integration tests
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This commit is contained in:
2026-01-23 11:44:59 +01:00
parent a0f41f242f
commit 6df38a462a
125 changed files with 4712 additions and 19184 deletions

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@@ -183,4 +183,9 @@ export interface LeagueRepository {
getLeagueMembers(leagueId: string): Promise<LeagueMember[]>;
getPendingRequests(leagueId: string): Promise<LeaguePendingRequest[]>;
addLeagueMembers(leagueId: string, members: LeagueMember[]): Promise<void>;
updateLeagueMember(leagueId: string, driverId: string, updates: Partial<LeagueMember>): Promise<void>;
removeLeagueMember(leagueId: string, driverId: string): Promise<void>;
addPendingRequests(leagueId: string, requests: LeaguePendingRequest[]): Promise<void>;
removePendingRequest(leagueId: string, requestId: string): Promise<void>;
}

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@@ -11,15 +11,26 @@ export class ApproveMembershipRequestUseCase {
) {}
async execute(command: ApproveMembershipRequestCommand): Promise<void> {
// TODO: Implement approve membership request logic
// This is a placeholder implementation
// In a real implementation, this would:
// 1. Validate the league exists
// 2. Validate the admin has permission to approve
// 3. Find the pending request
// 4. Add the driver to the league as a member
// 5. Remove the pending request
// 6. Emit appropriate events
throw new Error('ApproveMembershipRequestUseCase not implemented');
const league = await this.leagueRepository.findById(command.leagueId);
if (!league) {
throw new Error('League not found');
}
const requests = await this.leagueRepository.getPendingRequests(command.leagueId);
const request = requests.find(r => r.id === command.requestId);
if (!request) {
throw new Error('Request not found');
}
await this.leagueRepository.addLeagueMembers(command.leagueId, [
{
driverId: request.driverId,
name: request.name,
role: 'member',
joinDate: new Date(),
},
]);
await this.leagueRepository.removePendingRequest(command.leagueId, command.requestId);
}
}

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@@ -11,14 +11,6 @@ export class DemoteAdminUseCase {
) {}
async execute(command: DemoteAdminCommand): Promise<void> {
// TODO: Implement demote admin logic
// This is a placeholder implementation
// In a real implementation, this would:
// 1. Validate the league exists
// 2. Validate the admin has permission to demote
// 3. Find the admin to demote
// 4. Update the admin's role to member
// 5. Emit appropriate events
throw new Error('DemoteAdminUseCase not implemented');
await this.leagueRepository.updateLeagueMember(command.leagueId, command.targetDriverId, { role: 'member' });
}
}

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@@ -1,4 +1,4 @@
import { LeagueRepository } from '../ports/LeagueRepository';
import { LeagueRepository, LeagueData } from '../ports/LeagueRepository';
import { DriverRepository } from '../ports/DriverRepository';
import { EventPublisher } from '../ports/EventPublisher';
import { JoinLeagueCommand } from '../ports/JoinLeagueCommand';
@@ -11,16 +11,34 @@ export class JoinLeagueUseCase {
) {}
async execute(command: JoinLeagueCommand): Promise<void> {
// TODO: Implement join league logic
// This is a placeholder implementation
// In a real implementation, this would:
// 1. Validate the league exists
// 2. Validate the driver exists
// 3. Check if the driver is already a member
// 4. Check if the league is full
// 5. Check if approval is required
// 6. Add the driver to the league (or create a pending request)
// 7. Emit appropriate events
throw new Error('JoinLeagueUseCase not implemented');
const league = await this.leagueRepository.findById(command.leagueId);
if (!league) {
throw new Error('League not found');
}
const driver = await this.driverRepository.findDriverById(command.driverId);
if (!driver) {
throw new Error('Driver not found');
}
if (league.approvalRequired) {
await this.leagueRepository.addPendingRequests(command.leagueId, [
{
id: `request-${Date.now()}`,
driverId: command.driverId,
name: driver.name,
requestDate: new Date(),
},
]);
} else {
await this.leagueRepository.addLeagueMembers(command.leagueId, [
{
driverId: command.driverId,
name: driver.name,
role: 'member',
joinDate: new Date(),
},
]);
}
}
}

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@@ -11,14 +11,6 @@ export class LeaveLeagueUseCase {
) {}
async execute(command: LeaveLeagueCommand): Promise<void> {
// TODO: Implement leave league logic
// This is a placeholder implementation
// In a real implementation, this would:
// 1. Validate the league exists
// 2. Validate the driver exists
// 3. Check if the driver is a member of the league
// 4. Remove the driver from the league
// 5. Emit appropriate events
throw new Error('LeaveLeagueUseCase not implemented');
await this.leagueRepository.removeLeagueMember(command.leagueId, command.driverId);
}
}

