import { faker } from '@faker-js/faker'; /** * Core Domain Service: MediaGenerationService * * Encapsulates business logic for generating media assets (SVGs) using Faker. * Ensures deterministic results by seeding Faker with entity IDs. */ export class MediaGenerationService { /** * Generates a deterministic logo URL for a team * Uses a real placeholder image service for high-quality racing logos. */ generateTeamLogo(teamId: string): string { faker.seed(this.hashCode(teamId)); return `https://picsum.photos/seed/${teamId}/200/200`; } /** * Generates a deterministic logo URL for a league * Uses a real placeholder image service for high-quality league logos. */ generateLeagueLogo(leagueId: string): string { faker.seed(this.hashCode(leagueId)); return `https://picsum.photos/seed/l-${leagueId}/200/200`; } /** * Generates a deterministic avatar URL for a driver * Uses a real placeholder image service for high-quality driver avatars. */ generateDriverAvatar(driverId: string): string { faker.seed(this.hashCode(driverId)); return `https://i.pravatar.cc/150?u=${driverId}`; } /** * Generates a deterministic cover URL for a league * Uses a real placeholder image service for high-quality league covers. */ generateLeagueCover(leagueId: string): string { faker.seed(this.hashCode(leagueId)); return `https://picsum.photos/seed/c-${leagueId}/800/200`; } /** * Generates a simple PNG placeholder (base64 encoded) * In production, this would serve actual PNG files from public assets */ generateDefaultPNG(variant: string): Buffer { // For now, generate a simple colored square as PNG placeholder // In production, this would read actual PNG files faker.seed(this.hashCode(variant)); const color = faker.color.rgb({ format: 'hex' }); // Parse the hex color const r = parseInt(color.slice(1, 3), 16); const g = parseInt(color.slice(3, 5), 16); const b = parseInt(color.slice(5, 7), 16); // Create a minimal valid PNG (1x1 pixel) with the variant color // This is a very basic PNG - in production you'd serve real files // PNG header and minimal data for a 1x1 RGB pixel const pngHeader = Buffer.from([ // PNG signature 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, // IHDR chunk (13 bytes) 0x00, 0x00, 0x00, 0x0D, // Length: 13 0x49, 0x48, 0x44, 0x52, // Type: IHDR 0x00, 0x00, 0x00, 0x01, // Width: 1 0x00, 0x00, 0x00, 0x01, // Height: 1 0x08, // Bit depth: 8 0x02, // Color type: RGB 0x00, // Compression method 0x00, // Filter method 0x00, // Interlace method 0x00, 0x00, 0x00, 0x00, // CRC (placeholder, simplified) // IDAT chunk (image data) 0x00, 0x00, 0x00, 0x07, // Length: 7 0x49, 0x44, 0x41, 0x54, // Type: IDAT 0x08, 0x1D, // Zlib header 0x01, // Deflate block header r, g, b, // RGB pixel data 0x00, 0x00, 0x00, 0x00, // CRC (placeholder) // IEND chunk 0x00, 0x00, 0x00, 0x00, // Length: 0 0x49, 0x45, 0x4E, 0x44, // Type: IEND 0xAE, 0x42, 0x60, 0x82 // CRC (placeholder) ]); return pngHeader; } private hashCode(str: string): number { let hash = 0; for (let i = 0; i < str.length; i++) { const char = str.charCodeAt(i); hash = ((hash << 5) - hash) + char; hash = hash & hash; } return Math.abs(hash); } }