18 KiB
GridPilot Implementation Roadmap
Overview
This roadmap provides a phased implementation plan for GridPilot, an automated league management platform for iRacing. Each phase builds upon the previous one, with clear success criteria and actionable todos.
Purpose:
- Guide iterative development from technical validation to public launch and monetization
- Track progress through checkable todos
- Validate assumptions before investing in full implementation
- Ensure architectural integrity throughout each phase
How to Use:
- Check off todos as they are completed (replace
[ ]with[x]) - Review success criteria before moving to the next phase
- Refer to ARCHITECTURE.md for component boundaries and patterns
- Consult TESTS.md for testing approach and BDD scenario structure
- See CONCEPT.md for product vision and user needs
Relationship to MVP:
- Phase 0-1: Pre-MVP validation (technical feasibility, market validation)
- Phase 2: MVP (core league management with automated results)
- Phase 3-4: Enhanced MVP (automation layer, branding)
- Phase 5-6: Public launch and monetization
Phase 0: Foundation (Automation Testing - Internal)
Goal: Validate technical feasibility of browser automation and establish testing infrastructure.
Infrastructure Setup
- Initialize monorepo with npm workspaces (
/src/apps,/src/packages) - Set up TypeScript configuration (strict mode, path aliases)
- Configure ESLint and Prettier (no warnings tolerated)
- Create basic domain models (
League,Team,Event,Driver,Result) - Set up test harness (Vitest for unit/integration tests)
- Configure Docker Compose for E2E testing environment
- Document development setup in README.md
Automation Validation
- Install and configure Playwright for browser automation
- Test iRacing website navigation and authentication flow
- Test session creation page detection on members.iracing.com
- Test session ID extraction from URL or page elements
- Validate server-side result polling from iRacing API
- Create proof-of-concept automation script using Playwright
- Document browser automation approach and iRacing automation rules
- Identify automation failure modes and mitigation strategies
Testing Foundation
- Write example BDD scenarios (Given/When/Then format)
- Set up Dockerized E2E test environment
- Create fixture data for test scenarios
- Validate test isolation and repeatability
- Document testing strategy in TESTS.md
Success Criteria:
- Technical feasibility confirmed (browser automation reliable)
- Test infrastructure operational (unit, integration, E2E)
- Development environment documented and reproducible
- No blockers identified for MVP implementation
Note: This phase is internal validation only—no user-facing features.
Phase 1: Landing Page & Market Validation
Goal: Validate product-market fit before building the full application.
Marketing Website
- Build static marketing website (Next.js or similar)
- Create compelling copy addressing league organizer pain points
- Design product mockups and fake screenshots
- Add email collection form (waitlist integration)
- Implement privacy policy and terms of service
- Set up analytics (signups, page views, engagement)
Community Engagement
- Post to r/iRacing subreddit with mockups
- Share in iRacing Discord communities
- Reach out to league organizers directly
- Collect feedback on pain points and feature requests
- Conduct user interviews with interested organizers
- Document feedback in product backlog
Analysis
- Analyze email signup metrics
- Review qualitative feedback themes
- Validate assumptions about organizer pain points
- Assess willingness to pay (surveys, conversations)
- Document findings and adjust roadmap if needed
Success Criteria:
- 100+ email signups from target users
- Positive feedback from league organizers
- Validated demand for automated result import
- Confirmed interest in team-based scoring
- Product-market fit assumptions validated
Note: No application built in this phase—validation only. Pivot or proceed based on feedback.
Phase 2: MVP (League-Focused)
Goal: Build a functional league management platform with automated result import (no fees, no companion app yet).
Authentication & User Management
- Implement iRacing OAuth authentication flow
- Create user registration and profile system
- Build user role system (organizer, driver, spectator)
- Implement session management and token refresh
- Write BDD scenarios for authentication flows
- Achieve test coverage for auth domain
League Management (Core Domain)
- Implement
CreateLeagueUseCase(see ARCHITECTURE.md) - Create league CRUD operations (update, delete, archive)
- Build season setup (tracks, cars, rules configuration)
- Implement points system configuration (customizable)
- Create race event scheduling system
- Write BDD scenarios for league lifecycle
- Achieve >90% test coverage for
Leagueaggregate
Driver & Team Registration
- Build driver registration system (join league/season)
- Implement team registration system (optional parallel scoring)
- Create team roster management (add/remove drivers)
- Build approval workflow for registrations
- Write BDD scenarios for registration flows
- Test team scoring calculation logic
Automated Result Import
- Implement PostgreSQL schema (repositories pattern)
- Create server-side iRacing API integration
- Build automated result polling service
- Implement result parsing and validation
- Create
ImportResultUseCase(see ARCHITECTURE.md) - Handle edge cases (DNS, penalties, disconnects)
- Write BDD scenarios for result import
- Test result import reliability and error handling
Standings & Results
- Generate driver standings (individual points calculation)
- Generate team standings (parallel scoring model)
- Build race result pages (lap times, incidents, finishing position)
- Implement historical standings view (by race)
- Create standings export functionality (CSV)
- Write BDD scenarios for standings calculation
- Test edge cases (ties, dropped races, penalties)
League Identity & Admin
- Build league identity pages (public view)
- Create basic admin dashboard (organizer tools)
- Implement league settings management
- Build schedule and calendar view
- Create notifications system (race reminders)
- Write BDD scenarios for admin workflows
Quality Assurance
- Run full test suite (unit, integration, E2E)
- Achieve >90% test coverage for domain/application layers
- Perform manual testing with real iRacing data
- Fix all critical bugs and edge cases
- Document known limitations
Success Criteria:
- Functional platform for league management
- Automated result import working reliably
- Driver and team standings calculated correctly
- No manual result uploads required
- Test coverage >90% for core domain
- Ready for closed beta testing
Note: No fees, no payouts, no companion app in this phase. Focus on core league management.
