rename to core
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133
core/racing/domain/entities/Car.ts
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133
core/racing/domain/entities/Car.ts
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/**
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* Domain Entity: Car
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*
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* Represents a racing car/vehicle in the GridPilot platform.
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* Immutable entity with factory methods and domain validation.
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*/
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import type { IEntity } from '@gridpilot/shared/domain';
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import { RacingDomainValidationError } from '../errors/RacingDomainError';
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export type CarClass = 'formula' | 'gt' | 'prototype' | 'touring' | 'sports' | 'oval' | 'dirt';
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export type CarLicense = 'R' | 'D' | 'C' | 'B' | 'A' | 'Pro';
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export class Car implements IEntity<string> {
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readonly id: string;
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readonly name: string;
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readonly shortName: string;
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readonly manufacturer: string;
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readonly carClass: CarClass;
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readonly license: CarLicense;
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readonly year: number;
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readonly horsepower: number | undefined;
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readonly weight: number | undefined;
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readonly imageUrl: string | undefined;
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readonly gameId: string;
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private constructor(props: {
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id: string;
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name: string;
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shortName: string;
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manufacturer: string;
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carClass: CarClass;
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license: CarLicense;
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year: number;
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horsepower?: number;
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weight?: number;
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imageUrl?: string;
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gameId: string;
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}) {
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this.id = props.id;
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this.name = props.name;
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this.shortName = props.shortName;
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this.manufacturer = props.manufacturer;
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this.carClass = props.carClass;
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this.license = props.license;
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this.year = props.year;
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this.horsepower = props.horsepower;
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this.weight = props.weight;
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this.imageUrl = props.imageUrl;
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this.gameId = props.gameId;
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}
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/**
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* Factory method to create a new Car entity
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*/
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static create(props: {
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id: string;
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name: string;
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shortName?: string;
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manufacturer: string;
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carClass?: CarClass;
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license?: CarLicense;
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year?: number;
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horsepower?: number;
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weight?: number;
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imageUrl?: string;
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gameId: string;
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}): Car {
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this.validate(props);
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return new Car({
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id: props.id,
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name: props.name,
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shortName: props.shortName ?? props.name.slice(0, 10),
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manufacturer: props.manufacturer,
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carClass: props.carClass ?? 'gt',
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license: props.license ?? 'D',
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year: props.year ?? new Date().getFullYear(),
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...(props.horsepower !== undefined ? { horsepower: props.horsepower } : {}),
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...(props.weight !== undefined ? { weight: props.weight } : {}),
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...(props.imageUrl !== undefined ? { imageUrl: props.imageUrl } : {}),
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gameId: props.gameId,
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});
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}
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/**
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* Domain validation logic
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*/
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private static validate(props: {
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id: string;
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name: string;
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manufacturer: string;
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gameId: string;
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}): void {
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if (!props.id || props.id.trim().length === 0) {
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throw new RacingDomainValidationError('Car ID is required');
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}
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if (!props.name || props.name.trim().length === 0) {
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throw new RacingDomainValidationError('Car name is required');
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}
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if (!props.manufacturer || props.manufacturer.trim().length === 0) {
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throw new RacingDomainValidationError('Car manufacturer is required');
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}
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if (!props.gameId || props.gameId.trim().length === 0) {
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throw new RacingDomainValidationError('Game ID is required');
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}
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}
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/**
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* Get formatted car display name
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*/
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getDisplayName(): string {
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return `${this.manufacturer} ${this.name}`;
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}
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/**
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* Get license badge color
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*/
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getLicenseColor(): string {
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const colors: Record<CarLicense, string> = {
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'R': '#FF6B6B',
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'D': '#FFB347',
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'C': '#FFD700',
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'B': '#7FFF00',
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'A': '#00BFFF',
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'Pro': '#9370DB',
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};
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return colors[this.license];
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}
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}
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