Two critical test additions:
1. test_system_full_lifecycle.py — Full A-to-Z integration test:
Exercises the ENTIRE bot pipeline across 4 screen types (HomeFeed →
Explore → Post Detail → Profile) with a real InstagramEmulator state
machine. Validates plugin execution, session state accumulation,
cognitive stack survival, dopamine session timeout, and post-session
serialization. This is the single most important test in the suite.
2. test_system_coverage_gate.py — Critical Path Coverage Enforcement:
Reads coverage_e2e.json and enforces minimum coverage thresholds on
production-critical modules. Each threshold is tied to a real production
incident. If persistent_list.py drops below 20% coverage, the build
fails — because that's exactly how the sessions.json corruption
bug went undetected.
Usage: pytest tests/e2e --cov=GramAddict.core \
--cov-report=json:coverage_e2e.json
Critical paths enforced:
- session_state.py (>=50%): serialization crash prevention
- persistent_list.py (>=20%): persist() path must be tested
- dopamine_engine.py (>=40%): session timeout logic
- screen_identity.py (>=60%): screen identification
- spatial_parser.py (>=70%): UI element parsing
- intent_resolver.py (>=50%): click decision logic
- q_nav_graph.py (>=25%): navigation integrity
- device_facade.py (>=40%): device interface
Replaces reactive bug-specific tests with 4 structural CONTRACTS
that make entire categories of bugs impossible:
1. Serialization Contract (13 parametrized hostile payloads):
Proves SessionStateEncoder NEVER crashes regardless of what
gets injected onto args (datetime, lambda, bytes, inf, nan, etc.)
2. Persistence Contract:
Forces the REAL persist() path by removing PYTEST_CURRENT_TEST guard.
Validates write → read round-trip with poisoned sessions.
3. Production Parity Contract:
Scans ALL GramAddict source for pytest/test-mode divergence guards.
Any unaudited divergence point fails the build. New guards require
explicit justification in KNOWN_DIVERGENCES registry.
4. Import Integrity Contract:
Imports every single GramAddict module to catch syntax errors,
circular imports, and missing dependencies at test time.
This addresses the root systemic failure: tests were running in a
parallel universe where serialization was silently skipped, allowing
a datetime injection to corrupt sessions.json and kill production.
Root cause: bot_flow.py injected configs.args.global_start_time = datetime.now()
which polluted the args namespace. SessionStateEncoder blindly serialized
args.__dict__ via json.dump, which crashed mid-write on the datetime object,
leaving sessions.json truncated/corrupt. Every subsequent restart failed.
Fixes:
- Remove global_start_time from configs.args (only lives on engine class vars)
- Harden SessionStateEncoder with _sanitize_value() to convert any
non-JSON-serializable type (datetime, timedelta, arbitrary objects) to strings
- Add test_system_session_persistence.py with 4 tests covering the exact
production crash scenario (datetime injection → json.dumps → round-trip)
- Fix test_engine_timeout.py broken GoalExecutor module reference
Bug 1 — VLM Profile Tab Hallucination:
- VLM confused 'Profile' nav tab with post author username
- Added Author Tab Guard to filter_navigation_conflicts()
- Fixed mock LLM to use structural row_feed_photo_profile matching
instead of hardcoded username (was the test lie)
Bug 2 — Like Button 1-Byte Delta Kill:
- Toggle actions (like/save) produce 1-byte XML deltas
- GOAP's MIN_UI_CHANGE_BYTES=50 threshold killed them as 'no change'
- Split interaction gate: interactions use ANY xml diff, navigations
keep the 50-byte threshold
Bug 3 — Empty Username Silently Accepted:
- PostDataExtraction returned 'Post by @' with no warning
- Added 'username_missing' reliability flag to result dict
- Downstream consumers can now detect degraded data quality
Cleanup:
- Removed all debug print() statements from production code
- Replaced with structured logger.debug() calls
PRODUCTION FIX 2026-04-30 12:45:
The entire E2E suite was systematically lying by testing a shell of the bot:
1. FakeSAENormal was masking the actual SituationalAwarenessEngine, meaning structural perception failures (like the 'stuck on Other Profile' bug) were completely invisible to tests.
2. The e2e_cognitive_stack was hardcoded to return None for 80% of engines (NavGraph, ZeroEngine, Telepathic, Darwin, ActiveInference), causing plugins to silently bypass their core logic during tests.
3. get_screenshot_b64 and screenshot() returned None, preventing the VLM stack from even running structural fallback code.
Fix:
- Systematically stripped FakeSAENormal from all 29 E2E workflow tests.
