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gridpilot.gg/docs/TESTS.md

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Testing Strategy

Overview

GridPilot employs a comprehensive BDD (Behavior-Driven Development) testing strategy across three distinct layers: Unit, Integration, and End-to-End (E2E). Each layer validates different aspects of the system while maintaining a consistent Given/When/Then approach that emphasizes behavior over implementation.

This document provides practical guidance on testing philosophy, test organization, tooling, and execution patterns for GridPilot.


BDD Philosophy

Why BDD for GridPilot?

GridPilot manages complex business rules around league management, team registration, event scheduling, result processing, and standings calculation. These rules must be:

  • Understandable by non-technical stakeholders (league admins, race organizers)
  • Verifiable through automated tests that mirror real-world scenarios
  • Maintainable as business requirements evolve

BDD provides a shared vocabulary (Given/When/Then) that bridges the gap between domain experts and developers, ensuring tests document expected behavior rather than technical implementation details.

Given/When/Then Format

All tests—regardless of layer—follow this structure:

// Given: Establish initial state/context
// When: Perform the action being tested
// Then: Assert the expected outcome

Example (Unit Test):

describe('League Domain Entity', () => {
  it('should add a team when team limit not reached', () => {
    // Given
    const league = new League('Summer Series', { maxTeams: 10 });
    const team = new Team('Racing Legends');
    
    // When
    const result = league.addTeam(team);
    
    // Then
    expect(result.isSuccess()).toBe(true);
    expect(league.teams).toContain(team);
  });
});

This pattern applies equally to integration tests (with real database operations) and E2E tests (with full UI workflows).


Test Types & Organization

Unit Tests (/tests/unit)

Scope: Domain entities, value objects, and application use cases with mocked ports (repositories, external services).

Tooling: Vitest (fast, TypeScript-native, ESM support)

Execution: Parallel, target <1 second total runtime

Purpose:

  • Validate business logic in isolation
  • Ensure domain invariants hold (e.g., team limits, scoring rules)
  • Test use case orchestration with mocked dependencies

Examples from Architecture:

  1. Domain Entity Test:

    // League.addTeam() validation
    Given a League with maxTeams=10 and 9 current teams
    When addTeam() is called with a valid Team
    Then the team is added successfully
    
    Given a League with maxTeams=10 and 10 current teams
    When addTeam() is called
    Then a DomainError is returned with "Team limit reached"
    
  2. Use Case Test:

    // GenerateStandingsUseCase
    Given a League with 5 teams and completed races
    When execute() is called
    Then LeagueRepository.findById() is invoked
    And ScoringRule.calculatePoints() is called for each team
    And sorted standings are returned
    
  3. Scoring Rule Test:

    // ScoringRule.calculatePoints()
    Given a F1-style scoring rule (25-18-15-12-10-8-6-4-2-1)
    When calculatePoints(position=1) is called
    Then 25 points are returned
    
    Given the same rule
    When calculatePoints(position=11) is called
    Then 0 points are returned
    

Key Practices:

  • Mock only at architecture boundaries (ports like ILeagueRepository)
  • Never mock domain entities or value objects
  • Keep tests fast (<10ms per test)
  • Use in-memory test doubles for simple cases

Integration Tests (/tests/integration)

Scope: Repository implementations, infrastructure adapters (PostgreSQL, Redis, OAuth clients, result importers).

Tooling: Vitest + Testcontainers (spins up real PostgreSQL/Redis in Docker)

Execution: Sequential, ~10 seconds per suite

Purpose:

  • Validate that infrastructure adapters correctly implement port interfaces
  • Test database queries, migrations, and transaction handling
  • Ensure external API clients handle authentication and error scenarios

Examples from Architecture:

  1. Repository Test:

    // PostgresLeagueRepository
    Given a PostgreSQL container is running
    When save() is called with a League entity
    Then the league is persisted to the database
    And findById() returns the same league with correct attributes
    
  2. OAuth Client Test:

    // IRacingOAuthClient
    Given valid iRacing credentials
    When authenticate() is called
    Then an access token is returned
    And the token is cached in Redis for 1 hour
    
    Given expired credentials
    When authenticate() is called
    Then an AuthenticationError is thrown
    
  3. Result Importer Test:

    // EventResultImporter
    Given an Event exists in the database
    When importResults() is called with iRacing session data
    Then Driver entities are created/updated
    And EventResult entities are persisted with correct positions/times
    And the Event status is updated to 'COMPLETED'
    

Key Practices:

  • Use Testcontainers to spin up real databases (not mocks)
  • Clean database state between tests (truncate tables or use transactions)
  • Seed minimal test data via SQL fixtures
  • Test both success and failure paths (network errors, constraint violations)

End-to-End Tests (/tests/e2e)

Scope: Full user workflows spanning web-client → web-api → database.

