Files
mintel.me/video/compositions/ButtonShowcase.tsx
2026-02-01 12:55:01 +01:00

255 lines
11 KiB
TypeScript

import React from 'react';
import {
AbsoluteFill,
interpolate,
useCurrentFrame,
useVideoConfig,
Easing,
Img,
staticFile,
spring,
random,
} from 'remotion';
import { MouseCursor } from '../components/MouseCursor';
import { Button } from '@/src/components/Button';
import { Loader2, Check, UserCheck, ShieldCheck } from 'lucide-react';
// Import logo using the alias setup in remotion.config.ts
// We'll use the staticFile helper if it's in public, but these are in src/assets
// So we can try to import them directly if the bundler allows, or move them to public.
// Given Header.tsx imports them, they should be importable.
// import IconWhite from '@/src/assets/logo/Icon White Transparent.svg'; // Not used in this version
// Import black logo for light mode
import IconBlack from '@/src/assets/logo/Icon Black Transparent.svg';
const Background: React.FC<{ loadingOpacity: number }> = ({ loadingOpacity }) => {
return (
<AbsoluteFill className="bg-white">
{/* Website-Matching Grid */}
<div className="absolute inset-0">
<svg width="100%" height="100%" xmlns="http://www.w3.org/2000/svg">
<defs>
<pattern id="lightGrid" width="40" height="40" patternUnits="userSpaceOnUse">
<path d="M 40 0 L 0 0 0 40" fill="none" stroke="#f1f5f9" strokeWidth="1" />
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#lightGrid)" />
</svg>
</div>
{/* Subtle Gradient Overlay */}
<div className="absolute inset-0 bg-[radial-gradient(circle_at_center,transparent_0%,rgba(255,255,255,0.8)_100%)]" />
{/* Dynamic "Processing" Rings (Background Activity during loading) */}
<div
className="absolute inset-0 flex items-center justify-center pointer-events-none"
style={{ opacity: loadingOpacity * 0.1 }}
>
<div className="w-[500px] h-[500px] border border-slate-900 rounded-full animate-[spin_10s_linear_infinite] opacity-20 border-t-transparent" />
<div className="absolute w-[400px] h-[400px] border border-slate-900 rounded-full animate-[spin_7s_linear_infinite_reverse] opacity-20 border-b-transparent" />
</div>
{/* STATIC Logo - Strictly no animation on the container */}
<div className="absolute top-12 left-12 z-0">
<div className="flex items-center gap-4">
<div className="w-14 h-14 flex items-center justify-center bg-white rounded-xl border border-slate-200 shadow-sm">
<Img src={IconBlack} className="w-8 h-8 opacity-90" />
</div>
<div className="flex flex-col opacity-80">
<span className="text-slate-900 font-sans font-bold text-lg tracking-tight leading-none">Mintel.me</span>
<span className="text-slate-400 font-serif italic text-xs mt-1">Component Library</span>
</div>
</div>
</div>
</AbsoluteFill>
);
};
// Toast Notification Component
const Toast: React.FC<{ show: boolean; text: string }> = ({ show, text }) => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
// Animate in/out based on 'show' prop would require state tracking or precise frame logic
// We'll trust the parent to mount/unmount or pass an animatable value
// For video, deterministic frame-based spring is best.
// We'll actually control position purely by parent for simplicity in this demo context
return (
<div className="flex items-center gap-3 bg-slate-900 text-white px-6 py-4 rounded-xl shadow-2xl border border-slate-800">
<div className="w-8 h-8 rounded-full bg-green-500/20 flex items-center justify-center text-green-400">
<ShieldCheck size={18} />
</div>
<div className="flex flex-col">
<span className="font-bold text-sm tracking-wide">Authentication Successful</span>
<span className="text-slate-400 text-xs font-medium">Access granted to secure portal</span>
</div>
</div>
);
}
export const ButtonShowcase: React.FC = () => {
const frame = useCurrentFrame();
const { width, height, fps } = useVideoConfig();
// ---- SEQUENCE TIMELINE (300 frames / 5s) ----
const ENTER_START = 20;
const HOVER_START = 70;
const CLICK_FRAME = 90;
const LOADING_START = 95;
const SUCCESS_START = 180;
const TOAST_START = 190;
const TOAST_END = 260;
const EXIT_START = 220;
// 1. Mouse Animation (Bézier Path)
const getMousePos = (f: number) => {
const startX = width * 1.2;
const startY = height * 1.2;
const targetX = width / 2;
const targetY = height / 2;
