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feat/exten
| Author | SHA1 | Date | |
|---|---|---|---|
| dc934fd3ac | |||
| 7f5a70da8a | |||
| d2f4af51e1 | |||
| 024f6f9ad4 | |||
| d40e3f0a0c | |||
| 49cd08494b | |||
| 634700e4db | |||
| d1a5655464 | |||
| 5bf8f48db0 |
1
.gitignore
vendored
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1
.gitignore
vendored
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@@ -0,0 +1 @@
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__pycache__/
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@@ -1,7 +1,7 @@
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bl_info = {
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"name": "Scene Renderer",
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"author": "Marc Mintel",
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"version": (1, 0, 0),
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"version": (2, 0, 0),
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"blender": (4, 2, 0),
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"location": "View3D > Sidebar > Scene Renderer",
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"description": "Render all scenes to //renders/ relative to the blend file",
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@@ -15,6 +15,7 @@ from . import properties, operators, panel
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classes = (
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properties.SceneRendererSettings,
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operators.SCENERENDERER_OT_render_all,
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operators.SCENERENDERER_OT_cancel_batch,
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panel.SCENERENDERER_PT_panel,
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)
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BIN
__pycache__/operators.cpython-311.pyc
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__pycache__/operators.cpython-311.pyc
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BIN
__pycache__/panel.cpython-311.pyc
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__pycache__/panel.cpython-311.pyc
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__pycache__/properties.cpython-311.pyc
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__pycache__/properties.cpython-311.pyc
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259
operators.py
259
operators.py
@@ -3,16 +3,51 @@ import os
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from . import utils
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# -- Render-callback handlers -------------------------------------------------
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@bpy.app.handlers.persistent
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def on_render_complete(scene, depsgraph=None):
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SCENERENDERER_OT_render_all._is_rendering = False
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@bpy.app.handlers.persistent
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def on_render_cancel(scene, depsgraph=None):
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SCENERENDERER_OT_render_all._is_rendering = False
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SCENERENDERER_OT_render_all._cancel_requested = True
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# -- Cancel operator ----------------------------------------------------------
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class SCENERENDERER_OT_cancel_batch(bpy.types.Operator):
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bl_idname = "scenerenderer.cancel_batch"
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bl_label = "Cancel Batch Render"
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bl_description = "Abort the current batch rendering process"
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def execute(self, context):
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SCENERENDERER_OT_render_all._cancel_requested = True
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self.report(
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{'INFO'},
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"Batch render cancellation requested. "
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"Will stop after current frame or on ESC.",
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)
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return {'FINISHED'}
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# -- File-extension helper ----------------------------------------------------
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# Why a map instead of relying on Blender's default: the extension must match
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# the actual format we configure (e.g. EXR → .exr, not .png).
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_FORMAT_TO_EXT = {
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'PNG': '.png',
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'JPEG': '.jpg',
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'TIFF': '.tif',
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'OPEN_EXR': '.exr',
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'OPEN_EXR_MULTILAYER': '.exr',
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}
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# -- Main render operator -----------------------------------------------------
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class SCENERENDERER_OT_render_all(bpy.types.Operator):
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bl_idname = "scenerenderer.render_all"
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bl_label = "Render All Scenes"
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@@ -24,10 +59,12 @@ class SCENERENDERER_OT_render_all(bpy.types.Operator):
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_index = 0
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_total = 0
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_orig_lock = None
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_is_rendering = False
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_cancel_requested = False
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# ---- modal loop ---------------------------------------------------------
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def modal(self, context, event):
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if event.type == 'ESC' or self._cancel_requested:
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self.report({'WARNING'}, "Render batch cancelled")
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@@ -57,6 +94,8 @@ class SCENERENDERER_OT_render_all(bpy.types.Operator):
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return {'PASS_THROUGH'}
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# ---- cleanup ------------------------------------------------------------
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def finish(self, context):
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if self._timer:
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context.window_manager.event_timer_remove(self._timer)
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@@ -71,8 +110,10 @@ class SCENERENDERER_OT_render_all(bpy.types.Operator):
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if on_render_cancel in bpy.app.handlers.render_cancel:
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bpy.app.handlers.render_cancel.remove(on_render_cancel)
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# ---- per-scene render ---------------------------------------------------
