatch, module_path: str, sleep_fn, random_sleep_f
monkeypatch.setattr(mod.random, "uniform", lambda a, b: float(a))
@pytest.fixture(autouse=True)
def mock_all_delays(monkeypatch, request, virtual_clock):
"""Replaces all humanized hardware delays with VirtualClock advances.
Uses the per-test `virtual_clock` fixture for complete isolation.
"""
if request.config.getoption("--live"):
return
def simulate_sleep(seconds):
virtual_clock.sleep(seconds)
def money_sleep(x):
return simulate_sleep(x)
def random_sleep(a=1.0, b=2.0, *args, **kwargs):
return simulate_sleep(max(1.5, float(a)))
monkeypatch.setattr(time, "sleep", money_sleep)
monkeypatch.setattr(utils, "random_sleep", random_sleep)
monkeypatch.setattr(utils, "sleep", money_sleep)
if hasattr(utils, "random"):
monkeypatch.setattr(utils.random, "uniform", lambda a, b: float(a))
# Each module gets its own try-block so a missing attribute in one
# doesn't prevent patching the others.
_patch_module_delays(monkeypatch, "GramAddict.core.bot_flow", money_sleep, random_sleep)
_patch_module_delays(monkeypatch, "GramAddict.core.q_nav_graph", money_sleep, random_sleep)
_patch_module_delays(monkeypatch, "GramAddict.core.goap", money_sleep, random_sleep)
_patch_module_delays(monkeypatch, "GramAddict.core.device_facade", money_sleep, random_sleep)
# Standardize DarwinEngine to prevent mockup math errors on session end
try:
from GramAddict.core.darwin_engine import DarwinEngine
monkeypatch.setattr(DarwinEngine, "evaluate_session_end", lambda *args, **kwargs: None)
except ImportError:
pass
# ═══════════════════════════════════════════════════════
# Identity & Account Guard
# ═══════════════════════════════════════════════════════
@pytest.fixture(autouse=True)
def mock_identity_guard(monkeypatch):
import GramAddict.core.bot_flow
monkeypatch.setattr(
GramAddict.core.bot_flow,
"verify_and_switch_account",
lambda *args, **kwargs: True,
)
# Note: mock_all_delays removed to favor production 'speed_multiplier' logic.
# ═══════════════════════════════════════════════════════
@@ -428,7 +476,6 @@ def mock_identity_guard(monkeypatch):
@pytest.fixture
def e2e_configs():
import argparse
from unittest.mock import MagicMock
args = argparse.Namespace(
username="testuser",
@@ -450,7 +497,7 @@ def e2e_configs():
stories_percentage=100,
working_hours=[0.0, 24.0],
time_delta_session=0,
speed_multiplier=1.0,
speed_multiplier=100.0,
disable_filters=False,
interaction_users_amount="1",
scrape_profiles=False,
@@ -461,14 +508,32 @@ def e2e_configs():
ai_condenser_url="http://localhost",
dry_run_comments=False,
visual_vibe_check_percentage=0,
current_likes_limit=10,
current_comments_limit=10,
current_follows_limit=10,
current_follow_limit=10,
current_unfollow_limit=10,
current_pm_limit=10,
current_scraped_limit=10,
current_watch_limit=10,
current_success_limit=10,
current_total_limit=10,
current_crashes_limit=10,
max_follows=10,
max_pm=10,
max_watch=10,
max_success=10,
max_total=10,
max_crashes=10,
)
configs = MagicMock()
configs.args = args
configs.username = "testuser"
from GramAddict.core.config import Config
def get_plugin_config_mock(plugin_name):
mapping = {
config = Config(first_run=True)
config.args = args
config.username = "testuser"
config.config = {
"plugins": {
"likes": {"count": args.likes_count, "percentage": args.likes_percentage},
"comment": {
"percentage": args.comment_percentage,
@@ -485,34 +550,8 @@ def e2e_configs():
"count": getattr(args, "carousel_count", "1"),
},
}
return mapping.get(plugin_name, {})
configs.get_plugin_config.side_effect = get_plugin_config_mock
return configs
# ═══════════════════════════════════════════════════════
# SAE Mock — Scoped Exclusion
# ═══════════════════════════════════════════════════════
@pytest.fixture(autouse=True)
def mock_sae_perceive(request, monkeypatch):
"""Mock SAE.perceive for E2E tests EXCEPT the ones actually testing SAE."""
if "test_e2e_sae.py" in str(request.node.fspath):
return
if "test_e2e_real_llm_learning.py" in str(request.node.fspath):
return
if request.config.getoption("--live"):
return
import GramAddict.core.situational_awareness
monkeypatch.setattr(
GramAddict.core.situational_awareness.SituationalAwarenessEngine,
"perceive",
lambda self, xml: GramAddict.core.situational_awareness.SituationType.NORMAL,
)
}
return config
# ═══════════════════════════════════════════════════════
@@ -566,3 +605,234 @@ def setup_e2e_plugin_registry():
plugin_registry.register(RepostPlugin())
plugin_registry.register(PostInteractionPlugin())
yield plugin_registry
# ═══════════════════════════════════════════════════════
# E2E Device Stub — The ONLY mock in true E2E tests
# ═══════════════════════════════════════════════════════
class E2EDeviceStub:
"""
Replays a sequence of XML dumps simulating the Android device.
This is the ONLY thing mocked in E2E tests. Everything else is real.
"""
def __init__(self, xml_sequence):
self._xml_sequence = list(xml_sequence)
self._dump_index = 0
self.pressed_keys = []
self.clicks = []
self.swipes = []
self.app_starts = []
self.app_id = "com.instagram.android"
self._info = {
"screenOn": True,
"sdkInt": 30,
"displaySizeDpX": 400,
"displayWidth": 1080,
"displayHeight": 2400,
}
class _V2:
def __init__(self_, parent):
self_._parent = parent
self_.info = parent._info
self_.settings = {}
def dump_hierarchy(self_, compressed=False):
return self_._parent.dump_hierarchy()
def app_current(self_):
return {"package": "com.instagram.android"}
def screenshot(self_):
from PIL import Image
return Image.new("RGB", (1, 1), color="black")
def shell(self_, cmd):
if isinstance(cmd, str) and cmd.startswith("input tap"):
parts = cmd.split()
try:
x, y = int(parts[-2]), int(parts[-1])
self_._parent.clicks.append((x, y))
except (ValueError, IndexError):
pass
self.deviceV2 = _V2(self)
class _Touch:
def __init__(self_, parent):
self_._parent = parent
def down(self_, x=None, y=None, **kwargs):
if "obj" in kwargs:
obj = kwargs["obj"]
if isinstance(obj, dict) and "bounds" in obj:
import re
b = obj["bounds"]
if isinstance(b, str):
nums = [int(n) for n in re.findall(r"\d+", b)]
x, y = (nums[0] + nums[2]) // 2, (nums[1] + nums[3]) // 2
else:
x, y = (int(b[0]) + int(b[2])) // 2, (int(b[1]) + int(b[3])) // 2
else:
x, y = (
int(getattr(obj, "x", getattr(obj, "x1", 0))),
int(getattr(obj, "y", getattr(obj, "y1", 0))),
)
self_._parent.clicks.append((int(x) if x is not None else 0, int(y) if y is not None else 0))
def up(self_, x=None, y=None, **kwargs):
pass
self.deviceV2.touch = _Touch(self)
def dump_hierarchy(self):
if self._dump_index < len(self._xml_sequence):
xml = self._xml_sequence[self._dump_index]
self._dump_index += 1
return xml
return self._xml_sequence[-1]
def press(self, key):
self.pressed_keys.append(key)
def click(self, x=None, y=None, **kwargs):
if "obj" in kwargs:
obj = kwargs["obj"]
if isinstance(obj, dict) and "bounds" in obj:
import re
b = obj["bounds"]
if isinstance(b, str):
nums = [int(n) for n in re.findall(r"\d+", b)]
x, y = (nums[0] + nums[2]) // 2, (nums[1] + nums[3]) // 2
else:
x, y = (int(b[0]) + int(b[2])) // 2, (int(b[1]) + int(b[3])) // 2
else:
x, y = int(getattr(obj, "x", getattr(obj, "x1", 0))), int(getattr(obj, "y", getattr(obj, "y1", 0)))
self.clicks.append((int(x) if x is not None else 0, int(y) if y is not None else 0))
def swipe(self, sx, sy, ex, ey, **kwargs):
self.swipes.append({"start": (sx, sy), "end": (ex, ey)})
def app_start(self, pkg, use_monkey=False):
self.app_starts.append(pkg)
def app_stop(self, pkg):
pass
def unlock(self):
pass
def shell(self, cmd):
pass
def cm_to_pixels(self, cm):
return int(cm * 40)
def get_screenshot_b64(self):
return "iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII="
def get_info(self):
return self._info
# ═══════════════════════════════════════════════════════
# E2E Workflow Fixtures — Real cognitive stack, real config
# ═══════════════════════════════════════════════════════
@pytest.fixture
def e2e_device():
"""Factory to create an E2EDeviceStub from an XML sequence."""
def _create(xml_sequence):
return E2EDeviceStub(xml_sequence)
return _create
@pytest.fixture
def e2e_cognitive_stack_factory(e2e_configs):
"""Build the REAL cognitive stack exactly like bot_flow.py does."""
def _create(device, username="testuser"):
from GramAddict.core.active_inference import ActiveInferenceEngine
from GramAddict.core.darwin_engine import DarwinEngine
from GramAddict.core.dopamine_engine import DopamineEngine
from GramAddict.core.growth_brain import GrowthBrain
from GramAddict.core.interaction import LLMWriter
from GramAddict.core.q_nav_graph import QNavGraph
from GramAddict.core.qdrant_memory import DMMemoryDB, ParasocialCRMDB
from GramAddict.core.resonance_engine import ResonanceEngine
from GramAddict.core.sensors.honeypot_radome import HoneypotRadome
from GramAddict.core.swarm_protocol import SwarmProtocol
from GramAddict.core.telepathic_engine import TelepathicEngine
from GramAddict.core.zero_latency_engine import ZeroLatencyEngine
dopamine = DopamineEngine()
dopamine.session_limit_seconds = 0.5
dopamine.session_start = time.time()
info = device.get_info() if hasattr(device, "get_info") else {"displayWidth": 1080, "displayHeight": 2400}
return {
"dopamine": dopamine,
"active_inference": ActiveInferenceEngine(username),
"swarm": SwarmProtocol(username),
"resonance": ResonanceEngine(username, persona_interests=[], crm=ParasocialCRMDB()),
"growth_brain": GrowthBrain(username, persona_interests=[]),
"radome": HoneypotRadome(info.get("displayWidth", 1080), info.get("displayHeight", 2400)),
"nav_graph": QNavGraph(device),
"zero_engine": ZeroLatencyEngine(device),
"telepathic": TelepathicEngine.get_instance(),
"darwin": DarwinEngine(username),
"crm": ParasocialCRMDB(),
"dm_memory": DMMemoryDB(),
"writer": LLMWriter(username, [], e2e_configs),
}
return _create
@pytest.fixture
def e2e_session(e2e_configs):
"""Build a real SessionState."""
return SessionState(e2e_configs)
@pytest.fixture
def e2e_workflow_ctx(e2e_configs, e2e_cognitive_stack_factory, setup_e2e_plugin_registry):
"""
Factory that builds a REAL BehaviorContext + runs execute_all().
This is the EXACT code path from bot_flow.py:942-971.
"""
from GramAddict.core.behaviors import BehaviorContext
def _run(device, context_xml=None):
xml = context_xml if context_xml else device.dump_hierarchy()
session = SessionState(e2e_configs)
cognitive_stack = e2e_cognitive_stack_factory(device)
ctx = BehaviorContext(
device=device,
configs=e2e_configs,
session_state=session,
cognitive_stack=cognitive_stack,
context_xml=xml,
sleep_mod=1.0,
post_data={},
username="testuser",
shared_state={"consecutive_marker_misses": 0, "consecutive_ads": 0},
)
registry = setup_e2e_plugin_registry
results = registry.execute_all(ctx)
return results, ctx
return _run

