# GridPilot — Social Features *The social layer that connects drivers, admins, teams, and leagues in one unified platform.* --- ## 1. The Purpose of GridPilot Social Sim racers today are split across: - Discord servers - Reddit threads - scattered DMs - league-specific chats - spreadsheets with usernames There is **no central place** where drivers, admins, and teams discover each other or keep in touch. GridPilot adds a lightweight, modern social layer designed specifically for the league racing world. Not a full “social network,” not noisy, not chaotic — just the tools needed to help people connect efficiently and meaningfully. --- ## 2. Unified User Identity Every user has one identity across the entire platform: - profile picture - username - country & time zone - teams - leagues they race in - bio (optional) - links (Twitch / YouTube / Discord / social media) - availability preferences (days/times they race) **Admins, drivers, team captains — all the same user type.** There are no separate accounts or roles. Roles are permissions, not different identities. --- ## 3. Messaging (Lightweight) A minimal message system designed for utility, not noise. ### **Driver ↔ Driver** - send quick messages (questions, coordination, friendly chatter) ### **Driver ↔ Admin** - ask about sign-ups - clarify rules - discuss incidents (if needed) - handle roster or team questions ### **Team Messaging** - team chat for coordination - optional channel for setup sharing or strategy - not meant to replace Discord, but acts as a unified fallback ### **League Announcements** - admins can broadcast updates - drivers receive notifications (web/mobile) This is *not* a Discord replacement — it fills the gaps Discord cannot cover. --- ## 4. Discoverability Between Users GridPilot makes it easy for users to find the right people. ### **Find Drivers** Admins or team captains can filter by: - region - time zone - car classes driven - experience level - incident trends - availability - open-to-team-invite flag ### **Find Leagues** Drivers can filter by: - region - event time - car class - competition level - team / solo format ### **Find Teams** Drivers can see: - teams recruiting - team bios - roster - history - available seats This enables a healthy “social marketplace” inside the platform — not chaos, but structure. --- ## 5. Social Timeline (v1: Very Light) A simple, platform-wide activity feed such as: - “User X joined League Y” - “Team Z registered for the new season” - “Driver A scored P1 in Race 3” - “Season standings updated” No memes, no fluff, no spam — just relevant racing activity. --- ## 6. Profiles for Leagues & Teams (Social Extension) ### **League Profiles** - followers - announcements - pinned messages - season previews - open sign-ups - links to streams ### **Team Profiles** - roster - captain - recruiting status - achievements - highlights - invites/private chat This creates a natural social ecosystem around competition. --- ## 7. Notifications (Non-Intrusive) Users get updates for: - sign-up confirmations - race day reminders - new messages - new followers - schedule changes - penalties published - standings updates Always optional. Always configurable. --- ## 8. Social Safety Features GridPilot avoids drama-heavy social problems: - block/mute user - report message or behavior - admin moderation tools inside a league - no open global chat (avoids toxicity) - no group spam - no public “wall posts” The platform focuses on **purposeful** communication only. --- ## 9. Why GridPilot’s Social Layer Is Unique Current tools: - Discord: chaotic, messy, isolated per league - Reddit: fragmented - Forums: outdated - DMs: unstructured - iRacing: no social features at all GridPilot combines the best parts of community interaction: - discoverability - messaging - profiles - recruitment - structured announcements - identity across leagues …without becoming a noisy distraction. --- ## 10. Summary GridPilot’s social features give sim racers what they’re missing: - a unified identity - simple ways to connect - ways for leagues to find drivers - ways for drivers to find leagues - team coordination tools - non-chaotic messaging - structured community activity It’s the **social layer that sim racing has always lacked** — lightweight, purposeful, and deeply integrated into competition.