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def _render_scene(self, context, scene_name):
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settings = context.scene.scene_renderer
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settings = SCENERENDERER_OT_render_all._cached_settings
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scene = bpy.data.scenes.get(scene_name)
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if not scene:
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print(f" [SKIP] Scene not found: {scene_name}")
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@@ -93,43 +134,153 @@ class SCENERENDERER_OT_render_all(bpy.types.Operator):
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SCENERENDERER_OT_render_all._is_rendering = False
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return
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self._apply_render_settings(scene, settings)
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self._setup_output_path(scene, settings)
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print(f"\n [{self._index}/{self._total}] Rendering: {scene.name}")
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with context.temp_override(
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window=context.window, area=context.area, region=context.region
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):
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bpy.ops.render.render(
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'INVOKE_DEFAULT', write_still=True, scene=scene.name
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)
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print(f" [STARTED] {scene.name}")
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# ---- apply all settings to scene ----------------------------------------
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@staticmethod
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def _apply_render_settings(scene, settings):
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r = scene.render
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r.engine = 'CYCLES'
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r.image_settings.file_format = 'PNG'
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r.image_settings.color_mode = 'RGBA'
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r.film_transparent = True
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c = scene.cycles
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c.samples = 1 if settings.test_mode else settings.samples
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if settings.exposure != 0.0:
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scene.view_settings.exposure = settings.exposure
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scene.cycles.film_exposure = 2.0 ** settings.exposure
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if settings.look != 'None':
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scene.view_settings.look = settings.look
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# Engine & basics
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r.engine = 'CYCLES'
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r.film_transparent = settings["film_transparent"]
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if settings.test_mode:
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# Resolution override
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if settings["override_resolution"]:
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r.resolution_x = settings["resolution_x"]
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r.resolution_y = settings["resolution_y"]
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r.resolution_percentage = settings["resolution_percentage"]
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# Test-mode shrinks resolution to 10%
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if settings["test_mode"]:
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r.resolution_percentage = 10
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# Output format
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fmt = settings["output_format"]
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r.image_settings.file_format = fmt
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r.image_settings.color_management = 'FOLLOW_SCENE'
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if fmt in ('PNG', 'TIFF', 'OPEN_EXR'):
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r.image_settings.color_depth = settings["color_depth"]
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if fmt in ('PNG',):
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r.image_settings.color_mode = 'RGBA'
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elif fmt in ('JPEG',):
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r.image_settings.color_mode = 'RGB'
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elif fmt in ('TIFF',):
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r.image_settings.color_mode = 'RGBA'
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elif fmt in ('OPEN_EXR', 'OPEN_EXR_MULTILAYER'):
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r.image_settings.color_mode = 'RGBA'
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# EXR supports 16 or 32 bit float
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depth = settings["color_depth"]
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r.image_settings.color_depth = '16' if depth == '8' else depth
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# Sampling
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c.samples = 1 if settings["test_mode"] else settings["samples"]
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if settings["min_samples"] > 0:
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c.adaptive_min_samples = settings["min_samples"]
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c.use_adaptive_sampling = settings["use_noise_threshold"]
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if c.use_adaptive_sampling:
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c.adaptive_threshold = settings["noise_threshold"]
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if settings["time_limit"] > 0.0:
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c.time_limit = settings["time_limit"]
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else:
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c.time_limit = 0.0
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# Denoising
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c.use_denoising = settings["use_denoising"]
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if c.use_denoising:
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c.denoiser = settings["denoiser"]
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c.denoising_input_passes = settings["denoising_input_passes"]
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# Light bounces
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if hasattr(c, 'max_bounces'):
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c.max_bounces = settings["max_bounces"]
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if hasattr(c, 'diffuse_bounces'):
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c.diffuse_bounces = settings["diffuse_bounces"]
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if hasattr(c, 'glossy_bounces'):
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c.glossy_bounces = settings["glossy_bounces"]
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if hasattr(c, 'transmission_bounces'):
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c.transmission_bounces = settings["transmission_bounces"]
