feat: binary micro-interactions across the page

Section headlines are written out behind a column of digits, mono labels
resolve from binary, the portrait assembles itself from bits, section indexes
rattle and keep one bit alive, cards get corner marks, the header shows the
scroll position as an eight-bit number, pressed links and buttons shed a few
digits, and the work stage leans towards the pointer. All effects respect
reduced motion and leave the content readable without JavaScript.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-04 00:14:22 +02:00
co-authored by Claude Opus 5.5
parent 123ab8e354
commit dc4a01cbe4
17 changed files with 556 additions and 33 deletions
+44
View File
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"use client";
import * as React from "react";
const COUNT = 10;
const LIFE_MS = 620;
/**
* BitBurst: a handful of binary digits fly out from the point where a link or
* button is pressed. Purely decorative, and off when reduced motion is requested.
*/
export const BitBurst: React.FC = () => {
React.useEffect(() => {
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
const onPointerDown = (event: PointerEvent) => {
const target = event.target as Element | null;
if (!target?.closest("a, button")) return;
const layer = document.createElement("div");
layer.setAttribute("aria-hidden", "true");
layer.className = "bit-burst";
layer.style.left = `${event.clientX}px`;
layer.style.top = `${event.clientY}px`;
for (let i = 0; i < COUNT; i++) {
const angle = (i / COUNT) * Math.PI * 2 + Math.random() * 0.5;
const distance = 26 + Math.random() * 34;
const digit = document.createElement("span");
digit.textContent = Math.random() < 0.5 ? "0" : "1";
digit.style.setProperty("--dx", `${Math.cos(angle) * distance}px`);
digit.style.setProperty("--dy", `${Math.sin(angle) * distance}px`);
digit.style.animationDelay = `${Math.random() * 60}ms`;
layer.appendChild(digit);
}
document.body.appendChild(layer);
window.setTimeout(() => layer.remove(), LIFE_MS + 120);
};
window.addEventListener("pointerdown", onPointerDown);
return () => window.removeEventListener("pointerdown", onPointerDown);
}, []);
return null;
};