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26
core/leagues/application/use-cases/JoinLeagueUseCase.ts
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26
core/leagues/application/use-cases/JoinLeagueUseCase.ts
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import { LeagueRepository } from '../ports/LeagueRepository';
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import { DriverRepository } from '../ports/DriverRepository';
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import { EventPublisher } from '../ports/EventPublisher';
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import { JoinLeagueCommand } from '../ports/JoinLeagueCommand';
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export class JoinLeagueUseCase {
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constructor(
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private readonly leagueRepository: LeagueRepository,
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private readonly driverRepository: DriverRepository,
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private readonly eventPublisher: EventPublisher,
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) {}
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async execute(command: JoinLeagueCommand): Promise<void> {
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// TODO: Implement join league logic
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// This is a placeholder implementation
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// In a real implementation, this would:
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// 1. Validate the league exists
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// 2. Validate the driver exists
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// 3. Check if the driver is already a member
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// 4. Check if the league is full
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// 5. Check if approval is required
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// 6. Add the driver to the league (or create a pending request)
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// 7. Emit appropriate events
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throw new Error('JoinLeagueUseCase not implemented');
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}
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}
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