feat: replace literal decorations with AbstractBore and AbstractTrench
Former-commit-id: 4f7c5fcc7203aa4a36aabd8ffc13cf9f28a0f77a
This commit is contained in:
71
components/ui/decorations/AbstractBore.tsx
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71
components/ui/decorations/AbstractBore.tsx
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'use client';
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import { motion } from 'framer-motion';
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interface AbstractBoreProps {
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className?: string;
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invert?: boolean;
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}
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/**
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* AbstractBore
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*
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* Visualizes Horizontal Directional Drilling (HDD).
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* A smooth, parabolic underground arc. A beam of energy (the drill/cable)
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* travels along this path, fading in gently at the start and fading out at the end.
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* Purely abstract, no literal drill bits or circles.
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*/
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export function AbstractBore({ className = '', invert = false }: AbstractBoreProps) {
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const color = invert ? 'rgba(10, 61, 40, 0.6)' : 'rgba(14, 122, 92, 0.6)';
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const glowColor = invert ? 'rgba(10, 61, 40, 1)' : 'rgba(20, 184, 138, 1)';
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// Parabolic path: Starts left, dips deep in the middle, comes up right
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const pathD = "M -100 50 C 200 50 300 250 500 250 C 700 250 800 50 1100 50";
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// The length of this cubic bezier is approx 1260
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const pathLength = 1260;
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// The length of the moving beam
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const beamLength = 200;
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return (
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<svg
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viewBox="0 0 1000 300"
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preserveAspectRatio="none"
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className={`absolute pointer-events-none select-none w-full ${className}`}
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aria-hidden="true"
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>
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{/* Subtle track background */}
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<path
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d={pathD}
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stroke={color}
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strokeWidth="1"
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fill="none"
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opacity={0.15}
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/>
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{/* Moving Energy Beam */}
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<motion.path
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d={pathD}
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stroke={glowColor}
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strokeWidth="2"
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fill="none"
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strokeLinecap="round"
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// Dasharray: beam length, then gap for the rest of the path
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strokeDasharray={`${beamLength} ${pathLength}`}
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animate={{
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// Move from right off-screen to left off-screen (or vice versa)
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// Starting at pathLength pushes the dash off the start of the curve.
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// Ending at -beamLength pushes it completely off the end.
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strokeDashoffset: [pathLength, -beamLength],
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// Fade in during the first 20%, stay solid, fade out during last 20%
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opacity: [0, 1, 1, 0]
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}}
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transition={{
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duration: 6,
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ease: "linear",
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repeat: Infinity,
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times: [0, 0.15, 0.85, 1] // Syncs with the offset to fade exactly at edges
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}}
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/>
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</svg>
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);
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}
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70
components/ui/decorations/AbstractTrench.tsx
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70
components/ui/decorations/AbstractTrench.tsx
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@@ -0,0 +1,70 @@
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'use client';
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import { motion } from 'framer-motion';
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interface AbstractTrenchProps {
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className?: string;
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invert?: boolean;
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}
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/**
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* AbstractTrench
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*
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* Visualizes open trench construction (Offene Bauweise / Graben).
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* A sharp, geometric profile representing a cut into the earth.
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* A beam of energy flows through the trench, hugging the sharp corners,
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* fading in and out at the horizontal edges.
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* Purely abstract, architectural styling.
