Hardening: Streamlined testing infrastructure, unified toolkit, and established English TDD standards

This commit is contained in:
2026-04-21 10:17:27 +02:00
parent ee3022e95d
commit fff9ec5b0a
9 changed files with 322 additions and 118 deletions

View File

@@ -17,12 +17,15 @@ mock_qdrant.get_collection.return_value = mock_collection
sys.modules["qdrant_client"].QdrantClient = MagicMock(return_value=mock_qdrant)
@pytest.fixture
def e2e_device_dump_injector():
def e2e_device_dump_injector(request):
"""
Provides a factory to mock device.dump_hierarchy using real XML files.
Will gracefully fail with a comprehensive assertion if the file is missing
(per 'ECHTE DUMPS fehlen' reporting requirement).
"""
if request.config.getoption("--live"):
return lambda *args, **kwargs: None
def _inject_dump(device_mock, xml_filename):
fix_dir = os.path.join(os.path.dirname(os.path.dirname(__file__)), "fixtures")
xml_path = os.path.join(fix_dir, xml_filename)
@@ -51,13 +54,16 @@ class VirtualClock:
clock = VirtualClock()
@pytest.fixture
def dynamic_e2e_dump_injector(monkeypatch):
def dynamic_e2e_dump_injector(monkeypatch, request):
"""
State-Machine Injector: Replaces dump_hierarchy dynamically when transitions occur.
Validates that the Telepathic Engine's pathfinding truly worked.
It now inherently simulates UI animation delays. If a dump is requested
LESS than 1.5 virtual seconds after a transition, it returns a garbage animating UI.
"""
if request.config.getoption("--live"):
return lambda *args, **kwargs: None
def _inject(device_mock, state_map, initial_xml):
from GramAddict.core.q_nav_graph import QNavGraph
@@ -123,12 +129,15 @@ def dynamic_e2e_dump_injector(monkeypatch):
return _inject
@pytest.fixture(autouse=True)
def mock_all_delays(monkeypatch):
def mock_all_delays(monkeypatch, request):
"""
Replaces all humanized hardware delays specifically for the E2E test suite
with a Virtual Clock. Ensures loops evaluate instantly but preserves chronological
dependency for our Animation Simulator.
"""
if request.config.getoption("--live"):
return
global clock
clock.time = 0.0 # reset for test
clock.animation_target_time = 0.0