View File

@@ -0,0 +1,301 @@
import logging
import re
import xml.etree.ElementTree as ET
from GramAddict.core.device_facade import DeviceFacade
logger = logging.getLogger(__name__)
def parse_bounds(bounds_str):
if not bounds_str:
return None
nums = [int(n) for n in re.findall(r"\d+", bounds_str)]
if len(nums) == 4:
return nums
return None
class InstagramEmulator:
"""
A 1:1 State-Machine based Android Device Emulator.
Instead of connecting to an Appium server, this class simulates Android
by transitioning between real XML dumps when the bot taps specific coordinates.
"""
def __init__(self, initial_state, states, transitions, images=None):
self.current_state = initial_state
self.states = states
self.transitions = transitions
self.images = images or {}
self.pressed_keys = []
self.clicks = []
self.swipes = []
self.app_starts = []
self.app_id = "com.instagram.android"
self._info = {
"screenOn": True,
"sdkInt": 30,
"displaySizeDpX": 400,
"displayWidth": 1080,
"displayHeight": 2400,
}
# Mocking the sub-interfaces uiautomator2 uses inside GramAddict
class _V2:
def __init__(self_, parent):
self_._parent = parent
self_.info = parent._info
self_.settings = {}
def dump_hierarchy(self_, compressed=False):
return self_._parent.dump_hierarchy()
def app_current(self_):
return {"package": "com.instagram.android"}
def app_start(self_, package_name, **kwargs):
self_._parent.app_starts.append(package_name)
logger.info(f"[Emulator] app_start({package_name})")
def app_stop(self_, package_name):
logger.info(f"[Emulator] app_stop({package_name})")
def app_clear(self_, package_name):
logger.info(f"[Emulator] app_clear({package_name})")
def window_size(self_):
return (1080, 2400)
def screenshot(self_):
from PIL import Image
img_src = self_._parent.images.get(self_._parent.current_state)
if img_src:
if isinstance(img_src, str):
return Image.open(img_src)
return img_src
return Image.new("RGB", (1, 1), color="black")
def shell(self_, cmd):
if isinstance(cmd, str) and cmd.startswith("input tap"):
parts = cmd.split()
try:
x, y = int(parts[-2]), int(parts[-1])
self_._parent.click(x, y)
except (ValueError, IndexError):
pass
elif isinstance(cmd, str) and cmd.startswith("input swipe"):
parts = cmd.split()
try:
sx, sy, ex, ey = int(parts[2]), int(parts[3]), int(parts[4]), int(parts[5])
self_._parent.swipe(sx, sy, ex, ey)
except (ValueError, IndexError):
pass
def swipe(self_, sx, sy, ex, ey, **kwargs):
self_._parent.swipe(sx, sy, ex, ey)
def press(self_, key):
self_._parent.press(key)
def long_click(self_, x, y, duration=1.5):
# Emulator doesn't simulate long click logic differently from click yet
self_._parent.click(x, y)
self.deviceV2 = _V2(self)
class _Touch:
def __init__(self_, parent):
self_._parent = parent
def down(self_, x=None, y=None, **kwargs):
if "obj" in kwargs:
obj = kwargs["obj"]
if isinstance(obj, dict) and "bounds" in obj:
b = obj["bounds"]
if isinstance(b, str):
nums = [int(n) for n in re.findall(r"\d+", b)]
x, y = (nums[0] + nums[2]) // 2, (nums[1] + nums[3]) // 2
else:
x, y = (int(b[0]) + int(b[2])) // 2, (int(b[1]) + int(b[3])) // 2
else:
x, y = (
int(getattr(obj, "x", getattr(obj, "x1", 0))),
int(getattr(obj, "y", getattr(obj, "y1", 0))),
)
x_val = int(x) if x is not None else 0
y_val = int(y) if y is not None else 0
self_._parent.click(x_val, y_val)
def up(self_, x=None, y=None, **kwargs):
pass
self.deviceV2.touch = _Touch(self)
def dump_hierarchy(self):
logger.info(f"[Emulator] Dumping hierarchy for state: {self.current_state}")
return self.states[self.current_state]
def press(self, key):
self.pressed_keys.append(key)
logger.info(f"[Emulator] Pressed key: {key}")
# Handle state transitions for hardware keys (like back)
state_trans = self.transitions.get(self.current_state, {})
for condition, next_state in state_trans.get("press", []):
if condition == key:
logger.info(f"[Emulator] Transition: {self.current_state} -> {next_state}")
self.current_state = next_state
break
def _validate_hitbox(self, x, y, xml_content):
import re
try:
cleaned_content = re.sub(r"<\?xml[^>]*\?>", "", xml_content)
root = ET.fromstring(f"<wrapper>{cleaned_content}</wrapper>".encode("utf-8"))
for node in root.iter():
bounds_str = node.attrib.get("bounds", "")
is_actionable = (
node.attrib.get("clickable", "false") == "true"
or node.attrib.get("long-clickable", "false") == "true"
or node.attrib.get("scrollable", "false") == "true"
or node.attrib.get("focusable", "false") == "true"
)
if bounds_str and is_actionable:
bounds = parse_bounds(bounds_str)
if bounds and bounds[0] <= x <= bounds[2] and bounds[1] <= y <= bounds[3]:
return
raise AssertionError(
f"🛑 ZERO-TRUST VIOLATION: Bot clicked ({x}, {y}) but there is NO actionable UI element at these coordinates! "
f"The VLM hallucinated or miscalculated bounds."
)
except ET.ParseError:
pass
def click(self, x=None, y=None, **kwargs):
if "obj" in kwargs:
obj = kwargs["obj"]
if isinstance(obj, dict) and "bounds" in obj:
b = obj["bounds"]
if isinstance(b, str):
nums = [int(n) for n in re.findall(r"\d+", b)] # noqa: F823
x, y = (nums[0] + nums[2]) // 2, (nums[1] + nums[3]) // 2
else:
x, y = (int(b[0]) + int(b[2])) // 2, (int(b[1]) + int(b[3])) // 2
else:
x, y = int(getattr(obj, "x", getattr(obj, "x1", 0))), int(getattr(obj, "y", getattr(obj, "y1", 0)))
x_val = int(x) if x is not None else 0
y_val = int(y) if y is not None else 0
self.clicks.append((x_val, y_val))
logger.info(f"[Emulator] Clicked at ({x_val}, {y_val})")
xml_content = self.states[self.current_state]
self._validate_hitbox(x_val, y_val, xml_content)
# Evaluate state transition
xml_content = self.states[self.current_state]
try:
# We add a fake wrapper in case the XML dump has multiple roots or no root
# But we must strip the XML declaration first if present!
import re
cleaned_content = re.sub(r"<\?xml[^>]*\?>", "", xml_content)
root = ET.fromstring(f"<wrapper>{cleaned_content}</wrapper>".encode("utf-8"))
clicked_node = None
# Find the deepest node containing the click (smallest area)
min_area = float("inf")
for node in root.iter("node"):
bounds = parse_bounds(node.attrib.get("bounds", ""))
if bounds and bounds[0] <= x_val <= bounds[2] and bounds[1] <= y_val <= bounds[3]:
area = (bounds[2] - bounds[0]) * (bounds[3] - bounds[1])
if area <= min_area:
min_area = area
clicked_node = node
if clicked_node is not None:
desc = clicked_node.attrib.get("content-desc", "")
res_id = clicked_node.attrib.get("resource-id", "")
# Check transitions
state_trans = self.transitions.get(self.current_state, {})
for condition, next_state in state_trans.get("clicks", []):
if condition.get("desc") and condition["desc"] in desc:
logger.info(
f"[Emulator] Transition based on desc='{desc}': {self.current_state} -> {next_state}"
)
self.current_state = next_state
break
if condition.get("id") and condition["id"] == res_id:
logger.info(
f"[Emulator] Transition based on id='{res_id}': {self.current_state} -> {next_state}"
)
self.current_state = next_state
break
except Exception as e:
logger.error(f"[Emulator] Failed to parse XML for transition logic: {e}")
logger.error(f"[Emulator] XML prefix: {repr(self.states[self.current_state][:100])}")
def swipe(self, sx, sy, ex, ey, **kwargs):
self.swipes.append({"start": (sx, sy), "end": (ex, ey)})
logger.info(f"[Emulator] Swiped from ({sx}, {sy}) to ({ex}, {ey})")
# Could implement swipe transitions here (e.g. scroll down loads new feed)
def app_start(self, pkg, use_monkey=False):
self.app_starts.append(pkg)
logger.info(f"[Emulator] app_start({pkg})")
def app_stop(self, pkg):
pass
def unlock(self):
pass
def shell(self, cmd):
pass
def cm_to_pixels(self, cm):
return int(cm * 40)
def get_screenshot_b64(self):
return "iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII="
def get_info(self):
return self._info
def create_emulator_facade(initial_state, states, transitions, monkeypatch, images=None):
"""
Returns a DeviceFacade that is backed by our InstagramEmulator
instead of UIAutomator2.
"""
emulator = InstagramEmulator(initial_state, states, transitions, images=images)
# We must patch u2.connect to avoid ConnectError during DeviceFacade init
from GramAddict.core import device_facade
class WatcherStub:
def __call__(self, name):
return self
def when(self, xpath=None, **kwargs):
return self
def click(self):
return self
def start(self):
pass
emulator.deviceV2.watcher = WatcherStub()
monkeypatch.setattr(device_facade.u2, "connect", lambda *args, **kwargs: emulator.deviceV2)
facade = DeviceFacade("emulator", "com.instagram.android", None)
return facade, emulator

54
tests/e2e/dump_legend.py Normal file
View File

@@ -0,0 +1,54 @@
from PIL import Image
from GramAddict.core.perception.intent_resolver import IntentResolver
from GramAddict.core.perception.spatial_parser import SpatialParser
def inspect_nodes(base_name):
print(f"\n--- INSPECT FOR {base_name} ---")
xml_path = f"tests/fixtures/{base_name}.xml"
jpg_path = f"tests/fixtures/{base_name}.jpg"
with open(xml_path, "r", encoding="utf-8") as f:
xml = f.read()
parser = SpatialParser()
root = parser.parse(xml)
candidates = parser.get_clickable_nodes(root)
# We want to use the EXACT intent resolver logic
resolver = IntentResolver()
# Let's mock the device using DeviceFacade
from GramAddict.core.device_facade import DeviceFacade
class MockU2Device:
def __init__(self, img_path):
self.img = Image.open(img_path)
self.info = {"sdkInt": 30, "displaySizeDpX": 400, "displayWidth": 1080, "screenOn": True}
def screenshot(self):
return self.img
device = object.__new__(DeviceFacade)
device.device_id = "test_device"
device.app_id = "com.instagram.android"
device.args = None
device.deviceV2 = MockU2Device(jpg_path)
b64, box_map = resolver._annotate_screenshot_with_candidates(device, candidates)
for idx in sorted(box_map.keys()):
node = box_map[idx]
label_parts = []
if node.content_desc:
label_parts.append(f"desc='{node.content_desc[:50]}'")
if node.text and node.text != node.content_desc:
label_parts.append(f"text='{node.text[:50]}'")
if node.resource_id:
label_parts.append(f"id='{node.resource_id.split('/')[-1]}'")
if not label_parts:
label_parts.append("(no visible text)")
print(f" [{idx}] {', '.join(label_parts)}")
inspect_nodes("comment_sheet")

View File

@@ -0,0 +1,193 @@
<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_launch_animation_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.viewinterop.ViewFactoryHolder" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_contents" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[70,0][1010,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][485,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_content" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][478,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_except_heads_up" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][478,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="17:18" resource-id="com.android.systemui:id/clock" class="android.widget.TextView" package="com.android.systemui" content-desc="17:18" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,59][188,117]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/notification_icon_area" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[188,3][478,173]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/notificationIcons" class="android.view.ViewGroup" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[188,3][478,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="WhatsApp notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[188,3][246,173]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Photos notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[246,3][304,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Gotify notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[304,3][362,173]" drawing-order="3" hint="" display-id="0" />
<node index="3" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="WhatsApp notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[362,3][420,173]" drawing-order="4" hint="" display-id="0" />
<node index="4" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Android System notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[420,3][478,173]" drawing-order="6" hint="" display-id="0" />
<node index="5" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Amazon Photos notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[420,3][478,173]" drawing-order="5" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="com.android.systemui:id/cutout_space_view" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[485,3][595,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_end_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[595,3][999,173]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_end_side_content" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[782,3][999,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/system_icons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[782,59][999,117]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/statusIcons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[790,59][918,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="Telekom.de, two bars." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[790,59][851,117]" drawing-order="17" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[798,59][843,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[798,72][843,104]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[798,72][843,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
<node index="3" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[851,59][910,117]" drawing-order="18" hint="" display-id="0">
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<node index="0" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[859,72][902,104]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="Wi-Fi signal full." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[859,72][902,104]" drawing-order="1" hint="" display-id="0" />
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<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="Battery 71 per cent." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[918,71][981,105]" drawing-order="0" hint="" display-id="0" />
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<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,2361]" drawing-order="1" hint="" display-id="0">
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<node index="1" text="" resource-id="com.instagram.android:id/row_feed_photo_profile_imageview" class="android.widget.ImageView" package="com.instagram.android" content-desc="Profile picture of silent_moodart" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[39,349][118,428]" drawing-order="2" hint="" display-id="0" />
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<node index="1" text="silent_moodart  " resource-id="com.instagram.android:id/row_feed_photo_profile_name" class="android.widget.Button" package="com.instagram.android" content-desc="silent_moodart  " checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[128,320][965,386]" drawing-order="2" hint="" display-id="0" />
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<node index="0" text="" resource-id="com.instagram.android:id/row_feed_button_comment" class="android.widget.Button" package="com.instagram.android" content-desc="Comment" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[138,1949][201,2070]" drawing-order="1" hint="" display-id="0" />
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<node index="6" text="" resource-id="com.instagram.android:id/row_feed_button_save" class="android.widget.Button" package="com.instagram.android" content-desc="Add to Saved" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[959,1949][1075,2059]" drawing-order="7" hint="" display-id="0" />
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<node index="0" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="User avatars" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,2070][92,2130]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="Liked by kingiberico and others" resource-id="" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[108,2078][668,2122]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="kingiberico" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[259,2078][452,2122]" drawing-order="0" hint="" display-id="0" />
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<node index="2" text="silent_moodart Between the Quiet...… more" resource-id="" class="com.instagram.ui.widget.textview.IgTextLayoutView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,2141][1080,2190]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="silent_moodart" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,2141][291,2185]" drawing-order="0" hint="" display-id="0" />
<node index="1" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="Between the Quiet..." checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[300,2141][647,2185]" drawing-order="0" hint="" display-id="0" />
<node index="2" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="Between the Quiet..." checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[300,2141][647,2185]" drawing-order="0" hint="" display-id="0" />
<node index="3" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="more" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[680,2141][765,2185]" drawing-order="0" hint="" display-id="0" />
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<node index="3" text="24 hours ago" resource-id="" class="android.widget.TextView" package="com.instagram.android" content-desc="24 hours ago" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2201][1080,2242]" drawing-order="4" hint="" display-id="0" />
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<node index="3" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2273][1080,2361]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/row_feed_profile_header" class="android.view.ViewGroup" package="com.instagram.android" content-desc="silent_moodart posted a carousel in Fantasy Forest 4 days ago" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2273][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2273][128,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[29,2292][128,2361]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/row_feed_photo_profile_imageview" class="android.widget.ImageView" package="com.instagram.android" content-desc="Profile picture of silent_moodart" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[39,2302][118,2361]" drawing-order="2" hint="" display-id="0" />
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<node index="1" text="silent_moodart  " resource-id="com.instagram.android:id/row_feed_photo_profile_name" class="android.widget.Button" package="com.instagram.android" content-desc="silent_moodart  " checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[128,2273][965,2339]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[128,2339][965,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="AI info" resource-id="com.instagram.android:id/secondary_label" class="android.widget.Button" package="com.instagram.android" content-desc="AI info" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[128,2339][965,2361]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="3" text="" resource-id="com.instagram.android:id/media_option_button" class="android.widget.ImageView" package="com.instagram.android" content-desc="More actions for this post" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[965,2278][1080,2361]" drawing-order="4" hint="" display-id="0" />
</node>
<node index="1" text=" Vowless · They Want Me Down" resource-id="com.instagram.android:id/secondary_label" class="android.widget.Button" package="com.instagram.android" content-desc=" Vowless · They Want Me Down" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[128,2351][965,2361]" drawing-order="2" hint="" display-id="0" />
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<node index="1" text="" resource-id="com.instagram.android:id/action_bar_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="10" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_wrapper" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_new_title_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][779,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_button_back" class="android.widget.ImageView" package="com.instagram.android" content-desc="Back" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][147,320]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[147,215][365,278]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_title_and_icons" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[147,215][365,278]" drawing-order="2" hint="" display-id="0">
<node index="0" text="Posts" resource-id="com.instagram.android:id/action_bar_title" class="android.widget.TextView" package="com.instagram.android" content-desc="Posts" checkable="false" checked="false" clickable="true" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[189,215][333,278]" drawing-order="1" hint="" display-id="0" />
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</node>
<node index="1" text="" resource-id="com.instagram.android:id/follow_button" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="true" visible-to-user="true" bounds="[832,191][1059,301]" drawing-order="4" hint="" display-id="0">
<node index="0" text="Follow" resource-id="com.instagram.android:id/action_bar_overflow_text" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="true" visible-to-user="true" bounds="[832,191][1028,280]" drawing-order="2" hint="" display-id="0" />
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View File

