fix: DrillOrbit fades in/out at path edges, DrillBitSpinner uses radial mask instead of hard clip

Former-commit-id: 3aea27f3e17984634206ca817d074b18e712933e
This commit is contained in:
2026-05-11 21:31:49 +02:00
parent 079398239f
commit 74caea6854
11 changed files with 153 additions and 51 deletions

View File

@@ -8,24 +8,15 @@ import { motion } from 'framer-motion';
* Abstract animated drill head cross-section.
* Resembles an HDD tri-blade drill bit seen from the front.
*
* - 3 rotating cutting blades at 120° intervals
* - Outer halo ring
* - Inner core circle
* - Continuous rotation with optional pulse glow
*
* Zero layout impact — position it absolutely in its parent.
* The wrapping div uses a radial-gradient mask so it fades naturally
* into whatever background it's placed on — no hard edge clipping.
*/
interface DrillBitSpinnerProps {
/** Diameter in pixels */
size?: number;
/** Color of the drill elements */
color?: string;
/** Rotation duration in seconds */
duration?: number;
/** Overall opacity 01 */
opacity?: number;
/** Whether to show a pulse glow ring */
glow?: boolean;
className?: string;
}
@@ -44,8 +35,6 @@ export function DrillBitSpinner({
const bladeW = r * 0.18;
const coreR = r * 0.22;
// 3 blade tip positions at 120° intervals
// Each blade: a rounded rectangle swept from center outward
const blades = [0, 120, 240].map((deg) => {
const rad = (deg * Math.PI) / 180;
return {
@@ -58,7 +47,15 @@ export function DrillBitSpinner({
return (
<div
className={`relative pointer-events-none select-none ${className}`}
style={{ width: size, height: size, opacity }}
style={{
width: size,
height: size,
opacity,
// Radial gradient mask: the spinner fades out toward all edges.
// This prevents any hard clip when partially outside the container.
WebkitMaskImage: 'radial-gradient(circle at center, black 20%, transparent 70%)',
maskImage: 'radial-gradient(circle at center, black 20%, transparent 70%)',
}}
aria-hidden="true"
>
{/* Glow bloom (pulsing) */}
@@ -92,7 +89,6 @@ export function DrillBitSpinner({
{/* Three cutting blades */}
{blades.map((blade, i) => (
<g key={i} transform={`rotate(${blade.rotate} ${r} ${r})`}>
{/* Main blade body */}
<rect
x={r - bladeW / 2}
y={r - coreR}
@@ -101,9 +97,7 @@ export function DrillBitSpinner({
rx={bladeW / 2}
fill={color}
opacity={0.7}
transform={`rotate(0 ${r} ${r})`}
/>
{/* Blade tip accent */}
<circle
cx={r}
cy={r - coreR - bladeLen + bladeW / 2}
@@ -122,7 +116,7 @@ export function DrillBitSpinner({
opacity={0.5}
/>
{/* Center nozzle (mud port) */}
{/* Center nozzle */}
<circle cx={r} cy={r} r={coreR * 0.55} fill={color} opacity={0.85} />
<circle cx={r} cy={r} r={coreR * 0.22} fill="white" opacity={0.6} />
</motion.svg>

