fix(utils): disable destructive modifier override correction that was clearing material assignments
This commit is contained in:
90
utils.py
90
utils.py
@@ -49,94 +49,10 @@ def _restore_fragile_sockets(mod, snapshot):
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def fix_lib_overrides():
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fixed = 0
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for obj in bpy.data.objects:
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if not obj.modifiers:
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continue
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for mod in obj.modifiers:
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if mod.type != 'NODES' or not mod.node_group:
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continue
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if not hasattr(mod.node_group, 'interface'):
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continue
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# Disabled as forcing "True" or "Index" onto generic modifier properties
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# destroys the library overrides and clears all material assignments.
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return 0
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ng = mod.node_group
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iface = getattr(ng, 'interface', None)
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if not iface or not hasattr(iface, 'items_tree'):
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continue
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# Snapshot fragile sockets BEFORE any writes
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snapshot = _snapshot_fragile_sockets(obj, mod, iface)
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name_to_sid = {}
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for item in iface.items_tree:
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if item.item_type == 'SOCKET' and item.in_out == 'INPUT':
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name_to_sid[item.name] = (item.identifier, item.socket_type)
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for item in iface.items_tree:
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if item.item_type != 'SOCKET' or item.in_out != 'INPUT':
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continue
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sid = item.identifier
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if sid not in mod:
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continue
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stored = mod[sid]
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st = item.socket_type
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tt = type(stored).__name__
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if st == 'NodeSocketBool' and tt == 'int':
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mod[sid] = bool(stored)
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fixed += 1
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elif st == 'NodeSocketMenu' and tt == 'int':
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mod[sid] = int(stored)
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fixed += 1
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ng_name = ng.name
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if ng_name == "Add Shader v1.0":
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if "Filter by ID" in name_to_sid:
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sid = name_to_sid["Filter by ID"][0]
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if mod.get(sid) != True:
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mod[sid] = True
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fixed += 1
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if "ID" in name_to_sid and name_to_sid["ID"][1] == "NodeSocketString":
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sid = name_to_sid["ID"][0]
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if mod.get(sid) != "Index":
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mod[sid] = "Index"
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fixed += 1
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elif ng_name in ["Add Shaders by Index v1.0", "Make Material", "Make Labels"]:
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if "ID" in name_to_sid and name_to_sid["ID"][1] == "NodeSocketString":
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sid = name_to_sid["ID"][0]
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if mod.get(sid) != "Index":
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mod[sid] = "Index"
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fixed += 1
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if ng_name == "Make Labels" and "Shrinkwrap" in name_to_sid:
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sid = name_to_sid["Shrinkwrap"][0]
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if mod.get(sid) != True:
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mod[sid] = True
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fixed += 1
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elif ng_name == "Make attached":
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if "Reset Children" in name_to_sid:
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sid = name_to_sid["Reset Children"][0]
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if mod.get(sid) != True:
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mod[sid] = True
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fixed += 1
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if "Separate Children" in name_to_sid:
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sid = name_to_sid["Separate Children"][0]
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if mod.get(sid) != True:
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mod[sid] = True
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fixed += 1
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elif ng_name == "Proxy v1.0":
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if "Reset Children" in name_to_sid:
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sid = name_to_sid["Reset Children"][0]
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if mod.get(sid) != True:
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mod[sid] = True
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fixed += 1
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# Restore any fragile sockets that got wiped
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restored = _restore_fragile_sockets(mod, snapshot)
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if restored:
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print(f" [RESTORE] {obj.name}/{mod.name}: "
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f"restored {restored} Material/Object sockets")
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fixed += restored
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return fixed
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def fix_missing_images():
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