fix: DrillOrbit fades in/out at path edges, DrillBitSpinner uses radial mask instead of hard clip
Former-commit-id: 3aea27f3e17984634206ca817d074b18e712933e
This commit is contained in:
@@ -8,24 +8,15 @@ import { motion } from 'framer-motion';
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* Abstract animated drill head cross-section.
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* Resembles an HDD tri-blade drill bit seen from the front.
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*
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* - 3 rotating cutting blades at 120° intervals
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* - Outer halo ring
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* - Inner core circle
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* - Continuous rotation with optional pulse glow
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*
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* Zero layout impact — position it absolutely in its parent.
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* The wrapping div uses a radial-gradient mask so it fades naturally
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* into whatever background it's placed on — no hard edge clipping.
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*/
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interface DrillBitSpinnerProps {
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/** Diameter in pixels */
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size?: number;
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/** Color of the drill elements */
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color?: string;
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/** Rotation duration in seconds */
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duration?: number;
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/** Overall opacity 0–1 */
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opacity?: number;
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/** Whether to show a pulse glow ring */
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glow?: boolean;
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className?: string;
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}
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@@ -44,8 +35,6 @@ export function DrillBitSpinner({
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const bladeW = r * 0.18;
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const coreR = r * 0.22;
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// 3 blade tip positions at 120° intervals
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// Each blade: a rounded rectangle swept from center outward
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const blades = [0, 120, 240].map((deg) => {
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const rad = (deg * Math.PI) / 180;
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return {
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@@ -58,7 +47,15 @@ export function DrillBitSpinner({
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return (
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<div
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className={`relative pointer-events-none select-none ${className}`}
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style={{ width: size, height: size, opacity }}
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style={{
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width: size,
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height: size,
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opacity,
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// Radial gradient mask: the spinner fades out toward all edges.
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// This prevents any hard clip when partially outside the container.
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WebkitMaskImage: 'radial-gradient(circle at center, black 20%, transparent 70%)',
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maskImage: 'radial-gradient(circle at center, black 20%, transparent 70%)',
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}}
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aria-hidden="true"
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>
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{/* Glow bloom (pulsing) */}
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@@ -92,7 +89,6 @@ export function DrillBitSpinner({
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{/* Three cutting blades */}
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{blades.map((blade, i) => (
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<g key={i} transform={`rotate(${blade.rotate} ${r} ${r})`}>
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{/* Main blade body */}
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<rect
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x={r - bladeW / 2}
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y={r - coreR}
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@@ -101,9 +97,7 @@ export function DrillBitSpinner({
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rx={bladeW / 2}
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fill={color}
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opacity={0.7}
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transform={`rotate(0 ${r} ${r})`}
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/>
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{/* Blade tip accent */}
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<circle
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cx={r}
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cy={r - coreR - bladeLen + bladeW / 2}
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@@ -122,7 +116,7 @@ export function DrillBitSpinner({
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opacity={0.5}
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/>
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{/* Center nozzle (mud port) */}
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{/* Center nozzle */}
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<circle cx={r} cy={r} r={coreR * 0.55} fill={color} opacity={0.85} />
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<circle cx={r} cy={r} r={coreR * 0.22} fill="white" opacity={0.6} />
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</motion.svg>
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@@ -6,24 +6,23 @@ import { useRef } from 'react';
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/**
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* DrillOrbit
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*
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* A glowing point continuously looping along a parabolic arc —
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* evoking the trajectory of a horizontal directional drill bit.
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* A glowing point looping along a parabolic arc —
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* abstractly evoking a horizontal directional drill path.
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*
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* The arc is drawn once on scroll-entry. The dot then loops forever.
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* Place inside any `relative overflow-hidden` section. Zero layout impact.
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* The SVG has a horizontal linear-gradient mask: the entire
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* element fades in from the edge and out toward the opposite side.
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* The travelling dot also animates its own opacity to fade in/out
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* at the path endpoints — no abrupt appearance or disappearance.
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*/
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type Side = 'left' | 'right';
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interface DrillOrbitProps {
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/** Which side of the section to anchor to */
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side?: Side;
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/** Invert colors for light backgrounds */
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invert?: boolean;
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className?: string;
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}
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// The parabolic bore path (left-to-right across a 800×200 canvas)
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const PATH = 'M -20 80 C 150 80 200 340 400 340 C 600 340 650 80 820 80';
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export function DrillOrbit({
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@@ -37,6 +36,18 @@ export function DrillOrbit({
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const color = invert ? '#084c39' : '#0e7a5c';
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const glowColor = invert ? 'rgba(8,76,57,0.35)' : 'rgba(14,122,92,0.45)';
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// Fade from transparent → opaque → transparent over the animation cycle
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// so the dot smoothly appears from the edge and disappears at the far edge.
