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klz-cables.com/.pnpm-store/v10/files/b7/79dd7922c4335742be2288a0738c530a7bd73b044a4ec2a3f0d782834e45e757c302c8f19cdce47daeaeb92f295fc03802ba92080716be3508755d7c290d89
Marc Mintel 5397309103
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fix(products): fix breadcrumbs and product filtering (backport from main)
2026-02-24 16:04:21 +01:00

114 lines
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#include "Debounce.hh"
#ifdef __wasm32__
extern "C" void on_timeout(void *ctx) {
Debounce *debounce = (Debounce *)ctx;
debounce->notify();
}
#endif
std::shared_ptr<Debounce> Debounce::getShared() {
static std::weak_ptr<Debounce> sharedInstance;
std::shared_ptr<Debounce> shared = sharedInstance.lock();
if (!shared) {
shared = std::make_shared<Debounce>();
sharedInstance = shared;
}
return shared;
}
Debounce::Debounce() {
mRunning = true;
#ifndef __wasm32__
mThread = std::thread([this] () {
loop();
});
#endif
}
Debounce::~Debounce() {
mRunning = false;
#ifndef __wasm32__
mWaitSignal.notify();
mThread.join();
#endif
}
void Debounce::add(void *key, std::function<void()> cb) {
std::unique_lock<std::mutex> lock(mMutex);
mCallbacks.emplace(key, cb);
}
void Debounce::remove(void *key) {
std::unique_lock<std::mutex> lock(mMutex);
mCallbacks.erase(key);
}
void Debounce::trigger() {
std::unique_lock<std::mutex> lock(mMutex);
#ifdef __wasm32__
notifyIfReady();
#else
mWaitSignal.notify();
#endif
}
#ifndef __wasm32__
void Debounce::loop() {
while (mRunning) {
mWaitSignal.wait();
if (!mRunning) {
break;
}
notifyIfReady();
}
}
#endif
void Debounce::notifyIfReady() {
if (!mRunning) {
return;
}
// If we haven't seen an event in more than the maximum wait time, notify callbacks immediately
// to ensure that we don't wait forever. Otherwise, wait for the minimum wait time and batch
// subsequent fast changes. This also means the first file change in a batch is notified immediately,
// separately from the rest of the batch. This seems like an acceptable tradeoff if the common case
// is that only a single file was updated at a time.
auto time = std::chrono::steady_clock::now();
if ((time - mLastTime) > std::chrono::milliseconds(MAX_WAIT_TIME)) {
mLastTime = time;
notify();
} else {
wait();
}
}
void Debounce::wait() {
#ifdef __wasm32__
clear_timeout(mTimeout);
mTimeout = set_timeout(MIN_WAIT_TIME, this);
#else
auto status = mWaitSignal.waitFor(std::chrono::milliseconds(MIN_WAIT_TIME));
if (mRunning && (status == std::cv_status::timeout)) {
notify();
}
#endif
}
void Debounce::notify() {
std::unique_lock<std::mutex> lock(mMutex);
mLastTime = std::chrono::steady_clock::now();
for (auto it = mCallbacks.begin(); it != mCallbacks.end(); it++) {
auto cb = it->second;
cb();
}
#ifndef __wasm32__
mWaitSignal.reset();
#endif
}