466 lines
18 KiB
Markdown
466 lines
18 KiB
Markdown
# GridPilot Implementation Roadmap
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## Overview
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This roadmap provides a phased implementation plan for GridPilot, an automated league management platform for iRacing. Each phase builds upon the previous one, with clear success criteria and actionable todos.
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**Purpose:**
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- Guide iterative development from technical validation to public launch and monetization
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- Track progress through checkable todos
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- Validate assumptions before investing in full implementation
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- Ensure architectural integrity throughout each phase
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**How to Use:**
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- Check off todos as they are completed (replace `[ ]` with `[x]`)
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- Review success criteria before moving to the next phase
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- Refer to [ARCHITECTURE.md](./ARCHITECTURE.md) for component boundaries and patterns
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- Consult [TESTS.md](./TESTS.md) for testing approach and BDD scenario structure
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- See [CONCEPT.md](./CONCEPT.md) for product vision and user needs
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**Relationship to MVP:**
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- **Phase 0-1:** Pre-MVP validation (technical feasibility, market validation)
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- **Phase 2:** MVP (core league management with automated results)
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- **Phase 3-4:** Enhanced MVP (automation layer, branding)
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- **Phase 5-6:** Public launch and monetization
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---
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## Phase 0: Foundation (Automation Testing - Internal)
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**Goal:** Validate technical feasibility of browser automation and establish testing infrastructure.
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### Infrastructure Setup
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- [ ] Initialize monorepo with npm workspaces (`/src/apps`, `/src/packages`)
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- [ ] Set up TypeScript configuration (strict mode, path aliases)
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- [ ] Configure ESLint and Prettier (no warnings tolerated)
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- [ ] Create basic domain models (`League`, `Team`, `Event`, `Driver`, `Result`)
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- [ ] Set up test harness (Vitest for unit/integration tests)
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- [ ] Configure Docker Compose for E2E testing environment
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- [ ] Document development setup in README.md
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### Automation Validation
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- [ ] Install and configure Playwright for browser automation
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- [ ] Test iRacing website navigation and authentication flow
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- [ ] Test session creation page detection on members.iracing.com
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- [ ] Test session ID extraction from URL or page elements
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- [ ] Validate server-side result polling from iRacing API
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- [ ] Create proof-of-concept automation script using Playwright
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- [ ] Document browser automation approach and iRacing automation rules
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- [ ] Identify automation failure modes and mitigation strategies
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### Testing Foundation
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- [ ] Write example BDD scenarios (Given/When/Then format)
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- [ ] Set up Dockerized E2E test environment
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- [ ] Create fixture data for test scenarios
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- [ ] Validate test isolation and repeatability
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- [ ] Document testing strategy in [TESTS.md](./TESTS.md)
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**Success Criteria:**
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- Technical feasibility confirmed (browser automation reliable)
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- Test infrastructure operational (unit, integration, E2E)
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- Development environment documented and reproducible
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- No blockers identified for MVP implementation
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**Note:** This phase is internal validation only—no user-facing features.
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---
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## Phase 1: Landing Page & Market Validation
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**Goal:** Validate product-market fit before building the full application.
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### Marketing Website
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- [ ] Build static marketing website (Next.js or similar)
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- [ ] Create compelling copy addressing league organizer pain points
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- [ ] Design product mockups and fake screenshots
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- [ ] Add email collection form (waitlist integration)
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- [ ] Implement privacy policy and terms of service
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- [ ] Set up analytics (signups, page views, engagement)
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### Community Engagement
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- [ ] Post to r/iRacing subreddit with mockups
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- [ ] Share in iRacing Discord communities
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- [ ] Reach out to league organizers directly
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- [ ] Collect feedback on pain points and feature requests
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- [ ] Conduct user interviews with interested organizers
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- [ ] Document feedback in product backlog
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### Analysis
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- [ ] Analyze email signup metrics
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- [ ] Review qualitative feedback themes
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- [ ] Validate assumptions about organizer pain points
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- [ ] Assess willingness to pay (surveys, conversations)
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- [ ] Document findings and adjust roadmap if needed
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**Success Criteria:**
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- 100+ email signups from target users
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- Positive feedback from league organizers
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- Validated demand for automated result import
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- Confirmed interest in team-based scoring
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- Product-market fit assumptions validated
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**Note:** No application built in this phase—validation only. Pivot or proceed based on feedback.
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---
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## Phase 2: MVP (League-Focused)
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**Goal:** Build a functional league management platform with automated result import (no fees, no companion app yet).
