import type { FC } from "react";
import { useCurrentFrame } from "remotion";
import { DRAW } from "../brand/tokens";
import { inOut, mix, out, progress } from "../illustrations/motion";
import { hopAt, type Point } from "../lib/hop";
import { FilmStage, type Caption } from "./FilmStage";
export const ORDER_FILM_FRAMES = 690;
/**
* One continuous shot, told by the camera. Close up, a dot drifts between two squares: ping-pong.
* The camera pulls back: it is one of many, a whole office carrying things from tool to tool.
* Everything stops, the dots sink onto a line, and the lines carry the work by themselves.
* The camera returns to the two squares, so the film loops.
*/
const T = {
reveal: 75,
wide: 195,
freeze: 310,
sink: 345,
lines: 365,
flow: 440,
cta: 560,
fold: 630,
} as const;
const CAPTIONS: readonly Caption[] = [
{ id: "hook", from: 0, to: T.reveal + 20 },
{ id: "reveal", from: T.reveal + 30, to: T.wide + 30 },
{ id: "problem", from: T.wide + 30, to: T.freeze + 20 },
{ id: "turn", from: T.sink, to: T.flow + 20 },
{ id: "calm", from: T.flow + 20, to: T.cta },
{ id: "cta", from: T.cta, to: ORDER_FILM_FRAMES, button: true },
];
const COLS = 4;
const HERO_ROW = 2;
const PITCH = { x: 220, y: 190 } as const;
const TILE = 96;
const ZOOM_IN = 2.6;
const ZOOM_OUT = 0.8;
/** Height of a hop as a share of its length. */
const ARC = 0.22;
const CLOSE_HOP_FRAMES = 30;
/** The film starts in mid-flight: the first frame is the preview image. */
const CLOSE_PHASE = 15;
const colX = (col: number): number => (col - (COLS - 1) / 2) * PITCH.x;
const rowY = (row: number): number => (row - HERO_ROW) * PITCH.y;
const stop = (row: number, col: number): Point => ({ x: colX(col), y: rowY(row) });
/** Each row has someone carrying things round its four tools, in their own order and pace. */
const WALKERS = [
{ route: [0, 1, 2, 3], hopFrames: 27, offset: 7 },
{ route: [2, 0, 3, 1], hopFrames: 32, offset: 40 },
{ route: [2, 3, 0, 1], hopFrames: 29, offset: 0 },
{ route: [3, 2, 1, 0], hopFrames: 25, offset: 19 },
{ route: [1, 3, 0, 2], hopFrames: 30, offset: 55 },
] as const;
/** 0 while the camera is close, 1 when it has pulled back. */
const pulledBack = (frame: number): number =>
inOut(progress(frame, T.reveal, T.wide)) * (1 - inOut(progress(frame, T.fold, ORDER_FILM_FRAMES)));
/** Time as the walkers feel it: it runs, then slows to a halt at the freeze. */
const walkTime = (frame: number): number => {
if (frame < T.freeze) return frame;
const u = progress(frame, T.freeze, T.freeze + 30);
return T.freeze + 15 * (1 - (1 - u) ** 2);
};
const walkerAt = (row: number, frame: number): Point => {
const walker = WALKERS[row];
if (!walker) return stop(row, 0);
const time = walkTime(frame);
// The one in the middle row plays ping-pong between the two inner squares while the camera is close.
if (row === HERO_ROW && (time < T.reveal || frame >= T.fold)) {
const loopTime = frame >= T.fold ? frame - ORDER_FILM_FRAMES : time;
return hopAt(loopTime + CLOSE_PHASE, [stop(row, 1), stop(row, 2)], CLOSE_HOP_FRAMES, ARC * 1.4);
}
const start = row === HERO_ROW ? T.reveal : -walker.offset;
return hopAt(time - start, walker.route.map((col) => stop(row, col)), walker.hopFrames, ARC);
};
/** The picture alone, without stage and statements: also used frozen, as an image post. */
export const OrderDrawing: FC = () => {
const frame = useCurrentFrame();
const back = pulledBack(frame);
const zoom = ZOOM_IN * (ZOOM_OUT / ZOOM_IN) ** back;
/** Everything outside the opening picture fades in as the camera pulls back. */
const others = progress(back, 0.05, 0.5);
const hair = 2.2 / zoom;
// Back in the air for the return to the opening picture.
const sink = frame >= T.fold ? 0 : inOut(progress(frame, T.sink, T.sink + 30));
const folding = 1 - progress(frame, T.fold, T.fold + 24);
return (
{WALKERS.map((_, row) => {
const hero = row === HERO_ROW;
const y = rowY(row);
const away = Math.abs(row - HERO_ROW);
// The line that replaces the walking.
const lineStart = T.lines + away * 12;
const drawn = out(progress(frame, lineStart, lineStart + 45)) * folding;
const lineEnd = mix(colX(0), colX(COLS - 1), drawn);
// Work travelling along the line by itself.
const sincePulse = frame - (T.flow + away * 10);
const pulseT = sincePulse < 0 ? -1 : (sincePulse % 80) / 55;
const pulseX = pulseT >= 0 && pulseT <= 1 ? mix(colX(0), colX(COLS - 1), inOut(pulseT)) : null;
// The walker, and the light it trails.
const walkerShown =
(hero ? 1 : others) * (1 - progress(frame, lineStart, lineStart + 18)) +
(hero ? progress(frame, T.fold + 28, ORDER_FILM_FRAMES - 6) : 0);
const place = (at: number): Point => {
const point = walkerAt(row, at);
return { x: point.x, y: mix(point.y, y, sink) };
};
const walker = place(frame);
const radius = 12 / Math.sqrt(zoom);
return (
{drawn > 0 && (
)}
{Array.from({ length: COLS }, (_unused, col) => {
const x = colX(col);
const opening = hero && (col === 1 || col === 2);
const touched = walkerShown > 0.5 && Math.hypot(walker.x - x, walker.y - y) < TILE * 0.42;
const lit = pulseX === null ? 0 : Math.max(0, 1 - Math.abs(pulseX - x) / 110) * folding;
return (
);
})}
{pulseX !== null && folding > 0 && (
)}
{walkerShown > 0 && (
{[1, 2, 3, 4, 5].map((k) => {
const ghost = place(frame - k * 2.2);
return ;
})}
)}
);
})}
);
};
/** Automation, as one continuous shot: from ping-pong to tools that talk to each other. */
export const OrderFilm: FC = () => (
);