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Build & Deploy Mintel Blog / build-and-deploy (push) Failing after 2m19s
255 lines
11 KiB
TypeScript
255 lines
11 KiB
TypeScript
import React from 'react';
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import {
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AbsoluteFill,
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interpolate,
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useCurrentFrame,
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useVideoConfig,
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Easing,
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Img,
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staticFile,
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spring,
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random,
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} from 'remotion';
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import { MouseCursor } from '../components/MouseCursor';
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import { Button } from '@/src/components/Button';
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import { Loader2, Check, UserCheck, ShieldCheck } from 'lucide-react';
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// Import logo using the alias setup in remotion.config.ts
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// We'll use the staticFile helper if it's in public, but these are in src/assets
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// So we can try to import them directly if the bundler allows, or move them to public.
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// Given Header.tsx imports them, they should be importable.
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// import IconWhite from '@/src/assets/logo/Icon White Transparent.svg'; // Not used in this version
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// Import black logo for light mode
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import IconBlack from '@/src/assets/logo/Icon Black Transparent.svg';
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const Background: React.FC<{ loadingOpacity: number }> = ({ loadingOpacity }) => {
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return (
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<AbsoluteFill className="bg-white">
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{/* Website-Matching Grid */}
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<div className="absolute inset-0">
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<svg width="100%" height="100%" xmlns="http://www.w3.org/2000/svg">
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<defs>
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<pattern id="lightGrid" width="40" height="40" patternUnits="userSpaceOnUse">
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<path d="M 40 0 L 0 0 0 40" fill="none" stroke="#f1f5f9" strokeWidth="1" />
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</pattern>
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</defs>
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<rect width="100%" height="100%" fill="url(#lightGrid)" />
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</svg>
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</div>
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{/* Subtle Gradient Overlay */}
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<div className="absolute inset-0 bg-[radial-gradient(circle_at_center,transparent_0%,rgba(255,255,255,0.8)_100%)]" />
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{/* Dynamic "Processing" Rings (Background Activity during loading) */}
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<div
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className="absolute inset-0 flex items-center justify-center pointer-events-none"
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style={{ opacity: loadingOpacity * 0.1 }}
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>
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<div className="w-[500px] h-[500px] border border-slate-900 rounded-full animate-[spin_10s_linear_infinite] opacity-20 border-t-transparent" />
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<div className="absolute w-[400px] h-[400px] border border-slate-900 rounded-full animate-[spin_7s_linear_infinite_reverse] opacity-20 border-b-transparent" />
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</div>
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{/* STATIC Logo - Strictly no animation on the container */}
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<div className="absolute top-12 left-12 z-0">
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<div className="flex items-center gap-4">
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<div className="w-14 h-14 flex items-center justify-center bg-white rounded-xl border border-slate-200 shadow-sm">
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<Img src={IconBlack} className="w-8 h-8 opacity-90" />
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</div>
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<div className="flex flex-col opacity-80">
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<span className="text-slate-900 font-sans font-bold text-lg tracking-tight leading-none">Mintel.me</span>
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<span className="text-slate-400 font-serif italic text-xs mt-1">Component Library</span>
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</div>
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</div>
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</div>
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</AbsoluteFill>
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);
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};
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// Toast Notification Component
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const Toast: React.FC<{ show: boolean; text: string }> = ({ show, text }) => {
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const frame = useCurrentFrame();
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const { fps } = useVideoConfig();
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// Animate in/out based on 'show' prop would require state tracking or precise frame logic
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// We'll trust the parent to mount/unmount or pass an animatable value
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// For video, deterministic frame-based spring is best.
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// We'll actually control position purely by parent for simplicity in this demo context
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return (
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<div className="flex items-center gap-3 bg-slate-900 text-white px-6 py-4 rounded-xl shadow-2xl border border-slate-800">
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<div className="w-8 h-8 rounded-full bg-green-500/20 flex items-center justify-center text-green-400">
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<ShieldCheck size={18} />
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</div>
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<div className="flex flex-col">
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<span className="font-bold text-sm tracking-wide">Authentication Successful</span>
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<span className="text-slate-400 text-xs font-medium">Access granted to secure portal</span>
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</div>
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</div>
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);
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}
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export const ButtonShowcase: React.FC = () => {
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const frame = useCurrentFrame();
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const { width, height, fps } = useVideoConfig();
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// ---- SEQUENCE TIMELINE (300 frames / 5s) ----
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const ENTER_START = 20;
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const HOVER_START = 70;
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const CLICK_FRAME = 90;
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const LOADING_START = 95;
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const SUCCESS_START = 180;
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const TOAST_START = 190;
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const TOAST_END = 260;
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const EXIT_START = 220;
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// 1. Mouse Animation (Bézier Path)
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const getMousePos = (f: number) => {
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const startX = width * 1.2;
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const startY = height * 1.2;
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const targetX = width / 2;
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const targetY = height / 2;
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if (f < ENTER_START) return { x: startX, y: startY, vx: 0 };
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// Approach
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if (f < HOVER_START) {
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const t = interpolate(f, [ENTER_START, HOVER_START], [0, 1], { extrapolateRight: 'clamp' });
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const ease = Easing.bezier(0.16, 1, 0.3, 1)(t);
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const x = interpolate(ease, [0, 1], [startX, targetX]);
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const y = interpolate(ease, [0, 1], [startY, targetY]);
