- device_emulator.py: Replace MagicMock(watcher) with explicit WatcherStub
that implements exact u2 watcher chain (when/click/start). Any API drift
now causes AttributeError instead of silent acceptance.
- test_system_sae.py: Inject XML into emulator state instead of bypassing
dump_hierarchy with lambda
- test_behavior_ad_guard.py: Pass XML to fixture, remove lambda override
- test_behavior_scrape_profile.py: Pass XML to fixture, remove lambda override
Result: ZERO unittest.mock imports, ZERO MagicMock instances,
ZERO dump_hierarchy lambdas across entire E2E suite (50 files).
Production bug 2026-05-02 22:19:
Intent 'post author username text (exclude bottom tabs)' contained the
word 'tab' in its parenthetical qualifier. The old check:
is_tab_intent = 'tab' in intent_lower
matched this intent as a TAB navigation intent, activating the Tab
Height Guard which excluded ALL nodes with center_y < 85% of screen.
This nuked the actual clips_author_username node at y=2012, leaving
only 4 irrelevant items for the VLM → bot stuck in a loop unable to
find the author username.
Fix: Replace substring match with precise regex patterns that only
match real tab navigation intents:
- 'tap profile tab', 'tap home tab' (tap + word + tab)
- 'profile tab', 'explore tab' (word + tab)
- 'tab ...' at start of intent
TDD: Red test added first, reproducing exact production state.
81 perception tests + 172 total tests pass.
CONTRACT 6: extract_json() — LLM Response Sanitizer (9 tests)
Previously COMPLETELY untested. Every single LLM response in the entire
system passes through this function. Tests:
- Clean JSON, markdown fences (json+plain), thinking block purge
- Text prefix before JSON, truncated JSON fuzzy recovery
- Garbage/empty/None resilience
CONTRACT 7: _visual_discovery Pre-Filters (8 tests)
The guards INSIDE _visual_discovery() that run BEFORE the VLM ever
sees the candidates. If they fail, the VLM gets garbage and hallucinates.
Tests:
- Area filter: tiny nodes (<200px²) and huge containers (>400000px²)
- SystemUI filter: Android system elements, notifications, battery
- Strict Button Guard: long text captions excluded for button intents
- Grid Item Guard: non-grid elements excluded, fallthrough on no match
- Author/Username Guard: nav tabs excluded for author intents
CONTRACT 8: verify_success Structural Delta (8 tests)
The post-click verification logic that decides if a click actually worked.
Tests:
- Toggle massive XML shift = navigation error (False)
- Toggle small diff = success (True)
- Toggle zero diff = inconclusive (None)
- Follow success with 'Requested' marker (private accounts)
- Follow success with German locale ('Abonniert')
- View post with clips_viewer marker (Reels)
- View post still on grid = inconclusive (None)
- Semantic gate blocks wrong toggle element (caption != like button)
Two critical test additions:
1. test_system_full_lifecycle.py — Full A-to-Z integration test:
Exercises the ENTIRE bot pipeline across 4 screen types (HomeFeed →
Explore → Post Detail → Profile) with a real InstagramEmulator state
machine. Validates plugin execution, session state accumulation,
cognitive stack survival, dopamine session timeout, and post-session
serialization. This is the single most important test in the suite.
2. test_system_coverage_gate.py — Critical Path Coverage Enforcement:
Reads coverage_e2e.json and enforces minimum coverage thresholds on
production-critical modules. Each threshold is tied to a real production
incident. If persistent_list.py drops below 20% coverage, the build
fails — because that's exactly how the sessions.json corruption
bug went undetected.
Usage: pytest tests/e2e --cov=GramAddict.core \
--cov-report=json:coverage_e2e.json
Critical paths enforced:
- session_state.py (>=50%): serialization crash prevention
- persistent_list.py (>=20%): persist() path must be tested
- dopamine_engine.py (>=40%): session timeout logic
- screen_identity.py (>=60%): screen identification
- spatial_parser.py (>=70%): UI element parsing
- intent_resolver.py (>=50%): click decision logic
- q_nav_graph.py (>=25%): navigation integrity
- device_facade.py (>=40%): device interface
Replaces reactive bug-specific tests with 4 structural CONTRACTS
that make entire categories of bugs impossible:
1. Serialization Contract (13 parametrized hostile payloads):
Proves SessionStateEncoder NEVER crashes regardless of what
gets injected onto args (datetime, lambda, bytes, inf, nan, etc.)
2. Persistence Contract:
Forces the REAL persist() path by removing PYTEST_CURRENT_TEST guard.
Validates write → read round-trip with poisoned sessions.
3. Production Parity Contract:
Scans ALL GramAddict source for pytest/test-mode divergence guards.
Any unaudited divergence point fails the build. New guards require
explicit justification in KNOWN_DIVERGENCES registry.
4. Import Integrity Contract:
Imports every single GramAddict module to catch syntax errors,
circular imports, and missing dependencies at test time.
This addresses the root systemic failure: tests were running in a
parallel universe where serialization was silently skipped, allowing
a datetime injection to corrupt sessions.json and kill production.
