refactor adapters
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/**
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* Infrastructure Adapter: InMemoryGameRepository
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*
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* In-memory implementation of IGameRepository.
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*/
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import { Game } from '../../domain/entities/Game';
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import type { IGameRepository } from '../../domain/repositories/IGameRepository';
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import type { ILogger } from '@gridpilot/shared/logging/ILogger';
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export class InMemoryGameRepository implements IGameRepository {
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private games: Map<string, Game>;
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private readonly logger: ILogger;
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constructor(logger: ILogger, seedData?: Game[]) {
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this.logger = logger;
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this.logger.info('InMemoryGameRepository initialized.');
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this.games = new Map();
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if (seedData) {
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seedData.forEach(game => {
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this.games.set(game.id, game);
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this.logger.debug(`Seeded game: ${game.id}.`);
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});
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} else {
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// Default seed data for common sim racing games
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const defaultGames = [
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Game.create({ id: 'iracing', name: 'iRacing' }),
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Game.create({ id: 'acc', name: 'Assetto Corsa Competizione' }),
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Game.create({ id: 'ac', name: 'Assetto Corsa' }),
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Game.create({ id: 'rf2', name: 'rFactor 2' }),
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Game.create({ id: 'ams2', name: 'Automobilista 2' }),
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Game.create({ id: 'lmu', name: 'Le Mans Ultimate' }),
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];
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defaultGames.forEach(game => {
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this.games.set(game.id, game);
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this.logger.debug(`Seeded default game: ${game.id}.`);
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});
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}
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}
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async findById(id: string): Promise<Game | null> {
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this.logger.debug(`Finding game by id: ${id}`);
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try {
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const game = this.games.get(id) ?? null;
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if (game) {
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this.logger.info(`Found game: ${id}.`);
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} else {
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this.logger.warn(`Game with id ${id} not found.`);
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}
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return game;
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} catch (error) {
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this.logger.error(`Error finding game by id ${id}:`, error);
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throw error;
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}
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}
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async findAll(): Promise<Game[]> {
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this.logger.debug('Finding all games.');
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try {
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const games = Array.from(this.games.values()).sort((a, b) => a.name.localeCompare(b.name));
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this.logger.info(`Found ${games.length} games.`);
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return games;
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} catch (error) {
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this.logger.error('Error finding all games:', error);
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throw error;
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}
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}
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/**
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* Utility method to add a game
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*/
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async create(game: Game): Promise<Game> {
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this.logger.debug(`Creating game: ${game.id}`);
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try {
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if (this.games.has(game.id)) {
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this.logger.warn(`Game with ID ${game.id} already exists.`);
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throw new Error(`Game with ID ${game.id} already exists`);
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}
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this.games.set(game.id, game);
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this.logger.info(`Game ${game.id} created successfully.`);
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return game;
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} catch (error) {
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this.logger.error(`Error creating game ${game.id}:`, error);
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throw error;
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}
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}
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/**
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* Test helper to clear data
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*/
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clear(): void {
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this.logger.debug('Clearing all games.');
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this.games.clear();
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this.logger.info('All games cleared.');
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}
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}
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