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*/
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export function AbstractTrench({ className = '', invert = false }: AbstractTrenchProps) {
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const color = invert ? 'rgba(10, 61, 40, 0.6)' : 'rgba(14, 122, 92, 0.6)';
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const glowColor = invert ? 'rgba(10, 61, 40, 1)' : 'rgba(20, 184, 138, 1)';
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// Geometric trench path: straight, 45-deg drop, straight bottom, 45-deg rise, straight
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const pathD = "M -100 50 L 300 50 L 350 200 L 650 200 L 700 50 L 1100 50";
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// Length of this polyline is approx 1260
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const pathLength = 1260;
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const beamLength = 250;
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return (
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<svg
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viewBox="0 0 1000 300"
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preserveAspectRatio="none"
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className={`absolute pointer-events-none select-none w-full ${className}`}
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aria-hidden="true"
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>
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{/* Subtle track background */}
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<path
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d={pathD}
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stroke={color}
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strokeWidth="1"
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fill="none"
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strokeLinejoin="round"
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opacity={0.15}
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/>
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{/* Moving Energy Beam */}
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<motion.path
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d={pathD}
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stroke={glowColor}
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strokeWidth="2"
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fill="none"
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strokeLinecap="round"
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strokeLinejoin="round"
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// Dasharray: beam length, then gap for the rest of the path
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strokeDasharray={`${beamLength} ${pathLength}`}
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animate={{
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strokeDashoffset: [pathLength, -beamLength],
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opacity: [0, 1, 1, 0]
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}}
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transition={{
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duration: 7.5,
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ease: "linear",
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repeat: Infinity,
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times: [0, 0.15, 0.85, 1], // Syncs with the offset to fade exactly at edges
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delay: 1.5 // Offset from AbstractBore if used together
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}}
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/>
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</svg>
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);
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}
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@@ -1,125 +0,0 @@
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'use client';
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import { motion } from 'framer-motion';
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/**
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* DrillBitSpinner
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*
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* Abstract animated drill head cross-section.
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* Resembles an HDD tri-blade drill bit seen from the front.
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*
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* The wrapping div uses a radial-gradient mask so it fades naturally
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* into whatever background it's placed on — no hard edge clipping.
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*/
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interface DrillBitSpinnerProps {
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size?: number;
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color?: string;
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duration?: number;
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opacity?: number;
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glow?: boolean;
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className?: string;
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}
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export function DrillBitSpinner({
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size = 120,
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color = '#0e7a5c',
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duration = 8,
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opacity = 1,
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glow = true,
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className = '',
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}: DrillBitSpinnerProps) {
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const r = size / 2;
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const outerR = r * 0.92;
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const bladeLen = r * 0.62;
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const bladeW = r * 0.18;
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const coreR = r * 0.22;
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const blades = [0, 120, 240].map((deg) => {
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const rad = (deg * Math.PI) / 180;
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return {
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x: r + Math.cos(rad) * (bladeLen * 0.5),
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y: r + Math.sin(rad) * (bladeLen * 0.5),
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rotate: deg,
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};
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});
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return (
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<div
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className={`relative pointer-events-none select-none ${className}`}
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style={{
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width: size,
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height: size,
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opacity,
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// Radial gradient mask: the spinner fades out toward all edges.
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// This prevents any hard clip when partially outside the container.
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WebkitMaskImage: 'radial-gradient(circle at center, black 20%, transparent 70%)',
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maskImage: 'radial-gradient(circle at center, black 20%, transparent 70%)',
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}}
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aria-hidden="true"
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>
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{/* Glow bloom (pulsing) */}
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{glow && (
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<motion.div
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className="absolute inset-0 rounded-full"
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style={{ background: `radial-gradient(circle, ${color}40 0%, transparent 70%)` }}
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animate={{ scale: [1, 1.4, 1], opacity: [0.6, 0.2, 0.6] }}
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transition={{ duration: 3, repeat: Infinity, ease: 'easeInOut' }}
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/>
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)}
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{/* The rotating drill assembly */}
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<motion.svg
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viewBox={`0 0 ${size} ${size}`}
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fill="none"
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xmlns="http://www.w3.org/2000/svg"