- Built e2e_cognitive_stack_factory to instantiate the REAL Cognitive Stack (GrowthBrain, QNavGraph, ZeroLatencyEngine, etc.) just like in bot_flow.py.
- Patched ONLY the external LLM network requests in conftest.py via mock_llm_network_calls so that structural execution stays 100% real but avoids non-deterministic LLM timeouts.
- Injected a valid 1x1 black image for screenshots.
All 29 E2E tests now execute the true production logic path and pass in 49 seconds.
PRODUCTION BUG 2026-04-30 11:50:
VLM returned action_bar_button_back (desc='Back') for 'tap profile tab'
intent on OTHER_PROFILE screen. This caused account_switcher to navigate
AWAY from the profile instead of opening the account selector bottom
sheet, halting the session.
Root cause: _visual_discovery pre-filter did not exclude navigation
buttons (Back, Close) when the intent was for a tab element.
Fix:
- Added filter_navigation_conflicts() method to IntentResolver
- Guards tab intents by excluding nodes with 'back' in resource_id
or content_desc == 'Back'
- Does NOT apply for 'tap back button' or 'press back' intents
TDD:
- RED: test_intent_resolver_back_guard.py — 2 tests that call
filter_navigation_conflicts on real OTHER_PROFILE XML
- GREEN: filter_navigation_conflicts method + wired into _visual_discovery
- E2E: test_workflow_account_switch.py, test_workflow_vlm_tab_confusion.py
31/31 tests passing.
BEFORE: Giant monolith test files with duplicated device stubs, config
factories, and cognitive stack builders. The infrastructure was copy-pasted
into each file.
AFTER: Clean separation:
- conftest.py: E2EDeviceStub, e2e_device, e2e_cognitive_stack,
e2e_session, e2e_workflow_ctx fixtures
- test_workflow_permission_dialog.py: Permission dialog recovery
- test_workflow_foreign_app.py: Foreign app (Chrome) recovery
- test_workflow_normal_feed.py: Normal post processing
- test_workflow_plugin_integrity.py: Import + interface sanity
Each workflow file is <100 lines. Zero duplication. Every test uses
the shared e2e_workflow_ctx fixture which runs the EXACT code path
from bot_flow.py:942-971.
DELETED: test_full_workflow_hostile_env.py, test_plugin_chain_hostile_env.py
(monolith files replaced by the above)
PROBLEM:
All 81 existing E2E tests were disguised unit tests. They tested individual
components (IntentResolver, SpatialParser, SAE perception, single plugins)
in isolation. NONE ran the actual production workflow.
This meant:
- A broken import in resonance_evaluator? No test caught it.
- obstacle_guard ignoring OBSTACLE_SYSTEM? No test caught it.
- The full plugin chain running against a permission dialog? Never tested.
THE FIX — test_full_workflow_hostile_env.py:
These tests mock ONLY the Android device (XML dumps). Everything else is real:
- Real DopamineEngine
- Real SessionState
- Real Config
- Real PluginRegistry with ALL 18+ production plugins
- Real BehaviorContext built exactly like bot_flow.py:942-954
Tests:
1. test_feed_loop_iteration_recovers_from_permission_dialog
→ Runs the EXACT code path from bot_flow.py against a permission dialog
→ Asserts should_skip=True, zero interactions, BACK pressed
2. test_normal_feed_post_is_processable
→ Sanity check that the full pipeline processes normal posts
3. test_all_plugins_importable_and_instantiable
→ Catches broken imports (humanized_scroll bug) at registration time
4. test_plugin_chain_does_not_swallow_import_errors
→ Explicit import of every plugin module — any ImportError = test failure
RULE CODIFIED: E2E = mock ONLY Instagram. Everything else is REAL.
THE ROOT CAUSE OF LYING TESTS:
81 E2E tests existed but ZERO tested the full plugin chain (execute_all)
against non-Instagram environments. Each plugin was tested in isolation,
but the integration between perception (SAE) and action (obstacle_guard)
was a complete blind spot.
NEW TESTS:
- test_chain_terminates_on_permission_dialog: Proves the full plugin chain
terminates at obstacle_guard when a system permission dialog is detected.
No downstream interaction plugins (resonance, like, follow) may fire.
- test_chain_terminates_on_foreign_app: Same for Chrome/browser takeover.
- test_chain_passes_through_on_normal_instagram: Sanity check that the
chain runs normally on valid Instagram feeds.
These tests would have caught the 23:01 stuck-loop bug BEFORE it shipped.
🔴 RED: Tests proved obstacle_guard silently ignored system permission dialogs
and foreign app overlays, causing the bot to get stuck on Android modals.