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return { x, y, vx: -10 }; // Approximate Velocity
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}
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// Hover
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if (f < EXIT_START) {
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const noise = Math.sin(f * 0.1) * 2;
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return { x: targetX + noise, y: targetY + noise, vx: 0 };
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}
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// Exit
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const t = interpolate(f, [EXIT_START, EXIT_START + 30], [0, 1], { extrapolateLeft: 'clamp' });
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const ease = Easing.exp(t);
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return {
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x: interpolate(ease, [0, 1], [targetX, width * 0.9]),
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y: interpolate(ease, [0, 1], [targetY, -100]),
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vx: 10
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};
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};
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const { x: mouseX, y: mouseY, vx } = getMousePos(frame);
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// 3D Cursor Skew
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const cursorSkew = interpolate(vx, [-20, 20], [20, -20], { extrapolateRight: 'clamp', extrapolateLeft: 'clamp' });
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const isClicking = frame >= CLICK_FRAME && frame < CLICK_FRAME + 8;
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const clickRotate = isClicking ? 30 : 0;
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// 2. Button State Logic
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const isLoading = frame >= LOADING_START && frame < SUCCESS_START;
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const isSuccess = frame >= SUCCESS_START;
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// Loading Spinner Rotation
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const spinnerRot = interpolate(frame, [LOADING_START, SUCCESS_START], [0, 720]);
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// Button Scale Physics
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const pressSpring = spring({ frame: frame - CLICK_FRAME, fps, config: { stiffness: 400, damping: 20 } });
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const successSpring = spring({ frame: frame - SUCCESS_START, fps, config: { stiffness: 200, damping: 15 } });
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// Morph scale: Click(Compress) -> Loading(Normal) -> Success(Pop)
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let buttonScale = 1;
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if (frame >= CLICK_FRAME && frame < LOADING_START) {
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buttonScale = 1 - (pressSpring * 0.05);
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} else if (isSuccess) {
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buttonScale = 1 + (successSpring * 0.05);
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}
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// Button Width Morph (Optional: Make it circle on load? Keeping it wide for consistency is safer)
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// 3. Toast Animation
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const toastSpring = spring({ frame: frame - TOAST_START, fps, config: { stiffness: 100, damping: 15 } });
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const toastExit = spring({ frame: frame - TOAST_END, fps, config: { stiffness: 100, damping: 20 } });
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const toastY = interpolate(toastSpring, [0, 1], [100, -80]) + interpolate(toastExit, [0, 1], [0, 200]);
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const toastOpacity = interpolate(toastSpring, [0, 1], [0, 1]) - interpolate(toastExit, [0, 0.5], [0, 1]);
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return (
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<AbsoluteFill className="items-center justify-center overflow-hidden bg-white">
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<Background loadingOpacity={isLoading ? 1 : 0} />
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{/* Main Stage */}
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<div style={{ perspective: '1000px', zIndex: 10 }}>
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{/* Button Container */}
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<div
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style={{
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transform: `scale(${buttonScale})`,
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transition: 'transform 0.1s'
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}}
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>
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<Button
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href="#"
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variant="primary"
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showArrow={!isLoading && !isSuccess}
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className={`
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!transition-all !duration-500
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!px-16 !py-8 !text-2xl !font-bold
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${isSuccess
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? '!bg-white !text-slate-900 !border-slate-900 shadow-none' // Success: Outline/Minimal
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: '!bg-slate-900 !text-white !border-none !shadow-2xl !shadow-slate-300' // Default/Load: Solid
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}
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!rounded-full
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`}
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>
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<div className="flex items-center gap-4 min-w-[240px] justify-center text-center">
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{/* Default State */}
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{!isLoading && !isSuccess && (
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<span className="animate-fade-in">Start Verification</span>
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)}
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{/* Loading State */}
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{isLoading && (
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<div className="absolute inset-0 flex items-center justify-center">
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<Loader2
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className="animate-spin text-slate-400"
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size={32}
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style={{ transform: `rotate(${spinnerRot}deg)` }}
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/>
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</div>
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)}
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{/* Success State */}
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{isSuccess && (
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<div className="flex items-center gap-3 animate-slide-up text-slate-900">
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<Check size={28} strokeWidth={3} />
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<span>Verified</span>
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</div>
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)}
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</div>
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</Button>
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</div>
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</div>
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{/* Toast Notification Layer - Bottom Center */}
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<div
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className="absolute bottom-0 left-0 right-0 flex justify-center pb-20"
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style={{
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transform: `translateY(${toastY}px)`,
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opacity: Math.max(0, toastOpacity)
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}}
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>
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<Toast show={true} text="" />
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</div>
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{/* 3D Cursor */}
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<div
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style={{
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position: 'absolute',
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top: 0, left: 0,
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transform: `translate(${mouseX}px, ${mouseY}px) skewX(${cursorSkew}deg) rotateX(${clickRotate}deg)`,
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zIndex: 1000,
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pointerEvents: 'none'
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}}
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>
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<MouseCursor x={0} y={0} isClicking={isClicking} />
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</div>
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</AbsoluteFill>
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);
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};
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