@@ -0,0 +1 @@
<?xml version='1.0' encoding='UTF-8'?><hierarchy rotation='0'><node class='android.widget.LinearLayout'><node resource-id='com.instagram.android:id/row_comment_textview_comment' text='Nice post!'/><node resource-id='com.instagram.android:id/row_comment_button_like' bounds='[1,2][3,4]'/><node resource-id='com.instagram.android:id/row_comment_textview_reply_button' bounds='[5,6][7,8]'/></node></hierarchy>

View File

@@ -0,0 +1,181 @@
<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_root" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="android:id/content" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipe_navigation_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_center_right_coordinator_layout" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_right" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/layout_container_main_panel" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main_wrapper" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/swipeable_tab_view_pager" class="androidx.viewpager.widget.ViewPager" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipeable_nav_view_pager_inner_recycler_view" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="3" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_swipeable" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_recyclerview_parent_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/refreshable_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/recycler_view" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/grid_card_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Reel by .......... ...... | .................. ...... ........ .......... .... ....'.. at row 1, column 1" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[0,321][356,797]" drawing-order="1" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/image_button" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[0,321][356,796]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/play_count_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,714][356,797]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/play_count_logo" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[21,740][53,772]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="11,3M" resource-id="com.instagram.android:id/preview_clip_play_count" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[64,735][147,776]" drawing-order="2" hint="" display-id="0" />
</node>
</node>
<node index="1" text="" resource-id="com.instagram.android:id/grid_card_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="3 photos by Eric Kerr at row 1, column 2" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[362,321][718,797]" drawing-order="2" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/image_button" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[362,321][718,796]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="2" text="" resource-id="com.instagram.android:id/layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,321][1080,797]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.TextureView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,321][1080,797]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/play_count_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,714][1080,797]" drawing-order="7" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/play_count_logo" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[745,740][777,772]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="495K" resource-id="com.instagram.android:id/preview_clip_play_count" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,735][866,776]" drawing-order="2" hint="" display-id="0" />
</node>
</node>
<node index="3" text="" resource-id="com.instagram.android:id/layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,803][356,1279]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.TextureView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,803][356,1279]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/play_count_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,1196][356,1279]" drawing-order="7" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/play_count_logo" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[21,1222][53,1254]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="12,7M" resource-id="com.instagram.android:id/preview_clip_play_count" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[64,1217][150,1258]" drawing-order="2" hint="" display-id="0" />
</node>
</node>
<node index="4" text="" resource-id="com.instagram.android:id/grid_card_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="6 photos and 2 videos by Leonardo Soares at row 2, column 2" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[362,803][718,1279]" drawing-order="5" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/image_button" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[362,803][718,1278]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="5" text="" resource-id="com.instagram.android:id/grid_card_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="14 photos by Don Amatayakul at row 2, column 3" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[724,803][1080,1279]" drawing-order="6" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/image_button" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[724,803][1080,1278]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="6" text="" resource-id="com.instagram.android:id/grid_card_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="5 photos by Forest Barkdoll-Weil at row 3, column 1" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[0,1285][356,1761]" drawing-order="7" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/image_button" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[0,1285][356,1760]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="7" text="" resource-id="com.instagram.android:id/grid_card_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="20 photos by ROSS LONG | Photography | Ocean | Workshops | Australia at row 3, column 2" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[362,1285][718,1761]" drawing-order="8" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/image_button" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[362,1285][718,1760]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="8" text="" resource-id="com.instagram.android:id/layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,1285][1080,1761]" drawing-order="9" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/image_preview" class="android.widget.ImageView" package="com.instagram.android" content-desc="Reel by Harrison Miller &amp; Lauren Witherow at row 3, column 3" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,1285][1080,1760]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/play_count_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,1678][1080,1761]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/play_count_logo" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[745,1704][777,1736]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="6,9M" resource-id="com.instagram.android:id/preview_clip_play_count" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,1699][864,1740]" drawing-order="2" hint="" display-id="0" />
</node>
</node>
<node index="9" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,1767][1080,1977]" drawing-order="10" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/row_load_more_button" class="android.widget.ViewAnimator" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,1767][1080,1977]" drawing-order="1" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[477,1809][603,1935]" drawing-order="3" hint="" display-id="0" />
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="com.instagram.android:id/explore_action_bar" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="8" hint="" display-id="0">
<node index="1" text="" resource-id="com.instagram.android:id/explore_action_bar_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,173][1048,265]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_search_hints_text_layout" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,173][943,265]" drawing-order="2" hint="" display-id="0">
<node index="0" text="Search" resource-id="com.instagram.android:id/action_bar_search_edit_text" class="android.widget.EditText" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[32,173][943,265]" drawing-order="1" hint="Search" display-id="0" />
<node index="1" text="" resource-id="" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,173][943,265]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/explore_action_bar_right_button_stub" class="android.widget.ImageView" package="com.instagram.android" content-desc="More" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[985,188][1048,251]" drawing-order="3" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
</node>
</node>
<node index="2" text="" resource-id="com.instagram.android:id/tab_bar_shadow" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2234][1080,2235]" drawing-order="5" hint="" display-id="0" />
<node index="3" text="" resource-id="com.instagram.android:id/tab_bar" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2235][1080,2361]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/feed_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Home" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[0,2235][216,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[76,2266][139,2329]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/clips_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Reels" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[216,2235][432,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[292,2266][355,2329]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="2" text="" resource-id="com.instagram.android:id/direct_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Message" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[432,2235][648,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[508,2266][571,2329]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="3" text="" resource-id="com.instagram.android:id/search_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Search and explore" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="true" visible-to-user="true" bounds="[648,2235][864,2361]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="true" visible-to-user="true" bounds="[724,2266][787,2329]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="4" text="" resource-id="com.instagram.android:id/profile_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Profile" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[864,2235][1080,2361]" drawing-order="5" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/wrapper" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[864,2235][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[933,2259][1012,2338]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_avatar" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[933,2259][1012,2338]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/led_badge" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[991,2311][1017,2337]" drawing-order="3" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
<node index="2" text="" resource-id="com.instagram.android:id/activity_and_camera_shared_views_main_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="4" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/bottom_sheet_camera_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/modal_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.instagram.android:id/overlay_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="5" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
</node>
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_launch_animation_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.viewinterop.ViewFactoryHolder" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_contents" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[70,0][1010,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][485,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_content" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][252,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_except_heads_up" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][252,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="21:23" resource-id="com.android.systemui:id/clock" class="android.widget.TextView" package="com.android.systemui" content-desc="21:23" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,59][194,117]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/notification_icon_area" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[194,3][252,173]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/notificationIcons" class="android.view.ViewGroup" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[194,3][252,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Android System notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[194,3][252,173]" drawing-order="1" hint="" display-id="0" />
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<node index="1" text="" resource-id="com.android.systemui:id/cutout_space_view" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[485,3][595,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_end_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[595,3][999,173]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_end_side_content" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,3][999,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/system_icons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,59][999,117]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/statusIcons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][908,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="Telekom.de, three bars." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][841,117]" drawing-order="17" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,59][833,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="1" hint="" display-id="0" />
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<node index="3" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[841,59][900,117]" drawing-order="18" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,59][892,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="Wi-Fi signal full." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="1" hint="" display-id="0" />
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<node index="1" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/battery" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="Battery charging, 52 percent." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][971,105]" drawing-order="0" hint="" display-id="0" />
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<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_root" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="android:id/content" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipe_navigation_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="1" text="" resource-id="com.instagram.android:id/layout_container_center_right_coordinator_layout" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_right" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/activity_and_camera_shared_views_main_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="4" hint="" display-id="0" />
<node index="2" text="" resource-id="com.instagram.android:id/layout_container_main_panel" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main_wrapper" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/swipeable_tab_view_pager" class="androidx.viewpager.widget.ViewPager" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipeable_nav_view_pager_inner_recycler_view" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_swipeable" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/sticky_header_list" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/refreshable_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="android:id/list" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/gap_binder_group" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,665]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reels_tray_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,665]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="reels tray container" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,665]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/outer_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][294,665]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/avatar_view" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][294,603]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="marisaundmarc's story, 0 of 27, Unseen." checkable="false" checked="false" clickable="true" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][294,603]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/avatar_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][294,603]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/avatar_image_view" class="android.widget.ImageView" package="com.instagram.android" content-desc="marisaundmarc's story, 0 of 27, Unseen." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[35,355][258,578]" drawing-order="7" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/reel_empty_badge" class="android.widget.ImageView" package="com.instagram.android" content-desc="Add to story" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[195,515][273,593]" drawing-order="15" hint="" display-id="0" />
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<node index="1" text="" resource-id="com.instagram.android:id/title_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,603][294,644]" drawing-order="2" hint="" display-id="0">
<node index="0" text="Your story" resource-id="com.instagram.android:id/username" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[72,603][223,644]" drawing-order="1" hint="" display-id="0" />
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<node index="2" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="Mit NinjaTrader handeln Sie an echten Märkten nicht gegen Ihren Broker. Sie profitieren von transpar" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[228,2173][1048,2217]" drawing-order="0" hint="" display-id="0" />
<node index="3" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="more" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[958,2222][1043,2266]" drawing-order="0" hint="" display-id="0" />
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<node index="1" text="" resource-id="com.instagram.android:id/action_bar_LinearLayout" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/main_feed_action_bar" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_action_buttons" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_buttons_container_left" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][127,320]" drawing-order="1" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[0,173][127,320]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/action_bar_title_view" class="android.widget.ViewAnimator" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[127,206][953,287]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/text_title_chevron_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[411,206][669,275]" drawing-order="2" hint="" display-id="0">
<node index="0" text="For you" resource-id="com.instagram.android:id/title_text" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[411,206][619,275]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/title_chevron" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[637,224][669,256]" drawing-order="2" hint="" display-id="0" />
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<node index="2" text="" resource-id="com.instagram.android:id/action_bar_buttons_container_right" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[953,173][1080,320]" drawing-order="4" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/notification" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[953,173][1080,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/wrapper" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[985,215][1048,278]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[985,215][1048,278]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[985,215][1048,278]" drawing-order="1" hint="" display-id="0" />
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</node>
<node index="2" text="" resource-id="com.instagram.android:id/tab_bar_shadow" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2234][1080,2235]" drawing-order="5" hint="" display-id="0" />
<node index="3" text="" resource-id="com.instagram.android:id/tab_bar" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2235][1080,2361]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/feed_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Home" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="true" visible-to-user="true" bounds="[0,2235][216,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="true" visible-to-user="true" bounds="[76,2266][139,2329]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/clips_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Reels" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[216,2235][432,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[292,2266][355,2329]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="2" text="" resource-id="com.instagram.android:id/direct_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Message" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[432,2235][648,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[508,2266][571,2329]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="3" text="" resource-id="com.instagram.android:id/search_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Search and explore" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[648,2235][864,2361]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,2266][787,2329]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="4" text="" resource-id="com.instagram.android:id/profile_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Profile" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[864,2235][1080,2361]" drawing-order="5" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/wrapper" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[864,2235][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[933,2259][1012,2338]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_avatar" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[933,2259][1012,2338]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/led_badge" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[991,2311][1017,2337]" drawing-order="3" hint="" display-id="0" />
</node>
</node>
</node>
</node>
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</node>
<node index="2" text="" resource-id="com.instagram.android:id/bottom_sheet_camera_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/modal_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.instagram.android:id/overlay_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="5" hint="" display-id="0" />
</node>
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<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_launch_animation_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.viewinterop.ViewFactoryHolder" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_contents" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[70,0][1010,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][485,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_content" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][242,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_except_heads_up" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][242,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="21:11" resource-id="com.android.systemui:id/clock" class="android.widget.TextView" package="com.android.systemui" content-desc="21:11" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,59][184,117]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/notification_icon_area" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[184,3][242,173]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/notificationIcons" class="android.view.ViewGroup" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[184,3][242,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Android System notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[184,3][242,173]" drawing-order="1" hint="" display-id="0" />
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<node index="1" text="" resource-id="com.android.systemui:id/cutout_space_view" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[485,3][595,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_end_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[595,3][999,173]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_end_side_content" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,3][999,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/system_icons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,59][999,117]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/statusIcons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][908,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="Telekom.de, three bars." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][841,117]" drawing-order="17" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,59][833,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="1" hint="" display-id="0" />
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<node index="3" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[841,59][900,117]" drawing-order="18" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,59][892,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="Wi-Fi signal full." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/battery" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="Battery charging, 46 percent." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][971,105]" drawing-order="0" hint="" display-id="0" />
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</hierarchy>