if (f < ENTER_START) return { x: startX, y: startY, vx: 0 };
// Approach
if (f < HOVER_START) {
const t = interpolate(f, [ENTER_START, HOVER_START], [0, 1], { extrapolateRight: 'clamp' });
const ease = Easing.bezier(0.16, 1, 0.3, 1)(t);
const x = interpolate(ease, [0, 1], [startX, targetX]);
const y = interpolate(ease, [0, 1], [startY, targetY]);
return { x, y, vx: -10 }; // Approximate Velocity
}
// Hover
if (f < EXIT_START) {
const noise = Math.sin(f * 0.1) * 2;
return { x: targetX + noise, y: targetY + noise, vx: 0 };
}
// Exit
const t = interpolate(f, [EXIT_START, EXIT_START + 30], [0, 1], { extrapolateLeft: 'clamp' });
const ease = Easing.exp(t);
return {
x: interpolate(ease, [0, 1], [targetX, width * 0.9]),
y: interpolate(ease, [0, 1], [targetY, -100]),
vx: 10
};
};
const { x: mouseX, y: mouseY, vx } = getMousePos(frame);
// 3D Cursor Skew
const cursorSkew = interpolate(vx, [-20, 20], [20, -20], { extrapolateRight: 'clamp', extrapolateLeft: 'clamp' });
const isClicking = frame >= CLICK_FRAME && frame < CLICK_FRAME + 8;
const clickRotate = isClicking ? 30 : 0;
// 2. Button State Logic
const isLoading = frame >= LOADING_START && frame < SUCCESS_START;
const isSuccess = frame >= SUCCESS_START;
// Loading Spinner Rotation
const spinnerRot = interpolate(frame, [LOADING_START, SUCCESS_START], [0, 720]);
// Button Scale Physics
const pressSpring = spring({ frame: frame - CLICK_FRAME, fps, config: { stiffness: 400, damping: 20 } });
const successSpring = spring({ frame: frame - SUCCESS_START, fps, config: { stiffness: 200, damping: 15 } });
// Morph scale: Click(Compress) -> Loading(Normal) -> Success(Pop)
let buttonScale = 1;
if (frame >= CLICK_FRAME && frame < LOADING_START) {
buttonScale = 1 - (pressSpring * 0.05);
} else if (isSuccess) {
buttonScale = 1 + (successSpring * 0.05);
}
// Button Width Morph (Optional: Make it circle on load? Keeping it wide for consistency is safer)
// 3. Toast Animation
const toastSpring = spring({ frame: frame - TOAST_START, fps, config: { stiffness: 100, damping: 15 } });
const toastExit = spring({ frame: frame - TOAST_END, fps, config: { stiffness: 100, damping: 20 } });
const toastY = interpolate(toastSpring, [0, 1], [100, -80]) + interpolate(toastExit, [0, 1], [0, 200]);
const toastOpacity = interpolate(toastSpring, [0, 1], [0, 1]) - interpolate(toastExit, [0, 0.5], [0, 1]);
return (
<AbsoluteFill className="items-center justify-center overflow-hidden bg-white">
<Background loadingOpacity={isLoading ? 1 : 0} />
{/* Main Stage */}
<div style={{ perspective: '1000px', zIndex: 10 }}>
{/* Button Container */}
<div
style={{
transform: `scale(${buttonScale})`,
transition: 'transform 0.1s'
}}
>
<Button
href="#"
variant="primary"
showArrow={!isLoading && !isSuccess}
className={`
!transition-all !duration-500
!px-16 !py-8 !text-2xl !font-bold
${isSuccess
? '!bg-white !text-slate-900 !border-slate-900 shadow-none' // Success: Outline/Minimal
: '!bg-slate-900 !text-white !border-none !shadow-2xl !shadow-slate-300' // Default/Load: Solid
}
!rounded-full
`}
>
<div className="flex items-center gap-4 min-w-[240px] justify-center text-center">
{/* Default State */}
{!isLoading && !isSuccess && (
<span className="animate-fade-in">Start Verification</span>
)}
{/* Loading State */}
{isLoading && (
<div className="absolute inset-0 flex items-center justify-center">
<Loader2
className="animate-spin text-slate-400"
size={32}
style={{ transform: `rotate(${spinnerRot}deg)` }}
/>
</div>
)}
{/* Success State */}
{isSuccess && (
<div className="flex items-center gap-3 animate-slide-up text-slate-900">
<Check size={28} strokeWidth={3} />
<span>Verified</span>
</div>
)}
</div>
</Button>
</div>
</div>
{/* Toast Notification Layer - Bottom Center */}
<div
className="absolute bottom-0 left-0 right-0 flex justify-center pb-20"
style={{
transform: `translateY(${toastY}px)`,
opacity: Math.max(0, toastOpacity)
}}
>
<Toast show={true} text="" />
</div>
{/* 3D Cursor */}
<div
style={{
position: 'absolute',
top: 0, left: 0,
transform: `translate(${mouseX}px, ${mouseY}px) skewX(${cursorSkew}deg) rotateX(${clickRotate}deg)`,
zIndex: 1000,
pointerEvents: 'none'
}}
>
<MouseCursor x={0} y={0} isClicking={isClicking} />
</div>
</AbsoluteFill>
);
};