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klz-cables.com/.pnpm-store/v10/files/fa/76743c10709a97e6e7aef6f8fc9513171e5fa356622af3a73a3fdc16ebe47f90c114501753743e3ccc7a5b22fcf313d75a5c07496a0bf095fb9fa4f9670169
Marc Mintel 5397309103
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fix(products): fix breadcrumbs and product filtering (backport from main)
2026-02-24 16:04:21 +01:00

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{"version":3,"file":"mergeServerFormState.js","names":["dequal","mergeServerFormState","acceptValues","currentState","incomingState","newState","path","incomingField","Object","entries","addedByServer","shouldAcceptValue","overrideLocalChanges","isModified","sanitizedIncomingField","initialValue","value","rest","errorPaths","Array","isArray","rows","forEach","row","indexInCurrentState","findIndex","existingRow","id","newRow","push","valid","passesCondition","blocksFilterOptions"],"sources":["../../../src/forms/Form/mergeServerFormState.ts"],"sourcesContent":["'use client'\nimport type { FormState } from 'payload'\n\nimport { dequal } from 'dequal/lite' // lite: no need for Map and Set support\n\n/**\n * If true, will accept all values from the server, overriding any current values in local state.\n * Can also provide an options object for more granular control.\n */\nexport type AcceptValues =\n | {\n /**\n * When `false`, will accept the values from the server _UNLESS_ the value has been modified locally since the request was made.\n * This is useful for autosave, for example, where hooks may have modified the field's value on the server while you were still making changes.\n * @default undefined\n */\n overrideLocalChanges?: boolean\n }\n | boolean\n\ntype Args = {\n acceptValues?: AcceptValues\n currentState?: FormState\n incomingState: FormState\n}\n\n/**\n * This function receives form state from the server and intelligently merges it into the client state.\n * The server contains extra properties that the client may not have, e.g. custom components and error states.\n * We typically do not want to merge properties that rely on user input, however, such as values, unless explicitly requested.\n * Doing this would cause the client to lose any local changes to those fields.\n *\n * Note: Local state is the source of truth, not the new server state that is getting merged in. This is critical for array row\n * manipulation specifically, where the user may have added, removed, or reordered rows while a request was pending and is now stale.\n *\n * This function applies some defaults, as well as cleans up the server response in preparation for the client.\n * e.g. it will set `valid` and `passesCondition` to true if undefined, and remove `addedByServer` from the response.\n */\nexport const mergeServerFormState = ({\n acceptValues,\n currentState = {},\n incomingState,\n}: Args): FormState => {\n const newState = { ...currentState }\n\n for (const [path, incomingField] of Object.entries(incomingState || {})) {\n if (!(path in currentState) && !incomingField.addedByServer) {\n continue\n }\n\n /**\n * If it's a new field added by the server, always accept the value.\n * Otherwise:\n * a. accept all values when explicitly requested, e.g. on submit\n * b. only accept values for unmodified fields, e.g. on autosave\n */\n const shouldAcceptValue =\n incomingField.addedByServer ||\n acceptValues === true ||\n (typeof acceptValues === 'object' &&\n acceptValues !== null &&\n // Note: Must be explicitly `false`, allow `null` or `undefined` to mean true\n acceptValues.overrideLocalChanges === false &&\n !currentState[path]?.isModified)\n\n let sanitizedIncomingField = incomingField\n\n if (!shouldAcceptValue) {\n /**\n * Note: do not delete properties off `incomingField` as this will mutate the original object\n * Instead, omit them from the destructured object by excluding specific keys\n * This will also ensure we don't set `undefined` into the result unnecessarily\n */\n const { initialValue, value, ...rest } = incomingField\n sanitizedIncomingField = rest\n }\n\n newState[path] = {\n ...currentState[path],\n ...sanitizedIncomingField,\n }\n\n if (\n currentState[path] &&\n 'errorPaths' in currentState[path] &&\n !('errorPaths' in incomingField)\n ) {\n newState[path].errorPaths = []\n }\n\n /**\n * Deeply merge the rows array to ensure changes to local state are not lost while the request was pending\n * For example, the server response could come back with a row which has been deleted on the client\n * Loop over the incoming rows, if it exists in client side form state, merge in any new properties from the server\n * Note: read `currentState` and not `newState` here, as the `rows` property have already been merged above\n */\n if (Array.isArray(incomingField.rows) && path in currentState) {\n newState[path].rows = [...(currentState[path]?.rows || [])] // shallow copy to avoid mutating the original array\n\n incomingField.rows.forEach((row) => {\n const indexInCurrentState = currentState[path].rows?.findIndex(\n (existingRow) => existingRow.id === row.id,\n )\n\n if (indexInCurrentState > -1) {\n newState[path].rows[indexInCurrentState] = {\n ...currentState[path].rows[indexInCurrentState],\n ...row,\n }\n } else if (row.addedByServer) {\n /**\n * Note: This is a known limitation of computed array and block rows\n * If a new row was added by the server, we append it to the _end_ of this array\n * This is because the client is the source of truth, and it has arrays ordered in a certain position\n * For example, the user may have re-ordered rows client-side while a long running request is processing\n * This means that we _cannot_ slice a new row into the second position on the server, for example\n * By the time it gets back to the client, its index is stale\n */\n const newRow = { ...row }\n delete newRow.addedByServer\n newState[path].rows.push(newRow)\n }\n })\n }\n\n // If `valid` is `undefined`, mark it as `true`\n if (incomingField.valid !== false) {\n newState[path].valid = true\n }\n\n // If `passesCondition` is `undefined`, mark it as `true`\n if (incomingField.passesCondition !== false) {\n newState[path].passesCondition = true\n }\n\n /**\n * Undefined values for blocksFilterOptions coming back should be treated as \"all blocks allowed\" and\n * should always be merged in.\n * Without this, an undefined value coming back will incorrectly be ignored, and the previous filter will remain.\n */\n if (!incomingField.blocksFilterOptions) {\n delete newState[path].blocksFilterOptions\n }\n\n // Strip away the `addedByServer` property from the client\n // This will prevent it from being passed back to the server\n delete newState[path].addedByServer\n }\n\n // Return the original object reference if the state is unchanged\n // This will avoid unnecessary re-renders and dependency updates\n return dequal(newState, currentState) ? 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