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if hasattr(c, 'transparent_max_bounces'):
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c.transparent_max_bounces = settings["transparent_max_bounces"]
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if hasattr(c, 'volume_bounces'):
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c.volume_bounces = settings["volume_bounces"]
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# Clamping
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if settings["use_clamping"]:
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c.sample_clamp_direct = settings["clamp_direct"]
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c.sample_clamp_indirect = settings["clamp_indirect"]
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else:
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c.sample_clamp_direct = 0.0
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c.sample_clamp_indirect = 0.0
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# Film filter
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c.filter_width = settings["film_filter_width"]
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# Color management
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if settings["exposure"] != 0.0:
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scene.view_settings.exposure = settings["exposure"]
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if settings["look"] != 'None':
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target_look = settings["look"]
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try:
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scene.view_settings.look = target_look
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except TypeError:
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# Fallback for Blender 4.0+ AgX
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agx_look = f"AgX - {target_look}"
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if target_look == "Medium Contrast":
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agx_look = "AgX - Base Contrast"
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try:
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scene.view_settings.look = agx_look
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except TypeError:
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print(
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f" [WARNING] Look '{target_look}' / "
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f"'{agx_look}' not found, skipping."
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)
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# ---- build output path --------------------------------------------------
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def _setup_output_path(self, scene, settings):
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render_dir = bpy.path.abspath("//renders")
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if settings.test_mode:
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if settings["test_mode"]:
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render_dir = os.path.join(render_dir, "test")
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os.makedirs(render_dir, exist_ok=True)
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safe_name = scene.name.replace("/", "_").replace("\\", "_").replace(":", "_").strip()
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safe_name = (
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scene.name
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.replace("/", "_")
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.replace("\\", "_")
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.replace(":", "_")
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.strip()
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)
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output_path = os.path.join(render_dir, safe_name)
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if settings.skip_existing and os.path.exists(output_path + ".png"):
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print(f" [SKIP] Already exists: {safe_name}.png")
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fmt = settings["output_format"]
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ext = _FORMAT_TO_EXT.get(fmt, '.png')
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if settings["skip_existing"] and os.path.exists(output_path + ext):
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print(f" [SKIP] Already exists: {safe_name}{ext}")
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SCENERENDERER_OT_render_all._is_rendering = False
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return
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r.filepath = output_path
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scene.render.filepath = output_path
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print(f"\n [{self._index}/{self._total}] Rendering: {scene.name}")
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with context.temp_override(window=context.window, area=context.area, region=context.region):
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bpy.ops.render.render('INVOKE_DEFAULT', write_still=True, scene=scene.name)
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print(f" [STARTED] {scene.name}")
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# ---- confirmation dialog ------------------------------------------------
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def invoke(self, context, event):
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scenes = utils.get_scenes()
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@@ -139,9 +290,12 @@ class SCENERENDERER_OT_render_all(bpy.types.Operator):
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layout = self.layout
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scenes = utils.get_scenes()
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layout.label(text=f"Ready to render {len(scenes)} scenes:", icon='RENDER_STILL')
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layout.label(
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text=f"Ready to render {len(scenes)} scenes:",
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icon='RENDER_STILL',
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)
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box = layout.box()
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col = box.column(flow=True)
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col = box.column()
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for s in scenes[:8]:
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col.label(text=f" * {s}", icon='SCENE_DATA')
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if len(scenes) > 8:
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@@ -149,9 +303,54 @@ class SCENERENDERER_OT_render_all(bpy.types.Operator):
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layout.separator()
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layout.label(text="Click OK to start.", icon='INFO')
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# ---- execute (entry point) ----------------------------------------------
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def execute(self, context):
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settings = context.scene.scene_renderer
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# Cache ALL settings at batch start so they survive scene-context
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# switches during the modal loop.
