chore(workspace): add gitea repository url to all packages
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54
components/home/hero-webgl/HeroWebGLScene.tsx
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54
components/home/hero-webgl/HeroWebGLScene.tsx
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import React, { useMemo, useRef } from 'react';
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import { Canvas, useFrame } from '@react-three/fiber';
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import { OrbitControls, PerspectiveCamera } from '@react-three/drei';
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import { generateSceneData } from './Generator';
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import ObjectInstances from './ObjectInstances';
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import TransmissionLines from './TransmissionLines';
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import Landscape from './Landscape';
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import * as THREE from 'three';
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const WebGLContent: React.FC = () => {
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// Generate the procedural data with a fixed seed so it's consistent
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const sceneData = useMemo(() => generateSceneData(42), []);
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const groupRef = useRef<THREE.Group>(null!);
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// Very slow rotation for a cinematic feel
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useFrame((state, delta) => {
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if (groupRef.current) {
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groupRef.current.rotation.y += delta * 0.05;
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}
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});
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return (
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<>
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<PerspectiveCamera makeDefault position={[0, 150, 350]} fov={50} />
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<OrbitControls enableZoom={false} enablePan={false} autoRotate autoRotateSpeed={0.5} maxPolarAngle={Math.PI / 2.2} />
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{/* Atmospheric Fog - blends the edges into the space background */}
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<fog attach="fog" args={['#061121', 100, 450]} />
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<ambientLight intensity={0.4} />
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<directionalLight position={[100, 200, 50]} intensity={1.5} color="#e0f2fe" castShadow />
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<directionalLight position={[-100, 100, -50]} intensity={0.5} color="#3b82f6" />
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<group ref={groupRef}>
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<Landscape seed={42} />
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<ObjectInstances data={sceneData} />
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<TransmissionLines data={sceneData} />
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</group>
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</>
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);
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};
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export default function HeroWebGLScene() {
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return (
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<div className="w-full h-full absolute inset-0 z-0 bg-gradient-to-t from-[#020a17] to-[#0d2a5a]">
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<Canvas shadows gl={{ antialias: true, alpha: true }}>
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<WebGLContent />
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</Canvas>
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{/* Decorative overlaid gradient exactly like space */}
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<div className="absolute inset-0 bg-gradient-to-b from-transparent to-[#020a17]/80 pointer-events-none" />
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</div>
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);
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}
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