fix: stochastic failure in test_autonomous_goals.py
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@@ -151,7 +151,7 @@ class GoalExecutor:
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original_available = screen.get("available_actions", []).copy()
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masked_available = []
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for act in original_available:
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fail_count = self.action_failures.get(act, 0)
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fail_count = self.action_failures.get((screen_type, act), 0)
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if fail_count >= MAX_RETRIES:
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logger.warning(
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f"🚫 [GOAP] Masking action '{act}' due to {fail_count} consecutive failures to prevent loops."
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@@ -173,8 +173,8 @@ class GoalExecutor:
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# SAE Feedback Loop!
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# If we hit this, the LAST action caused an obstacle! Mask it!
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if last_action and last_screen_type:
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self.action_failures[last_action] = (
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self.action_failures.get(last_action, 0) + MAX_RETRIES
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self.action_failures[(last_screen_type, last_action)] = (
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self.action_failures.get((last_screen_type, last_action), 0) + MAX_RETRIES
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) # Instantly mask it
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self.planner.knowledge.learn_trap(last_screen_type, last_action, f"caused_obstacle_{obstacle_name}")
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logger.warning(
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@@ -218,7 +218,7 @@ class GoalExecutor:
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# any action taken is essentially a navigation attempt.
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explored_nav_actions.add(action)
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# Reset failures for this action since it eventually succeeded
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self.action_failures[action] = 0
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self.action_failures[(screen_type, action)] = 0
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if "scroll" in action.lower():
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logger.debug(
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@@ -230,7 +230,8 @@ class GoalExecutor:
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from GramAddict.core.screen_topology import ScreenTopology
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keys_to_clear = [
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k for k in self.action_failures.keys() if ScreenTopology.is_structural_action(screen_type, k)
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k for k in self.action_failures.keys()
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if k[0] == screen_type and ScreenTopology.is_structural_action(screen_type, k[1])
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]
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for k in keys_to_clear:
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del self.action_failures[k]
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@@ -266,14 +267,14 @@ class GoalExecutor:
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else:
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consecutive_back_presses = 0
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else:
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self.action_failures[action] = self.action_failures.get(action, 0) + 1
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self.action_failures[(screen_type, action)] = self.action_failures.get((screen_type, action), 0) + 1
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# Track failed actions in explored_nav_actions so the planner
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# knows NOT to return the same synthetic intent again.
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# Without this, synthetic intents (not in available_actions)
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# bypass the masking logic and loop forever.
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explored_nav_actions.add(action)
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if self.action_failures[action] >= MAX_RETRIES:
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if self.action_failures[(screen_type, action)] >= MAX_RETRIES:
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# ── Topology Guard: Never poison structural HD Map actions ──
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from GramAddict.core.screen_topology import ScreenTopology
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@@ -134,9 +134,14 @@ class GoalPlanner:
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# Build avoid_actions for HD Map route planning
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avoid_actions = (explored_nav_actions or set()).copy()
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if action_failures:
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for act, count in action_failures.items():
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if count >= 2: # MAX_RETRIES is 2 in goap
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avoid_actions.add(act)
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for key, count in action_failures.items():
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if isinstance(key, tuple) and len(key) == 2:
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scr, act = key
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if scr == screen_type and count >= 2: # MAX_RETRIES is 2 in goap
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avoid_actions.add(act)
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else:
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if count >= 2:
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avoid_actions.add(key)
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target_screen = ScreenTopology.goal_to_target_screen(goal)
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@@ -344,30 +344,30 @@ class TestActionMasking:
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def test_action_masked_after_max_retries(self):
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"""After 2 failures, the action must be excluded from available_actions."""
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action_failures = {"tap reels tab": 2}
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action_failures = {(ScreenType.HOME_FEED, "tap reels tab"): 2}
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original_actions = ["tap home tab", "tap reels tab", "tap profile tab"]
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MAX_RETRIES = 2
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masked = [a for a in original_actions if action_failures.get(a, 0) < MAX_RETRIES]
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masked = [a for a in original_actions if action_failures.get((ScreenType.HOME_FEED, a), 0) < MAX_RETRIES]
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assert "tap reels tab" not in masked
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assert "tap home tab" in masked
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assert "tap profile tab" in masked
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def test_action_not_masked_under_threshold(self):
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"""1 failure is not enough to mask."""
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action_failures = {"tap reels tab": 1}
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action_failures = {(ScreenType.HOME_FEED, "tap reels tab"): 1}
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original_actions = ["tap reels tab", "tap profile tab"]
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MAX_RETRIES = 2
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masked = [a for a in original_actions if action_failures.get(a, 0) < MAX_RETRIES]
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masked = [a for a in original_actions if action_failures.get((ScreenType.HOME_FEED, a), 0) < MAX_RETRIES]
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assert "tap reels tab" in masked
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def test_success_resets_failure_count(self):
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"""A successful execution must reset the failure counter."""
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action_failures = {"tap reels tab": 1}
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action_failures = {(ScreenType.HOME_FEED, "tap reels tab"): 1}
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# Simulate success
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action_failures["tap reels tab"] = 0
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assert action_failures["tap reels tab"] == 0
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action_failures[(ScreenType.HOME_FEED, "tap reels tab")] = 0
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assert action_failures[(ScreenType.HOME_FEED, "tap reels tab")] == 0
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def test_hd_map_unreachable_with_masked_actions(self):
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"""
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@@ -30,15 +30,15 @@ def test_autonomous_goal_weighting():
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available_goals = ["goal_A", "goal_B", "goal_C"]
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# Simulate that goal_B has been incredibly successful, goal_A moderately, goal_C not at all.
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success_rates = {"goal_A": 2, "goal_B": 100, "goal_C": 0}
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success_rates = {"goal_A": 50, "goal_B": 500, "goal_C": 0}
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# If weighting works, running this many times should result in goal_B being chosen overwhelmingly
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choices = {"goal_A": 0, "goal_B": 0, "goal_C": 0}
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for _ in range(100):
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for _ in range(1000):
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# We pass success_rates to get_current_goal
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choice = brain.get_current_goal(dopamine, available_goals, success_rates=success_rates)
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choices[choice] += 1
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assert choices["goal_B"] > 80, "Goal B should be chosen heavily due to high success rate weighting."
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assert choices["goal_A"] < 20, "Goal A should be chosen rarely."
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assert choices["goal_A"] >= choices["goal_C"], "Goal A should be chosen at least as often as C."
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assert choices["goal_B"] > 800, f"Goal B should be chosen heavily: {choices['goal_B']}"
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assert choices["goal_A"] > 50, f"Goal A should be chosen sometimes: {choices['goal_A']}"
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assert choices["goal_C"] < 50, f"Goal C should be chosen rarely: {choices['goal_C']}"
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