Cross-References:
- See ARCHITECTURE.md for component boundaries
- See TESTS.md for BDD scenario examples
Phase 3: Companion App (Automation Layer)
Goal: Build an Electron companion app to automate session creation and reduce organizer workload.
Companion App Foundation
- Set up Electron application structure
- Implement Playwright browser automation framework
- Create IPC bridge for backend communication
- Build auto-updater mechanism
- Set up application signing and packaging
- Document installation and setup process
Session Creation Automation
- Build session creation assistance workflow
- Implement iRacing session page detection
- Create session ID extraction mechanism
- Build form auto-fill functionality (track, cars, rules)
- Implement session URL capture and sync
- Handle automation failure cases gracefully
- Write E2E tests for automation flows
OAuth & Credential Handoff
- Implement OAuth handoff from companion to web
- Create secure credential storage (encrypted)
- Build IPC bridge for authentication state
- Handle token refresh in companion app
- Write E2E tests for OAuth handoff flow
- Test cross-process credential security
Organizer Utilities
- Create session creation guidance (step-by-step)
- Build pre-race checklist functionality
- Implement session status monitoring
- Add quick access to league settings
- Create notifications for upcoming races
Testing & Reliability
- Test session creation automation reliability (>95% success rate)
- Validate automation across different iRacing UI versions
- Handle iRacing website changes gracefully
- Create fallback mechanisms for automation failures
- Document troubleshooting guide
Success Criteria:
- Companion app reduces session creation time by 80%+
- Automation success rate >95%
- OAuth handoff secure and seamless
- Auto-updater working reliably
- Comprehensive E2E test coverage
Note: Companion app is optional but highly valuable for organizers. Focus on reliability over features.
Phase 4: Branding & Public Pages
Goal: Enable professional league identity and public discoverability.
Asset Management
- Implement S3-compatible asset storage (logos, images)
- Add league logo upload functionality
- Create image optimization pipeline
- Implement asset CDN integration
- Build asset management UI (upload, delete, replace)
Custom Branding
- Create custom CSS/theming system (colors, fonts)
- Build theme preview functionality
- Implement logo placement customization
- Add custom header/footer options
- Create branding guidelines documentation
Public League Directory
- Build public league directory (browse and discover)
- Implement search and filtering (game type, region, skill level)
- Create league detail pages (public view)
- Add league statistics (active seasons, drivers, races)
- Implement privacy settings (public/private leagues)
External Integrations
- Implement optional custom domain support (CNAME)
- Create embeddable widgets (standings iframe, schedule)
- Add Discord/TeamSpeak integration links
- Implement YouTube/Twitch VOD linking (external only, no uploads)
- Build social sharing functionality (Twitter, Reddit)
Public Result Pages
- Create public race result pages (shareable links)
- Build driver profile pages (career statistics)
- Implement team profile pages (roster, history)
- Add historical standings archive
- Create race replay link integration (if available)
Testing & Documentation
- Write BDD scenarios for branding features
- Test public pages with various league configurations
- Validate custom domain setup process
- Create user guide for branding customization
- Test embeddable widgets in external sites
Success Criteria:
- Leagues have professional identity and branding
- Public directory drives league discovery
- Custom domains working reliably
- Embeddable widgets functional
- External integrations (Discord, Twitch) operational
Note: Branding features are optional but enhance league professionalism and discoverability.
Phase 5: Public Launch
Goal: Launch GridPilot publicly with production-grade infrastructure and stability.