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### Authentication & User Management
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- [ ] Implement iRacing OAuth authentication flow
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- [ ] Create user registration and profile system
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- [ ] Build user role system (organizer, driver, spectator)
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- [ ] Implement session management and token refresh
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- [ ] Write BDD scenarios for authentication flows
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- [ ] Achieve test coverage for auth domain
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### League Management (Core Domain)
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- [ ] Implement `CreateLeagueUseCase` (see [ARCHITECTURE.md](./ARCHITECTURE.md#application-layer))
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- [ ] Create league CRUD operations (update, delete, archive)
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- [ ] Build season setup (tracks, cars, rules configuration)
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- [ ] Implement points system configuration (customizable)
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- [ ] Create race event scheduling system
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- [ ] Write BDD scenarios for league lifecycle
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- [ ] Achieve >90% test coverage for `League` aggregate
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### Driver & Team Registration
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- [ ] Build driver registration system (join league/season)
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- [ ] Implement team registration system (optional parallel scoring)
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- [ ] Create team roster management (add/remove drivers)
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- [ ] Build approval workflow for registrations
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- [ ] Write BDD scenarios for registration flows
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- [ ] Test team scoring calculation logic
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### Automated Result Import
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- [ ] Implement PostgreSQL schema (repositories pattern)
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- [ ] Create server-side iRacing API integration
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- [ ] Build automated result polling service
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- [ ] Implement result parsing and validation
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- [ ] Create `ImportResultUseCase` (see [ARCHITECTURE.md](./ARCHITECTURE.md#application-layer))
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- [ ] Handle edge cases (DNS, penalties, disconnects)
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- [ ] Write BDD scenarios for result import
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- [ ] Test result import reliability and error handling
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### Standings & Results
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- [ ] Generate driver standings (individual points calculation)
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- [ ] Generate team standings (parallel scoring model)
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- [ ] Build race result pages (lap times, incidents, finishing position)
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- [ ] Implement historical standings view (by race)
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- [ ] Create standings export functionality (CSV)
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- [ ] Write BDD scenarios for standings calculation
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- [ ] Test edge cases (ties, dropped races, penalties)
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### League Identity & Admin
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- [ ] Build league identity pages (public view)
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- [ ] Create basic admin dashboard (organizer tools)
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- [ ] Implement league settings management
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- [ ] Build schedule and calendar view
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- [ ] Create notifications system (race reminders)
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- [ ] Write BDD scenarios for admin workflows
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### Quality Assurance
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- [ ] Run full test suite (unit, integration, E2E)
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- [ ] Achieve >90% test coverage for domain/application layers
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- [ ] Perform manual testing with real iRacing data
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- [ ] Fix all critical bugs and edge cases
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- [ ] Document known limitations
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**Success Criteria:**
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- Functional platform for league management
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- Automated result import working reliably
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- Driver and team standings calculated correctly
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- No manual result uploads required
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- Test coverage >90% for core domain
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- Ready for closed beta testing
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**Note:** No fees, no payouts, no companion app in this phase. Focus on core league management.
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**Cross-References:**
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- See [ARCHITECTURE.md](./ARCHITECTURE.md) for component boundaries
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- See [TESTS.md](./TESTS.md) for BDD scenario examples
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---
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## Phase 3: Companion App (Automation Layer)
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**Goal:** Build an Electron companion app to automate session creation and reduce organizer workload.
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### Companion App Foundation
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- [ ] Set up Electron application structure
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- [ ] Implement Playwright browser automation framework
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- [ ] Create IPC bridge for backend communication
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- [ ] Build auto-updater mechanism
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- [ ] Set up application signing and packaging
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- [ ] Document installation and setup process
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### Session Creation Automation
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- [ ] Build session creation assistance workflow
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- [ ] Implement iRacing session page detection
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- [ ] Create session ID extraction mechanism
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- [ ] Build form auto-fill functionality (track, cars, rules)
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- [ ] Implement session URL capture and sync
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- [ ] Handle automation failure cases gracefully
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- [ ] Write E2E tests for automation flows
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### OAuth & Credential Handoff
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- [ ] Implement OAuth handoff from companion to web
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- [ ] Create secure credential storage (encrypted)
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- [ ] Build IPC bridge for authentication state
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- [ ] Handle token refresh in companion app
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- [ ] Write E2E tests for OAuth handoff flow
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- [ ] Test cross-process credential security
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### Organizer Utilities
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- [ ] Create session creation guidance (step-by-step)
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- [ ] Build pre-race checklist functionality
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- [ ] Implement session status monitoring
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- [ ] Add quick access to league settings
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- [ ] Create notifications for upcoming races
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### Testing & Reliability
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- [ ] Test session creation automation reliability (>95% success rate)
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- [ ] Validate automation across different iRacing UI versions
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- [ ] Handle iRacing website changes gracefully
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- [ ] Create fallback mechanisms for automation failures
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- [ ] Document troubleshooting guide
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**Success Criteria:**
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- Companion app reduces session creation time by 80%+
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- Automation success rate >95%
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- OAuth handoff secure and seamless
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- Auto-updater working reliably
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- Comprehensive E2E test coverage
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**Note:** Companion app is optional but highly valuable for organizers. Focus on reliability over features.
