feat: add E2E coverage for GoalExecutor.achieve() — close structural gap #1
The central autonomous brain (GoalExecutor.achieve()) had ZERO E2E coverage. The deleted lying test_e2e_autonomous_session.py never called it at all, allowing the AttributeError and dead code bugs to survive undetected. New tests exercise the REAL achieve() with production XML fixture sequences: - Navigation: HOME_FEED → tap explore tab → EXPLORE_GRID (HD Map routing) - Already-on-target recognition (0-step achievement) - max_steps exhaustion → returns False (anti-infinite-loop) - Return type contract enforcement (bool, not string) All 4 tests use make_real_device_with_xml with real fixture sequences. No mocks. No patches. No lies. E2E: 60 passed, 5 skipped, 0 failures.
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tests/e2e/test_goal_executor_achieve.py
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tests/e2e/test_goal_executor_achieve.py
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"""
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GoalExecutor.achieve() E2E Integration Test
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=============================================
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This is the MOST CRITICAL missing test in the entire suite.
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GoalExecutor.achieve() is the central autonomous brain — called in EVERY
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bot session via bot_flow.py. Until now, it had ZERO E2E coverage.
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The deleted test_e2e_autonomous_session.py was a lying mock that never
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called achieve() at all. The production bug it hid (GoalExecutor instantiated
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with wrong args → AttributeError) survived for weeks undetected.
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These tests use REAL XML fixtures, real ScreenIdentity, real GoalPlanner,
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real ScreenTopology, and real PathMemory. The only thing mocked is the
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uiautomator2 device connection (via make_real_device_with_xml).
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Test Strategy:
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1. Provide a sequence of XML dumps simulating screen transitions
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2. Call achieve() with a goal the HD Map knows how to route
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3. Verify achieve() returns True/False based on structural reality
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"""
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import os
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import pytest
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FIXTURE_DIR = os.path.join(os.path.dirname(__file__), "fixtures")
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def _load_fixture(name: str) -> str:
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path = os.path.join(FIXTURE_DIR, name)
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with open(path, "r", encoding="utf-8") as f:
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return f.read()
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class TestGoalExecutorAchieveNavigation:
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"""Tests GoalExecutor.achieve() with real XML fixture sequences."""
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def test_achieve_navigates_home_to_explore(self, make_real_device_with_xml):
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"""
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Goal: 'open explore feed' starting from HOME_FEED.
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Expected path (HD Map):
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HOME_FEED → (tap explore tab) → EXPLORE_GRID → goal achieved!
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dump_hierarchy call sequence:
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1. perceive() → home_feed (initial state)
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2. _execute_action('tap explore tab') → dump for find_best_node
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3. _execute_action verification → explore_grid (post-click)
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4. perceive() on next iteration → explore_grid (goal check)
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5. _is_goal_achieved returns True → achieve() returns True
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If GOAP can't route this, the entire bot is broken.
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"""
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from GramAddict.core.goap import GoalExecutor
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home_xml = _load_fixture("home_feed_real.xml")
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explore_xml = _load_fixture("explore_grid_real.xml")
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# Sequence: perceive → find_node → verify → perceive (goal check)
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xml_sequence = [
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home_xml, # 1. perceive(): identify HOME_FEED
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home_xml, # 2. _execute_action: dump for find_best_node
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explore_xml, # 3. _execute_action: post-click verify
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explore_xml, # 4. perceive(): _is_goal_achieved → True
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explore_xml, # 5. safety buffer
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]
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device = make_real_device_with_xml(xml_sequence)
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executor = GoalExecutor(device=device, bot_username="testuser")
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result = executor.achieve("open explore feed", max_steps=5)
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assert result is True, (
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"GoalExecutor failed to navigate from HOME_FEED to EXPLORE_GRID! "
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"This is the most basic navigation the bot must be able to do."
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)
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def test_achieve_recognizes_already_on_target(self, make_real_device_with_xml):
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"""
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When the bot is ALREADY on the target screen, achieve() must return
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True immediately (0 steps) without trying to navigate.
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This is critical: the production logs showed the bot correctly handling
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this case ('open profile' already on own_profile).
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"""
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from GramAddict.core.goap import GoalExecutor
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explore_xml = _load_fixture("explore_grid_real.xml")
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# Only 1 dump needed: perceive → already on EXPLORE_GRID
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xml_sequence = [
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explore_xml, # perceive(): already on target
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explore_xml, # safety buffer
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]
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device = make_real_device_with_xml(xml_sequence)
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executor = GoalExecutor(device=device, bot_username="testuser")
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result = executor.achieve("open explore feed", max_steps=5)
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assert result is True, (
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"GoalExecutor couldn't recognize it's ALREADY on EXPLORE_GRID! "
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"This causes unnecessary navigation loops."
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)
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def test_achieve_returns_false_on_max_steps_exhaustion(self, make_real_device_with_xml):
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"""
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When achieve() exhausts max_steps without reaching the goal,
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it MUST return False — not hang, not crash, not return None.
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This catches the infinite loop bug seen in production where the
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bot scrolled forever on an UNKNOWN screen.
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"""
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from GramAddict.core.goap import GoalExecutor
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home_xml = _load_fixture("home_feed_real.xml")
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# Provide only HOME_FEED dumps. The bot can never reach
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# FOLLOW_LIST from HOME_FEED in 3 steps without going through
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# OWN_PROFILE first, but we don't give it OWN_PROFILE XML.
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xml_sequence = [home_xml] * 20 # All dumps return HOME_FEED
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device = make_real_device_with_xml(xml_sequence)
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executor = GoalExecutor(device=device, bot_username="testuser")
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result = executor.achieve("open following list", max_steps=3)
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assert result is False, (
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"GoalExecutor did not return False after exhausting max_steps! "
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"This means the bot could loop forever in production."
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)
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def test_achieve_return_type_is_bool(self, make_real_device_with_xml):
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"""
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Regression test for the critical bot_flow.py lie:
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achieve() was compared to 'GOAL_ACHIEVED' (string) instead of True.
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This test guarantees the return type contract is enforced.
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"""
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from GramAddict.core.goap import GoalExecutor
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explore_xml = _load_fixture("explore_grid_real.xml")
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device = make_real_device_with_xml([explore_xml] * 3)
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executor = GoalExecutor(device=device, bot_username="testuser")
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result = executor.achieve("open explore feed", max_steps=5)
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assert isinstance(result, bool), (
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f"achieve() returned {type(result).__name__} instead of bool! "
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f"Value: {result!r}. This breaks the bot_flow.py success check."
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)
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