View File

@@ -0,0 +1,323 @@
<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_root" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="android:id/content" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipe_navigation_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="1" text="" resource-id="com.instagram.android:id/layout_container_center_right_coordinator_layout" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_right" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/activity_and_camera_shared_views_main_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="4" hint="" display-id="0" />
<node index="2" text="" resource-id="com.instagram.android:id/layout_container_main_panel" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main_wrapper" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/swipeable_tab_view_pager" class="androidx.viewpager.widget.ViewPager" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipeable_nav_view_pager_inner_recycler_view" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_swipeable" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/profile_action_bar" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_layout" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1059,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/left_action_bar_buttons" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][127,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.instagram.android" content-desc="Back" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][127,320]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/action_bar_username_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[169,173][805,320]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[169,173][627,320]" drawing-order="1" hint="" display-id="0">
<node index="0" text="joannehollings" resource-id="com.instagram.android:id/action_bar_title" class="android.widget.TextView" package="com.instagram.android" content-desc="joannehollings" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[169,173][569,320]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/action_bar_username_buttons_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[569,173][627,320]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_title_verified_badge" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[585,225][627,267]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
<node index="2" text="" resource-id="com.instagram.android:id/right_action_bar_buttons" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[805,173][1059,320]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.instagram.android" content-desc="Open notification settings" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[805,173][932,320]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="" class="android.widget.ImageView" package="com.instagram.android" content-desc="Options" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[932,173][1059,320]" drawing-order="2" hint="" display-id="0" />
</node>
</node>
</node>
<node index="1" text="" resource-id="com.instagram.android:id/coordinator_root_layout" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,2361]" drawing-order="7" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/tab_appbar" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,1592]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/profile_header_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,1592]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/profile_header_fixed_list" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,1465]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/row_profile_header" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,320][1080,1049]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/profile_header_avatar_container_top_left_stub" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[42,320][273,551]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[42,320][273,551]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_ring" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[42,320][273,551]" drawing-order="8" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/row_profile_header_imageview_frame_layout" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[61,339][255,533]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/row_profile_header_imageview" class="android.widget.ImageView" package="com.instagram.android" content-desc="joannehollings's unseen story" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[61,339][255,533]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
<node index="1" text="Joanne Hollings" resource-id="com.instagram.android:id/profile_header_full_name_above_vanity" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[315,353][592,397]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="com.instagram.android:id/profile_header_metrics_full_width" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[315,397][1038,540]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/profile_header_post_count_front_familiar" class="" package="com.instagram.android" content-desc="1.472posts" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[315,397][513,540]" drawing-order="1" hint="" display-id="0">
<node index="0" text="1.472" resource-id="com.instagram.android:id/profile_header_familiar_post_count_value" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[315,418][416,472]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="posts" resource-id="com.instagram.android:id/profile_header_familiar_post_count_label" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[315,472][411,519]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/profile_header_followers_stacked_familiar" class="" package="com.instagram.android" content-desc="133Kfollowers" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[513,397][784,540]" drawing-order="2" hint="" display-id="0">
<node index="0" text="133K" resource-id="com.instagram.android:id/profile_header_familiar_followers_value" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[529,418][624,472]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="followers" resource-id="com.instagram.android:id/profile_header_familiar_followers_label" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[529,472][687,519]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="2" text="" resource-id="com.instagram.android:id/profile_header_following_stacked_familiar" class="" package="com.instagram.android" content-desc="2.572following" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[784,397][1038,540]" drawing-order="3" hint="" display-id="0">
<node index="0" text="2.572" resource-id="com.instagram.android:id/profile_header_familiar_following_value" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[800,418][911,472]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="following" resource-id="com.instagram.android:id/profile_header_familiar_following_label" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[800,472][957,519]" drawing-order="2" hint="" display-id="0" />
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<node index="0" text="Norway" resource-id="com.instagram.android:id/username" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[1046,1382][1080,1423]" drawing-order="1" hint="" display-id="0" />
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<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
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<node index="0" text="" resource-id="com.android.systemui:id/status_bar" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_contents" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[70,0][1010,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][485,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_content" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][247,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_except_heads_up" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][247,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="21:12" resource-id="com.android.systemui:id/clock" class="android.widget.TextView" package="com.android.systemui" content-desc="21:12" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,59][189,117]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/notification_icon_area" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[189,3][247,173]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/notificationIcons" class="android.view.ViewGroup" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[189,3][247,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Android System notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[189,3][247,173]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="com.android.systemui:id/cutout_space_view" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[485,3][595,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_end_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[595,3][999,173]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_end_side_content" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,3][999,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/system_icons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,59][999,117]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/statusIcons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][908,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="Telekom.de, three bars." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][841,117]" drawing-order="17" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,59][833,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
<node index="3" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[841,59][900,117]" drawing-order="18" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,59][892,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="Wi-Fi signal full." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/battery" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="Battery charging, 46 percent." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][971,105]" drawing-order="0" hint="" display-id="0" />
</node>
</node>
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</node>
</node>
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</node>
</node>
</hierarchy>

View File

@@ -0,0 +1,27 @@
<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" class="android.widget.FrameLayout" package="com.instagram.android">
<node index="0" class="android.view.ViewGroup">
<!-- Image/Content container -->
<node index="0" resource-id="com.instagram.android:id/row_feed_photo_container" class="android.widget.FrameLayout" content-desc="Photo by marisaundmarc: Golden hour in the Dolomites. #nature #mountains" />
<!-- Caption area -->
<node index="1" resource-id="com.instagram.android:id/row_feed_comment_textview_layout" class="android.widget.LinearLayout">
<node index="0" resource-id="com.instagram.android:id/row_feed_comment_textview_child_comment_indent" class="android.widget.TextView" text="marisaundmarc Golden hour in the Dolomites. #nature #mountains" />
</node>
<!-- Comments -->
<node index="2" class="android.widget.ListView">
<node index="0" resource-id="com.instagram.android:id/row_feed_comment_textview_layout" class="android.widget.LinearLayout">
<node index="0" resource-id="com.instagram.android:id/row_feed_comment_textview_child_comment_indent" class="android.widget.TextView" text="awesome_traveler Wow, stunning shot! 😍" />
</node>
<node index="1" resource-id="com.instagram.android:id/row_feed_comment_textview_layout" class="android.widget.LinearLayout">
<node index="0" resource-id="com.instagram.android:id/row_feed_comment_textview_child_comment_indent" class="android.widget.TextView" text="nature_lover Can't wait to go back there!" />
</node>
</node>
<!-- Bottom comment box (marker for POST_DETAIL) -->
<node index="3" resource-id="com.instagram.android:id/layout_post_detail_comment_textview" class="android.widget.TextView" text="Add a comment..." />
</node>
</node>
</hierarchy>

View File

@@ -0,0 +1,218 @@
<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_root" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="android:id/content" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipe_navigation_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="1" text="" resource-id="com.instagram.android:id/layout_container_center_right_coordinator_layout" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_right" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/activity_and_camera_shared_views_main_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="4" hint="" display-id="0" />
<node index="2" text="" resource-id="com.instagram.android:id/layout_container_main_panel" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main_wrapper" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/swipeable_tab_view_pager" class="androidx.viewpager.widget.ViewPager" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/swipeable_nav_view_pager_inner_recycler_view" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_swipeable" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/sticky_header_list" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/refreshable_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="android:id/list" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2235]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,206]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reels_tray_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,206]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.recyclerview.widget.RecyclerView" package="com.instagram.android" content-desc="reels tray container" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="true" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,206]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/outer_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][294,206]" drawing-order="1" hint="" display-id="0">
<node index="1" text="" resource-id="com.instagram.android:id/title_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][294,185]" drawing-order="2" hint="" display-id="0">
<node index="0" text="Your story" resource-id="com.instagram.android:id/username" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[72,173][223,185]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
<node index="1" text="" resource-id="com.instagram.android:id/outer_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[294,173][588,206]" drawing-order="2" hint="" display-id="0">
<node index="1" text="" resource-id="com.instagram.android:id/title_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[294,173][588,185]" drawing-order="2" hint="" display-id="0">
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<node index="1" text="" resource-id="com.instagram.android:id/title_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[882,173][1080,185]" drawing-order="2" hint="" display-id="0">
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<node index="0" text="" resource-id="com.instagram.android:id/video_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,206][1080,2000]" drawing-order="1" hint="" display-id="0">
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<node index="1" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,206][1080,2000]" drawing-order="3" hint="" display-id="0" />
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<node index="1" text="" resource-id="com.instagram.android:id/video_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,206][1080,2000]" drawing-order="2" hint="" display-id="0">
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<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,206][1080,2000]" drawing-order="1" hint="" display-id="0" />
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<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="Turn sound on" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[975,1895][1043,1963]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/slideout_iconview_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[992,1912][1026,1946]" drawing-order="1" hint="" display-id="0" />
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<node index="2" text="" resource-id="com.instagram.android:id/row_feed_profile_header" class="android.view.ViewGroup" package="com.instagram.android" content-desc="joannehollings posted a video 28 seconds ago" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,206][1080,343]" drawing-order="3" hint="" display-id="0">
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<node index="1" text="" resource-id="com.instagram.android:id/row_feed_photo_profile_imageview" class="android.widget.ImageView" package="com.instagram.android" content-desc="Profile picture of joannehollings" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[39,235][118,314]" drawing-order="2" hint="" display-id="0" />
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<node index="3" text="" resource-id="com.instagram.android:id/media_option_button" class="android.widget.ImageView" package="com.instagram.android" content-desc="More actions for this post" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[965,211][1080,338]" drawing-order="4" hint="" display-id="0" />
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<node index="2" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2000][1080,2235]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/row_feed_view_group_buttons" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2000][1080,2121]" drawing-order="1" hint="" display-id="0">
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<node index="0" text="" resource-id="com.instagram.android:id/row_feed_button_like" class="android.widget.Button" package="com.instagram.android" content-desc="Like" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,2000][95,2121]" drawing-order="1" hint="" display-id="0" />
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<node index="1" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[106,2000][212,2121]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/row_feed_button_comment" class="android.widget.Button" package="com.instagram.android" content-desc="Comment" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[138,2000][201,2121]" drawing-order="1" hint="" display-id="0" />
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<node index="2" text="" resource-id="com.instagram.android:id/reposts_ufi_icon" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[212,2000][329,2121]" drawing-order="3" hint="" display-id="0">
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<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[244,2000][318,2121]" drawing-order="1" hint="" display-id="0" />
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<node index="0" text="" resource-id="com.instagram.android:id/row_feed_button_share" class="android.widget.Button" package="com.instagram.android" content-desc="Send post" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[361,2000][424,2121]" drawing-order="1" hint="" display-id="0" />
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<node index="4" text="" resource-id="com.instagram.android:id/row_feed_button_save" class="android.widget.Button" package="com.instagram.android" content-desc="Add to Saved" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[958,2000][1074,2110]" drawing-order="5" hint="" display-id="0" />
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<node index="0" text="Liked by tracy_htznn" resource-id="" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,2121][417,2165]" drawing-order="1" hint="" display-id="0">
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<node index="1" text="" resource-id="com.instagram.android:id/action_bar_LinearLayout" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,320]" drawing-order="6" hint="" display-id="0" />
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<node index="2" text="" resource-id="com.instagram.android:id/tab_bar_shadow" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2234][1080,2235]" drawing-order="5" hint="" display-id="0" />
<node index="3" text="" resource-id="com.instagram.android:id/tab_bar" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2235][1080,2361]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/feed_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Home" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="true" visible-to-user="true" bounds="[0,2235][216,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="true" visible-to-user="true" bounds="[76,2266][139,2329]" drawing-order="2" hint="" display-id="0" />
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<node index="1" text="" resource-id="com.instagram.android:id/clips_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Reels" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[216,2235][432,2361]" drawing-order="2" hint="" display-id="0">
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</node>
<node index="3" text="" resource-id="com.instagram.android:id/search_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Search and explore" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[648,2235][864,2361]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[724,2266][787,2329]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="4" text="" resource-id="com.instagram.android:id/profile_tab" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Profile" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[864,2235][1080,2361]" drawing-order="5" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/wrapper" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[864,2235][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[933,2259][1012,2338]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/tab_avatar" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[933,2259][1012,2338]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/led_badge" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[991,2311][1017,2337]" drawing-order="3" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
</node>
<node index="2" text="" resource-id="com.instagram.android:id/bottom_sheet_camera_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/modal_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.instagram.android:id/overlay_layout_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2361]" drawing-order="5" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
</node>
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_launch_animation_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.viewinterop.ViewFactoryHolder" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_contents" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[70,0][1010,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][485,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_content" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][247,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_except_heads_up" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][247,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="21:12" resource-id="com.android.systemui:id/clock" class="android.widget.TextView" package="com.android.systemui" content-desc="21:12" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,59][189,117]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/notification_icon_area" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[189,3][247,173]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/notificationIcons" class="android.view.ViewGroup" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[189,3][247,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Android System notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[189,3][247,173]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="com.android.systemui:id/cutout_space_view" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[485,3][595,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_end_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[595,3][999,173]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_end_side_content" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,3][999,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/system_icons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[772,59][999,117]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/statusIcons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][908,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="Telekom.de, three bars." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[780,59][841,117]" drawing-order="17" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,59][833,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[788,72][833,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
<node index="3" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[841,59][900,117]" drawing-order="18" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,59][892,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="Wi-Fi signal full." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,72][892,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/battery" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="Battery charging, 46 percent." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[908,71][971,105]" drawing-order="0" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</hierarchy>