Root cause: bot_flow.py injected configs.args.global_start_time = datetime.now()
which polluted the args namespace. SessionStateEncoder blindly serialized
args.__dict__ via json.dump, which crashed mid-write on the datetime object,
leaving sessions.json truncated/corrupt. Every subsequent restart failed.
Fixes:
- Remove global_start_time from configs.args (only lives on engine class vars)
- Harden SessionStateEncoder with _sanitize_value() to convert any
non-JSON-serializable type (datetime, timedelta, arbitrary objects) to strings
- Add test_system_session_persistence.py with 4 tests covering the exact
production crash scenario (datetime injection → json.dumps → round-trip)
- Fix test_engine_timeout.py broken GoalExecutor module reference
Bug 1 — VLM Profile Tab Hallucination:
- VLM confused 'Profile' nav tab with post author username
- Added Author Tab Guard to filter_navigation_conflicts()
- Fixed mock LLM to use structural row_feed_photo_profile matching
instead of hardcoded username (was the test lie)
Bug 2 — Like Button 1-Byte Delta Kill:
- Toggle actions (like/save) produce 1-byte XML deltas
- GOAP's MIN_UI_CHANGE_BYTES=50 threshold killed them as 'no change'
- Split interaction gate: interactions use ANY xml diff, navigations
keep the 50-byte threshold
Bug 3 — Empty Username Silently Accepted:
- PostDataExtraction returned 'Post by @' with no warning
- Added 'username_missing' reliability flag to result dict
- Downstream consumers can now detect degraded data quality
Cleanup:
- Removed all debug print() statements from production code
- Replaced with structured logger.debug() calls
PRODUCTION FIX 2026-04-30 12:45:
The entire E2E suite was systematically lying by testing a shell of the bot:
1. FakeSAENormal was masking the actual SituationalAwarenessEngine, meaning structural perception failures (like the 'stuck on Other Profile' bug) were completely invisible to tests.
2. The e2e_cognitive_stack was hardcoded to return None for 80% of engines (NavGraph, ZeroEngine, Telepathic, Darwin, ActiveInference), causing plugins to silently bypass their core logic during tests.
3. get_screenshot_b64 and screenshot() returned None, preventing the VLM stack from even running structural fallback code.
Fix:
- Systematically stripped FakeSAENormal from all 29 E2E workflow tests.
- Built e2e_cognitive_stack_factory to instantiate the REAL Cognitive Stack (GrowthBrain, QNavGraph, ZeroLatencyEngine, etc.) just like in bot_flow.py.
- Patched ONLY the external LLM network requests in conftest.py via mock_llm_network_calls so that structural execution stays 100% real but avoids non-deterministic LLM timeouts.
- Injected a valid 1x1 black image for screenshots.
All 29 E2E tests now execute the true production logic path and pass in 49 seconds.
PRODUCTION BUG 2026-04-30 11:50:
VLM returned action_bar_button_back (desc='Back') for 'tap profile tab'
intent on OTHER_PROFILE screen. This caused account_switcher to navigate
AWAY from the profile instead of opening the account selector bottom
sheet, halting the session.
Root cause: _visual_discovery pre-filter did not exclude navigation
buttons (Back, Close) when the intent was for a tab element.
Fix:
- Added filter_navigation_conflicts() method to IntentResolver
- Guards tab intents by excluding nodes with 'back' in resource_id
or content_desc == 'Back'
- Does NOT apply for 'tap back button' or 'press back' intents
TDD:
- RED: test_intent_resolver_back_guard.py — 2 tests that call
filter_navigation_conflicts on real OTHER_PROFILE XML
- GREEN: filter_navigation_conflicts method + wired into _visual_discovery
- E2E: test_workflow_account_switch.py, test_workflow_vlm_tab_confusion.py
31/31 tests passing.
BEFORE: Giant monolith test files with duplicated device stubs, config
factories, and cognitive stack builders. The infrastructure was copy-pasted
into each file.
AFTER: Clean separation:
- conftest.py: E2EDeviceStub, e2e_device, e2e_cognitive_stack,
e2e_session, e2e_workflow_ctx fixtures
- test_workflow_permission_dialog.py: Permission dialog recovery
- test_workflow_foreign_app.py: Foreign app (Chrome) recovery
- test_workflow_normal_feed.py: Normal post processing
- test_workflow_plugin_integrity.py: Import + interface sanity
Each workflow file is <100 lines. Zero duplication. Every test uses
the shared e2e_workflow_ctx fixture which runs the EXACT code path
from bot_flow.py:942-971.
DELETED: test_full_workflow_hostile_env.py, test_plugin_chain_hostile_env.py
(monolith files replaced by the above)
PROBLEM:
All 81 existing E2E tests were disguised unit tests. They tested individual
components (IntentResolver, SpatialParser, SAE perception, single plugins)
in isolation. NONE ran the actual production workflow.
This meant:
- A broken import in resonance_evaluator? No test caught it.