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SCENERENDERER_OT_render_all._cached_settings = {
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"test_mode": settings.test_mode,
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"skip_existing": settings.skip_existing,
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"use_cpu": settings.use_cpu,
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# Resolution
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"override_resolution": settings.override_resolution,
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"resolution_x": settings.resolution_x,
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"resolution_y": settings.resolution_y,
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"resolution_percentage": settings.resolution_percentage,
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# Sampling
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"samples": settings.samples,
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"min_samples": settings.min_samples,
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"use_noise_threshold": settings.use_noise_threshold,
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"noise_threshold": settings.noise_threshold,
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"time_limit": settings.time_limit,
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# Denoising
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"use_denoising": settings.use_denoising,
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"denoiser": settings.denoiser,
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"denoising_input_passes": settings.denoising_input_passes,
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# Bounces
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"max_bounces": settings.max_bounces,
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"diffuse_bounces": settings.diffuse_bounces,
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"glossy_bounces": settings.glossy_bounces,
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"transmission_bounces": settings.transmission_bounces,
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"transparent_max_bounces": settings.transparent_max_bounces,
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"volume_bounces": settings.volume_bounces,
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# Clamping
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"use_clamping": settings.use_clamping,
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"clamp_direct": settings.clamp_direct,
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"clamp_indirect": settings.clamp_indirect,
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# Film
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"film_transparent": settings.film_transparent,
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"film_filter_width": settings.film_filter_width,
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# Output
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"output_format": settings.output_format,
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"color_depth": settings.color_depth,
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# Color
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"exposure": settings.exposure,
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"look": settings.look,
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}
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if on_render_complete not in bpy.app.handlers.render_complete:
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bpy.app.handlers.render_complete.append(on_render_complete)
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if on_render_cancel not in bpy.app.handlers.render_cancel:
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@@ -199,12 +398,16 @@ class SCENERENDERER_OT_render_all(bpy.types.Operator):
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return {'CANCELLED'}
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print(f"\n{'='*50}")
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print(f" Scene Renderer -- {self._total} scenes"
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f"{' (TEST MODE)' if settings.test_mode else ''}")
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print(
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f" Scene Renderer -- {self._total} scenes"