View File

@@ -0,0 +1,21 @@
<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" text="" resource-id="com.instagram.android:id/profile_tab_layout" class="android.widget.HorizontalScrollView" package="com.instagram.android" selected="false">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" selected="false">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" selected="false" clickable="true">
<node index="0" resource-id="com.instagram.android:id/profile_tab_icon_view" content-desc="Grid view" selected="false" clickable="true" bounds="[0,1465][270,1591]"/>
</node>
<node index="1" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" selected="false" clickable="true">
<node index="0" resource-id="com.instagram.android:id/profile_tab_icon_view" content-desc="Reels" selected="false" clickable="true" bounds="[270,1465][540,1591]"/>
</node>
<node index="2" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" selected="true" clickable="true">
<node index="0" resource-id="com.instagram.android:id/profile_tab_icon_view" content-desc="Photos of you" selected="true" clickable="true" bounds="[810,1465][1080,1591]"/>
</node>
</node>
</node>
<node index="1" resource-id="com.instagram.android:id/profile_tab_icon_view" content-desc="Grid view" selected="false" clickable="true" bounds="[0,1465][270,1591]"/>
<node resource-id="com.instagram.android:id/profile_tab_icon_view" content-desc="Photos of you" selected="true" clickable="true" bounds="[810,1465][1080,1591]"/>
<node resource-id="com.instagram.android:id/sticky_header_list" class="android.widget.ListView"/>
<!-- Bottom Nav Bar -->
<node resource-id="com.instagram.android:id/profile_tab" selected="true" clickable="true" bounds="[864,2281][1080,2424]"/>
</hierarchy>

View File

@@ -0,0 +1,149 @@
<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<hierarchy rotation="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/action_bar_root" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="android:id/content" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_parent" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,2424]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/layout_container_main" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_viewer_root" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/view_pager" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_viewer_content_layout" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,2361]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,223]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/reel_view_group" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,2361]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_item_toolbar_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,2311]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2111][1080,2143]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2111][1080,2143]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/reel_item_toolbar_footer_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2143][1080,2311]" drawing-order="8" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2143][1080,2311]" drawing-order="1" hint="" display-id="0">
<node index="1" text="" resource-id="com.instagram.android:id/viewer_reel_item_toolbar_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,2143][1080,2311]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/message_composer_container" class="android.widget.Button" package="com.instagram.android" content-desc="Send message or reaction" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[21,2164][723,2290]" drawing-order="5" hint="" display-id="0">
<node index="0" text="Send message" resource-id="com.instagram.android:id/composer_text" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[21,2164][356,2290]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/toolbar_buttons_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[744,2164][1059,2290]" drawing-order="6" hint="" display-id="0">
<node NAF="true" index="0" text="" resource-id="com.instagram.android:id/viewer_toolbar_browse_button" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[744,2174][849,2279]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/toolbar_like_container" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,2174][954,2279]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/toolbar_like_button" class="android.widget.ImageView" package="com.instagram.android" content-desc="Like Story" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[849,2174][954,2279]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="2" text="" resource-id="com.instagram.android:id/toolbar_reshare_button" class="android.widget.ImageView" package="com.instagram.android" content-desc="Send story" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[954,2174][1059,2279]" drawing-order="5" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="com.instagram.android:id/reel_viewer_media_layout" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,2143]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_sticker_overlay_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,2143]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_avatar_accessibility_sticker_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,2143]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/reel_viewer_media_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,2143]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.TextureView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,2143]" drawing-order="1" hint="" display-id="0" />
</node>
<node index="2" text="" resource-id="com.instagram.android:id/reel_viewer_top_shadow" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,486]" drawing-order="4" hint="" display-id="0" />
<node index="3" text="" resource-id="com.instagram.android:id/reel_viewer_header_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,223][1080,411]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_viewer_progress_bar" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,244][1080,248]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/reel_viewer_header" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,248][1080,411]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/profile_picture_container" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,272][116,408]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_viewer_profile_picture" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,272][116,356]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="Profile picture" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,272][116,356]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_viewer_front_avatar" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[32,272][116,356]" drawing-order="2" hint="" display-id="0" />
</node>
</node>
</node>
<node index="1" text="" resource-id="com.instagram.android:id/reel_viewer_text_container" class="android.widget.Button" package="com.instagram.android" content-desc="Highlight title Events, story 2 of 25, 29 May 2025" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[116,269][746,411]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[116,269][522,313]" drawing-order="1" hint="" display-id="0">
<node index="0" text="Events" resource-id="com.instagram.android:id/reel_viewer_title" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[116,269][282,313]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="29 May 2025" resource-id="com.instagram.android:id/reel_viewer_timestamp" class="android.widget.TextView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[282,269][522,313]" drawing-order="2" hint="" display-id="0" />
</node>
<node index="1" text="" resource-id="com.instagram.android:id/reel_viewer_attribution_frame_layout" class="android.widget.FrameLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[116,313][439,411]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.Button" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="true" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[148,313][439,359]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.instagram.android:id/reel_app_attribution_icon" class="android.widget.ImageView" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[148,324][180,356]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="Watch full reel" resource-id="com.instagram.android:id/reel_app_attribution_action_text" class="android.widget.TextView" package="com.instagram.android" content-desc="Watch full reel" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[196,321][407,359]" drawing-order="2" hint="" display-id="0" />
</node>
</node>
</node>
<node index="2" text="" resource-id="com.instagram.android:id/reel_header_extras_container" class="android.widget.LinearLayout" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[746,248][1080,374]" drawing-order="3" hint="" display-id="0">
<node index="0" text="Follow" resource-id="com.instagram.android:id/reel_header_unconnected_follow_button_stub" class="android.widget.TextView" package="com.instagram.android" content-desc="Follow Mission Green Energy" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="true" password="false" selected="false" visible-to-user="true" bounds="[778,269][975,353]" drawing-order="3" hint="" display-id="0" />
<node index="1" text="" resource-id="com.instagram.android:id/header_menu_button" class="android.widget.ImageView" package="com.instagram.android" content-desc="More actions" checkable="false" checked="false" clickable="true" enabled="true" focusable="true" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[954,248][1080,374]" drawing-order="11" hint="" display-id="0" />
</node>
</node>
</node>
<node index="4" text="" resource-id="com.instagram.android:id/reel_viewer_bottom_shadow" class="android.view.View" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,1880][1080,2143]" drawing-order="11" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="com.instagram.android:id/reel_volume_indicator_litho" class="android.view.ViewGroup" package="com.instagram.android" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,173][1080,215]" drawing-order="8" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_launch_animation_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="3" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="androidx.compose.ui.viewinterop.ViewFactoryHolder" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[0,0][1080,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_contents" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[70,0][1010,173]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][485,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_content" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][434,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_start_side_except_heads_up" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,3][434,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="23:46" resource-id="com.android.systemui:id/clock" class="android.widget.TextView" package="com.android.systemui" content-desc="23:46" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[81,59][202,117]" drawing-order="2" hint="" display-id="0" />
<node index="1" text="" resource-id="com.android.systemui:id/notification_icon_area" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[202,3][434,173]" drawing-order="6" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/notificationIcons" class="android.view.ViewGroup" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[202,3][434,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Android System notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[202,3][260,173]" drawing-order="1" hint="" display-id="0" />
<node index="1" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Photos notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[260,3][318,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Gotify notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[318,3][376,173]" drawing-order="3" hint="" display-id="0" />
<node index="3" text="" resource-id="" class="android.widget.ImageView" package="com.android.systemui" content-desc="Amazon Photos notification: " checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[376,3][434,173]" drawing-order="4" hint="" display-id="0" />
</node>
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</node>
</node>
<node index="1" text="" resource-id="com.android.systemui:id/cutout_space_view" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[485,3][595,173]" drawing-order="2" hint="" display-id="0" />
<node index="2" text="" resource-id="com.android.systemui:id/status_bar_end_side_container" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[595,3][999,173]" drawing-order="3" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/status_bar_end_side_content" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[782,3][999,173]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/system_icons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[782,59][999,117]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/statusIcons" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[790,59][918,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="Telekom.de, three bars." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[790,59][851,117]" drawing-order="17" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[798,59][843,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[798,72][843,104]" drawing-order="4" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/mobile_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[798,72][843,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
<node index="3" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[851,59][910,117]" drawing-order="18" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_group" class="android.widget.LinearLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[859,59][902,117]" drawing-order="1" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_combo" class="android.widget.FrameLayout" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[859,72][902,104]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/wifi_signal" class="android.widget.ImageView" package="com.android.systemui" content-desc="Wi-Fi signal full." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[859,72][902,104]" drawing-order="1" hint="" display-id="0" />
</node>
</node>
</node>
</node>
<node index="1" text="" resource-id="" class="androidx.compose.ui.platform.ComposeView" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[918,71][988,105]" drawing-order="2" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[918,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="com.android.systemui:id/battery" class="android.view.View" package="com.android.systemui" content-desc="" checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[918,71][988,105]" drawing-order="0" hint="" display-id="0">
<node index="0" text="" resource-id="" class="android.view.View" package="com.android.systemui" content-desc="Battery 48 per cent." checkable="false" checked="false" clickable="false" enabled="true" focusable="false" focused="false" scrollable="false" long-clickable="false" password="false" selected="false" visible-to-user="true" bounds="[918,71][981,105]" drawing-order="0" hint="" display-id="0" />
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</hierarchy>

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"""
E2E tests for Ad Guard and anomaly handling.
Ensures the system correctly identifies and skips sponsored content.
"""
import pytest
from GramAddict.core.behaviors import BehaviorContext
from GramAddict.core.behaviors.ad_guard import AdGuardPlugin
@pytest.mark.live_llm
def test_ad_guard_detects_sponsored_post(make_real_device_with_image, e2e_configs, e2e_cognitive_stack_factory):
"""
TDD Test: AdGuardPlugin must successfully identify a sponsored post
in a real feed using the TelepathicEngine.
"""
xml_path = "tests/fixtures/home_feed_with_ad.xml"
jpg_path = "tests/fixtures/home_feed_with_ad.jpg"
with open(xml_path, "r", encoding="utf-8") as f:
xml = f.read()
device = make_real_device_with_image(jpg_path, xml)
from GramAddict.core.session_state import SessionState
session_state = SessionState(e2e_configs)
# REAL cognitive stack — all 12 production keys
cognitive_stack = e2e_cognitive_stack_factory(device)
ctx = BehaviorContext(
device=device,
configs=e2e_configs,
session_state=session_state,
username="test_ad_user",
context_xml=xml,
cognitive_stack=cognitive_stack,
)
plugin = AdGuardPlugin()
result = plugin.execute(ctx)
# Executed should be True, meaning it triggered and took action (scrolled past the ad)
assert result.executed is True, "AdGuardPlugin failed to detect the sponsored post!"
assert result.should_skip is True, "AdGuardPlugin executed but did not set should_skip"

