When fix_lib_overrides() writes to any mod[sid] on a GeoNode modifier, Blender can re-evaluate ALL library overrides on that modifier, wiping Material and Object sockets back to their library defaults (NONE). Fix: snapshot all fragile sockets (NodeSocketMaterial, NodeSocketObject) before any modifications, then restore them if they got wiped.
5.7 KiB
5.7 KiB