🟢 GREEN: obstacle_guard now dismisses OBSTACLE_SYSTEM and OBSTACLE_FOREIGN_APP
with immediate back-press, preventing the interaction chain from running
against non-Instagram UI elements.
🔵 REFACTOR: Fixed broken import in resonance_evaluator (was importing
humanized_scroll from utils instead of physics.humanized_input).
- Resolved Bug #5: Fixed list vs str parsing in ResonanceEvaluator
- Resolved Bug #6: Use 'should_like' key for vibe score
- Resolved Bug #7: Guard TelepathicEngine against 'Follow' nodes for post media
- Resolved Bug #8: Implemented failed_bounds exclusion loop breaker in PerfectSnapping
- Resolved Bug #10: Corrected available_actions string parsing
- Validated with E2E regression suite (100% green)
🔴 RED → 🟢 GREEN for 4 critical bugs found in production run 2026-04-29:
1. ResonanceEvaluator: Add null-guard for evaluate_post_vibe() return.
When VLM returns truncated JSON, the function returns None. The caller
now handles this gracefully instead of crashing with AttributeError.
2. ScreenIdentity POST_DETAIL: Replace broken 'and not selected_tab'
condition with structural differentiator using main_feed_action_bar.
Posts opened from feed retain feed_tab selected, which was causing
misclassification as HOME_FEED → LLM fallback → OWN_PROFILE hallucination
→ permanent Qdrant cache poisoning.
3. ActionMemory VLM verification: When VLM returns JSON instead of YES/NO,
treat as inconclusive (fall through to structural delta) rather than
hard failure. Only return False when response explicitly contains 'no'.
4 new E2E regression tests, 75/75 pass, zero regressions.
- GrowthBrain.select_task() uses weighted random from concrete Task objects
- Removed self.goals from Config (no longer reads goals: from config.yml)
- Mission + plugins are now the SSOT for bot behavior
The bot no longer receives abstract strings like 'Nurture my community' that
the LLM Brain can't operationalize. Instead, the GoalDecomposer generates
Task(browse_feed, HomeFeed, budget=7) which routes to concrete feed loops.
18/18 TDD tests passing.
Introduces the GoalDecomposer class that bridges mission.strategy + plugin
capabilities into concrete, weighted Task objects. Each Task has a target
screen, budget, weight, and human-readable intent.
Key design decisions:
- Pure logic, zero LLM/device dependencies
- Strategy weights (aggressive_growth, community_builder, etc.) drive selection
- Plugins declare which screens they operate on (multi-screen map)
- Screens need BOTH an action route AND active plugin to be viable
- Frozen dataclass ensures Task immutability
12/12 TDD tests passing.
Removed the hardcoded structural fallback bypasses for bottom navigation tabs to ensure 100% autonomous visual inference. Expanded the VLM intent resolution prompt with explicit spatial heuristics for bottom navigation (e.g., 'profile tab is the avatar icon at the bottom right') to prevent LLaVA hallucinations without resorting to XML resource-id hacks. Added E2E visual test proof.
Added a 'Structural Navigation Guard' in IntentResolver to map critical bottom navigation intents (e.g., 'tap profile tab') directly to their stable resource-ids. This bypasses the VLM entirely, guaranteeing 100% deterministic clicks and resolving the issue where the VLM failed to locate the profile tab, causing the edge to become masked and trapping the bot on the home feed.
Included TDD proof.
1. Added a robust structural heuristic for EXPLORE_GRID that looks for 'action_bar_search_edit_text' alongside 'search_tab', eliminating the reliance on the flaky 'selected' attribute.
2. Fixed a critical bug in the LLM semantic fallback where it was incorrectly querying the '/api/chat' endpoint using an '/api/generate' payload format, causing silent 400 Bad Request failures.
3. Corrected the fallback model assignment to use 'ai_model' (e.g. qwen3.5) instead of 'ai_embedding_model' (which incorrectly attempted to use nomic-embed-text or llama3 for chat completion).
Replaced weak 'y_center < 2000' and 'not action_bar' assertions with hard structural and semantic validations for author username clicks.
We now explicitly verify that the VLM selected the correct resource-id or matching text/content-desc.
In addition to prompt tuning, we now apply a pre-flight structural guard for 'tap first post' / 'tap first grid item' intents.
If the intent targets a grid item, we pre-filter the candidates to only include those matching 'row X, column Y', 'photos by', or 'reel by'.
This drastically narrows the Set-of-Mark candidates down to ONLY valid grid items, making it literally impossible for the VLM to hallucinate and click navigation elements like 'Search' or 'Home' when asked to tap a post.
Also updated E2E test to enforce strict post-click assertion, preventing lying tests.