Security & Compliance
- Perform security audit (OAuth, credentials, API security)
- Implement rate limiting and DDoS protection
- Add CSRF and XSS protection
- Conduct penetration testing
- Review GDPR compliance (user data handling)
- Implement data export functionality (user request)
- Create incident response plan
Performance & Scalability
- Load testing and performance optimization
- Implement database query optimization
- Add caching layers (Redis for sessions, API responses)
- Configure CDN for static assets
- Optimize Docker images for production
- Set up horizontal scaling strategy
Production Infrastructure
- Set up production hosting (AWS/GCP/Azure)
- Configure production database (PostgreSQL with replication)
- Implement database backup strategy (automated, tested)
- Set up monitoring and alerting (logs, errors, uptime)
- Configure error tracking (Sentry or similar)
- Implement log aggregation and analysis
- Create disaster recovery plan
Documentation & Support
- Write comprehensive user documentation
- Create organizer onboarding guide
- Build driver user guide
- Document API endpoints (if public)
- Create FAQ and troubleshooting guide
- Set up support system (email, Discord)
Launch Preparation
- Prepare launch marketing materials
- Coordinate Reddit/Discord announcements
- Create launch video/demo
- Set up social media presence
- Prepare press kit (if applicable)
- Plan launch timeline and milestones
Beta Onboarding
- Onboard first 10 beta leagues (closed beta)
- Collect feedback from beta users
- Fix critical bugs identified in beta
- Validate production stability under real load
- Document lessons learned
Success Criteria:
- Platform publicly available and stable
- Security audit passed with no critical issues
- Production infrastructure operational
- Monitoring and alerting functional
- User documentation complete
- First 10+ leagues successfully onboarded
- Platform stable under real-world load
Note: Public launch is a major milestone. Ensure stability and security before opening access.
Phase 6: Monetization & Expansion
Goal: Generate revenue and expand platform capabilities.
Monetization Features
- Implement league creation fee system
- Add optional driver entry fee per season
- Build revenue split mechanism (organizer/GridPilot)
- Create billing and invoicing system
- Implement payment processing (Stripe or similar)
- Add subscription management (for premium features)
- Create payout system for organizers
- Implement refund and dispute handling
Premium Features
- Create premium league features (advanced analytics)
- Build driver/team performance metrics over time
- Implement historical trend analysis
- Add advanced race strategy tools
- Create custom report generation
- Build league comparison and benchmarking
Analytics & Insights
- Add analytics dashboards for leagues
- Implement driver consistency metrics
- Create incident rate analysis
- Build lap time comparison tools
- Add race pace analysis
- Implement predictive performance modeling
Platform Expansion
- Explore expansion to other simulators (ACC, rFactor 2)
- Evaluate additional automation features
- Research multi-game league support
- Investigate community-requested features
- Assess partnership opportunities (teams, sponsors)
Business Intelligence
- Implement revenue tracking and reporting
- Create user engagement metrics
- Build churn analysis and retention tools
- Add A/B testing framework
- Implement feature adoption tracking
Success Criteria:
- Revenue generation active and growing
- Premium features adopted by target segment
- Payment processing reliable and secure
- Organizer payouts working correctly
- Platform expansion feasibility validated
- Positive unit economics demonstrated
Note: Monetization should not compromise core user experience. Ensure value delivery justifies pricing.
Dependencies & Sequencing
Critical Path:
- Phase 0 must be completed before any development begins
- Phase 1 validation should gate investment in Phase 2
- Phase 2 MVP is required before Phase 3 (companion app depends on API)
- Phase 4 can be developed in parallel with Phase 3 (independent features)
- Phase 5 (public launch) requires Phases 2-4 to be complete and stable
- Phase 6 (monetization) requires Phase 5 (public user base)
Optional Paths:
- Phase 3 (companion app) can be delayed if organizers tolerate manual session creation
- Phase 4 (branding) can be simplified for MVP launch
- Phase 6 features can be prioritized based on user demand
Iteration Strategy:
- Complete each phase fully before moving to the next
- Validate success criteria before proceeding
- Adjust roadmap based on feedback and learnings
- Maintain architectural integrity throughout
Living Document
This roadmap is a living document and will be updated as the project evolves. Key updates will include:
- Completed todos (checked off)
- Lessons learned from each phase
- Adjusted priorities based on user feedback
- New features discovered during development
- Changes to success criteria or scope
Maintenance:
- Review and update quarterly (or after each phase)
- Archive completed phases for reference
- Document deviations from original plan
- Track velocity and estimate remaining work
Cross-References:
- CONCEPT.md - Product vision and user needs
- ARCHITECTURE.md - Technical design and component boundaries
- TESTS.md - Testing strategy and BDD scenarios
- TECH.md - Technology decisions and rationale
Last Updated: 2025-11-23 Current Phase: Phase 0 (Foundation) Overall Progress: In Progress (browser automation implemented)