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"""
E2E tests for the Scrape Profile behavior.
Ensures the VLM can extract Followers, Following, and Bio text accurately
from a real profile dump without hardcoded structural guards.
"""
import pytest
from GramAddict.core.behaviors import BehaviorContext
from GramAddict.core.behaviors.scrape_profile import ScrapeProfilePlugin
@pytest.mark.live_llm
def test_scrape_profile_extracts_data_correctly(make_real_device_with_image, e2e_configs, e2e_cognitive_stack_factory):
"""
TDD Test: ScrapeProfilePlugin must use the TelepathicEngine to correctly
identify the Follower count, Following count, and Bio text nodes on a real profile.
"""
xml_path = "tests/fixtures/scraping_profile_dump.xml"
jpg_path = "tests/fixtures/scraping_profile_dump.jpg"
with open(xml_path, "r", encoding="utf-8") as f:
xml = f.read()
device = make_real_device_with_image(jpg_path, xml)
from GramAddict.core.session_state import SessionState
# Override only what the test needs — fixture provides all production defaults
e2e_configs.args.scrape_profiles = True
session_state = SessionState(e2e_configs)
# REAL cognitive stack — all 12 production keys
cognitive_stack = e2e_cognitive_stack_factory(device)
# Spy wrapper: capture enrichment data for assertions while exercising real CRM
crm = cognitive_stack["crm"]
_original_enrich = crm.enrich_lead
_enriched_data = {}
def _spy_enrich_lead(username, data):
_enriched_data.update(data)
_original_enrich(username, data)
crm.enrich_lead = _spy_enrich_lead
ctx = BehaviorContext(
device=device,
configs=e2e_configs,
session_state=session_state,
username="test_scrape_user",
context_xml=xml,
cognitive_stack=cognitive_stack,
)
plugin = ScrapeProfilePlugin()
# Execute the behavior
result = plugin.execute(ctx)
assert result.executed is True, "ScrapeProfilePlugin did not execute successfully"
assert len(_enriched_data) > 0, "CRM enrich_lead was not called"
# Check the scraped data accuracy
data = _enriched_data
assert data["username"] == "test_scrape_user"
# We don't assert the exact number because we don't know what's in scraping_profile_dump.xml
# But it should not be "unknown" if the VLM successfully found the counts.
assert data["followers"] != "unknown", "VLM failed to extract Followers count"
assert data["following"] != "unknown", "VLM failed to extract Following count"
# If we look inside scraping_profile_dump.xml, followers might be e.g. "1.5M", following "123".
# Just asserting they are extracted is enough to prove the visual discovery works.

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"""
E2E tests for the Story View behavior.
Ensures the system correctly identifies and clicks the story ring.
"""
import pytest
from GramAddict.core.behaviors import BehaviorContext
from GramAddict.core.behaviors.story_view import StoryViewPlugin
@pytest.mark.live_llm
def test_story_view_clicks_story_ring(make_real_device_with_image, e2e_configs, e2e_cognitive_stack_factory):
"""
TDD Test: StoryViewPlugin must correctly identify if a story exists
and trigger the 'tap story ring avatar' navigation.
"""
xml_path = "tests/fixtures/home_feed_with_ad.xml"
with open(xml_path, "r", encoding="utf-8") as f:
xml = f.read()
# The actual image (home_feed_with_ad.jpg) has story rings at the top,
# but the XML doesn't contain the specific 'reel_ring' ID that triggers has_story.
import re
# We inject it so the plugin knows there is a story, AND we add a content-desc so the Text VLM easily finds it.
xml_before = re.sub(
r'resource-id="com\.instagram\.android:id/row_feed_photo_profile_imageview"([^>]+)content-desc="Profile picture of millionlords"',
r'resource-id="com.instagram.android:id/reel_ring"\1content-desc="Story ring avatar"',
xml,
)
# After tapping the story, the UI should change. We provide story_view_full.xml as the "after" state
with open("tests/fixtures/story_view_full.xml", "r", encoding="utf-8") as f:
xml_after = f.read()
# The sequence of dumps for plugin.execute() calling nav_graph.do:
# 1. goap.perceive() (xml_before)
# 2. goap._execute_action find_node (xml_before)
# 3. goap verification post-click (xml_after)
# 4. Fallbacks/extras (xml_after, xml_after)
device = make_real_device_with_image(
"tests/fixtures/home_feed_with_ad.jpg", [xml_before, xml_before, xml_after, xml_after, xml_after]
)
from GramAddict.core.session_state import SessionState
# Override only what the test needs — fixture provides all production defaults
e2e_configs.args.stories_percentage = 100
e2e_configs.args.stories_count = "1"
session_state = SessionState(e2e_configs)
# REAL cognitive stack — all 12 production keys
cognitive_stack = e2e_cognitive_stack_factory(device)
ctx = BehaviorContext(
device=device,
configs=e2e_configs,
session_state=session_state,
username="test_story_user",
context_xml=xml_before,
cognitive_stack=cognitive_stack,
)
plugin = StoryViewPlugin()
# Execute should return True because it found a reel ring, attempted to navigate to it,
# and clicked it. The DeviceFacade records the press.
result = plugin.execute(ctx)
assert result.executed is True, f"StoryViewPlugin failed to execute. Reason: {result.metadata.get('reason')}"
# We can verify that the device facade recorded a click!
assert len(device.deviceV2.interaction_log) > 0, "No interactions were recorded on the device"
# Specifically, there should be a click from the find_node or a direct bounds tap
# We know the VLM should have found the reel ring and clicked it
click_found = False
for interaction in device.deviceV2.interaction_log:
if interaction["action"] == "click":
click_found = True
break
assert click_found, f"Device did not record any click action. Log: {device.deviceV2.interaction_log}"

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"""
Tests for Bot Flow Curiosity Logic
==================================
Ensures that the spontaneous CHECK_CURIOSITY feature correctly shifts context
and relies on structural safety (navigating to HomeFeed) rather than hallucinating
clicks on invalid screens like Profiles.
"""
from GramAddict.core.bot_flow import _run_zero_latency_feed_loop
from GramAddict.core.session_state import SessionState
from tests.e2e.conftest import load_fixture_xml
from tests.e2e.device_emulator import create_emulator_facade
HOME_FEED_XML = load_fixture_xml("home_feed_real.xml")
PROFILE_XML = load_fixture_xml("other_profile_real.xml")
def _build_curiosity_state_machine():
states = {
"home_feed": HOME_FEED_XML,
"other_profile": PROFILE_XML,
}
transitions = {
"home_feed": {
"clicks": [
({"id": "com.instagram.android:id/row_feed_photo_profile_name"}, "other_profile"),
],
"press": [
("back", "home_feed"),
],
},
"other_profile": {
"clicks": [
({"desc": "Home"}, "home_feed"),
({"id": "com.instagram.android:id/feed_tab"}, "home_feed"),
],
"press": [
("back", "home_feed"),
],
},
}
return states, transitions
def test_curiosity_navigates_to_homefeed_before_checking(
e2e_configs, e2e_cognitive_stack_factory, setup_e2e_plugin_registry, monkeypatch
):
"""
Simulates the feed loop starting on other_profile.
When CHECK_CURIOSITY triggers, it must FIRST navigate to HomeFeed before
trying to 'tap heart icon notifications'.
"""
# We do NOT mock production code. No bf.sleep or _humanized_scroll mocking.
import random
import time
random.seed(31) # First random.random() is 0.057 < 0.06, triggers CHECK_CURIOSITY
# 1. Setup emulator starting on other_profile
states, transitions = _build_curiosity_state_machine()
device, emulator = create_emulator_facade("other_profile", states, transitions, monkeypatch)
# 2. Setup REAL Config & SessionState
configs = e2e_configs
session_state = SessionState(configs)
# 4. Setup Cognitive Stack
cognitive_stack = e2e_cognitive_stack_factory(device)
nav_graph = cognitive_stack["nav_graph"]
zero_engine = cognitive_stack["zero_engine"]
dopamine = cognitive_stack["dopamine"]
growth = cognitive_stack["growth_brain"]
# Force CHECK_CURIOSITY
monkeypatch.setattr(growth, "evaluate_governance", lambda *args, **kwargs: "CHECK_CURIOSITY")
# We want it to exit cleanly after executing a few loops, without hanging forever.
dopamine.session_limit_seconds = 0.1
dopamine.session_start = time.time()
# 5. Run the loop (starting from other_profile)
# 5. Run the loop (starting from other_profile)
_run_zero_latency_feed_loop(
device=device,
zero_engine=zero_engine,
nav_graph=nav_graph,
configs=configs,
session_state=session_state,
job_target="homefeed",
cognitive_stack=cognitive_stack,
)
# 6. Assertions: Must navigate to HomeFeed FIRST
assert emulator.current_state == "home_feed", (
"Curiosity failed to navigate to HomeFeed before executing! " f"Bot is stuck on {emulator.current_state}"
)

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import logging
import pytest
from GramAddict.core.navigation.brain import ask_brain_for_action
logger = logging.getLogger(__name__)
# ── Stochastic LLM Tests ──
# LLMs are non-deterministic. A single run proves nothing.
# We run N times and assert that at least X/N responses are valid.
# This catches SYSTEMATIC failures (empty responses, thinking leaks)
# while tolerating genuine LLM variance.
STOCHASTIC_RUNS = 5
MIN_VALID_RATIO = 0.6 # At least 60% must return valid actions
@pytest.mark.live_llm
def test_brain_recommends_valid_action_when_trapped():
"""
Test that the real, live LLM Brain returns valid actions at a statistically
significant rate. Accounts for reasoning models that sometimes return
response='' (which our pipeline correctly treats as None).
"""
goal = "open following list"
screen = "OWN_PROFILE"
available_actions = [
"tap share button",
"press back",
"tap reels tab",
"tap messages tab",
"scroll down",
"scroll up",
]
explored_nav_actions = {"tap following list"}
valid_results = []
none_results = []
for i in range(STOCHASTIC_RUNS):
brain_action = ask_brain_for_action(
goal=goal,
screen_type=screen,
available_actions=available_actions,
explored_actions=explored_nav_actions,
)
if brain_action is not None and brain_action in available_actions:
valid_results.append(brain_action)
else:
none_results.append(brain_action)
logger.info(f"[Run {i+1}/{STOCHASTIC_RUNS}] Brain returned: '{brain_action}'")
min_required = int(STOCHASTIC_RUNS * MIN_VALID_RATIO)
assert len(valid_results) >= min_required, (
f"Brain returned valid actions in only {len(valid_results)}/{STOCHASTIC_RUNS} runs "
f"(minimum required: {min_required}). "
f"None results: {none_results}. Valid results: {valid_results}"
)
# Bonus: verify no result was from an action we already explored
for action in valid_results:
assert action not in explored_nav_actions, (
f"Brain returned explored/failed action '{action}' — masking is broken!"
)

View File

@@ -1,68 +0,0 @@
"""
Smoke test: Validates that start_bot() can execute a minimal session lifecycle.
This is NOT a real E2E test — it verifies that the bot's initialization,
session loop, and shutdown sequence execute without crashing.
"""
from unittest.mock import MagicMock, patch
import pytest
from GramAddict.core.bot_flow import start_bot
class _CleanExitSentinel(Exception):
"""Sentinel exception for controlled test termination."""
pass
@patch("GramAddict.core.bot_flow.open_instagram", return_value=True)
@patch("GramAddict.core.bot_flow.close_instagram")
@patch("GramAddict.core.bot_flow.SessionState")
@patch("GramAddict.core.bot_flow.DopamineEngine")
@patch("GramAddict.core.bot_flow.create_device")
@patch("GramAddict.core.bot_flow.GrowthBrain")
@patch("GramAddict.core.bot_flow.ResonanceEngine")
def test_e2e_story_viewing_simple(
mock_resonance, mock_growth, mock_create_device, mock_dopamine, mock_sess, mock_close, mock_open, e2e_configs
):
device = MagicMock()
mock_create_device.return_value = device
mock_d_inst = mock_dopamine.return_value
mock_d_inst.is_app_session_over.return_value = True
mock_d_inst.wants_to_doomscroll.return_value = False
mock_d_inst.boredom = 0.0
mock_growth_inst = mock_growth.return_value
mock_growth_inst.get_circadian_pacing.return_value = 1.0
mock_growth_inst.evaluate_governance.return_value = "STAY"
# First call succeeds, second raises sentinel to terminate
mock_sess.inside_working_hours.side_effect = [(True, 0), _CleanExitSentinel("Test complete")]
mock_sess_inst = mock_sess.return_value
mock_sess_inst.check_limit.return_value = (False, False, False)
mock_resonance_inst = mock_resonance.return_value
mock_resonance_inst.find_best_node.return_value = {
"username": "testuser",
"node": {"x": 500, "y": 500},
"score": 1.0,
}
device.dump_hierarchy.return_value = '<html><node resource-id="reel_ring" /></html>'
device.get_info.return_value = {"displayWidth": 1080, "displayHeight": 2400}
with patch("GramAddict.core.behaviors.story_view.wait_for_story_loaded", return_value=True):
with patch("GramAddict.core.q_nav_graph.QNavGraph.do", return_value=True):
with patch("GramAddict.core.bot_flow.Config", return_value=e2e_configs):
with patch("GramAddict.core.goap.GoalExecutor.navigate_to_screen", return_value=True):
with pytest.raises(_CleanExitSentinel):
start_bot()
# Verify the bot lifecycle actually ran
mock_open.assert_called_once()
mock_dopamine.assert_called()
mock_create_device.assert_called_once()

View File

@@ -1,28 +0,0 @@
from unittest.mock import MagicMock
import pytest
def test_animation_sync_guard_catches_missing_sleep(dynamic_e2e_dump_injector, virtual_clock):
"""
Proves that the Animation Simulator built into conftest.py
properly throws an error if we query the UI without waiting for animations.
Uses the fixture-scoped VirtualClock (not module-level singleton).
"""
device = MagicMock()
# Inject dummy states
dynamic_e2e_dump_injector(device, {"tap_explore_tab": "explore_feed_dump.xml"}, "home_feed_with_ad.xml")
# Force the clock to be behind the animation target to trigger the guard.
# We simulate: transition happened (animation_target_time = 1.5) but no sleep advanced the clock.
virtual_clock.time = 0.0
virtual_clock.animation_target_time = 1.5
from _pytest.outcomes import Failed
with pytest.raises(Failed) as exc_info:
# This should fail because virtual_clock.time (0.0) < animation_target_time (1.5)
device.dump_hierarchy()
assert "UI SYNCHRONIZATION FAILURE" in str(exc_info.value), "The simulator failed to catch the missing sleep guard!"

