Files
gridpilot.gg/packages/racing/domain/value-objects/GameConstraints.ts
2025-12-11 13:50:38 +01:00

194 lines
4.4 KiB
TypeScript

/**
* Domain Value Object: GameConstraints
*
* Represents game-specific constraints for leagues.
* Different sim racing games have different maximum grid sizes.
*/
import type { IValueObject } from '@gridpilot/shared/domain';
export interface GameConstraintsData {
readonly maxDrivers: number;
readonly maxTeams: number;
readonly defaultMaxDrivers: number;
readonly minDrivers: number;
readonly supportsTeams: boolean;
readonly supportsMultiClass: boolean;
}
export interface GameConstraintsProps {
gameId: string;
constraints: GameConstraintsData;
}
/**
* Game-specific constraints for popular sim racing games
*/
const GAME_CONSTRAINTS: Record<string, GameConstraintsData> = {
iracing: {
maxDrivers: 64,
maxTeams: 32,
defaultMaxDrivers: 24,
minDrivers: 2,
supportsTeams: true,
supportsMultiClass: true,
},
acc: {
maxDrivers: 30,
maxTeams: 15,
defaultMaxDrivers: 24,
minDrivers: 2,
supportsTeams: true,
supportsMultiClass: false,
},
rf2: {
maxDrivers: 64,
maxTeams: 32,
defaultMaxDrivers: 24,
minDrivers: 2,
supportsTeams: true,
supportsMultiClass: true,
},
ams2: {
maxDrivers: 32,
maxTeams: 16,
defaultMaxDrivers: 20,
minDrivers: 2,
supportsTeams: true,
supportsMultiClass: true,
},
lmu: {
maxDrivers: 32,
maxTeams: 16,
defaultMaxDrivers: 24,
minDrivers: 2,
supportsTeams: true,
supportsMultiClass: true,
},
// Default for unknown games
default: {
maxDrivers: 32,
maxTeams: 16,
defaultMaxDrivers: 20,
minDrivers: 2,
supportsTeams: true,
supportsMultiClass: false,
},
};
export class GameConstraints implements IValueObject<GameConstraintsProps> {
readonly gameId: string;
readonly constraints: GameConstraintsData;
private constructor(gameId: string, constraints: GameConstraintsData) {
this.gameId = gameId;
this.constraints = constraints;
}
get props(): GameConstraintsProps {
return {
gameId: this.gameId,
constraints: this.constraints,
};
}
equals(other: IValueObject<GameConstraintsProps>): boolean {
return this.props.gameId === other.props.gameId;
}
/**
* Get constraints for a specific game
*/
static forGame(gameId: string): GameConstraints {
const lowerId = gameId.toLowerCase();
const constraints = GAME_CONSTRAINTS[lowerId] ?? GAME_CONSTRAINTS.default;
return new GameConstraints(lowerId, constraints);
}
/**
* Get all supported game IDs
*/
static getSupportedGames(): string[] {
return Object.keys(GAME_CONSTRAINTS).filter(id => id !== 'default');
}
/**
* Maximum drivers allowed for this game
*/
get maxDrivers(): number {
return this.constraints.maxDrivers;
}
/**
* Maximum teams allowed for this game
*/
get maxTeams(): number {
return this.constraints.maxTeams;
}
/**
* Default driver count for new leagues
*/
get defaultMaxDrivers(): number {
return this.constraints.defaultMaxDrivers;
}
/**
* Minimum drivers required
*/
get minDrivers(): number {
return this.constraints.minDrivers;
}
/**
* Whether this game supports team-based leagues
*/
get supportsTeams(): boolean {
return this.constraints.supportsTeams;
}
/**
* Whether this game supports multi-class racing
*/
get supportsMultiClass(): boolean {
return this.constraints.supportsMultiClass;
}
/**
* Validate a driver count against game constraints
*/
validateDriverCount(count: number): { valid: boolean; error?: string } {
if (count < this.minDrivers) {
return {
valid: false,
error: `Minimum ${this.minDrivers} drivers required`,
};
}
if (count > this.maxDrivers) {
return {
valid: false,
error: `Maximum ${this.maxDrivers} drivers allowed for ${this.gameId.toUpperCase()}`,
};
}
return { valid: true };
}
/**
* Validate a team count against game constraints
*/
validateTeamCount(count: number): { valid: boolean; error?: string } {
if (!this.supportsTeams) {
return {
valid: false,
error: `${this.gameId.toUpperCase()} does not support team-based leagues`,
};
}
if (count > this.maxTeams) {
return {
valid: false,
error: `Maximum ${this.maxTeams} teams allowed for ${this.gameId.toUpperCase()}`,
};
}
return { valid: true };
}
}