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const dotOpacityKeyframes = [0, 0, 1, 1, 1, 0, 0];
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const dotOpacityTimes = [0, 0.08, 0.18, 0.5, 0.82, 0.92, 1];
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const transition = {
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duration: 5.5,
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ease: 'easeInOut' as const,
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repeat: Infinity,
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repeatDelay: 1.5,
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};
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return (
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<svg
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ref={ref}
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@@ -50,11 +61,15 @@ export function DrillOrbit({
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width: 'clamp(360px, 55vw, 800px)',
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height: 'clamp(180px, 27vw, 420px)',
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transform: side === 'left' ? 'scaleX(-1)' : undefined,
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// Horizontal mask: fades at the near edge (0→20%) and far edge (80%→100%)
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WebkitMaskImage:
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'linear-gradient(to right, transparent 0%, black 20%, black 80%, transparent 100%)',
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maskImage:
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'linear-gradient(to right, transparent 0%, black 20%, black 80%, transparent 100%)',
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}}
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aria-hidden="true"
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>
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<defs>
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{/* Glow filter for the drill-head */}
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<filter id="drill-glow" x="-80%" y="-80%" width="260%" height="260%">
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<feGaussianBlur stdDeviation="10" result="blur" />
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<feMerge>
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@@ -62,16 +77,9 @@ export function DrillOrbit({
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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{/* Fading trail gradient along path */}
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<linearGradient id="trail-grad" x1="0%" y1="0%" x2="100%" y2="0%">
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<stop offset="0%" stopColor={color} stopOpacity="0" />
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<stop offset="60%" stopColor={color} stopOpacity="0.6" />
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<stop offset="100%" stopColor={color} stopOpacity="0" />
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</linearGradient>
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</defs>
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{/* ── Bore arc (draws in once, stays) ── */}
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{/* Bore arc */}
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<motion.path
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d={PATH}
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stroke={color}
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@@ -83,7 +91,7 @@ export function DrillOrbit({
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transition={{ duration: 2.5, ease: [0.4, 0, 0.2, 1] }}
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/>
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{/* ── Dashed ground-level reference ── */}
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{/* Dashed ground-level reference */}
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<motion.line
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x1="0" y1="80" x2="800" y2="80"
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stroke={color}
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@@ -95,7 +103,7 @@ export function DrillOrbit({
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transition={{ duration: 1.6, ease: 'easeOut' }}
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/>
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{/* ── Continuously looping drill-head ── */}
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{/* Continuously looping drill-head — fades in/out at path ends */}
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{isInView && (
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<>
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{/* Outer glow bloom */}
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@@ -104,25 +112,33 @@ export function DrillOrbit({
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fill={glowColor}
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filter="url(#drill-glow)"
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style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
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animate={{ offsetDistance: ['0%', '100%'] }}
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transition={{ duration: 5.5, ease: 'easeInOut', repeat: Infinity, repeatDelay: 1.5 }}
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animate={{
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offsetDistance: ['0%', '100%'],
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opacity: dotOpacityKeyframes,
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}}
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transition={{ ...transition, times: dotOpacityTimes }}
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/>
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{/* Core dot */}
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<motion.circle
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r={5}
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fill={color}
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style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
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animate={{ offsetDistance: ['0%', '100%'] }}
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transition={{ duration: 5.5, ease: 'easeInOut', repeat: Infinity, repeatDelay: 1.5 }}
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animate={{
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offsetDistance: ['0%', '100%'],
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opacity: dotOpacityKeyframes,
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}}
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transition={{ ...transition, times: dotOpacityTimes }}
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/>
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{/* Inner white highlight */}
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<motion.circle
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r={2}
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fill="white"
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opacity={0.8}
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style={{ offsetPath: `path('${PATH}')`, offsetDistance: '0%' } as React.CSSProperties}
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animate={{ offsetDistance: ['0%', '100%'] }}
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transition={{ duration: 5.5, ease: 'easeInOut', repeat: Infinity, repeatDelay: 1.5 }}
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animate={{
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offsetDistance: ['0%', '100%'],
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opacity: dotOpacityKeyframes.map((v) => v * 0.8),
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}}
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transition={{ ...transition, times: dotOpacityTimes }}
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/>
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</>
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)}
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62
components/ui/decorations/DrillTeeth.tsx
Normal file
62
components/ui/decorations/DrillTeeth.tsx
Normal file
@@ -0,0 +1,62 @@
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import React from 'react';
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/**
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* DrillTeeth
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*
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* Abstract, minimalist section divider inspired by HDD bore paths.
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* Not literal teeth — instead, a subtle organic wave that hints at
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* earth strata displaced by subsurface drilling.
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*
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* Two gentle asymmetric curves create a refined, modern transition
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* between sections. Think Stripe/Linear, not construction site.
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*
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* Usage: Place inside a section with `relative overflow-hidden`.
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* The SVG renders outside the box via translate, creating overlap.
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*/
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interface DrillTeethProps {
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/** Which edge of the parent section */
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position?: 'top' | 'bottom';
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/** Fill color — should match the CURRENT section's background */
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fill?: string;
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className?: string;
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}
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export function DrillTeeth({
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position = 'bottom',
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fill = 'currentColor',
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className = '',
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}: DrillTeethProps) {
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const isTop = position === 'top';
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return (
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<div
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className={`absolute left-0 right-0 w-full pointer-events-none z-20 ${
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isTop ? 'top-0 -translate-y-[99%]' : 'bottom-0 translate-y-[99%]'
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} ${className}`}
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aria-hidden="true"
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style={{ lineHeight: 0 }}
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>
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<svg
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viewBox="0 0 1440 48"
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fill="none"
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xmlns="http://www.w3.org/2000/svg"
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preserveAspectRatio="none"
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className="w-full h-[clamp(16px,3vw,48px)] block"
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style={isTop ? { transform: 'scaleY(-1)' } : undefined}
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>
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{/* Primary curve — gentle asymmetric wave */}
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<path
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d="M0,48 L0,28 C120,36 240,6 480,12 C720,18 840,42 1080,24 C1200,16 1320,32 1440,28 L1440,48 Z"
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fill={fill}
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/>
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{/* Secondary subtle offset — adds depth like a geological layer */}
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<path
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d="M0,48 L0,36 C180,42 360,16 600,22 C840,28 960,44 1200,32 C1320,26 1400,38 1440,36 L1440,48 Z"
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fill={fill}
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opacity="0.6"
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/>
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</svg>
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</div>
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);
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}
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