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f"{' (TEST MODE)' if settings.test_mode else ''}"
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)
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print(f"{'='*50}")
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context.window_manager.modal_handler_add(self)
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self._timer = context.window_manager.event_timer_add(0.5, window=context.window)
|
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self._timer = context.window_manager.event_timer_add(
|
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0.5, window=context.window
|
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)
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context.window.cursor_set('WAIT')
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return {'RUNNING_MODAL'}
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91
panel.py
91
panel.py
@@ -12,19 +12,106 @@ class SCENERENDERER_PT_panel(bpy.types.Panel):
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layout = self.layout
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settings = context.scene.scene_renderer
|
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|
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# --- General toggles ---
|
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row = layout.row(align=True)
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row.prop(settings, "test_mode", toggle=True)
|
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row.prop(settings, "skip_existing", toggle=True)
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layout.prop(settings, "use_cpu")
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layout.prop(settings, "samples")
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# --- Resolution ---
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box = layout.box()
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row = box.row()
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row.prop(settings, "override_resolution")
|
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if settings.override_resolution:
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col = box.column(align=True)
|
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col.prop(settings, "resolution_x")
|
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col.prop(settings, "resolution_y")
|
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col.prop(settings, "resolution_percentage", slider=True)
|
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|
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# --- Sampling ---
|
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box = layout.box()
|
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box.label(text="Sampling", icon='OUTLINER_OB_LIGHT')
|
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box.prop(settings, "samples")
|
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box.prop(settings, "min_samples")
|
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|
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row = box.row()
|
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row.prop(settings, "use_noise_threshold", text="Noise Threshold")
|
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sub = row.row()
|
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sub.active = settings.use_noise_threshold
|
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sub.prop(settings, "noise_threshold", text="")
|
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|
||||
box.prop(settings, "time_limit")
|
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|
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# --- Denoising ---
|
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box = layout.box()
|
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box.label(text="Denoising", icon='MOD_SMOOTH')
|
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box.prop(settings, "use_denoising")
|
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if settings.use_denoising:
|
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box.prop(settings, "denoiser")
|
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box.prop(settings, "denoising_input_passes")
|
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|
||||
# --- Light Bounces ---
|
||||
box = layout.box()
|
||||
box.label(text="Light Bounces", icon='LIGHT_SUN')