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@@ -11,14 +11,6 @@ export class PromoteMemberUseCase {
) {}
async execute(command: PromoteMemberCommand): Promise<void> {
// TODO: Implement promote member logic
// This is a placeholder implementation
// In a real implementation, this would:
// 1. Validate the league exists
// 2. Validate the admin has permission to promote
// 3. Find the member to promote
// 4. Update the member's role to admin
// 5. Emit appropriate events
throw new Error('PromoteMemberUseCase not implemented');
await this.leagueRepository.updateLeagueMember(command.leagueId, command.targetDriverId, { role: 'admin' });
}
}

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@@ -11,14 +11,6 @@ export class RejectMembershipRequestUseCase {
) {}
async execute(command: RejectMembershipRequestCommand): Promise<void> {
// TODO: Implement reject membership request logic
// This is a placeholder implementation
// In a real implementation, this would:
// 1. Validate the league exists
// 2. Validate the admin has permission to reject
// 3. Find the pending request
// 4. Remove the pending request
// 5. Emit appropriate events
throw new Error('RejectMembershipRequestUseCase not implemented');
await this.leagueRepository.removePendingRequest(command.leagueId, command.requestId);
}
}

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@@ -11,14 +11,6 @@ export class RemoveMemberUseCase {
) {}
async execute(command: RemoveMemberCommand): Promise<void> {
// TODO: Implement remove member logic
// This is a placeholder implementation
// In a real implementation, this would:
// 1. Validate the league exists
// 2. Validate the admin has permission to remove
// 3. Find the member to remove
// 4. Remove the member from the league
// 5. Emit appropriate events
throw new Error('RemoveMemberUseCase not implemented');
await this.leagueRepository.removeLeagueMember(command.leagueId, command.targetDriverId);
}
}

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@@ -4,6 +4,7 @@ import { Result } from '@core/shared/domain/Result';
import type { ApplicationErrorCode } from '@core/shared/errors/ApplicationErrorCode';
import { PaymentStatus, PaymentType } from '../../domain/entities/Payment';
import type { PaymentRepository } from '../../domain/repositories/PaymentRepository';
import type { SponsorRepository } from '@core/racing/domain/repositories/SponsorRepository';
export interface SponsorBillingStats {
totalSpent: number;
@@ -55,7 +56,7 @@ export interface GetSponsorBillingResult {
stats: SponsorBillingStats;
}
export type GetSponsorBillingErrorCode = never;
export type GetSponsorBillingErrorCode = 'SPONSOR_NOT_FOUND';
export class GetSponsorBillingUseCase
implements UseCase<GetSponsorBillingInput, GetSponsorBillingResult, GetSponsorBillingErrorCode>
@@ -63,11 +64,20 @@ export class GetSponsorBillingUseCase
constructor(
private readonly paymentRepository: PaymentRepository,
private readonly seasonSponsorshipRepository: SeasonSponsorshipRepository,
private readonly sponsorRepository: SponsorRepository,
) {}
async execute(input: GetSponsorBillingInput): Promise<Result<GetSponsorBillingResult, ApplicationErrorCode<GetSponsorBillingErrorCode>>> {
const { sponsorId } = input;
const sponsor = await this.sponsorRepository.findById(sponsorId);
if (!sponsor) {
return Result.err({
code: 'SPONSOR_NOT_FOUND',
details: { message: 'Sponsor not found' },
});
}
// In this in-memory implementation we derive billing data from payments
// where the sponsor is the payer.
const payments = await this.paymentRepository.findByFilters({

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@@ -88,4 +88,29 @@ export class Track extends Entity<string> {
gameId: TrackGameId.create(props.gameId),
});
}
}
update(props: Partial<{
name: string;
shortName: string;
country: string;
category: TrackCategory;
difficulty: TrackDifficulty;
lengthKm: number;
turns: number;
imageUrl: string;
gameId: string;
}>): Track {
return new Track({
id: this.id,
name: props.name ? TrackName.create(props.name) : this.name,
shortName: props.shortName ? TrackShortName.create(props.shortName) : this.shortName,
country: props.country ? TrackCountry.create(props.country) : this.country,
category: props.category ?? this.category,
difficulty: props.difficulty ?? this.difficulty,
lengthKm: props.lengthKm ? TrackLength.create(props.lengthKm) : this.lengthKm,
turns: props.turns ? TrackTurns.create(props.turns) : this.turns,
imageUrl: props.imageUrl ? TrackImageUrl.create(props.imageUrl) : this.imageUrl,
gameId: props.gameId ? TrackGameId.create(props.gameId) : this.gameId,
});
}
}