Files
gridpilot.gg/apps/website/components/teams/JoinTeamButton.tsx
2025-12-25 00:19:36 +01:00

132 lines
3.5 KiB
TypeScript

'use client';
import Button from '@/components/ui/Button';
import { useEffectiveDriverId } from '@/hooks/useEffectiveDriverId';
import { useEffect, useState } from 'react';
import { useServices } from '@/lib/services/ServiceProvider';
type TeamMembershipStatus = 'active' | 'pending' | 'inactive';
interface TeamMembership {
teamId: string;
driverId: string;
role: 'owner' | 'manager' | 'driver';
status: TeamMembershipStatus;
joinedAt: Date | string;
}
interface JoinTeamButtonProps {
teamId: string;
requiresApproval?: boolean;
onUpdate?: () => void;
}
export default function JoinTeamButton({
teamId,
requiresApproval = false,
onUpdate,
}: JoinTeamButtonProps) {
const [loading, setLoading] = useState(false);
const currentDriverId = useEffectiveDriverId();
const [membership, setMembership] = useState<TeamMembership | null>(null);
const { teamService, teamJoinService } = useServices();
useEffect(() => {
const load = async () => {
try {
const m = await teamService.getMembership(teamId, currentDriverId);
setMembership(m as TeamMembership | null);
} catch (error) {
console.error('Failed to load membership:', error);
}
};
void load();
}, [teamId, currentDriverId, teamService]);
const handleJoin = async () => {
setLoading(true);
try {
if (requiresApproval) {
const existing = await teamService.getMembership(teamId, currentDriverId);
if (existing) {
throw new Error('Already a member or have a pending request');
}
// Note: Team join request functionality would need to be added to teamService
// For now, we'll use a placeholder
console.log('Saving join request:', {
id: `team-request-${Date.now()}`,
teamId,
driverId: currentDriverId,
requestedAt: new Date(),
});
alert('Join request sent! Wait for team approval.');
} else {
// Note: Team join functionality would need to be added to teamService
// For now, we'll use a placeholder
console.log('Joining team:', { teamId, driverId: currentDriverId });
alert('Successfully joined team!');
}
onUpdate?.();
} catch (error) {
alert(error instanceof Error ? error.message : 'Failed to join team');
} finally {
setLoading(false);
}
};
const handleLeave = async () => {
if (!confirm('Are you sure you want to leave this team?')) {
return;
}
setLoading(true);
try {
// Note: Leave team functionality would need to be added to teamService
// For now, we'll use a placeholder
console.log('Leaving team:', { teamId, driverId: currentDriverId });
alert('Successfully left team');
onUpdate?.();
} catch (error) {
alert(error instanceof Error ? error.message : 'Failed to leave team');
} finally {
setLoading(false);
}
};
// Already a member
if (membership && membership.status === 'active') {
if (membership.role === 'owner') {
return (
<Button variant="secondary" disabled>
Team Owner
</Button>
);
}
return (
<Button
variant="danger"
onClick={handleLeave}
disabled={loading}
>
{loading ? 'Leaving...' : 'Leave Team'}
</Button>
);
}
// Can join
return (
<Button
variant="primary"
onClick={handleJoin}
disabled={loading}
>
{loading
? 'Processing...'
: requiresApproval
? 'Request to Join'
: 'Join Team'}
</Button>
);
}