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178 lines
5.6 KiB
Bash
Executable File
178 lines
5.6 KiB
Bash
Executable File
#!/usr/bin/env bash
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# blender-mv: A smart file/directory mover that automatically updates Blender paths
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set -e
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print_usage() {
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echo "Usage: blender-mv [OPTIONS] SOURCE DEST"
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echo ""
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echo "Options:"
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echo " --search-project <dir> Scan this specific project directory for .blend files"
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echo " to update (useful if you move an external asset folder,"
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echo " and old .blend files referencing it are elsewhere)."
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echo ""
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echo "Example: blender-mv ./old_folder ./new_folder"
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}
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SEARCH_PROJECT=""
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# Parse arguments
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while [[ "$#" -gt 0 ]]; do
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case $1 in
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--search-project) SEARCH_PROJECT="$2"; shift 2 ;;
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-h|--help) print_usage; exit 0 ;;
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*)
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if [[ -z "$SOURCE" ]]; then
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SOURCE="$1"
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elif [[ -z "$DEST" ]]; then
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DEST="$1"
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else
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echo "Unknown parameter passed: $1"
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print_usage
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exit 1
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fi
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shift
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;;
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esac
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done
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if [[ -z "$SOURCE" || -z "$DEST" ]]; then
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echo "Error: Both SOURCE and DEST must be provided."
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print_usage
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exit 1
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fi
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if [[ ! -e "$SOURCE" ]]; then
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echo "Error: Source path '$SOURCE' does not exist."
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exit 1
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fi
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# Function to get absolute normalized path (handles missing destination gracefully)
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get_abs_path() {
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python3 -c 'import os,sys; print(os.path.normpath(os.path.abspath(sys.argv[1])))' "$1" 2>/dev/null
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}
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# Resolve source before moving
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ABS_SOURCE=$(get_abs_path "$SOURCE")
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# Determine resulting target path
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if [[ -d "$DEST" ]]; then
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# If DEST is an existing dir, standard mv puts SOURCE inside it
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BASENAME_SOURCE=$(basename "$SOURCE")
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ABS_DEST=$(get_abs_path "$DEST/$BASENAME_SOURCE")
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else
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# Placed exactly at DEST (rename or target dir doesn't exist yet)
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ABS_DEST=$(get_abs_path "$DEST")
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fi
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echo "Moving: $SOURCE -> $DEST"
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mv "$SOURCE" "$DEST"
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echo "Replacing paths in Blender's recent-files lists..."
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# Find all recent-files.txt across Blender versions and replace the string
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find "$HOME/Library/Application Support/Blender" -type f -name "recent-files.txt" 2>/dev/null | while read -r RECENT_FILE; do
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# Using sed with alternative delimiter to avoid path interference
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sed -i '' "s|${ABS_SOURCE}|${ABS_DEST}|g" "$RECENT_FILE"
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done
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# Prepare the embedded Python payload to update blend paths
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TMP_PY=$(mktemp /tmp/blender_update_paths.XXXXXX.py)
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cat << 'EOF' > "$TMP_PY"
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import bpy
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import sys
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def replace_in_prop(prop, old_path, new_path):
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if prop and isinstance(prop, str) and old_path in prop:
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return prop.replace(old_path, new_path)
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return prop
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def run():
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# Args are passed after `--`
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if '--' not in sys.argv:
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return
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idx = sys.argv.index('--')
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if len(sys.argv) <= idx + 2:
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return
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old_path = sys.argv[idx + 1]
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new_path = sys.argv[idx + 2]
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changed = False
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# 1. Libraries (Linked objects/collections)
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for lib in bpy.data.libraries:
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new_fp = replace_in_prop(lib.filepath, old_path, new_path)
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if new_fp != lib.filepath:
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lib.filepath = new_fp
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changed = True
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# 2. Images (Textures, Env Maps)
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for img in bpy.data.images:
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new_fp = replace_in_prop(img.filepath, old_path, new_path)
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if new_fp != img.filepath:
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img.filepath = new_fp
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changed = True
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# 3. Cache files (Alembic/VDB)
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for cache in bpy.data.cache_files:
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new_fp = replace_in_prop(cache.filepath, old_path, new_path)
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if new_fp != cache.filepath:
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cache.filepath = new_fp
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changed = True
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# 4. Fonts
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for font in bpy.data.fonts:
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new_fp = replace_in_prop(font.filepath, old_path, new_path)
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if new_fp != font.filepath:
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font.filepath = new_fp
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changed = True
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# 5. Video strips
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for scene in bpy.data.scenes:
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if scene.sequence_editor:
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for strip in scene.sequence_editor.sequences_all:
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if strip.type in ('MOVIE', 'IMAGE'):
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new_fp = replace_in_prop(strip.filepath, old_path, new_path)
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if new_fp != strip.filepath:
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strip.filepath = new_fp
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changed = True
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if changed:
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print(f"[*] Updated paths in {bpy.data.filepath}")
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bpy.ops.wm.save_mainfile()
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try:
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run()
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except Exception as e:
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print(f"[!] Error updating blend file paths: {e}")
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EOF
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# Determine what to search for blend files
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if [[ -n "$SEARCH_PROJECT" ]]; then
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SEARCH_ROOT=$(get_abs_path "$SEARCH_PROJECT")
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echo "Scanning project root '$SEARCH_ROOT' for .blend files..."
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elif [[ -d "$ABS_DEST" ]]; then
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SEARCH_ROOT="$ABS_DEST"
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echo "Scanning moved directory for .blend files..."
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elif [[ "$ABS_DEST" == *.blend ]]; then
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SEARCH_ROOT="$ABS_DEST"
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echo "Updating moved .blend file..."
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else
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echo "No project root defined and moved object is not a directory or .blend file."
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echo "Finished."
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rm -f "$TMP_PY"
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exit 0
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fi
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# Execute headless blender on all found blend files
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if [[ -d "$SEARCH_ROOT" ]]; then
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find "$SEARCH_ROOT" -type f -name "*.blend" -print0 | while IFS= read -r -d '' BLEND_FILE; do
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blender -b "$BLEND_FILE" -P "$TMP_PY" -- "$ABS_SOURCE" "$ABS_DEST" >/dev/null 2>&1 || echo "Warning: Failed to process $BLEND_FILE"
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done
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elif [[ -f "$SEARCH_ROOT" && "$SEARCH_ROOT" == *.blend ]]; then
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blender -b "$SEARCH_ROOT" -P "$TMP_PY" -- "$ABS_SOURCE" "$ABS_DEST" >/dev/null 2>&1 || echo "Warning: Failed to process $SEARCH_ROOT"
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fi
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rm -f "$TMP_PY"
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echo "Success: Move complete and paths updated."
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