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---
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## Phase 4: Branding & Public Pages
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**Goal:** Enable professional league identity and public discoverability.
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### Asset Management
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- [ ] Implement S3-compatible asset storage (logos, images)
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- [ ] Add league logo upload functionality
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- [ ] Create image optimization pipeline
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- [ ] Implement asset CDN integration
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- [ ] Build asset management UI (upload, delete, replace)
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### Custom Branding
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- [ ] Create custom CSS/theming system (colors, fonts)
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- [ ] Build theme preview functionality
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- [ ] Implement logo placement customization
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- [ ] Add custom header/footer options
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- [ ] Create branding guidelines documentation
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### Public League Directory
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- [ ] Build public league directory (browse and discover)
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- [ ] Implement search and filtering (game type, region, skill level)
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- [ ] Create league detail pages (public view)
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- [ ] Add league statistics (active seasons, drivers, races)
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- [ ] Implement privacy settings (public/private leagues)
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### External Integrations
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- [ ] Implement optional custom domain support (CNAME)
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- [ ] Create embeddable widgets (standings iframe, schedule)
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- [ ] Add Discord/TeamSpeak integration links
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- [ ] Implement YouTube/Twitch VOD linking (external only, no uploads)
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- [ ] Build social sharing functionality (Twitter, Reddit)
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### Public Result Pages
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- [ ] Create public race result pages (shareable links)
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- [ ] Build driver profile pages (career statistics)
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- [ ] Implement team profile pages (roster, history)
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- [ ] Add historical standings archive
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- [ ] Create race replay link integration (if available)
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### Testing & Documentation
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- [ ] Write BDD scenarios for branding features
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- [ ] Test public pages with various league configurations
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- [ ] Validate custom domain setup process
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- [ ] Create user guide for branding customization
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- [ ] Test embeddable widgets in external sites
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**Success Criteria:**
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- Leagues have professional identity and branding
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- Public directory drives league discovery
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- Custom domains working reliably
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- Embeddable widgets functional
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- External integrations (Discord, Twitch) operational
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**Note:** Branding features are optional but enhance league professionalism and discoverability.
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---
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## Phase 5: Public Launch
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**Goal:** Launch GridPilot publicly with production-grade infrastructure and stability.
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### Security & Compliance
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- [ ] Perform security audit (OAuth, credentials, API security)
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- [ ] Implement rate limiting and DDoS protection
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- [ ] Add CSRF and XSS protection
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- [ ] Conduct penetration testing
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- [ ] Review GDPR compliance (user data handling)
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- [ ] Implement data export functionality (user request)
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- [ ] Create incident response plan
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### Performance & Scalability
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- [ ] Load testing and performance optimization
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- [ ] Implement database query optimization
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- [ ] Add caching layers (Redis for sessions, API responses)
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- [ ] Configure CDN for static assets
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- [ ] Optimize Docker images for production
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- [ ] Set up horizontal scaling strategy
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### Production Infrastructure
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- [ ] Set up production hosting (AWS/GCP/Azure)
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- [ ] Configure production database (PostgreSQL with replication)
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- [ ] Implement database backup strategy (automated, tested)
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- [ ] Set up monitoring and alerting (logs, errors, uptime)
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- [ ] Configure error tracking (Sentry or similar)
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- [ ] Implement log aggregation and analysis
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- [ ] Create disaster recovery plan
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### Documentation & Support
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- [ ] Write comprehensive user documentation
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- [ ] Create organizer onboarding guide
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- [ ] Build driver user guide
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- [ ] Document API endpoints (if public)
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- [ ] Create FAQ and troubleshooting guide
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- [ ] Set up support system (email, Discord)
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### Launch Preparation
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- [ ] Prepare launch marketing materials
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- [ ] Coordinate Reddit/Discord announcements
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- [ ] Create launch video/demo
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- [ ] Set up social media presence
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- [ ] Prepare press kit (if applicable)
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- [ ] Plan launch timeline and milestones
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### Beta Onboarding
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- [ ] Onboard first 10 beta leagues (closed beta)
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- [ ] Collect feedback from beta users
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- [ ] Fix critical bugs identified in beta
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- [ ] Validate production stability under real load
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- [ ] Document lessons learned
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**Success Criteria:**
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- Platform publicly available and stable
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- Security audit passed with no critical issues
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- Production infrastructure operational
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- Monitoring and alerting functional
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- User documentation complete
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- First 10+ leagues successfully onboarded
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- Platform stable under real-world load
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**Note:** Public launch is a major milestone. Ensure stability and security before opening access.
