texts
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
If you’ve ever jumped between Blender and a design app just to create a simple label, you already understand why I made Text Texture Generator. It’s a panel inside Blender that lets me type the copy, pick a font, adjust placement, and see the result update instantly—no exporting, no importing, no detached workflow.
|
||||
I built Text Texture Generator because I needed faster product labels in Blender. Updating a name or certification meant exporting an image, importing it again, and rebuilding the shader every single time. Now I stay inside the file: type the new wording, pick a font, hit generate, and the texture is already on the model.
|
||||
|
||||
These days I open the addon, try a few layout ideas, and preview everything in the Image Editor while I stay focused on the scene. When I click generate, the texture appears right in `bpy.data.images`, packed and ready for shading. That small loop keeps me in the creative zone, because iteration feels effortless instead of procedural.
|
||||
The addon packs the image, wires the material, and lets me move on. Nothing fancy—just less time fighting assets.
|
||||
|
||||
If you want that same sense of flow, give the addon a spin, type your next headline inside Blender, and watch how fast it becomes part of your scene.
|
||||
If you’re doing the same label shuffle, try it on your next round and see how much quieter the workflow feels.
|
||||
|
||||
Reference in New Issue
Block a user