Tooling: Playwright + Docker Compose (orchestrates all services)

Execution: ~2 minutes per scenario

Purpose:

  • Validate complete user journeys from UI interactions to database changes
  • Ensure services integrate correctly in a production-like environment
  • Catch regressions in multi-service workflows

Examples from Architecture:

  1. League Creation Workflow:

    Given an authenticated league admin
    When they navigate to "Create League"
    And fill in league name, scoring system, and team limit
    And submit the form
    Then the league appears in the admin dashboard
    And the database contains the new league record
    And the league is visible to other users
    
  2. Team Registration Workflow:

    Given a published league with 5/10 team slots filled
    When a team captain navigates to the league page
    And clicks "Join League"
    And fills in team name and roster
    And submits the form
    Then the team appears in the league's team list
    And the team count updates to 6/10
    And the captain receives a confirmation email
    
  3. Automated Result Import:

    Given a League with an upcoming Event
    And iRacing OAuth credentials are configured
    When the scheduled import job runs
    Then the job authenticates with iRacing
    And fetches session results for the Event
    And creates EventResult records in the database
    And updates the Event status to 'COMPLETED'
    And triggers standings recalculation
    
  4. Companion App Login Automation:

    Given a League Admin enables companion app login automation
    When the companion app is launched
    Then the app polls for a generated login token from web-api
    And auto-fills iRacing credentials from the admin's profile
    And logs into iRacing automatically
    And confirms successful login to web-api
    

Key Practices:

  • Use Playwright's Page Object pattern for reusable UI interactions
  • Test both happy paths and error scenarios (validation errors, network failures)
  • Clean database state between scenarios (via API or direct SQL)
  • Run E2E tests in CI before merging to main branch

Test Data Strategy

Fixtures & Seeding

Unit Tests:

  • Use in-memory domain objects (no database)
  • Factory functions for common test entities:
    function createTestLeague(overrides?: Partial<LeagueProps>): League {
      return new League('Test League', { maxTeams: 10, ...overrides });
    }
    

Integration Tests:

  • Use Testcontainers to spin up fresh PostgreSQL instances
  • Seed minimal test data via SQL scripts:
    -- tests/integration/fixtures/leagues.sql
    INSERT INTO leagues (id, name, max_teams) VALUES
      ('league-1', 'Test League', 10);
    
  • Clean state between tests (truncate tables or rollback transactions)

E2E Tests:

  • Pre-seed database via migrations before Docker Compose starts
  • Use API endpoints to create test data when possible (validates API behavior)
  • Database cleanup between scenarios:
    // tests/e2e/support/database.ts
    export async function cleanDatabase() {
      await sql`TRUNCATE TABLE event_results CASCADE`;
      await sql`TRUNCATE TABLE events CASCADE`;
      await sql`TRUNCATE TABLE teams CASCADE`;
      await sql`TRUNCATE TABLE leagues CASCADE`;
    }
    

Docker E2E Setup

Architecture

E2E tests run against a full stack orchestrated by docker-compose.test.yml:

services:
  postgres:
    image: postgres:16
    environment:
      POSTGRES_DB: gridpilot_test
      POSTGRES_USER: test
      POSTGRES_PASSWORD: test

  redis:
    image: redis:7-alpine

  web-api:
    build: ./src/apps/web-api
    depends_on:
      - postgres
      - redis
    environment:
      DATABASE_URL: postgres://test:test@postgres:5432/gridpilot_test
      REDIS_URL: redis://redis:6379
    ports:
      - "3000:3000"

Execution Flow

  1. Start Services: docker compose -f docker-compose.test.yml up -d
  2. Run Migrations: npm run migrate:test (seeds database)
  3. Execute Tests: Playwright targets http://localhost:3000
  4. Teardown: docker compose -f docker-compose.test.yml down -v

Environment Setup

# tests/e2e/setup.ts
export async function globalSetup() {
  // Wait for web-api to be ready
  await waitForService('http://localhost:3000/health');
  
  // Run database migrations
  await runMigrations();
}

export async function globalTeardown() {
  // Stop Docker Compose services
  await exec('docker compose -f docker-compose.test.yml down -v');
}

BDD Scenario Examples

1. League Creation (Success + Failure)

Scenario: Admin creates a new league
  Given an authenticated admin user
  When they submit a league form with:
    | name           | Summer Series 2024  |
    | maxTeams       | 12                  |
    | scoringSystem  | F1                  |
  Then the league is created successfully
  And the admin is redirected to the league dashboard
  And the database contains the new league

Scenario: League creation fails with duplicate name
  Given a league named "Summer Series 2024" already exists
  When an admin submits a league form with name "Summer Series 2024"
  Then the form displays error "League name already exists"
  And no new league is created in the database

