fix(physics): disable playful biomechanics during aggressive ad skips
- Fixed a bug where `humanized_scroll(is_skip=True)` could trigger random 'Doomscroll Corrections' (scrolling backwards) or 'reading pauses'. - This caused the Anti-Stuck loop for ads to fail because the aggressive skip would occasionally just pause or scroll back into the ad. - Added strict TDD coverage in `test_physics_humanized.py` to verify `is_skip` generates strictly forward gestures without pauses.
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@@ -48,19 +48,12 @@ def humanized_scroll(device, is_skip=False, resonance_score=None):
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start_x, start_y = body.get_scroll_start()
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end_x = start_x + random.gauss(0, w * 0.008) # Slight horizontal drift
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do_correction = random.random() < correction_prob
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if is_skip:
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# Aggressive fast fling to skip quickly
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if do_correction:
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logger.debug(f"🪀 [Doomscroll] Correction (Prob: {correction_prob:.2f}) — Wait, what was that?")
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distance = int(h * random.uniform(0.3, 0.5))
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duration = random.uniform(100, 150)
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end_y = min(start_y + distance, h - 10) # Move down to pull UI up
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else:
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distance = int(h * random.uniform(0.6, 0.75))
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duration = random.uniform(100, 150)
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end_y = start_y - distance
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# Aggressive fast fling to skip quickly. NO CORRECTIONS.
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distance = int(h * random.uniform(0.6, 0.75))
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duration = random.uniform(150, 250) # slightly longer to ensure smooth fling registration
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end_y = start_y - distance
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do_correction = False # Force false
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else:
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# Playful, organic human scrolling
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play_choice = random.random()
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@@ -97,7 +90,7 @@ def humanized_scroll(device, is_skip=False, resonance_score=None):
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end_y = start_y - distance
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# --- Behavioral Micro-Patterns (new human behaviors) ---
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behavior = _select_scroll_behavior()
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behavior = None if is_skip else _select_scroll_behavior()
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if behavior == "pre_touch_dwell":
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# Finger lands on glass before swiping (50-200ms dwell)
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