Files
gridpilot.gg/packages/identity/infrastructure/repositories/InMemoryAchievementRepository.ts
2025-12-10 12:38:55 +01:00

170 lines
5.1 KiB
TypeScript

/**
* Infrastructure Adapter: InMemoryAchievementRepository
*
* In-memory implementation of IAchievementRepository
*/
import {
Achievement,
AchievementCategory,
DRIVER_ACHIEVEMENTS,
STEWARD_ACHIEVEMENTS,
ADMIN_ACHIEVEMENTS,
COMMUNITY_ACHIEVEMENTS,
} from '../../domain/entities/Achievement';
import { UserAchievement } from '../../domain/entities/UserAchievement';
import type { IAchievementRepository } from '../../domain/repositories/IAchievementRepository';
export class InMemoryAchievementRepository implements IAchievementRepository {
private achievements: Map<string, Achievement> = new Map();
private userAchievements: Map<string, UserAchievement> = new Map();
constructor() {
// Seed with predefined achievements
this.seedAchievements();
}
private seedAchievements(): void {
const allAchievements = [
...DRIVER_ACHIEVEMENTS,
...STEWARD_ACHIEVEMENTS,
...ADMIN_ACHIEVEMENTS,
...COMMUNITY_ACHIEVEMENTS,
];
for (const props of allAchievements) {
const achievement = Achievement.create(props);
this.achievements.set(achievement.id, achievement);
}
}
// Achievement operations
async findAchievementById(id: string): Promise<Achievement | null> {
return this.achievements.get(id) ?? null;
}
async findAllAchievements(): Promise<Achievement[]> {
return Array.from(this.achievements.values());
}
async findAchievementsByCategory(category: AchievementCategory): Promise<Achievement[]> {
return Array.from(this.achievements.values())
.filter(a => a.category === category);
}
async createAchievement(achievement: Achievement): Promise<Achievement> {
if (this.achievements.has(achievement.id)) {
throw new Error('Achievement with this ID already exists');
}
this.achievements.set(achievement.id, achievement);
return achievement;
}
// UserAchievement operations
async findUserAchievementById(id: string): Promise<UserAchievement | null> {
return this.userAchievements.get(id) ?? null;
}
async findUserAchievementsByUserId(userId: string): Promise<UserAchievement[]> {
return Array.from(this.userAchievements.values())
.filter(ua => ua.userId === userId);
}
async findUserAchievementByUserAndAchievement(
userId: string,
achievementId: string
): Promise<UserAchievement | null> {
for (const ua of this.userAchievements.values()) {
if (ua.userId === userId && ua.achievementId === achievementId) {
return ua;
}
}
return null;
}
async hasUserEarnedAchievement(userId: string, achievementId: string): Promise<boolean> {
const ua = await this.findUserAchievementByUserAndAchievement(userId, achievementId);
return ua !== null && ua.isComplete();
}
async createUserAchievement(userAchievement: UserAchievement): Promise<UserAchievement> {
if (this.userAchievements.has(userAchievement.id)) {
throw new Error('UserAchievement with this ID already exists');
}
this.userAchievements.set(userAchievement.id, userAchievement);
return userAchievement;
}
async updateUserAchievement(userAchievement: UserAchievement): Promise<UserAchievement> {
if (!this.userAchievements.has(userAchievement.id)) {
throw new Error('UserAchievement not found');
}
this.userAchievements.set(userAchievement.id, userAchievement);
return userAchievement;
}
// Stats
async getAchievementLeaderboard(limit: number): Promise<{ userId: string; points: number; count: number }[]> {
const userStats = new Map<string, { points: number; count: number }>();
for (const ua of this.userAchievements.values()) {
if (!ua.isComplete()) continue;
const achievement = this.achievements.get(ua.achievementId);
if (!achievement) continue;
const existing = userStats.get(ua.userId) ?? { points: 0, count: 0 };
userStats.set(ua.userId, {
points: existing.points + achievement.points,
count: existing.count + 1,
});
}
return Array.from(userStats.entries())
.map(([userId, stats]) => ({ userId, ...stats }))
.sort((a, b) => b.points - a.points)
.slice(0, limit);
}
async getUserAchievementStats(userId: string): Promise<{
total: number;
points: number;
byCategory: Record<AchievementCategory, number>
}> {
const userAchievements = await this.findUserAchievementsByUserId(userId);
const completedAchievements = userAchievements.filter(ua => ua.isComplete());
const byCategory: Record<AchievementCategory, number> = {
driver: 0,
steward: 0,
admin: 0,
community: 0,
};
let points = 0;
for (const ua of completedAchievements) {
const achievement = this.achievements.get(ua.achievementId);
if (achievement) {
points += achievement.points;
byCategory[achievement.category]++;
}
}
return {
total: completedAchievements.length,
points,
byCategory,
};
}
// Test helpers
clearUserAchievements(): void {
this.userAchievements.clear();
}
clear(): void {
this.achievements.clear();
this.userAchievements.clear();
}
}