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className="absolute inset-0 w-full h-full"
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animate={{ rotate: 360 }}
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transition={{ duration, repeat: Infinity, ease: 'linear' }}
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>
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{/* Outer halo ring */}
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<circle
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cx={r} cy={r} r={outerR}
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stroke={color}
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strokeWidth={size * 0.018}
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strokeDasharray={`${outerR * 0.4} ${outerR * 0.15}`}
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opacity={0.35}
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/>
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{/* Three cutting blades */}
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{blades.map((blade, i) => (
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<g key={i} transform={`rotate(${blade.rotate} ${r} ${r})`}>
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<rect
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x={r - bladeW / 2}
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y={r - coreR}
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width={bladeW}
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height={bladeLen}
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rx={bladeW / 2}
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fill={color}
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opacity={0.7}
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/>
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<circle
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cx={r}
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cy={r - coreR - bladeLen + bladeW / 2}
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r={bladeW * 0.55}
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fill={color}
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opacity={0.9}
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/>
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</g>
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))}
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{/* Inner core ring */}
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<circle
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cx={r} cy={r} r={coreR + size * 0.025}
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stroke={color}
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strokeWidth={size * 0.022}
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opacity={0.5}
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/>
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{/* Center nozzle */}
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<circle cx={r} cy={r} r={coreR * 0.55} fill={color} opacity={0.85} />
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<circle cx={r} cy={r} r={coreR * 0.22} fill="white" opacity={0.6} />
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</motion.svg>
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</div>
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);
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}
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@@ -1,147 +0,0 @@
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'use client';
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import { motion, useInView } from 'framer-motion';
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import { useRef } from 'react';
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/**
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* DrillOrbit
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*
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* A glowing point looping along a parabolic arc —
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* abstractly evoking a horizontal directional drill path.
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*
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* The SVG has a horizontal linear-gradient mask: the entire
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* element fades in from the edge and out toward the opposite side.
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* The travelling dot also animates its own opacity to fade in/out
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* at the path endpoints — no abrupt appearance or disappearance.
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*/
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type Side = 'left' | 'right';
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interface DrillOrbitProps {
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side?: Side;
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invert?: boolean;
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className?: string;
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}
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const PATH = 'M -20 80 C 150 80 200 340 400 340 C 600 340 650 80 820 80';
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export function DrillOrbit({
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side = 'right',
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invert = false,
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className = '',
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}: DrillOrbitProps) {
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const ref = useRef<SVGSVGElement>(null);
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const isInView = useInView(ref, { once: true, margin: '0px 0px -10% 0px' });
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const color = invert ? '#084c39' : '#0e7a5c';
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const glowColor = invert ? 'rgba(8,76,57,0.35)' : 'rgba(14,122,92,0.45)';
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// Fade from transparent → opaque → transparent over the animation cycle
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// so the dot smoothly appears from the edge and disappears at the far edge.
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const dotOpacityKeyframes = [0, 0, 1, 1, 1, 0, 0];
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const dotOpacityTimes = [0, 0.08, 0.18, 0.5, 0.82, 0.92, 1];
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const transition = {
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duration: 5.5,
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ease: 'easeInOut' as const,
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repeat: Infinity,
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repeatDelay: 1.5,
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};
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return (
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<svg
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ref={ref}
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viewBox="0 0 800 420"
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fill="none"
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xmlns="http://www.w3.org/2000/svg"
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className={`absolute pointer-events-none select-none ${
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side === 'right' ? 'right-0 bottom-0' : 'left-0 bottom-0'
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} ${className}`}
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style={{
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width: 'clamp(360px, 55vw, 800px)',
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height: 'clamp(180px, 27vw, 420px)',
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transform: side === 'left' ? 'scaleX(-1)' : undefined,
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// Horizontal mask: fades at the near edge (0→20%) and far edge (80%→100%)
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WebkitMaskImage:
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'linear-gradient(to right, transparent 0%, black 20%, black 80%, transparent 100%)',
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maskImage:
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'linear-gradient(to right, transparent 0%, black 20%, black 80%, transparent 100%)',
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}}
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aria-hidden="true"
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>
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<defs>
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<filter id="drill-glow" x="-80%" y="-80%" width="260%" height="260%">
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<feGaussianBlur stdDeviation="10" result="blur" />
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<feMerge>
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<feMergeNode in="blur" />
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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</defs>
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{/* Bore arc */}
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<motion.path
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d={PATH}
