harden business rules
This commit is contained in:
@@ -1,14 +1,10 @@
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/**
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* Domain Value Object: LeagueVisibility
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*
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*
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* Represents the visibility and ranking status of a league.
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*
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* - 'ranked' (public): Competitive leagues visible to everyone, affects driver ratings.
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* Requires minimum 10 players to ensure competitive integrity.
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* - 'unranked' (private): Casual leagues for friends/private groups, no rating impact.
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* Can have any number of players.
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* This is a hardened version that enforces strict business rules.
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*/
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import type { IValueObject } from '@core/shared/domain';
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import { RacingDomainValidationError } from '../errors/RacingDomainError';
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@@ -16,6 +12,7 @@ export type LeagueVisibilityType = 'ranked' | 'unranked';
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export interface LeagueVisibilityConstraints {
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readonly minDrivers: number;
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readonly maxDrivers: number;
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readonly isPubliclyVisible: boolean;
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readonly affectsRatings: boolean;
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readonly requiresApproval: boolean;
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@@ -24,22 +21,24 @@ export interface LeagueVisibilityConstraints {
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const VISIBILITY_CONSTRAINTS: Record<LeagueVisibilityType, LeagueVisibilityConstraints> = {
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ranked: {
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minDrivers: 10,
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maxDrivers: 100,
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isPubliclyVisible: true,
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affectsRatings: true,
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requiresApproval: false, // Anyone can join public leagues
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requiresApproval: false,
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},
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unranked: {
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minDrivers: 2,
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maxDrivers: 50,
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isPubliclyVisible: false,
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affectsRatings: false,
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requiresApproval: true, // Private leagues require invite/approval
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requiresApproval: true,
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},
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};
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export interface LeagueVisibilityProps {
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type: LeagueVisibilityType;
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}
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export class LeagueVisibility implements IValueObject<LeagueVisibilityProps> {
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readonly type: LeagueVisibilityType;
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readonly constraints: LeagueVisibilityConstraints;
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@@ -58,7 +57,6 @@ export class LeagueVisibility implements IValueObject<LeagueVisibilityProps> {
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}
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static fromString(value: string): LeagueVisibility {
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// Support both old ('public'/'private') and new ('ranked'/'unranked') terminology
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if (value === 'ranked' || value === 'public') {
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return LeagueVisibility.ranked();
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}
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@@ -70,32 +68,76 @@ export class LeagueVisibility implements IValueObject<LeagueVisibilityProps> {
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/**
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* Validates that the given driver count meets the minimum requirement
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* for this visibility type.
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*/
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validateDriverCount(driverCount: number): { valid: boolean; error?: string } {
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if (driverCount < this.constraints.minDrivers) {
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return {
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valid: false,
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error: `${this.type === 'ranked' ? 'Ranked' : 'Unranked'} leagues require at least ${this.constraints.minDrivers} drivers`,
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error: `${this.type === 'ranked' ? 'Ranked' : 'Unranked'} leagues require at least ${this.constraints.minDrivers} drivers`
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};
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}
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if (driverCount > this.constraints.maxDrivers) {
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return {
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valid: false,
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error: `${this.type === 'ranked' ? 'Ranked' : 'Unranked'} leagues cannot exceed ${this.constraints.maxDrivers} drivers`
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};
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}
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return { valid: true };
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}
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/**
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* Returns true if this is a ranked/public league
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* Validates that the given max participants is appropriate for this visibility
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*/
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validateMaxParticipants(maxParticipants: number): { valid: boolean; error?: string } {
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if (maxParticipants < this.constraints.minDrivers) {
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return {
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valid: false,
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error: `Max participants must be at least ${this.constraints.minDrivers} for ${this.type} leagues`
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};
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}
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if (maxParticipants > this.constraints.maxDrivers) {
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return {
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valid: false,
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error: `Max participants cannot exceed ${this.constraints.maxDrivers} for ${this.type} leagues`
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};
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}
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return { valid: true };
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}
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/**
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* Check if this is a ranked/public league
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*/
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isRanked(): boolean {
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return this.type === 'ranked';
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}
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/**
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* Returns true if this is an unranked/private league
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* Check if this is an unranked/private league
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*/
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isUnranked(): boolean {
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return this.type === 'unranked';
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}
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/**
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* Get minimum required drivers
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*/
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getMinDrivers(): number {
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return this.constraints.minDrivers;
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}
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/**
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* Get maximum allowed drivers
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*/
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getMaxDrivers(): number {
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return this.constraints.maxDrivers;
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}
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/**
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* Check if the given driver count meets minimum requirements
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*/
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meetsMinimumForVisibility(driverCount: number): boolean {
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return driverCount >= this.constraints.minDrivers;
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}
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/**
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* Convert to string for serialization
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@@ -104,10 +146,6 @@ export class LeagueVisibility implements IValueObject<LeagueVisibilityProps> {
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return this.type;
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}
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get props(): LeagueVisibilityProps {
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return { type: this.type };
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}
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/**
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* For backward compatibility with existing 'public'/'private' terminology
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*/
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@@ -115,6 +153,10 @@ export class LeagueVisibility implements IValueObject<LeagueVisibilityProps> {
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return this.type === 'ranked' ? 'public' : 'private';
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}
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get props(): LeagueVisibilityProps {
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return { type: this.type };
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}
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equals(other: IValueObject<LeagueVisibilityProps>): boolean {
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return this.props.type === other.props.type;
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}
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@@ -122,4 +164,6 @@ export class LeagueVisibility implements IValueObject<LeagueVisibilityProps> {
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// Export constants for validation
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export const MIN_RANKED_LEAGUE_DRIVERS = VISIBILITY_CONSTRAINTS.ranked.minDrivers;
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export const MIN_UNRANKED_LEAGUE_DRIVERS = VISIBILITY_CONSTRAINTS.unranked.minDrivers;
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export const MAX_RANKED_LEAGUE_DRIVERS = VISIBILITY_CONSTRAINTS.ranked.maxDrivers;
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export const MIN_UNRANKED_LEAGUE_DRIVERS = VISIBILITY_CONSTRAINTS.unranked.minDrivers;
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export const MAX_UNRANKED_LEAGUE_DRIVERS = VISIBILITY_CONSTRAINTS.unranked.maxDrivers;
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