View File

@@ -6,24 +6,23 @@ import { useRef } from 'react';
/**
* DrillOrbit
*
* A glowing point continuously looping along a parabolic arc —
* evoking the trajectory of a horizontal directional drill bit.
* A glowing point looping along a parabolic arc —
* abstractly evoking a horizontal directional drill path.
*
* The arc is drawn once on scroll-entry. The dot then loops forever.
* Place inside any `relative overflow-hidden` section. Zero layout impact.
* The SVG has a horizontal linear-gradient mask: the entire
* element fades in from the edge and out toward the opposite side.
* The travelling dot also animates its own opacity to fade in/out
* at the path endpoints — no abrupt appearance or disappearance.
*/
type Side = 'left' | 'right';
interface DrillOrbitProps {
/** Which side of the section to anchor to */
side?: Side;
/** Invert colors for light backgrounds */
invert?: boolean;
className?: string;
}
// The parabolic bore path (left-to-right across a 800×200 canvas)
const PATH = 'M -20 80 C 150 80 200 340 400 340 C 600 340 650 80 820 80';
export function DrillOrbit({
@@ -37,6 +36,18 @@ export function DrillOrbit({
const color = invert ? '#084c39' : '#0e7a5c';
const glowColor = invert ? 'rgba(8,76,57,0.35)' : 'rgba(14,122,92,0.45)';
// Fade from transparent → opaque → transparent over the animation cycle
// so the dot smoothly appears from the edge and disappears at the far edge.
const dotOpacityKeyframes = [0, 0, 1, 1, 1, 0, 0];
const dotOpacityTimes = [0, 0.08, 0.18, 0.5, 0.82, 0.92, 1];
const transition = {
duration: 5.5,
ease: 'easeInOut' as const,
repeat: Infinity,
repeatDelay: 1.5,
};
return (
<svg
ref={ref}
@@ -50,11 +61,15 @@ export function DrillOrbit({
width: 'clamp(360px, 55vw, 800px)',
height: 'clamp(180px, 27vw, 420px)',
transform: side === 'left' ? 'scaleX(-1)' : undefined,
// Horizontal mask: fades at the near edge (0→20%) and far edge (80%→100%)
WebkitMaskImage:
'linear-gradient(to right, transparent 0%, black 20%, black 80%, transparent 100%)',
maskImage:
'linear-gradient(to right, transparent 0%, black 20%, black 80%, transparent 100%)',
}}
aria-hidden="true"
>
<defs>
{/* Glow filter for the drill-head */}
<filter id="drill-glow" x="-80%" y="-80%" width="260%" height="260%">
<feGaussianBlur stdDeviation="10" result="blur" />
<feMerge>
@@ -62,16 +77,9 @@ export function DrillOrbit({
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
{/* Fading trail gradient along path */}
<linearGradient id="trail-grad" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stopColor={color} stopOpacity="0" />
<stop offset="60%" stopColor={color} stopOpacity="0.6" />
<stop offset="100%" stopColor={color} stopOpacity="0" />
</linearGradient>
</defs>
{/* ── Bore arc (draws in once, stays) ── */}
{/* Bore arc */}
<motion.path
d={PATH}
stroke={color}
@@ -83,7 +91,7 @@ export function DrillOrbit({
transition={{ duration: 2.5, ease: [0.4, 0, 0.2, 1] }}
/>
{/* ── Dashed ground-level reference ── */}
{/* Dashed ground-level reference */}
<motion.line
x1="0" y1="80" x2="800" y2="80"
stroke={color}
@@ -95,7 +103,7 @@ export function DrillOrbit({
transition={{ duration: 1.6, ease: 'easeOut' }}
/>
{/* ── Continuously looping drill-head ── */}
{/* Continuously looping drill-head — fades in/out at path ends */}
{isInView && (
<>
{/* Outer glow bloom */}
@@ -104,25 +112,33 @@ export function DrillOrbit({
fill={glowColor}
filter="url(#drill-glow)"
style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
animate={{ offsetDistance: ['0%', '100%'] }}
transition={{ duration: 5.5, ease: 'easeInOut', repeat: Infinity, repeatDelay: 1.5 }}
animate={{
offsetDistance: ['0%', '100%'],
opacity: dotOpacityKeyframes,
}}
transition={{ ...transition, times: dotOpacityTimes }}
/>
{/* Core dot */}
<motion.circle
r={5}
fill={color}
style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
animate={{ offsetDistance: ['0%', '100%'] }}
transition={{ duration: 5.5, ease: 'easeInOut', repeat: Infinity, repeatDelay: 1.5 }}
animate={{
offsetDistance: ['0%', '100%'],
opacity: dotOpacityKeyframes,
}}
transition={{ ...transition, times: dotOpacityTimes }}
/>
{/* Inner white highlight */}
<motion.circle
r={2}
fill="white"
opacity={0.8}
style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
animate={{ offsetDistance: ['0%', '100%'] }}
transition={{ duration: 5.5, ease: 'easeInOut', repeat: Infinity, repeatDelay: 1.5 }}
animate={{
offsetDistance: ['0%', '100%'],
opacity: dotOpacityKeyframes.map((v) => v * 0.8),
}}
transition={{ ...transition, times: dotOpacityTimes }}
/>
</>
)}

View File

@@ -0,0 +1,62 @@
import React from 'react';
/**
* DrillTeeth
*
* Abstract, minimalist section divider inspired by HDD bore paths.
* Not literal teeth — instead, a subtle organic wave that hints at
* earth strata displaced by subsurface drilling.
*
* Two gentle asymmetric curves create a refined, modern transition
* between sections. Think Stripe/Linear, not construction site.
*
* Usage: Place inside a section with `relative overflow-hidden`.
* The SVG renders outside the box via translate, creating overlap.
*/
interface DrillTeethProps {
/** Which edge of the parent section */
position?: 'top' | 'bottom';
/** Fill color — should match the CURRENT section's background */
fill?: string;
className?: string;
}
export function DrillTeeth({
position = 'bottom',
fill = 'currentColor',
className = '',
}: DrillTeethProps) {
const isTop = position === 'top';
return (
<div
className={`absolute left-0 right-0 w-full pointer-events-none z-20 ${
isTop ? 'top-0 -translate-y-[99%]' : 'bottom-0 translate-y-[99%]'
} ${className}`}
aria-hidden="true"
style={{ lineHeight: 0 }}
>
<svg
viewBox="0 0 1440 48"
fill="none"
xmlns="http://www.w3.org/2000/svg"
preserveAspectRatio="none"
className="w-full h-[clamp(16px,3vw,48px)] block"
style={isTop ? { transform: 'scaleY(-1)' } : undefined}
>
{/* Primary curve — gentle asymmetric wave */}
<path
d="M0,48 L0,28 C120,36 240,6 480,12 C720,18 840,42 1080,24 C1200,16 1320,32 1440,28 L1440,48 Z"
fill={fill}
/>
{/* Secondary subtle offset — adds depth like a geological layer */}
<path
d="M0,48 L0,36 C180,42 360,16 600,22 C840,28 960,44 1200,32 C1320,26 1400,38 1440,36 L1440,48 Z"
fill={fill}
opacity="0.6"
/>
</svg>
</div>
);
}