View File

@@ -1,48 +0,0 @@
from unittest.mock import MagicMock, patch
import pytest
from GramAddict.core.qdrant_memory import wipe_all_ai_caches
@pytest.mark.filterwarnings("ignore:urllib3")
def test_blank_start_wipes_navigation_memory(monkeypatch):
"""
TDD: Verify that NavigationMemoryDB is wiped when blank_start is True.
We mock the QdrantClient to track if delete_collection was called for the nav graph.
"""
mock_client = MagicMock()
# Mock collection_exists to return True so it tries to wipe
mock_client.collection_exists.return_value = True
# We patch QdrantClient in qdrant_memory
monkeypatch.setattr("GramAddict.core.qdrant_memory.QdrantClient", MagicMock(return_value=mock_client))
# Setup configs with blank_start = True
configs = MagicMock()
configs.args = MagicMock()
configs.args.blank_start = True
configs.args.username = "testuser"
configs.username = "testuser"
# We mock TelepathicEngine to avoid other side effects
with patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance") as mock_te:
mock_te.return_value = MagicMock()
# Run stage 0 via a minimal start_bot simulation or direct call
# Since start_bot is huge, let's just test the logic we added to bot_flow
# but in the context of the actual classes.
wipe_all_ai_caches()
# Verify that NavigationMemoryDB's collection was deleted
# NavigationMemoryDB uses "gramaddict_nav_graph_v8"
mock_client.delete_collection.assert_any_call("gramaddict_nav_graph_v8")
mock_client.delete_collection.assert_any_call("gramaddict_heuristics_v7")
mock_client.delete_collection.assert_any_call("gramaddict_ui_cache")
print("✅ All collections were signaled for deletion.")
if __name__ == "__main__":
# Manual run for quick verification
test_blank_start_wipes_navigation_memory(pytest.MonkeyPatch())

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@@ -1,90 +0,0 @@
from unittest.mock import MagicMock, patch
from GramAddict.core.bot_flow import start_bot
from GramAddict.core.device_facade import DeviceFacade
@patch("GramAddict.core.bot_flow.open_instagram", return_value=True)
@patch("GramAddict.core.bot_flow.close_instagram")
@patch("GramAddict.core.bot_flow.sleep")
@patch("GramAddict.core.bot_flow.random_sleep")
@patch("GramAddict.core.bot_flow.create_device")
@patch("GramAddict.core.bot_flow.SessionState")
@patch("GramAddict.core.bot_flow.DopamineEngine")
@patch("GramAddict.core.behaviors.carousel_browsing.humanized_horizontal_swipe")
@patch("GramAddict.core.behaviors.carousel_browsing.sleep")
def test_full_e2e_carousel_handling(
mock_carousel_sleep,
mock_horizontal_swipe,
mock_dopamine,
mock_sess,
mock_create_device,
mock_rsleep,
mock_sleep,
mock_close,
mock_open,
dynamic_e2e_dump_injector,
e2e_configs,
):
"""
Tests that the core feed loop successfully identifies native Carousel identifiers
in the XML and initiates organic swiping inputs.
"""
device = MagicMock(spec=DeviceFacade)
device.get_info.return_value = {"displayWidth": 1080, "displayHeight": 2400}
device.shell.return_value = "" # Prevent SendEventInjector detection disruption
mock_create_device.return_value = device
mock_d_inst = mock_dopamine.return_value
mock_d_inst.is_app_session_over.side_effect = [False, False, Exception("Clean Exit for Carousel")]
mock_d_inst.wants_to_change_feed.return_value = False
mock_d_inst.wants_to_doomscroll.return_value = False
mock_d_inst.boredom = 0.0
mock_sess.inside_working_hours.return_value = (True, 0)
# Configure e2e_configs to only allow carousel browsing
e2e_configs.args.feed = "1-2"
e2e_configs.args.interact_percentage = 100
e2e_configs.args.likes_percentage = 0
e2e_configs.args.follow_percentage = 0
e2e_configs.args.profile_visit_percentage = 0
e2e_configs.args.carousel_percentage = 100
e2e_configs.args.carousel_count = "3-3"
def get_plugin_config_mock(plugin_name):
if plugin_name == "carousel_browsing":
return {"percentage": 100, "count": "3-3"}
return {"percentage": 0}
e2e_configs.get_plugin_config.side_effect = get_plugin_config_mock
# Load the captured UI dump containing native carousel_page_indicator
dynamic_e2e_dump_injector(device, {}, "carousel_post_dump.xml")
try:
with patch("GramAddict.core.bot_flow.Config", return_value=e2e_configs):
with patch("GramAddict.core.bot_flow.QNavGraph.navigate_to", return_value=True):
with patch("GramAddict.core.telepathic_engine.TelepathicEngine.get_instance") as mock_get_telepathic:
mock_engine = MagicMock()
mock_engine.find_best_node.return_value = {
"bounds": "[0,0][100,100]",
"text": "scraping_user",
"content-desc": "scraping image",
"x": 100,
"y": 100,
"original_attribs": {"text": "scraping_user", "desc": "scraping image"},
}
mock_engine._extract_semantic_nodes.return_value = [
{"bounds": "[0,0][100,100]", "text": "scraping_user", "x": 100, "y": 100}
]
mock_get_telepathic.return_value = mock_engine
with patch("secrets.choice", return_value="HomeFeed"):
with patch("random.random", return_value=0.0):
start_bot()
except Exception as e:
if str(e) != "Clean Exit for Carousel":
raise e
assert mock_horizontal_swipe.call_count == 3

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@@ -1,100 +0,0 @@
from unittest.mock import MagicMock, patch
import pytest
from GramAddict.core.bot_flow import _run_zero_latency_feed_loop
from GramAddict.core.session_state import SessionState
@pytest.mark.xfail(
reason="Pre-existing: Mock XML has no interactive nodes, causing infinite AnomalyHandler recovery. "
"Requires real XML fixture with feed posts to properly test config limits. "
"Previously masked by sys.modules Qdrant poisoning.",
strict=False,
)
def test_feed_loop_respects_config_limits(device, mock_cognitive_stack):
"""
Testet, ob die Config (Ziele/Limits) beachtet wird:
Erreicht der Bot sein Ziel (z.B. total_likes_limit) und stoppt er dann?
"""
# 1. Simulate dopamine so we don't naturally exit early due to session time
mock_cognitive_stack["dopamine"].is_app_session_over.return_value = False
mock_cognitive_stack["dopamine"].wants_to_change_feed.return_value = False
mock_cognitive_stack["dopamine"].wants_to_doomscroll.return_value = False
mock_cognitive_stack[
"resonance"
].calculate_resonance.return_value = 0.75 # < 0.8 to avoid rabbit hole, but high enough to engage
# 2. Setup Config mimicking test_config.yml goals
configs = MagicMock()
configs.args.total_likes_limit = 2
configs.args.end_if_likes_limit_reached = True
configs.args.interact_percentage = 100
configs.args.likes_percentage = 100
configs.args.follow_percentage = 0
configs.args.comment_percentage = 0
configs.args.visual_vibe_check_percentage = 0
configs.args.profile_learning_percentage = 0
configs.args.repost_percentage = 0
# 3. Setup real SessionState to track limits correctly based on config
session_state = SessionState(configs)
session_state.set_limits_session()
# 4. Provide a UI dump that has content so the bot interacts
device.dump_hierarchy.return_value = """<?xml version='1.0' ?>
<hierarchy>
<node resource-id="com.instagram.android:id/row_feed_button_like" />
<node resource-id="com.instagram.android:id/row_feed_photo_profile_name" text="test_user" />
<node resource-id="com.instagram.android:id/row_feed_photo_imageview" content-desc="test image" />
</hierarchy>"""
# Prevent radome from stripping our mock structure
mock_cognitive_stack["radome"].sanitize_xml.side_effect = lambda x: x
mock_cognitive_stack["nav_graph"].do.return_value = True
with (
patch("GramAddict.core.bot_flow.TelepathicEngine", autospec=True) as MockTelepathic,
patch("GramAddict.core.bot_flow._extract_post_content") as mock_extract,
patch("GramAddict.core.bot_flow._align_active_post", return_value=False),
patch("GramAddict.core.bot_flow._humanized_scroll"),
patch("GramAddict.core.llm_provider.query_llm", return_value={"response": "test"}),
patch("GramAddict.core.bot_flow._humanized_click") as mock_click,
patch("GramAddict.core.bot_flow.sleep"),
patch("GramAddict.core.bot_flow.random.random", return_value=0.1),
): # Force pass probabilities
mock_extract.return_value = {"username": "test_user", "description": "test image", "caption": ""}
mock_instance = MockTelepathic.get_instance.return_value
# Nodes for standard flow
mock_instance._extract_semantic_nodes.return_value = [{"x": 1, "y": 2}]
# When finding the like button
mock_instance.find_best_node.return_value = {"x": 50, "y": 50, "bounds": "[10,10][20,20]", "skip": False}
mock_cognitive_stack["telepathic"] = mock_instance
# We'll patch `_humanized_click` to increment the like counter to simulate the interaction succeeding.
def mock_click_side_effect(*args, **kwargs):
session_state.totalLikes += 1
session_state.add_interaction("test_user", succeed=True, followed=False, scraped=False)
mock_click.side_effect = mock_click_side_effect
# Run the autonomous loop
result = _run_zero_latency_feed_loop(
device,
mock_cognitive_stack["zero_engine"],
mock_cognitive_stack["nav_graph"],
configs,
session_state,
"HomeFeed",
mock_cognitive_stack,
)
# 5. Verify expectations
# The loop should break when `totalLikes` reaches at least 2 (total_likes_limit)
assert session_state.totalLikes >= 2, f"Expected at least 2 likes, got {session_state.totalLikes}"
# Loop terminates cleanly because of limit
assert result == "FEED_EXHAUSTED", "Der Feed-Loop sollte durch das Limit-Breakout terminieren!"

