Files
scene-renderer/scene_renderer/utils.py

90 lines
2.9 KiB
Python

import bpy
import os
def silence_puresky():
removed = 0
for handler_list in [bpy.app.handlers.depsgraph_update_pre,
bpy.app.handlers.depsgraph_update_post]:
for h in handler_list[:]:
if "puresky" in str(h).lower() or "PureSky" in str(h):
try:
handler_list.remove(h)
removed += 1
except Exception:
pass
return removed
def _snapshot_fragile_sockets(obj, mod, iface):
"""Snapshot Material/Object sockets before modifying any override."""
FRAGILE_TYPES = {'NodeSocketMaterial', 'NodeSocketObject'}
snapshot = {}
for item in iface.items_tree:
if item.item_type != 'SOCKET' or item.in_out != 'INPUT':
continue
if item.socket_type not in FRAGILE_TYPES:
continue
sid = item.identifier
if sid in mod and mod[sid] is not None:
snapshot[sid] = mod[sid]
# Debug output to verify we grab the material
# print(f" [SNAPSHOT] {obj.name} -> {item.name}: {mod[sid]}")
return snapshot
def _restore_fragile_sockets(mod, snapshot):
"""Restore Material/Object sockets that got wiped by override re-eval."""
restored = 0
for sid, value in snapshot.items():
current = mod[sid] if sid in mod else None
# Force restore if the current value no longer matches our snapshot
if current != value:
try:
mod[sid] = value
restored += 1
except Exception as e:
print(f" [RESTORE FAILED] {sid}: {e}")
return restored
def fix_lib_overrides():
# Disabled as forcing "True" or "Index" onto generic modifier properties
# destroys the library overrides and clears all material assignments.
return 0
def fix_missing_images():
fixed = 0
for img in bpy.data.images:
if img.source == 'FILE' and img.filepath:
if getattr(img, "packed_file", None):
continue
abs_path = (bpy.path.abspath(img.filepath, library=img.library)
if img.library else bpy.path.abspath(img.filepath))
if not os.path.exists(abs_path):
img.source = 'GENERATED'
img.generated_width = 8
img.generated_height = 8
img.generated_type = 'BLANK'
img.generated_color = (1.0, 0.0, 1.0, 1.0)
fixed += 1
return fixed
def init_metal_gpu():
try:
prefs = bpy.context.preferences.addons['cycles'].preferences
prefs.compute_device_type = 'METAL'
prefs.get_devices()
for dev in prefs.devices:
dev.use = True
return True
except Exception:
return False
def get_scenes():
return [s.name for s in bpy.data.scenes
if not s.name.startswith("_") and s.name != "_Shots"]