2. Team Registration (Success + Failure)

Scenario: Team registers for a league
  Given a published league with 5/10 team slots
  When a team captain submits registration with:
    | teamName  | Racing Legends     |
    | drivers   | Alice, Bob, Carol  |
  Then the team is added to the league
  And the team count updates to 6/10
  And the captain receives a confirmation email

Scenario: Registration fails when league is full
  Given a published league with 10/10 team slots
  When a team captain attempts to register
  Then the form displays error "League is full"
  And the team is not added to the league

3. Automated Result Import (Success + Failure)

Scenario: Import results from iRacing
  Given a League with an Event scheduled for today
  And iRacing OAuth credentials are configured
  When the scheduled import job runs
  Then the job authenticates with iRacing API
  And fetches session results for the Event
  And creates EventResult records for each driver
  And updates the Event status to 'COMPLETED'
  And triggers standings recalculation

Scenario: Import fails with invalid credentials
  Given an Event with expired iRacing credentials
  When the import job runs
  Then an AuthenticationError is logged
  And the Event status remains 'SCHEDULED'
  And an admin notification is sent

4. Parallel Scoring Calculation

Scenario: Calculate standings for multiple leagues concurrently
  Given 5 active leagues with completed events
  When the standings recalculation job runs
  Then each league's standings are calculated in parallel
  And the process completes in <5 seconds
  And all standings are persisted correctly
  And no race conditions occur (validated via database integrity checks)

5. Companion App Login Automation

Scenario: Companion app logs into iRacing automatically
  Given a League Admin enables companion app login automation
  And provides their iRacing credentials
  When the companion app is launched
  Then the app polls web-api for a login token
  And retrieves the admin's encrypted credentials
  And auto-fills the iRacing login form
  And submits the login request
  And confirms successful login to web-api
  And caches the session token for 24 hours

Coverage Goals

Target Coverage Levels

  • Domain/Application Layers: >90% (critical business logic)
  • Infrastructure Layer: >80% (repository implementations, adapters)
  • Presentation Layer: Smoke tests (basic rendering, no exhaustive UI coverage)

Running Coverage Reports

# Unit + Integration coverage
npm run test:coverage

# View HTML report
open coverage/index.html

# E2E coverage (via Istanbul)
npm run test:e2e:coverage

What to Prioritize

  1. Domain Entities: Invariants, validation rules, state transitions
  2. Use Cases: Orchestration logic, error handling, port interactions
  3. Repositories: CRUD operations, query builders, transaction handling
  4. Adapters: External API clients, OAuth flows, result importers

What NOT to prioritize:

  • Trivial getters/setters
  • Framework boilerplate (Express route handlers)
  • UI styling (covered by visual regression tests if needed)

Continuous Testing

Watch Mode (Development)

# Auto-run unit tests on file changes
npm run test:watch

# Auto-run integration tests (slower, but useful for DB work)
npm run test:integration:watch

CI/CD Pipeline

graph LR
  A[Code Push] --> B[Unit Tests]
  B --> C[Integration Tests]
  C --> D[E2E Tests]
  D --> E[Deploy to Staging]

Execution Order:

  1. Unit Tests (parallel, <1 second) — fail fast on logic errors
  2. Integration Tests (sequential, ~10 seconds) — catch infrastructure issues
  3. E2E Tests (sequential, ~2 minutes) — validate full workflows
  4. Deploy — only if all tests pass

Parallelization:

  • Unit tests run in parallel (Vitest default)
  • Integration tests run sequentially (avoid database conflicts)
  • E2E tests run sequentially (UI interactions are stateful)

Testing Best Practices

1. Test Behavior, Not Implementation

Bad (overfitted to implementation):

it('should call repository.save() once', () => {
  const repo = mock<ILeagueRepository>();
  const useCase = new CreateLeagueUseCase(repo);
  useCase.execute({ name: 'Test' });
  expect(repo.save).toHaveBeenCalledTimes(1);
});

Good (tests observable behavior):

it('should persist the league to the repository', async () => {
  const repo = new InMemoryLeagueRepository();
  const useCase = new CreateLeagueUseCase(repo);
  
  const result = await useCase.execute({ name: 'Test' });
  
  expect(result.isSuccess()).toBe(true);
  const league = await repo.findById(result.value.id);
  expect(league?.name).toBe('Test');
});

2. Mock Only at Architecture Boundaries

Ports (interfaces) should be mocked in use case tests:

const mockRepo = mock<ILeagueRepository>({
  save: jest.fn().mockResolvedValue(undefined),
});

Domain entities should NEVER be mocked:

// ❌ Don't do this
const mockLeague = mock<League>();

// ✅ Do this
const league = new League('Test League', { maxTeams: 10 });