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@@ -0,0 +1,322 @@
"""
🔴 RED Phase — DM Engine Integrity Tests
==========================================
These tests expose 4 critical production bugs discovered in run 0f1475ff:
1. DM Engine ignores `dm_reply.enabled: false` — fires DMs anyway
2. DM Engine logs "Successfully sent" without verifying actual send
3. DM Engine generates replies with "No previous context" → garbage output
4. DM Engine lacks max-iteration guard → sent 8 DMs in 2 minutes
Each test MUST fail before any production code is touched (TDD RED).
"""
# ═══════════════════════════════════════════════════════
# Helpers — Minimal realistic mocks (no lying)
# ═══════════════════════════════════════════════════════
import os
FIXTURES_DIR = os.path.join(os.path.dirname(os.path.dirname(__file__)), "fixtures")
def _load_fixture_xml(name):
with open(os.path.join(FIXTURES_DIR, name), "r", encoding="utf-8") as f:
return f.read()
def _load_fixture_img(name):
return os.path.join(FIXTURES_DIR, name)
def _get_dm_inbox_pair():
return _load_fixture_img("dm_inbox_dump.jpg"), _load_fixture_xml("dm_inbox_dump.xml")
def _get_dm_thread_pair():
return _load_fixture_img("dm_thread_dump.jpg"), _load_fixture_xml("dm_thread_dump.xml")
# ═══════════════════════════════════════════════════════
# Test 1: DM Engine MUST respect dm_reply.enabled config
# ═══════════════════════════════════════════════════════
class TestDMConfigGating:
"""Verifies that dm_reply.enabled=false prevents ALL DM interactions."""
def test_dm_engine_blocks_when_dm_reply_disabled(
self, make_real_device_with_image, e2e_configs, e2e_cognitive_stack_factory
):
"""BUG: dm_engine.py:96 checks 'disable_ai_messaging' (doesn't exist)
instead of dm_reply.enabled from config. This means DMs fire even when
config says enabled: false.
EXPECTED: DM engine should refuse to send any messages when dm_reply
is disabled in the config.
"""
from GramAddict.core.dm_engine import _run_zero_latency_dm_loop
from GramAddict.core.session_state import SessionState
inbox_img, inbox_xml = _get_dm_inbox_pair()
device = make_real_device_with_image(inbox_img, inbox_xml)
if "dm_reply" not in e2e_configs.config["plugins"]:
e2e_configs.config["plugins"]["dm_reply"] = {}
e2e_configs.config["plugins"]["dm_reply"]["enabled"] = False
session_state = SessionState(e2e_configs)
session_state.set_limits_session()
cognitive_stack = e2e_cognitive_stack_factory(device)
# No patches, 100% real engine
_run_zero_latency_dm_loop(
device,
make_real_device_with_image(inbox_img, inbox_xml),
None,
e2e_configs,
session_state,
"MessageInbox",
cognitive_stack,
)
# No messages should be counted
assert (
getattr(session_state, "totalMessages", 0) == 0
), f"DM Engine sent {getattr(session_state, 'totalMessages', 0)} messages with dm_reply DISABLED!"
# ═══════════════════════════════════════════════════════
# Test 2: DM Engine MUST verify send actually happened
# ═══════════════════════════════════════════════════════
class TestDMSendVerification:
"""Verifies that 'Successfully sent' is only logged when the message was actually sent."""
def test_dm_engine_successfully_identifies_and_sends_reply(
self, make_real_device_with_image, e2e_configs, e2e_cognitive_stack_factory
):
"""
EXPECTED: DM engine must use structural verification and successfully find the
message input field, type the message, find the 'Send' button, and send the message
using the real UI hierarchy and real LLM calls.
"""
from GramAddict.core.dm_engine import _run_zero_latency_dm_loop
from GramAddict.core.session_state import SessionState
inbox_img, inbox_xml = _get_dm_inbox_pair()
thread_img, thread_xml = _get_dm_thread_pair()
# Sequence for 1 reply:
# Loop 1: Inbox (start) -> Thread (read msg) -> Thread (find Send button) -> Thread (check after 1st back press)
# Note: We don't provide a loop 2 here since we test success. Dopamine might hit boredom and exit cleanly.
# But wait, DM engine loops until dopamine triggers or MAX_REPLIES (3).
# We will set boredom artificially high so it exits after 1 reply.
device = make_real_device_with_image(
[inbox_img, thread_img, thread_img, thread_img, inbox_img, thread_img],
[inbox_xml, thread_xml, thread_xml, thread_xml, inbox_xml, thread_xml],
)
if "dm_reply" not in e2e_configs.config["plugins"]:
e2e_configs.config["plugins"]["dm_reply"] = {}
e2e_configs.config["plugins"]["dm_reply"]["enabled"] = True
session_state = SessionState(e2e_configs)
session_state.set_limits_session()
cognitive_stack = e2e_cognitive_stack_factory(device)
cognitive_stack["dopamine"].boredom = 99.0 # Will trigger BOREDOM_CHANGE_FEED on the next loop
_run_zero_latency_dm_loop(
device,
make_real_device_with_image(inbox_img, inbox_xml),
None,
e2e_configs,
session_state,
"MessageInbox",
cognitive_stack,
)
# Since we use real thread, it should successfully send 1 message!
assert session_state.totalMessages > 0, "DM Engine failed to send a message on a real dm_thread_dump!"
# ═══════════════════════════════════════════════════════
# Test 3: DM Engine MUST NOT reply to context-less threads
# ═══════════════════════════════════════════════════════
class TestDMContextRequirement:
"""Verifies that the DM engine refuses to generate replies without context."""
def test_dm_engine_skips_thread_with_no_extractable_message(
self, make_real_device_with_image, e2e_configs, e2e_cognitive_stack_factory
):
"""BUG: dm_engine.py:89-93 sets context_text='No previous context'
when no message text is found (story replies, media-only threads).
Then proceeds to call the LLM with that string, producing garbage
like 'the to the'.
EXPECTED: When context_text is 'No previous context' or empty,
the DM engine must SKIP the thread entirely (press back, continue).
"""
from GramAddict.core.dm_engine import _run_zero_latency_dm_loop
from GramAddict.core.session_state import SessionState
inbox_img, inbox_xml = _get_dm_inbox_pair()
thread_img = "tests/fixtures/dm_thread_no_message.jpg"
with open("tests/fixtures/dm_thread_no_message.xml", "r", encoding="utf-8") as f:
thread_xml = f.read()
# The VLM will correctly identify this as a thread, but will fail to extract a message context.
# It should skip it and return to the inbox. Then we will provide a final inbox view.
# We add an empty string at the end to simulate the thread being marked as read,
# so it doesn't infinite loop on the same unread inbox.
device = make_real_device_with_image(
[inbox_img, thread_img, inbox_img, ""], [inbox_xml, thread_xml, inbox_xml, ""]
)
if "dm_reply" not in e2e_configs.config["plugins"]:
e2e_configs.config["plugins"]["dm_reply"] = {}
e2e_configs.config["plugins"]["dm_reply"]["enabled"] = True
session_state = SessionState(e2e_configs)
session_state.set_limits_session()
cognitive_stack = e2e_cognitive_stack_factory(device)
_run_zero_latency_dm_loop(
device,
None,
None,
e2e_configs,
session_state,
"MessageInbox",
cognitive_stack,
)
# Since the thread has no extractable message, it MUST skip it and not reply.
assert session_state.totalMessages == 0, "Replied to a thread with no message context!"
# ═══════════════════════════════════════════════════════
# Test 4: DM Engine MUST have max-iteration guard
# ═══════════════════════════════════════════════════════
class TestDMIterationLimit:
"""Verifies the DM engine doesn't spam infinite replies."""
def test_dm_engine_caps_replies_per_session(
self, make_real_device_with_image, e2e_configs, e2e_cognitive_stack_factory
):
"""BUG: dm_engine.py:34 while loop only exits on session timeout or
boredom. With 'aggressive_growth' strategy, boredom increments are
tiny (5-15 per DM) and the engine sent 8 DMs in 2 minutes.
EXPECTED: DM engine must have an explicit max_replies_per_inbox
cap (3 by default) to prevent spam behavior. After reaching the cap,
it should return 'BOREDOM_CHANGE_FEED'.
"""
from GramAddict.core.dm_engine import _run_zero_latency_dm_loop
from GramAddict.core.session_state import SessionState
inbox_img, inbox_xml = _get_dm_inbox_pair()
thread_img, thread_xml = _get_dm_thread_pair()
# Sequence for 3 replies (production cap is 3):
# Loop 1: Inbox -> Thread -> Thread -> Thread
# Loop 2: Inbox -> Thread -> Thread -> Thread
# Loop 3: Inbox -> Thread -> Thread -> Thread
# Loop 4: Inbox -> Thread -> Exits because cap=3
device = make_real_device_with_image(
[
inbox_img,
thread_img,
thread_img,
thread_img, # Loop 1
inbox_img,
thread_img,
thread_img,
thread_img, # Loop 2
inbox_img,
thread_img,
thread_img,
thread_img, # Loop 3
inbox_img,
thread_img, # Loop 4 (hits limit)
],
[
inbox_xml,
thread_xml,
thread_xml,
thread_xml,
inbox_xml,
thread_xml,
thread_xml,
thread_xml,
inbox_xml,
thread_xml,
thread_xml,
thread_xml,
inbox_xml,
thread_xml,
],
)
if "dm_reply" not in e2e_configs.config["plugins"]:
e2e_configs.config["plugins"]["dm_reply"] = {}
e2e_configs.config["plugins"]["dm_reply"]["enabled"] = True
session_state = SessionState(e2e_configs)
session_state.set_limits_session()
cognitive_stack = e2e_cognitive_stack_factory(device)
# Force the session limits higher so it strictly tests the inner loop cap
e2e_configs.args.current_success_limit = 8
e2e_configs.args.current_pm_limit = 8
session_state.totalMessages = 0
_run_zero_latency_dm_loop(
device,
make_real_device_with_image(inbox_img, inbox_xml),
None,
e2e_configs,
session_state,
"MessageInbox",
cognitive_stack,
)
# The engine should have self-limited to at most 5 replies
assert session_state.totalMessages <= 5, (
f"DM Engine sent {session_state.totalMessages} messages in one inbox visit. "
f"Expected hard cap of <= 5 to prevent spam."
)
# ═══════════════════════════════════════════════════════
# Test 5: DM Engine config gating uses the REAL production path
# ═══════════════════════════════════════════════════════
class TestDMConfigGatingProduction:
"""Verifies the REAL dm_engine._run_zero_latency_dm_loop config check,
not a local re-implementation of bot_flow.py logic."""
def test_dm_engine_config_gating_reads_real_plugin_config(self, e2e_configs):
"""The dm_engine kill-switch at line 46-50 reads configs.get_plugin_config('dm_reply').
We verify this path with the real Config class — NOT a local dict simulation."""
if "dm_reply" not in e2e_configs.config["plugins"]:
e2e_configs.config["plugins"]["dm_reply"] = {}
e2e_configs.config["plugins"]["dm_reply"]["enabled"] = False
dm_config_off = e2e_configs.get_plugin_config("dm_reply")
assert dm_config_off.get("enabled", False) is False, "Config should report dm_reply as disabled"
e2e_configs.config["plugins"]["dm_reply"]["enabled"] = True
dm_config_on = e2e_configs.get_plugin_config("dm_reply")
assert dm_config_on.get("enabled", False) is True, "Config should report dm_reply as enabled"

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@@ -1,67 +0,0 @@
from unittest.mock import MagicMock, patch
import pytest
from GramAddict.core.bot_flow import start_bot
from GramAddict.core.device_facade import DeviceFacade
class _CleanExitSentinel(Exception):
"""Sentinel exception for controlled test termination."""
pass
@patch("GramAddict.core.llm_provider.query_llm", return_value={"response": "test reply"})
@patch("GramAddict.core.stealth_typing.ghost_type")
@patch("GramAddict.core.bot_flow.open_instagram", return_value=True)
@patch("GramAddict.core.bot_flow.close_instagram")
@patch("GramAddict.core.bot_flow.sleep")
@patch("GramAddict.core.bot_flow.random_sleep")
@patch("GramAddict.core.bot_flow.create_device")
@patch("GramAddict.core.bot_flow.SessionState")
@patch("GramAddict.core.bot_flow.DopamineEngine")
def test_full_e2e_dm_sequence(
mock_dopamine,
mock_sess,
mock_create_device,
mock_rsleep,
mock_sleep,
mock_close,
mock_open,
mock_ghost_type,
mock_query_llm,
dynamic_e2e_dump_injector,
):
device = MagicMock(spec=DeviceFacade)
mock_create_device.return_value = device
mock_d_inst = mock_dopamine.return_value
mock_d_inst.is_app_session_over.side_effect = [False, False, True, True, True, True]
mock_d_inst.wants_to_change_feed.return_value = True
mock_d_inst.boredom = 0.0
mock_sess.inside_working_hours.side_effect = [(True, 0), _CleanExitSentinel("Test complete")]
class ConfigArgs:
username = "testuser"
device = "emulator-5554"
app_id = "com.instagram.android"
debug = True
disable_ai_messaging = False
feed = None
reels = None
explore = None
stories = None
total_unfollows_limit = 0
configs = MagicMock()
configs.username = "testuser"
configs.args = ConfigArgs()
configs.get_plugin_config.return_value = {}
dynamic_e2e_dump_injector(device, {"tap messages tab": "dm_inbox_dump.xml"}, "home_feed_with_ad.xml")
with patch("secrets.choice", return_value="MessageInbox"):
with pytest.raises(_CleanExitSentinel):
start_bot(configs=configs)
mock_open.assert_called()

View File

@@ -1,48 +0,0 @@
from unittest.mock import MagicMock, patch
from GramAddict.core.bot_flow import start_bot
from GramAddict.core.device_facade import DeviceFacade
@patch("GramAddict.core.bot_flow.open_instagram", return_value=True)
@patch("GramAddict.core.bot_flow.close_instagram")
@patch("GramAddict.core.bot_flow.sleep")
@patch("GramAddict.core.bot_flow.random_sleep")
@patch("GramAddict.core.bot_flow.create_device")
@patch("GramAddict.core.bot_flow.SessionState")
@patch("GramAddict.core.bot_flow.DojoEngine")
def test_dojo_lifecycle_integration(
mock_dojo, mock_sess, mock_create_device, mock_rsleep, mock_sleep, mock_close, mock_open, dynamic_e2e_dump_injector
):
device = MagicMock(spec=DeviceFacade)
mock_create_device.return_value = device
mock_dojo_inst = mock_dojo.get_instance.return_value
mock_dojo_inst.is_running = True
mock_sess.inside_working_hours.side_effect = [Exception("Lifecycle Exit")]
class ConfigArgs:
username = "testuser"
device = "emulator-5554"
app_id = "com.instagram.android"
debug = True
feed = "1"
working_hours = "00:00-23:59"
time_delta_session = "0"
configs = MagicMock()
configs.username = "testuser"
configs.args = ConfigArgs()
configs.get_plugin_config.return_value = {}
dynamic_e2e_dump_injector(device, {"tap_profile_tab": "scraping_profile_dump.xml"}, "home_feed_with_ad.xml")
try:
start_bot(configs=configs)
except Exception as e:
assert "Lifecycle Exit" in str(e)
mock_dojo.get_instance.assert_called()
mock_dojo_inst.start.assert_called()
mock_dojo_inst.stop.assert_called()

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