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---
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## Phase 6: Monetization & Expansion
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**Goal:** Generate revenue and expand platform capabilities.
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### Monetization Features
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- [ ] Implement league creation fee system
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- [ ] Add optional driver entry fee per season
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- [ ] Build revenue split mechanism (organizer/GridPilot)
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- [ ] Create billing and invoicing system
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- [ ] Implement payment processing (Stripe or similar)
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- [ ] Add subscription management (for premium features)
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- [ ] Create payout system for organizers
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- [ ] Implement refund and dispute handling
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### Premium Features
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- [ ] Create premium league features (advanced analytics)
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- [ ] Build driver/team performance metrics over time
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- [ ] Implement historical trend analysis
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- [ ] Add advanced race strategy tools
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- [ ] Create custom report generation
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- [ ] Build league comparison and benchmarking
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### Analytics & Insights
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- [ ] Add analytics dashboards for leagues
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- [ ] Implement driver consistency metrics
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- [ ] Create incident rate analysis
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- [ ] Build lap time comparison tools
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- [ ] Add race pace analysis
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- [ ] Implement predictive performance modeling
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### Platform Expansion
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- [ ] Explore expansion to other simulators (ACC, rFactor 2)
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- [ ] Evaluate additional automation features
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- [ ] Research multi-game league support
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- [ ] Investigate community-requested features
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- [ ] Assess partnership opportunities (teams, sponsors)
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### Business Intelligence
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- [ ] Implement revenue tracking and reporting
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- [ ] Create user engagement metrics
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- [ ] Build churn analysis and retention tools
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- [ ] Add A/B testing framework
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- [ ] Implement feature adoption tracking
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**Success Criteria:**
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- Revenue generation active and growing
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- Premium features adopted by target segment
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- Payment processing reliable and secure
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- Organizer payouts working correctly
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- Platform expansion feasibility validated
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- Positive unit economics demonstrated
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**Note:** Monetization should not compromise core user experience. Ensure value delivery justifies pricing.
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---
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## Dependencies & Sequencing
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**Critical Path:**
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1. Phase 0 must be completed before any development begins
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2. Phase 1 validation should gate investment in Phase 2
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3. Phase 2 MVP is required before Phase 3 (companion app depends on API)
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4. Phase 4 can be developed in parallel with Phase 3 (independent features)
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5. Phase 5 (public launch) requires Phases 2-4 to be complete and stable
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6. Phase 6 (monetization) requires Phase 5 (public user base)
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**Optional Paths:**
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- Phase 3 (companion app) can be delayed if organizers tolerate manual session creation
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- Phase 4 (branding) can be simplified for MVP launch
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- Phase 6 features can be prioritized based on user demand
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**Iteration Strategy:**
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- Complete each phase fully before moving to the next
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- Validate success criteria before proceeding
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- Adjust roadmap based on feedback and learnings
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- Maintain architectural integrity throughout
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---
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## Living Document
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This roadmap is a living document and will be updated as the project evolves. Key updates will include:
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- Completed todos (checked off)
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- Lessons learned from each phase
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- Adjusted priorities based on user feedback
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- New features discovered during development
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- Changes to success criteria or scope
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**Maintenance:**
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- Review and update quarterly (or after each phase)
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- Archive completed phases for reference
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- Document deviations from original plan
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- Track velocity and estimate remaining work
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**Cross-References:**
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- [CONCEPT.md](./CONCEPT.md) - Product vision and user needs
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- [ARCHITECTURE.md](./ARCHITECTURE.md) - Technical design and component boundaries
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- [TESTS.md](./TESTS.md) - Testing strategy and BDD scenarios
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- [TECH.md](./TECH.md) - Technology decisions and rationale
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---
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**Last Updated:** 2025-11-23
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**Current Phase:** Phase 0 (Foundation)
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**Overall Progress:** In Progress (browser automation implemented) |