|
||||
box.prop(settings, "max_bounces")
|
||||
col = box.column(align=True)
|
||||
col.prop(settings, "diffuse_bounces")
|
||||
col.prop(settings, "glossy_bounces")
|
||||
col.prop(settings, "transmission_bounces")
|
||||
col.prop(settings, "transparent_max_bounces")
|
||||
col.prop(settings, "volume_bounces")
|
||||
|
||||
# --- Clamping ---
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.prop(settings, "use_clamping")
|
||||
if settings.use_clamping:
|
||||
col = box.column(align=True)
|
||||
col.prop(settings, "clamp_direct")
|
||||
col.prop(settings, "clamp_indirect")
|
||||
|
||||
# --- Film ---
|
||||
box = layout.box()
|
||||
box.label(text="Film", icon='CAMERA_DATA')
|
||||
box.prop(settings, "film_transparent")
|
||||
box.prop(settings, "film_filter_width")
|
||||
|
||||
# --- Output ---
|
||||
box = layout.box()
|
||||
box.label(text="Output", icon='OUTPUT')
|
||||
box.prop(settings, "output_format")
|
||||
# Color depth only for formats that support it
|
||||
if settings.output_format in ('PNG', 'TIFF', 'OPEN_EXR'):
|
||||
box.prop(settings, "color_depth")
|
||||
|
||||
# --- Color Management ---
|
||||
box = layout.box()
|
||||
box.label(text="Color", icon='SHADING_RENDERED')
|
||||
box.prop(settings, "exposure", slider=True)
|
||||
box.prop(settings, "look")
|
||||
|
||||
# --- Render button ---
|
||||
layout.separator()
|
||||
row = layout.row(align=True)
|
||||
row.scale_y = 2.0
|
||||
row.operator("scenerenderer.render_all", text="Render All Scenes", icon='RENDER_STILL')
|
||||
|
||||
from .operators import SCENERENDERER_OT_render_all
|
||||
is_running = getattr(SCENERENDERER_OT_render_all, "_timer", None) is not None
|
||||
|
||||
if is_running:
|
||||
row.operator(
|
||||
"scenerenderer.cancel_batch",
|
||||
text="Cancel Batch Render",
|
||||
icon='CANCEL',
|
||||
)
|
||||
layout.label(
|
||||
text="Press ESC to force stop the active frame.",
|
||||
icon='INFO',
|
||||
)
|
||||
else:
|
||||
row.operator(
|
||||
"scenerenderer.render_all",
|
||||
text="Render All Scenes",
|
||||
icon='RENDER_STILL',
|
||||
)
|
||||
186
properties.py
186
properties.py
@@ -2,6 +2,9 @@ import bpy
|
||||
|
||||
|
||||
class SceneRendererSettings(bpy.types.PropertyGroup):
|
||||
|
||||
# --- General ---
|
||||
|
||||
test_mode: bpy.props.BoolProperty(
|
||||
name="Test Mode",
|
||||
description="Render only the first scene at 10% resolution with 1 sample",
|
||||
@@ -17,11 +20,190 @@ class SceneRendererSettings(bpy.types.PropertyGroup):
|
||||
description="Force CPU rendering instead of GPU",
|
||||
default=False,
|
||||
)
|
||||
|
||||
# --- Resolution ---
|
||||
|
||||
override_resolution: bpy.props.BoolProperty(
|
||||
name="Override Resolution",
|
||||
description="Override the per-scene resolution with a global value",
|
||||
default=False,
|
||||
)
|
||||
resolution_x: bpy.props.IntProperty(
|
||||
name="Resolution X",
|
||||
description="Horizontal render resolution",
|
||||
default=1920, min=1, max=32768,
|
||||
)
|
||||
resolution_y: bpy.props.IntProperty(
|
||||
name="Resolution Y",
|
||||
description="Vertical render resolution",
|
||||
default=1080, min=1, max=32768,
|
||||
)
|
||||
resolution_percentage: bpy.props.IntProperty(
|
||||
name="Resolution %",
|
||||
description="Resolution scale percentage",
|
||||
default=100, min=1, max=100,
|
||||
subtype='PERCENTAGE',
|
||||
)
|
||||
|
||||
# --- Sampling ---
|
||||
|
||||
samples: bpy.props.IntProperty(
|
||||
name="Samples",
|
||||
description="Cycles render samples",
|
||||
name="Max Samples",
|
||||
description="Maximum number of Cycles render samples",
|
||||
default=4096, min=1, max=65536,
|
||||
)
|
||||
min_samples: bpy.props.IntProperty(
|
||||
name="Min Samples",
|
||||
description=(
|
||||
"Minimum number of samples before adaptive sampling can stop. "
|
||||
"Set to 0 to use Blender default"
|
||||
),
|
||||
default=0, min=0, max=65536,
|
||||
)
|
||||
use_noise_threshold: bpy.props.BoolProperty(
|
||||
name="Use Noise Threshold",
|
||||
description="Stop sampling when the noise is below this threshold",
|
||||
default=True,
|
||||
)
|
||||
noise_threshold: bpy.props.FloatProperty(
|
||||
name="Noise Threshold",
|
||||
description="Noise threshold for adaptive sampling",
|
||||
default=0.01, min=0.0001, max=1.0, precision=4,
|
||||
)
|
||||
time_limit: bpy.props.FloatProperty(
|
||||
name="Time Limit",
|
||||
description=(
|
||||
"Maximum render time per frame in seconds. "
|
||||
"0 = no limit"
|
||||
