feat(goals): add GoalDecomposer — pure-logic task planner from mission+plugins

Introduces the GoalDecomposer class that bridges mission.strategy + plugin
capabilities into concrete, weighted Task objects. Each Task has a target
screen, budget, weight, and human-readable intent.

Key design decisions:
- Pure logic, zero LLM/device dependencies
- Strategy weights (aggressive_growth, community_builder, etc.) drive selection
- Plugins declare which screens they operate on (multi-screen map)
- Screens need BOTH an action route AND active plugin to be viable
- Frozen dataclass ensures Task immutability

12/12 TDD tests passing.
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"""
GoalDecomposer — Mission-Driven Task Planning
Translates the bot's `mission` config + `plugins` capabilities into
concrete, weighted Task objects. Pure logic — no LLM, no device,
no network, no side effects.
This is the bridge between:
- "What does the user WANT?" (mission.strategy)
- "What CAN the bot DO?" (enabled plugins + actions)
- "What SHOULD it do NOW?" (weighted Task selection)
Tesla analogy: FSD doesn't have a "goal: drive safely" config.
It derives behavior from destination + road rules + sensor capabilities.
"""
import logging
import random
from dataclasses import dataclass
from typing import Dict, List
logger = logging.getLogger(__name__)
# ── Strategy Weight Tables ──
# Each strategy defines relative weights for screen targets.
# Higher weight = more likely to be selected by GrowthBrain.
STRATEGY_WEIGHTS: Dict[str, Dict[str, float]] = {
"aggressive_growth": {
"HomeFeed": 0.15,
"ExploreFeed": 0.45,
"ReelsFeed": 0.15,
"StoriesFeed": 0.10,
"MessageInbox": 0.10,
"FollowingList": 0.05,
},
"community_builder": {
"HomeFeed": 0.40,
"ExploreFeed": 0.10,
"ReelsFeed": 0.05,
"StoriesFeed": 0.25,
"MessageInbox": 0.15,
"FollowingList": 0.05,
},
"passive_learning": {
"HomeFeed": 0.20,
"ExploreFeed": 0.50,
"ReelsFeed": 0.20,
"StoriesFeed": 0.05,
"MessageInbox": 0.00,
"FollowingList": 0.05,
},
"stealth_lurker": {
"HomeFeed": 0.35,
"ExploreFeed": 0.25,
"ReelsFeed": 0.15,
"StoriesFeed": 0.15,
"MessageInbox": 0.05,
"FollowingList": 0.05,
},
}
# ── Plugin → Screen Mapping ──
# Which plugins enable which screen targets.
# A screen is only viable if at least one enabling plugin is active.
# Some plugins work on MULTIPLE screens (likes work on home, explore, reels).
PLUGIN_SCREENS_MAP: Dict[str, set] = {
"likes": {"HomeFeed", "ExploreFeed", "ReelsFeed"},
"comment": {"HomeFeed", "ExploreFeed"},
"follow": {"HomeFeed", "ExploreFeed"},
"repost": {"HomeFeed", "ExploreFeed"},
"profile_visit": {"HomeFeed", "ExploreFeed"},
"grid_like": {"HomeFeed"},
"carousel_browsing": {"HomeFeed"},
"rabbit_hole": {"HomeFeed", "ExploreFeed"},
"story_view": {"StoriesFeed"},
"dm_reply": {"MessageInbox"},
}
# ── Action → Screen Mapping ──
# The `actions:` config section maps directly to screens.
ACTION_SCREEN_MAP: Dict[str, str] = {
"feed": "HomeFeed",
"explore": "ExploreFeed",
"reels": "ReelsFeed",
}
# ── Screen → Verb Mapping ──
SCREEN_VERB_MAP: Dict[str, str] = {
"HomeFeed": "browse_feed",
"ExploreFeed": "browse_explore",
"ReelsFeed": "browse_reels",
"StoriesFeed": "view_stories",
"MessageInbox": "check_messages",
"FollowingList": "manage_following",
}
# ── Screen → Human Intent ──
SCREEN_INTENT_MAP: Dict[str, str] = {
"HomeFeed": "Interact with posts in the home feed",
"ExploreFeed": "Discover and engage with new content",
"ReelsFeed": "Browse and interact with reels",
"StoriesFeed": "View and react to stories",
"MessageInbox": "Reply to unread direct messages",
"FollowingList": "Review and manage following list",
}
DEFAULT_BUDGET = 5
@dataclass(frozen=True)
class Task:
"""A concrete, executable unit of work for the bot.
Unlike abstract goals ("nurture community"), a Task has:
- A specific screen to navigate to
- A measurable budget (how many posts/items to process)
- A weight for probabilistic selection
- A human-readable intent for logging
"""
verb: str
target_screen: str
intent: str
budget_posts: int
weight: float
