This commit is contained in:
2025-10-14 10:18:34 +02:00
parent 2f5076b72b
commit cf4f3ce564
7 changed files with 15 additions and 15 deletions

View File

@@ -1,5 +1,5 @@
If youve ever jumped between Blender and a design app just to create a simple label, you already understand why I made Text Texture Generator. Its a panel inside Blender that lets me type the copy, pick a font, adjust placement, and see the result update instantly—no exporting, no importing, no detached workflow.
I built Text Texture Generator because I needed faster product labels in Blender. Updating a name or certification meant exporting an image, importing it again, and rebuilding the shader every single time. Now I stay inside the file: type the new wording, pick a font, hit generate, and the texture is already on the model.
These days I open the addon, try a few layout ideas, and preview everything in the Image Editor while I stay focused on the scene. When I click generate, the texture appears right in `bpy.data.images`, packed and ready for shading. That small loop keeps me in the creative zone, because iteration feels effortless instead of procedural.
The addon packs the image, wires the material, and lets me move on. Nothing fancy—just less time fighting assets.
If you want that same sense of flow, give the addon a spin, type your next headline inside Blender, and watch how fast it becomes part of your scene.
If youre doing the same label shuffle, try it on your next round and see how much quieter the workflow feels.