),
|
||||
default=0.0, min=0.0, max=86400.0,
|
||||
)
|
||||
|
||||
# --- Denoising ---
|
||||
|
||||
use_denoising: bpy.props.BoolProperty(
|
||||
name="Use Denoising",
|
||||
description="Enable denoising for final render",
|
||||
default=True,
|
||||
)
|
||||
denoiser: bpy.props.EnumProperty(
|
||||
name="Denoiser",
|
||||
description="Which denoiser to use",
|
||||
items=[
|
||||
('OPENIMAGEDENOISE', "OpenImageDenoise", "Intel Open Image Denoise (CPU)"),
|
||||
('OPTIX', "OptiX", "NVIDIA OptiX (GPU only)"),
|
||||
],
|
||||
default='OPENIMAGEDENOISE',
|
||||
)
|
||||
denoising_input_passes: bpy.props.EnumProperty(
|
||||
name="Denoise Passes",
|
||||
description="Passes used by the denoiser for better quality",
|
||||
items=[
|
||||
('RGB', "Color", "Use only color data"),
|
||||
('RGB_ALBEDO', "Color + Albedo", "Use color and albedo data"),
|
||||
('RGB_ALBEDO_NORMAL', "Color + Albedo + Normal",
|
||||
"Use color, albedo, and normal data (best quality)"),
|
||||
],
|
||||
default='RGB_ALBEDO_NORMAL',
|
||||
)
|
||||
|
||||
# --- Light Bounces ---
|
||||
|
||||
max_bounces: bpy.props.IntProperty(
|
||||
name="Total",
|
||||
description="Total maximum number of light bounces",
|
||||
default=12, min=0, max=1024,
|
||||
)
|
||||
diffuse_bounces: bpy.props.IntProperty(
|
||||
name="Diffuse",
|
||||
description="Maximum number of diffuse bounces",
|
||||
default=4, min=0, max=1024,
|
||||
)
|
||||
glossy_bounces: bpy.props.IntProperty(
|
||||
name="Glossy",
|
||||
description="Maximum number of glossy bounces",
|
||||
default=4, min=0, max=1024,
|
||||
)
|
||||
transmission_bounces: bpy.props.IntProperty(
|
||||
name="Transmission",
|
||||
description="Maximum number of transmission bounces",
|
||||
default=12, min=0, max=1024,
|
||||
)
|
||||
transparent_max_bounces: bpy.props.IntProperty(
|
||||
name="Transparent",
|
||||
description="Maximum number of transparent bounces",
|
||||
default=8, min=0, max=1024,
|
||||
)
|
||||
volume_bounces: bpy.props.IntProperty(
|
||||
name="Volume",
|
||||
description="Maximum number of volume scattering bounces",
|
||||
default=0, min=0, max=1024,
|
||||
)
|
||||
|
||||
# --- Clamping ---
|
||||
|
||||
use_clamping: bpy.props.BoolProperty(
|
||||
name="Use Clamping",
|
||||
description="Clamp sample values to reduce fireflies",
|
||||
default=False,
|
||||
)
|
||||
clamp_direct: bpy.props.FloatProperty(
|
||||
name="Direct Light",
|
||||
description=(
|
||||
"Clamp value for direct light samples. "
|
||||
"0 = no clamping"
|
||||
),
|
||||
default=0.0, min=0.0, max=1e8,
|
||||
)
|
||||
clamp_indirect: bpy.props.FloatProperty(
|
||||
name="Indirect Light",
|
||||
description=(
|
||||
"Clamp value for indirect light samples. "
|
||||
"0 = no clamping"
|
||||
),
|
||||
default=10.0, min=0.0, max=1e8,
|
||||
)
|
||||
|
||||
# --- Film ---
|
||||
|
||||
film_transparent: bpy.props.BoolProperty(
|
||||
name="Transparent Background",
|
||||
description="Render the background as transparent",
|
||||
default=True,
|
||||
)
|
||||
film_filter_width: bpy.props.FloatProperty(
|
||||
name="Pixel Filter Width",
|
||||
description="Pixel filter width for anti-aliasing",
|
||||
default=1.5, min=0.01, max=10.0,
|
||||
)
|
||||
|
||||
# --- Output ---
|
||||
|
||||
output_format: bpy.props.EnumProperty(
|
||||
name="Format",
|
||||
description="Output file format",
|
||||
items=[
|
||||
('PNG', "PNG", "PNG image with alpha support"),
|
||||
('JPEG', "JPEG", "JPEG image (no alpha)"),
|
||||
('TIFF', "TIFF", "TIFF image"),
|
||||
('OPEN_EXR', "OpenEXR", "OpenEXR HDR image"),
|
||||
('OPEN_EXR_MULTILAYER', "OpenEXR Multilayer",
|
||||
"OpenEXR with all render passes"),
|
||||
],
|
||||
default='PNG',
|
||||
)
|
||||
color_depth: bpy.props.EnumProperty(
|
||||
name="Color Depth",
|
||||
description="Bit depth per channel",
|
||||
items=[
|
||||
('8', "8 bit", "8 bits per channel"),
|
||||
('16', "16 bit", "16 bits per channel"),
|
||||
],
|
||||
default='16',
|
||||
)
|
||||
|
||||
# --- Color Management ---
|
||||
|
||||
exposure: bpy.props.FloatProperty(
|
||||
name="Exposure",
|
||||
description="Exposure boost in stops",
|
||||
|
||||
91
utils.py
91
utils.py
@@ -16,68 +16,43 @@ def silence_puresky():
|
||||
return removed
|
||||
|
||||
|
||||
def fix_lib_overrides():
|
||||
fixed = 0
|
||||
for obj in bpy.data.objects:
|
||||
if not obj.modifiers:
|
||||
def _snapshot_fragile_sockets(obj, mod, iface):
|
||||
"""Snapshot Material/Object sockets before modifying any override."""
