fix(perf): throttle CorporateBackground mousemove to fix forced reflow penalty
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@@ -25,34 +25,45 @@ function MagneticRing({
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// Only run on client with mouse
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if (window.matchMedia("(pointer: coarse)").matches) return;
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let ticking = false;
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const handleMouseMove = (e: MouseEvent) => {
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if (!ref.current) return;
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const rect = ref.current.getBoundingClientRect();
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const centerX = rect.left + rect.width / 2;
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const centerY = rect.top + rect.height / 2;
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if (!ticking) {
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window.requestAnimationFrame(() => {
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if (!ref.current) {
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ticking = false;
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return;
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}
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const rect = ref.current.getBoundingClientRect();
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const centerX = rect.left + rect.width / 2;
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const centerY = rect.top + rect.height / 2;
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const distX = e.clientX - centerX;
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const distY = e.clientY - centerY;
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const distance = Math.sqrt(distX * Math.pow(distX, 2) + Math.pow(distY, 2)); // Fix: correct pythagoras
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const distX = e.clientX - centerX;
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const distY = e.clientY - centerY;
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const actualDistance = Math.sqrt(distX * distX + distY * distY);
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// Calculate actual distance correctly
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const actualDistance = Math.sqrt(distX * distX + distY * distY);
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if (actualDistance < pullRadius) {
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// Exponential falloff for natural magnetic feel
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const pullFactor = Math.pow(1 - (actualDistance / pullRadius), 2);
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// Target offset (fraction of the distance based on strength)
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x.set(distX * pullFactor * (pullStrength / 100));
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y.set(distY * pullFactor * (pullStrength / 100));
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} else {
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// Return to origin smoothly
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x.set(0);
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y.set(0);
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if (actualDistance < pullRadius) {
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// Exponential falloff for natural magnetic feel
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const pullFactor = Math.pow(1 - (actualDistance / pullRadius), 2);
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// Target offset (fraction of the distance based on strength)
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x.set(distX * pullFactor * (pullStrength / 100));
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y.set(distY * pullFactor * (pullStrength / 100));
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} else {
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// Return to origin smoothly
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x.set(0);
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y.set(0);
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}
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ticking = false;
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});
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ticking = true;
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}
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};
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window.addEventListener('mousemove', handleMouseMove);
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window.addEventListener('mousemove', handleMouseMove, { passive: true });
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return () => window.removeEventListener('mousemove', handleMouseMove);
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}, [x, y, pullRadius, pullStrength]);
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