class GoalDecomposer:
"""Translates mission + plugins → weighted Task list.
Pure logic, zero side effects. Call generate_tasks() to get
the bot's action menu for the current session.
"""
def __init__(
self,
plugins: Dict[str, dict],
actions: Dict[str, str],
mission: Dict[str, str],
):
self._plugins = plugins
self._actions = actions
self._strategy = mission.get("strategy", "aggressive_growth")
def generate_tasks(self) -> List[Task]:
"""Generate weighted tasks from config.
Returns an empty list if no plugins are enabled —
the bot literally has nothing to do.
"""
viable_screens = self._discover_viable_screens()
if not viable_screens:
return []
strategy_weights = STRATEGY_WEIGHTS.get(self._strategy, STRATEGY_WEIGHTS["aggressive_growth"])
tasks = []
for screen in viable_screens:
weight = strategy_weights.get(screen, 0.1)
if weight <= 0:
continue
budget = self._budget_for_screen(screen)
verb = SCREEN_VERB_MAP.get(screen, "browse")
intent = SCREEN_INTENT_MAP.get(screen, f"Interact on {screen}")
tasks.append(
Task(
verb=verb,
target_screen=screen,
intent=intent,
budget_posts=budget,
weight=weight,
)
)
return tasks
def _discover_viable_screens(self) -> set:
"""Determine which screens the bot can meaningfully interact on.
A screen is viable if it has BOTH:
1. A route (action config or plugin-implied), AND
2. At least one active plugin that can DO something there.
Without an active plugin, navigating to a screen is pointless —
the bot would just scroll with nothing to interact on.
"""
# 1. Collect screens with active plugins
plugin_screens: set = set()
for plugin_name, screens in PLUGIN_SCREENS_MAP.items():
plugin_cfg = self._plugins.get(plugin_name, {})
if not plugin_cfg:
continue
if not self._is_plugin_active(plugin_cfg):
continue
plugin_screens.update(screens)
# 2. Screens from actions are only viable if plugins exist for them
action_screens: set = set()
for action_key, screen in ACTION_SCREEN_MAP.items():
if action_key in self._actions and self._actions[action_key]:
action_screens.add(screen)
# 3. A screen must have plugin coverage to be viable
# Action-enabled screens need at least one active plugin
viable = action_screens & plugin_screens
# 4. Plugin-only screens (story_view, dm_reply) are viable
# even without an explicit action config
viable |= plugin_screens
return viable
def _is_plugin_active(self, plugin_cfg: dict) -> bool:
"""Check if a plugin config represents an active plugin.
A plugin is active if:
- It has `enabled: true` (explicit), OR
- It has `percentage` > 0 (implicit enable), OR
- It has any config keys and `enabled` is not explicitly False
"""
# Explicit disable
if plugin_cfg.get("enabled") is False:
return False
# Explicit enable
if plugin_cfg.get("enabled") is True:
return True
# Percentage-based: 0% means disabled
pct = plugin_cfg.get("percentage")
if pct is not None:
try:
return float(pct) > 0
except (ValueError, TypeError):
return False
# Has config keys but no explicit enabled/percentage = active
return bool(plugin_cfg)
def _budget_for_screen(self, screen: str) -> int:
"""Determine the post budget for a screen.
Reads from actions config (e.g. feed: "5-10") and parses
the range string into a random integer within bounds.
"""
# Map screen back to action key
reverse_map = {v: k for k, v in ACTION_SCREEN_MAP.items()}
action_key = reverse_map.get(screen)
if action_key and action_key in self._actions:
return _parse_range(self._actions[action_key])
# Special screens get fixed budgets from plugin config
if screen == "StoriesFeed":
story_cfg = self._plugins.get("story_view", {})
count_str = story_cfg.get("count", "1-3")
return _parse_range(str(count_str))
if screen == "MessageInbox":
return DEFAULT_BUDGET
return DEFAULT_BUDGET
def _parse_range(range_str: str) -> int:
"""Parse a range string like '5-10' into a random int within bounds."""
try:
if "-" in str(range_str):
parts = str(range_str).split("-")
low, high = int(parts[0]), int(parts[1])
return random.randint(low, high)
return int(range_str)
except (ValueError, IndexError):
return DEFAULT_BUDGET