3. Keep Tests Readable and Maintainable

Arrange-Act-Assert Pattern:

it('should calculate standings correctly', () => {
  // Arrange: Set up test data
  const league = createTestLeague();
  const teams = [createTestTeam('Team A'), createTestTeam('Team B')];
  const results = [createTestResult(teams[0], position: 1)];
  
  // Act: Perform the action
  const standings = league.calculateStandings(results);
  
  // Assert: Verify the outcome
  expect(standings[0].team).toBe(teams[0]);
  expect(standings[0].points).toBe(25);
});

4. Test Error Scenarios

Don't just test the happy path:

describe('League.addTeam()', () => {
  it('should add team successfully', () => { /* ... */ });
  
  it('should fail when team limit reached', () => {
    const league = createTestLeague({ maxTeams: 1 });
    league.addTeam(createTestTeam('Team A'));
    
    const result = league.addTeam(createTestTeam('Team B'));
    
    expect(result.isFailure()).toBe(true);
    expect(result.error.message).toBe('Team limit reached');
  });
  
  it('should fail when adding duplicate team', () => { /* ... */ });
});

Common Patterns

Setting Up Test Fixtures

Factory Functions:

// tests/support/factories.ts
export function createTestLeague(overrides?: Partial<LeagueProps>): League {
  return new League('Test League', {
    maxTeams: 10,
    scoringSystem: 'F1',
    ...overrides,
  });
}

export function createTestTeam(name: string): Team {
  return new Team(name, { drivers: ['Driver 1', 'Driver 2'] });
}

Mocking Ports in Use Case Tests

// tests/unit/application/CreateLeagueUseCase.test.ts
describe('CreateLeagueUseCase', () => {
  let mockRepo: jest.Mocked<ILeagueRepository>;
  let useCase: CreateLeagueUseCase;
  
  beforeEach(() => {
    mockRepo = {
      save: jest.fn().mockResolvedValue(undefined),
      findById: jest.fn().mockResolvedValue(null),
      findByName: jest.fn().mockResolvedValue(null),
    };
    useCase = new CreateLeagueUseCase(mockRepo);
  });
  
  it('should create a league when name is unique', async () => {
    const result = await useCase.execute({ name: 'New League' });
    
    expect(result.isSuccess()).toBe(true);
    expect(mockRepo.save).toHaveBeenCalledWith(
      expect.objectContaining({ name: 'New League' })
    );
  });
});

Database Cleanup Strategies

Integration Tests:

// tests/integration/setup.ts
import { sql } from './database';

export async function cleanDatabase() {
  await sql`TRUNCATE TABLE event_results CASCADE`;
  await sql`TRUNCATE TABLE events CASCADE`;
  await sql`TRUNCATE TABLE teams CASCADE`;
  await sql`TRUNCATE TABLE leagues CASCADE`;
}

beforeEach(async () => {
  await cleanDatabase();
});

E2E Tests:

// tests/e2e/support/hooks.ts
import { test as base } from '@playwright/test';

export const test = base.extend({
  page: async ({ page }, use) => {
    // Clean database before each test
    await fetch('http://localhost:3000/test/cleanup', { method: 'POST' });
    await use(page);
  },
});

Playwright Page Object Pattern

// tests/e2e/pages/LeaguePage.ts
export class LeaguePage {
  constructor(private page: Page) {}
  
  async navigateToCreateLeague() {
    await this.page.goto('/leagues/create');
  }
  
  async fillLeagueForm(data: { name: string; maxTeams: number }) {
    await this.page.fill('[name="name"]', data.name);
    await this.page.fill('[name="maxTeams"]', data.maxTeams.toString());
  }
  
  async submitForm() {
    await this.page.click('button[type="submit"]');
  }
  
  async getSuccessMessage() {
    return this.page.textContent('.success-message');
  }
}

// Usage in test
test('should create league', async ({ page }) => {
  const leaguePage = new LeaguePage(page);
  await leaguePage.navigateToCreateLeague();
  await leaguePage.fillLeagueForm({ name: 'Test', maxTeams: 10 });
  await leaguePage.submitForm();
  
  expect(await leaguePage.getSuccessMessage()).toBe('League created');
});

Cross-References

  • ARCHITECTURE.md — Layer boundaries, port definitions, and dependency rules that guide test structure
  • TECH.md — Detailed tooling specifications (Vitest, Playwright, Testcontainers configuration)
  • package.json — Test scripts and commands (test:unit, test:integration, test:e2e, test:coverage)

Summary

GridPilot's testing strategy ensures:

  • Business logic is correct (unit tests for domain/application layers)
  • Infrastructure works reliably (integration tests for repositories/adapters)
  • User workflows function end-to-end (E2E tests for full stack)

By following BDD principles and maintaining clear test organization, the team can confidently evolve GridPilot while preserving correctness and stability.