- obstacle_guard ignoring OBSTACLE_SYSTEM? No test caught it.
- The full plugin chain running against a permission dialog? Never tested.
THE FIX — test_full_workflow_hostile_env.py:
These tests mock ONLY the Android device (XML dumps). Everything else is real:
- Real DopamineEngine
- Real SessionState
- Real Config
- Real PluginRegistry with ALL 18+ production plugins
- Real BehaviorContext built exactly like bot_flow.py:942-954
Tests:
1. test_feed_loop_iteration_recovers_from_permission_dialog
→ Runs the EXACT code path from bot_flow.py against a permission dialog
→ Asserts should_skip=True, zero interactions, BACK pressed
2. test_normal_feed_post_is_processable
→ Sanity check that the full pipeline processes normal posts
3. test_all_plugins_importable_and_instantiable
→ Catches broken imports (humanized_scroll bug) at registration time
4. test_plugin_chain_does_not_swallow_import_errors
→ Explicit import of every plugin module — any ImportError = test failure
RULE CODIFIED: E2E = mock ONLY Instagram. Everything else is REAL.
THE ROOT CAUSE OF LYING TESTS:
81 E2E tests existed but ZERO tested the full plugin chain (execute_all)
against non-Instagram environments. Each plugin was tested in isolation,
but the integration between perception (SAE) and action (obstacle_guard)
was a complete blind spot.
NEW TESTS:
- test_chain_terminates_on_permission_dialog: Proves the full plugin chain
terminates at obstacle_guard when a system permission dialog is detected.
No downstream interaction plugins (resonance, like, follow) may fire.
- test_chain_terminates_on_foreign_app: Same for Chrome/browser takeover.
- test_chain_passes_through_on_normal_instagram: Sanity check that the
chain runs normally on valid Instagram feeds.
These tests would have caught the 23:01 stuck-loop bug BEFORE it shipped.
🔴 RED: Tests proved obstacle_guard silently ignored system permission dialogs
and foreign app overlays, causing the bot to get stuck on Android modals.
🟢 GREEN: obstacle_guard now dismisses OBSTACLE_SYSTEM and OBSTACLE_FOREIGN_APP
with immediate back-press, preventing the interaction chain from running
against non-Instagram UI elements.
🔵 REFACTOR: Fixed broken import in resonance_evaluator (was importing
humanized_scroll from utils instead of physics.humanized_input).
- Resolved Bug #5: Fixed list vs str parsing in ResonanceEvaluator
- Resolved Bug #6: Use 'should_like' key for vibe score
- Resolved Bug #7: Guard TelepathicEngine against 'Follow' nodes for post media
- Resolved Bug #8: Implemented failed_bounds exclusion loop breaker in PerfectSnapping
- Resolved Bug #10: Corrected available_actions string parsing
- Validated with E2E regression suite (100% green)
🔴 RED → 🟢 GREEN for 4 critical bugs found in production run 2026-04-29:
1. ResonanceEvaluator: Add null-guard for evaluate_post_vibe() return.
When VLM returns truncated JSON, the function returns None. The caller
now handles this gracefully instead of crashing with AttributeError.
2. ScreenIdentity POST_DETAIL: Replace broken 'and not selected_tab'
condition with structural differentiator using main_feed_action_bar.
Posts opened from feed retain feed_tab selected, which was causing
misclassification as HOME_FEED → LLM fallback → OWN_PROFILE hallucination
→ permanent Qdrant cache poisoning.
3. ActionMemory VLM verification: When VLM returns JSON instead of YES/NO,
treat as inconclusive (fall through to structural delta) rather than
hard failure. Only return False when response explicitly contains 'no'.
4 new E2E regression tests, 75/75 pass, zero regressions.
- GrowthBrain.select_task() uses weighted random from concrete Task objects
- Removed self.goals from Config (no longer reads goals: from config.yml)
- Mission + plugins are now the SSOT for bot behavior
The bot no longer receives abstract strings like 'Nurture my community' that
the LLM Brain can't operationalize. Instead, the GoalDecomposer generates
Task(browse_feed, HomeFeed, budget=7) which routes to concrete feed loops.
18/18 TDD tests passing.
Introduces the GoalDecomposer class that bridges mission.strategy + plugin
capabilities into concrete, weighted Task objects. Each Task has a target
screen, budget, weight, and human-readable intent.
Key design decisions:
- Pure logic, zero LLM/device dependencies
- Strategy weights (aggressive_growth, community_builder, etc.) drive selection
- Plugins declare which screens they operate on (multi-screen map)
- Screens need BOTH an action route AND active plugin to be viable
- Frozen dataclass ensures Task immutability
12/12 TDD tests passing.
Removed the hardcoded structural fallback bypasses for bottom navigation tabs to ensure 100% autonomous visual inference. Expanded the VLM intent resolution prompt with explicit spatial heuristics for bottom navigation (e.g., 'profile tab is the avatar icon at the bottom right') to prevent LLaVA hallucinations without resorting to XML resource-id hacks. Added E2E visual test proof.