2.9 KiB
2.9 KiB
Text Texture Generator – Quick User Guide
This guide keeps things short so you can start creating textures right away.
What It Does
- Adds a Text Texture panel to Blender (3D Viewport, Shader Editor, Properties).
- Lets you type text, pick fonts, set colors, and position everything directly in Blender.
- Generates image textures (and optional normal maps) that are packed into your
.blendfile.
Requirements
- Blender 4.0 or newer (Windows, macOS, Linux).
- Pillow and CairoSVG install automatically with the addon (SVG overlays work out of the box).
Installation
- Open Blender →
Edit > Preferences > Add-ons. - Click Install..., choose the downloaded
.zip(or extracted folder with__init__.py). - Enable Text Texture Generator in the add-on list.
- Save preferences if you want it active next time.
First Run Checklist
- Select an object with a material (or create a new one).
- Open the Text Texture panel (press
Nin the 3D Viewport or Shader Editor and look for the tab). - Type your text in the Main Text field.
- Choose a font: use the system list or toggle Use Custom Font and browse to a
.ttf/.otf. - Set the texture size (Width & Height) and background (transparent or solid color).
- Click Preview Texture to see a quick render.
- Click Generate Texture when you’re happy. The image is created, packed, and ready in the Image Editor.
Common Options (Plain English)
- Prepend / Append Text: Add lines before or after your main message (good for labels or subtitles).
- Layout:
Horizontalkeeps everything in one line;Verticalstacks each section. - Anchor Grid: Choose where the text starts (center, top left, etc.). Offset sliders fine-tune the position.
- Manual Position Mode: Switch to percentage or pixel input if you need exact placement.
- Preview Background: Checker, solid color, or gradient so you can see how the text will look.
- Save Presets: Store your favorite settings either with the
.blendfile or in Blender’s config folder so you can reuse them later. - Normal Map (Pro): Flip on Generate Normal Map to add depth—strength, blur, and invert control the look.
Typical Workflow
- Enter and style your text.
- Use the preview to check spacing and colors.
- Generate the final texture.
- In the Shader Editor, click Create Shader to build a material with the new texture (and normal map if enabled).
- Apply the material to your object. Done.
Tips
- Need multiple styles fast? Duplicate the blend file or save presets before you start experimenting.
- Keep the preview size smaller while fine-tuning; switch to full resolution for final renders.
- SVG logos? Add them as overlay components—the addon bundles CairoSVG and rasterizes them automatically.
- For team projects, export presets (
Add-on Panel > Presets > Export) so everyone can share the same look.