# Text Texture Generator – Quick User Guide This guide keeps things short so you can start creating textures right away. --- ## What It Does - Adds a **Text Texture** panel to Blender (3D Viewport, Shader Editor, Properties). - Lets you type text, pick fonts, set colors, and position everything directly in Blender. - Generates image textures (and optional normal maps) that are packed into your `.blend` file. --- ## Requirements - Blender 4.0 or newer (Windows, macOS, Linux). - Pillow and CairoSVG install automatically with the addon _(SVG overlays work out of the box)._ --- ## Installation 1. Open Blender → `Edit > Preferences > Add-ons`. 2. Click **Install...**, choose the downloaded `.zip` (or extracted folder with `__init__.py`). 3. Enable **Text Texture Generator** in the add-on list. 4. Save preferences if you want it active next time. --- ## First Run Checklist 1. Select an object with a material (or create a new one). 2. Open the **Text Texture** panel (press `N` in the 3D Viewport or Shader Editor and look for the tab). 3. Type your text in the **Main Text** field. 4. Choose a font: use the system list or toggle **Use Custom Font** and browse to a `.ttf`/`.otf`. 5. Set the texture size (Width & Height) and background (transparent or solid color). 6. Click **Preview Texture** to see a quick render. 7. Click **Generate Texture** when you’re happy. The image is created, packed, and ready in the Image Editor. --- ## Common Options (Plain English) - **Prepend / Append Text**: Add lines before or after your main message (good for labels or subtitles). - **Layout**: `Horizontal` keeps everything in one line; `Vertical` stacks each section. - **Anchor Grid**: Choose where the text starts (center, top left, etc.). Offset sliders fine-tune the position. - **Manual Position Mode**: Switch to percentage or pixel input if you need exact placement. - **Preview Background**: Checker, solid color, or gradient so you can see how the text will look. - **Save Presets**: Store your favorite settings either with the `.blend` file or in Blender’s config folder so you can reuse them later. - **Normal Map (Pro)**: Flip on **Generate Normal Map** to add depth—strength, blur, and invert control the look. --- ## Typical Workflow 1. Enter and style your text. 2. Use the preview to check spacing and colors. 3. Generate the final texture. 4. In the Shader Editor, click **Create Shader** to build a material with the new texture (and normal map if enabled). 5. Apply the material to your object. Done. --- ## Tips - Need multiple styles fast? Duplicate the blend file or save presets before you start experimenting. - Keep the preview size smaller while fine-tuning; switch to full resolution for final renders. - SVG logos? Add them as overlay components—the addon bundles CairoSVG and rasterizes them automatically. - For team projects, export presets (`Add-on Panel > Presets > Export`) so everyone can share the same look.