text fitting pro feature
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@@ -1,19 +0,0 @@
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schema_version = "1.0.0"
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id = "text_texture_generator"
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version = "1.0.0"
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name = "Text Texture Generator"
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tagline = "Generate image textures from text with accurate dimensions and instant live preview"
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maintainer = "Marc Mintel <marc@mintel.me>"
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type = "add-on"
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support = "COMMUNITY"
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tags = ["Material", "Shader", "Texture", "Text", "Image"]
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blender_version_min = "4.0.0"
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license = ["GPL-3.0-or-later"]
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# Dependencies
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[dependencies]
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pillow = ">=10.0.0"
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@@ -4,6 +4,7 @@ Core functionality for generating texture images with text overlays.
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"""
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import bpy
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from ..utils.constants import has_text_fitting
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def generate_texture_image(props, width, height):
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pass
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@@ -102,7 +103,7 @@ def generate_texture_image(props, width, height):
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# Determine font size (with text fitting if enabled)
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font_size = props.font_size
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if props.enable_text_fitting:
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if props.enable_text_fitting and has_text_fitting():
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pass
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# Try to load font for sizing
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@@ -12,7 +12,7 @@ from ..utils.constants import (
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get_feature_availability_text, get_version_info_details,
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has_image_overlays, has_basic_utilities, has_presets,
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has_normal_maps, has_batch_processing, has_advanced_utilities,
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has_advanced_styling
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has_advanced_styling, has_text_fitting
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)
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@@ -655,8 +655,11 @@ def draw_normal_maps_section(layout, props):
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info_box.label(text="• Invert changes raised/recessed effect")
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def draw_text_fitting_section(layout, props):
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pass
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"""Draw text fitting controls"""
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# Check if text fitting is available
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if not has_text_fitting():
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draw_feature_lock_indicator(layout, 'text_fitting')
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return
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# Main toggle for text fitting
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layout.prop(props, "enable_text_fitting", text="Enable Text Fitting", icon='FULLSCREEN_ENTER')
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@@ -890,22 +893,11 @@ class TEXT_TEXTURE_PT_panel(Panel):
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@classmethod
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def poll(cls, context):
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pass
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# DEBUG: Log poll method calls
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if hasattr(context.space_data, 'tree_type'):
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pass
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else:
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pass
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# More permissive poll condition to ensure panel shows up
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"""Show panel in Shader Editor only"""
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if context.space_data.type == 'NODE_EDITOR':
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pass
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if hasattr(context.space_data, 'tree_type'):
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pass
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result = context.space_data.tree_type == 'ShaderNodeTree'
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return result
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return context.space_data.tree_type == 'ShaderNodeTree'
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else:
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pass
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# Allow panel even without tree_type (sometimes happens)
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return True
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@@ -19,7 +19,8 @@ bl_info = {
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ENABLED_FEATURES = ["basic", "preview"] if VERSION_TYPE == "free" else [
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"basic", "preview", "presets", "normal_maps", "batch_processing",
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"image_overlays", "basic_utilities", "advanced_utilities", "advanced_styling",
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"stroke_effects", "blur_effects", "shadow_glow_effects", "shader_generation"
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"stroke_effects", "blur_effects", "shadow_glow_effects", "shader_generation",
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"text_fitting"
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]
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# Version-specific limits (applied at build time through file exclusions)
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@@ -109,6 +110,10 @@ def has_shader_generation():
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"""Check if shader generation is available"""
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return has_feature("shader_generation")
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def has_text_fitting():
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"""Check if text fitting is available"""
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return has_feature("text_fitting")
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def get_max_resolution():
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"""Get maximum texture resolution based on version"""
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limits = get_version_limits()
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@@ -128,7 +133,8 @@ def should_show_feature_lock(feature_name):
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'stroke_effects': has_stroke_effects,
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'blur_effects': has_blur_effects,
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'shadow_glow_effects': has_shadow_glow_effects,
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'shader_generation': has_shader_generation
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'shader_generation': has_shader_generation,
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'text_fitting': has_text_fitting
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}
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if is_full_version():
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