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klz-cables.com/components/search/AIOrb.tsx
Marc Mintel f1a28b9db2
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feat(ai-search): add interactive WebGL Orb, Markdown support, and Sentry tracking
2026-02-28 00:03:39 +01:00

89 lines
2.7 KiB
TypeScript

/* eslint-disable react/no-unknown-property */
'use client';
import React, { useRef } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { Sphere, MeshDistortMaterial, Environment, Float } from '@react-three/drei';
import * as THREE from 'three';
interface AIOrbProps {
isThinking: boolean;
}
function Orb({ isThinking }: AIOrbProps) {
const meshRef = useRef<THREE.Mesh>(null);
const materialRef = useRef<any>(null);
// Dynamic properties based on state
const targetDistort = isThinking ? 0.6 : 0.3;
const targetSpeed = isThinking ? 5 : 2;
const color = isThinking ? '#00FF88' : '#00A3FF'; // Green/Blue based on thinking state
useFrame((state) => {
if (!materialRef.current) return;
// Smoothly interpolate material properties
materialRef.current.distort = THREE.MathUtils.lerp(
materialRef.current.distort,
targetDistort,
0.1,
);
materialRef.current.speed = THREE.MathUtils.lerp(materialRef.current.speed, targetSpeed, 0.1);
// Smooth color transition
const currentColor = materialRef.current.color;
const targetColorObj = new THREE.Color(color);
currentColor.lerp(targetColorObj, 0.05);
// Slow rotation
if (meshRef.current) {
meshRef.current.rotation.x = state.clock.getElapsedTime() * 0.2;
meshRef.current.rotation.y = state.clock.getElapsedTime() * 0.3;
}
});
return (
<Float
speed={isThinking ? 4 : 2}
rotationIntensity={isThinking ? 2 : 1}
floatIntensity={isThinking ? 2 : 1}
>
<Sphere ref={meshRef} args={[1, 64, 64]} scale={1.5}>
<MeshDistortMaterial
ref={materialRef}
color="#00A3FF"
envMapIntensity={2}
clearcoat={1}
clearcoatRoughness={0}
metalness={0.8}
roughness={0.1}
distort={0.3}
speed={2}
/>
</Sphere>
</Float>
);
}
export default function AIOrb({ isThinking = false }: AIOrbProps) {
return (
<div className="w-full h-full min-w-[32px] min-h-[32px] relative flex items-center justify-center">
{/* Ambient glow effect behind the orb */}
<div
className={`absolute inset-0 rounded-full blur-xl opacity-50 transition-colors duration-1000 ${isThinking ? 'bg-[#00FF88]/50' : 'bg-[#00A3FF]/40'}`}
/>
<Canvas
camera={{ position: [0, 0, 4], fov: 45 }}
className="w-full h-full cursor-pointer z-10 block"
>
<ambientLight intensity={0.5} />
<directionalLight position={[10, 10, 5]} intensity={1.5} />
<directionalLight position={[-10, -10, -5]} intensity={0.5} color="#00FF88" />
<Orb isThinking={isThinking} />
<Environment preset="city" />
</Canvas>
</div>
);
}