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stroke={color}
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strokeWidth="1"
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strokeLinecap="round"
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opacity={0.18}
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initial={{ pathLength: 0 }}
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animate={isInView ? { pathLength: 1 } : { pathLength: 0 }}
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transition={{ duration: 2.5, ease: [0.4, 0, 0.2, 1] }}
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/>
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{/* Dashed ground-level reference */}
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<motion.line
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x1="0" y1="80" x2="800" y2="80"
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stroke={color}
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strokeWidth="0.8"
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strokeDasharray="6 10"
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opacity={0.12}
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initial={{ pathLength: 0 }}
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animate={isInView ? { pathLength: 1 } : { pathLength: 0 }}
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transition={{ duration: 1.6, ease: 'easeOut' }}
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/>
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{/* Continuously looping drill-head — fades in/out at path ends */}
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{isInView && (
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<>
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{/* Outer glow bloom */}
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<motion.circle
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r={22}
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fill={glowColor}
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filter="url(#drill-glow)"
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style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
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animate={{
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offsetDistance: ['0%', '100%'],
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opacity: dotOpacityKeyframes,
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}}
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transition={{ ...transition, times: dotOpacityTimes }}
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/>
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{/* Core dot */}
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<motion.circle
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r={5}
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fill={color}
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style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
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animate={{
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offsetDistance: ['0%', '100%'],
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opacity: dotOpacityKeyframes,
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}}
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transition={{ ...transition, times: dotOpacityTimes }}
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/>
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{/* Inner white highlight */}
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<motion.circle
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r={2}
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fill="white"
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style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
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animate={{
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offsetDistance: ['0%', '100%'],
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opacity: dotOpacityKeyframes.map((v) => v * 0.8),
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}}
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transition={{ ...transition, times: dotOpacityTimes }}
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/>
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</>
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)}
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</svg>
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);
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}
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@@ -1,62 +0,0 @@
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import React from 'react';
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/**
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* DrillTeeth
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*
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* Abstract, minimalist section divider inspired by HDD bore paths.
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* Not literal teeth — instead, a subtle organic wave that hints at
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* earth strata displaced by subsurface drilling.
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*
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* Two gentle asymmetric curves create a refined, modern transition
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* between sections. Think Stripe/Linear, not construction site.
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*
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* Usage: Place inside a section with `relative overflow-hidden`.
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* The SVG renders outside the box via translate, creating overlap.
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*/
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interface DrillTeethProps {
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/** Which edge of the parent section */
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position?: 'top' | 'bottom';
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/** Fill color — should match the CURRENT section's background */
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fill?: string;
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className?: string;
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}
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export function DrillTeeth({
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position = 'bottom',
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fill = 'currentColor',
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className = '',
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}: DrillTeethProps) {
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const isTop = position === 'top';
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return (
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<div
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className={`absolute left-0 right-0 w-full pointer-events-none z-20 ${
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isTop ? 'top-0 -translate-y-[99%]' : 'bottom-0 translate-y-[99%]'
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} ${className}`}
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aria-hidden="true"
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style={{ lineHeight: 0 }}
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>
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<svg
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viewBox="0 0 1440 48"
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fill="none"
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xmlns="http://www.w3.org/2000/svg"
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preserveAspectRatio="none"
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className="w-full h-[clamp(16px,3vw,48px)] block"
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style={isTop ? { transform: 'scaleY(-1)' } : undefined}
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>
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{/* Primary curve — gentle asymmetric wave */}
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<path
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d="M0,48 L0,28 C120,36 240,6 480,12 C720,18 840,42 1080,24 C1200,16 1320,32 1440,28 L1440,48 Z"
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fill={fill}
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/>
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{/* Secondary subtle offset — adds depth like a geological layer */}
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<path
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d="M0,48 L0,36 C180,42 360,16 600,22 C840,28 960,44 1200,32 C1320,26 1400,38 1440,36 L1440,48 Z"
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fill={fill}
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opacity="0.6"
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/>
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</svg>
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</div>
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);
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}
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Block a user