|
||||
FRAGILE_TYPES = {'NodeSocketMaterial', 'NodeSocketObject'}
|
||||
snapshot = {}
|
||||
for item in iface.items_tree:
|
||||
if item.item_type != 'SOCKET' or item.in_out != 'INPUT':
|
||||
continue
|
||||
for mod in obj.modifiers:
|
||||
if mod.type != 'NODES' or not mod.node_group:
|
||||
continue
|
||||
if not hasattr(mod.node_group, 'interface'):
|
||||
continue
|
||||
if item.socket_type not in FRAGILE_TYPES:
|
||||
continue
|
||||
sid = item.identifier
|
||||
if sid in mod and mod[sid] is not None:
|
||||
snapshot[sid] = mod[sid]
|
||||
# Debug output to verify we grab the material
|
||||
# print(f" [SNAPSHOT] {obj.name} -> {item.name}: {mod[sid]}")
|
||||
return snapshot
|
||||
|
||||
ng = mod.node_group
|
||||
name_to_sid = {}
|
||||
iface = getattr(ng, 'interface', None)
|
||||
if iface and hasattr(iface, 'items_tree'):
|
||||
for item in iface.items_tree:
|
||||
if item.item_type == 'SOCKET' and item.in_out == 'INPUT':
|
||||
name_to_sid[item.name] = (item.identifier, item.socket_type)
|
||||
|
||||
for item in (getattr(iface, 'items_tree', []) if iface else []):
|
||||
if item.item_type != 'SOCKET' or item.in_out != 'INPUT':
|
||||
continue
|
||||
sid = item.identifier
|
||||
if sid not in mod:
|
||||
continue
|
||||
stored = mod[sid]
|
||||
st = item.socket_type
|
||||
tt = type(stored).__name__
|
||||
if st == 'NodeSocketBool' and tt == 'int':
|
||||
mod[sid] = bool(stored)
|
||||
fixed += 1
|
||||
elif st == 'NodeSocketMenu' and tt == 'int':
|
||||
mod[sid] = int(stored)
|
||||
fixed += 1
|
||||
def _restore_fragile_sockets(mod, snapshot):
|
||||
"""Restore Material/Object sockets that got wiped by override re-eval."""
|
||||
restored = 0
|
||||
for sid, value in snapshot.items():
|
||||
current = mod[sid] if sid in mod else None
|
||||
# Force restore if the current value no longer matches our snapshot
|
||||
if current != value:
|
||||
try:
|
||||
mod[sid] = value
|
||||
restored += 1
|
||||
except Exception as e:
|
||||
print(f" [RESTORE FAILED] {sid}: {e}")
|
||||
return restored
|
||||
|
||||
|
||||
def fix_lib_overrides():
|
||||
# Disabled as forcing "True" or "Index" onto generic modifier properties
|
||||
# destroys the library overrides and clears all material assignments.
|
||||
return 0
|
||||
|
||||
ng_name = ng.name
|
||||
if ng_name == "Add Shader v1.0":
|
||||
if "Filter by ID" in name_to_sid:
|
||||
mod[name_to_sid["Filter by ID"][0]] = True
|
||||
fixed += 1
|
||||
if "ID" in name_to_sid and name_to_sid["ID"][1] == "NodeSocketString":
|
||||
mod[name_to_sid["ID"][0]] = "Index"
|
||||
fixed += 1
|
||||
elif ng_name in ["Add Shaders by Index v1.0", "Make Material", "Make Labels"]:
|
||||
if "ID" in name_to_sid and name_to_sid["ID"][1] == "NodeSocketString":
|
||||
mod[name_to_sid["ID"][0]] = "Index"
|
||||
fixed += 1
|
||||
if ng_name == "Make Labels" and "Shrinkwrap" in name_to_sid:
|
||||
mod[name_to_sid["Shrinkwrap"][0]] = True
|
||||
fixed += 1
|
||||
elif ng_name == "Make attached":
|
||||
if "Reset Children" in name_to_sid:
|
||||
mod[name_to_sid["Reset Children"][0]] = True
|
||||
fixed += 1
|
||||
if "Separate Children" in name_to_sid:
|
||||
mod[name_to_sid["Separate Children"][0]] = True
|
||||
fixed += 1
|
||||
elif ng_name == "Proxy v1.0":
|
||||
if "Reset Children" in name_to_sid:
|
||||
mod[name_to_sid["Reset Children"][0]] = True
|
||||
fixed += 1
|
||||
return fixed
|
||||
|
||||
|
||||
def fix_missing_images():
|
||||
|
||||
Reference in New Issue
Block a user