Files
gridpilot.gg/core/media/domain/services/MediaGenerationService.ts
2026-01-20 17:49:54 +01:00

104 lines
3.4 KiB
TypeScript

import { faker } from '@faker-js/faker';
/**
* Core Domain Service: MediaGenerationService
*
* Encapsulates business logic for generating media assets (SVGs) using Faker.
* Ensures deterministic results by seeding Faker with entity IDs.
*/
export class MediaGenerationService {
/**
* Generates a deterministic logo URL for a team
* Uses a real placeholder image service for high-quality racing logos.
*/
generateTeamLogo(teamId: string): string {
faker.seed(this.hashCode(teamId));
return `https://picsum.photos/seed/${teamId}/200/200`;
}
/**
* Generates a deterministic logo URL for a league
* Uses a real placeholder image service for high-quality league logos.
*/
generateLeagueLogo(leagueId: string): string {
faker.seed(this.hashCode(leagueId));
return `https://picsum.photos/seed/l-${leagueId}/200/200`;
}
/**
* Generates a deterministic avatar URL for a driver
* Uses a real placeholder image service for high-quality driver avatars.
*/
generateDriverAvatar(driverId: string): string {
faker.seed(this.hashCode(driverId));
return `https://i.pravatar.cc/150?u=${driverId}`;
}
/**
* Generates a deterministic cover URL for a league
* Uses a real placeholder image service for high-quality league covers.
*/
generateLeagueCover(leagueId: string): string {
faker.seed(this.hashCode(leagueId));
return `https://picsum.photos/seed/c-${leagueId}/800/200`;
}
/**
* Generates a simple PNG placeholder (base64 encoded)
* In production, this would serve actual PNG files from public assets
*/
generateDefaultPNG(variant: string): Buffer {
// For now, generate a simple colored square as PNG placeholder
// In production, this would read actual PNG files
faker.seed(this.hashCode(variant));
const color = faker.color.rgb({ format: 'hex' });
// Parse the hex color
const r = parseInt(color.slice(1, 3), 16);
const g = parseInt(color.slice(3, 5), 16);
const b = parseInt(color.slice(5, 7), 16);
// Create a minimal valid PNG (1x1 pixel) with the variant color
// This is a very basic PNG - in production you'd serve real files
// PNG header and minimal data for a 1x1 RGB pixel
const pngHeader = Buffer.from([
// PNG signature
0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A,
// IHDR chunk (13 bytes)
0x00, 0x00, 0x00, 0x0D, // Length: 13
0x49, 0x48, 0x44, 0x52, // Type: IHDR
0x00, 0x00, 0x00, 0x01, // Width: 1
0x00, 0x00, 0x00, 0x01, // Height: 1
0x08, // Bit depth: 8
0x02, // Color type: RGB
0x00, // Compression method
0x00, // Filter method
0x00, // Interlace method
0x00, 0x00, 0x00, 0x00, // CRC (placeholder, simplified)
// IDAT chunk (image data)
0x00, 0x00, 0x00, 0x07, // Length: 7
0x49, 0x44, 0x41, 0x54, // Type: IDAT
0x08, 0x1D, // Zlib header
0x01, // Deflate block header
r, g, b, // RGB pixel data
0x00, 0x00, 0x00, 0x00, // CRC (placeholder)
// IEND chunk
0x00, 0x00, 0x00, 0x00, // Length: 0
0x49, 0x45, 0x4E, 0x44, // Type: IEND
0xAE, 0x42, 0x60, 0x82 // CRC (placeholder)
]);
return pngHeader;
}
private hashCode(str: string): number {
let hash = 0;
for (let i = 0; i < str.length; i++) {
const char = str.charCodeAt(i);
hash = ((hash << 5) - hash) + char;
hash = hash & hash;
}
return Math.abs(hash);
}
}