The bot previously hallucinated when given the intent 'tap first grid item' because the visual layout and description ('photos by...') didn't semantically map to the abstract 'grid item' concept in the VLM's eyes, causing it to click the 'Search' input instead.
Fixed by:
1. Updating to generate 'tap first post' instead of 'tap first grid item', matching natural language expectations.
2. Hardening the Visual Discovery Set-of-Mark prompt in to explicitly guide the VLM on how to visually identify posts/grid items (looking for 'photos by' or 'Reel by' instead of navigation elements).
- Added distinct, colorized INFO logging for Qdrant memory retrieval (EXACT and VECTOR matches).
- Upgraded logging for new memory storage and confidence adjustments (Positive/Negative Reinforcement) to be highly visible.
- Synchronized ActionMemory confirmation/penalty logs with Qdrant color formatting to ensure a unified observability trail for the learning engine.
Per user directive, the TelepathicEngine must rely entirely on autonomous learning,
Visual Discovery (VLM), and the ActionMemory (Qdrant) to identify UI elements.
All hardcoded heuristics and regex-based fast paths in
have been completely purged.
1. Fixed a bug where 'tap first grid item' was not matching the telepathic fast-path string
('first image in explore grid'). This caused the intent to fall through to the VLM
for visual discovery. Since 'tap first grid item' is highly ambiguous for a VLM,
it hallucinated and selected the search bar (Box 10), causing the keyboard to open
and the bot to transition to an UNKNOWN state.
2. Optimized GOAP Step and Brain logging to always explicitly include the user's
ultimate goal string, ensuring a transparent 'goal-oriented' debugging trail.
Fixes an issue where E2E tests reported 100% success on isolated navigation
actions, but the bot would get stuck in deterministic loops (HOME -> EXPLORE -> PROFILE -> HOME)
during live autonomous execution.
1. Added `visited_screens` tracking to the primary GOAP step execution loop.
2. Updated GoalPlanner to preemptively strip available UI actions if the ScreenTopology
dictates that taking the action would lead to a screen we have already visited in the
current goal execution.
3. Explicitly permits 'press back' to preserve valid dead-end backtracking.
The assertion choices["goal_A"] > choices["goal_C"] fails sporadically because goal_A has a very low weight (2 vs 100) and can easily be chosen 0 times just like goal_C (0 vs 100). Changed to >= to handle valid 0 == 0 scenarios.
Also fixes "Failed to forget path" warning where _get_id was used instead of generate_uuid.
Fixes:
1. Rewrote run_competitive_benchmark.py to test BOTH capabilities:
- Telepathic (JSON element extraction)
- Brain (Free-text action extraction with format_json=False)
2. Normalizes scores by averaging per-scenario (fixes score inflation
where models with more scenarios tested scored higher but were marked unsuitable).
3. Added 4 new brain_action scenarios to ensure the 'think=false' code path
is actively benchmarked going forward.
4. Added test_benchmark_integrity.py to lock in scenario format rules.
5. Cleared stale llm_benchmarks.json data to force clean re-evaluations.
ROOT CAUSE: qwen3.5 (reasoning model) returns response='' with thinking
block containing all reasoning. llm_provider.py line 352 silently
substituted the thinking block as the response via:
content = raw_response or raw_thinking or ''
The Brain then extracted random actions from the reasoning text.
FIXES:
1. llm_provider.py: Conditional thinking isolation
- format_json=True (SAE/perception): thinking fallback preserved
- format_json=False (Brain): thinking NEVER substituted
- Added think=false for Ollama free-text calls to force direct response
2. planner.py: No-Op Guard strips tab actions that navigate to
the current screen (e.g. 'tap profile tab' on OWN_PROFILE)
3. test_brain_live.py: Stochastic testing (5 runs, 60% min valid)
to handle non-deterministic LLM behavior reliably
4. tests/integration/test_llm_provider_pipeline.py: NEW test layer
mocking at HTTP level (requests.post) to exercise the FULL
llm_provider → Brain pipeline. This would have caught the
thinking substitution bug from day one.
Suite: 168 passed, 0 failed
- Add permanent mock ban guard in root conftest.py that fails any test
importing unittest.mock at COLLECTION TIME (before execution)
- Add 8 brain output contract tests reproducing the exact production bug:
LLM thinks 'press back' but parser extracts 'tap messages tab' from
the <think> block
- Add UI change noise threshold (MIN_UI_CHANGE_BYTES=50) to prevent
false-positive 'ui_changed' from 1-byte XML diffs (timestamps/whitespace)
- Verify planner correctly strips masked actions from Brain prompt