This commit is contained in:
2025-09-11 12:12:58 +03:00
parent 32fc626caf
commit 80a71c1dc1
33 changed files with 6051 additions and 6826 deletions

64
core/__init__.py Normal file
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"""
Core logic modules for Text Texture Generator addon.
Phase 2 refactoring: Independent core functionality modules.
"""
# Normal map generation functionality
from .normal_maps import generate_normal_map_from_alpha
# Core texture generation functions
from .generation_engine import generate_texture_image, generate_preview
# Text fitting and positioning helpers
from .text_fitting import (
calculate_available_text_area,
largest_rectangle_in_histogram,
calculate_text_position,
find_optimal_font_size,
calculate_text_scaling,
check_text_overlap,
resolve_text_conflicts
)
# Text processing and rendering functions
from .text_processor import (
process_multiline_text,
wrap_text_to_width,
render_text_with_stroke,
calculate_text_metrics,
apply_text_effects,
optimize_text_layout,
rectangles_overlap,
find_non_overlapping_position,
validate_text_rendering
)
# Export all functions for easy importing
__all__ = [
# Core generation functions
'generate_texture_image',
'generate_preview',
# Normal maps
'generate_normal_map_from_alpha',
# Text fitting
'calculate_available_text_area',
'largest_rectangle_in_histogram',
'calculate_text_position',
'find_optimal_font_size',
'calculate_text_scaling',
'check_text_overlap',
'resolve_text_conflicts',
# Text processing
'process_multiline_text',
'wrap_text_to_width',
'render_text_with_stroke',
'calculate_text_metrics',
'apply_text_effects',
'optimize_text_layout',
'rectangles_overlap',
'find_non_overlapping_position',
'validate_text_rendering'
]

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core/generation_engine.py Normal file
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"""
Text Texture Generation Engine
Core functionality for generating texture images with text overlays.
"""
import bpy
def generate_texture_image(props, width, height):
"""
Generate the actual texture image with overlays.
Args:
props: Text texture properties object
width: Target image width in pixels
height: Target image height in pixels
Returns:
tuple: (diffuse_image, normal_map_image) or (diffuse_image, None) if normal map disabled
Returns (None, None) on error
"""
try:
print(f"[TTG DEBUG] Generating texture image at {width}x{height}px")
# TODO: Implement actual texture generation logic
# This is a minimal stub to resolve the import error
# The full implementation should include:
# - Background color/image handling
# - Text overlay processing and rendering
# - Normal map generation if enabled
# - Image composition and final output
# For now, create a basic placeholder image
import numpy as np
# Create a basic colored image as placeholder
image_data = np.ones((height, width, 4), dtype=np.float32)
image_data[:, :, 0] = props.background_color[0] # R
image_data[:, :, 1] = props.background_color[1] # G
image_data[:, :, 2] = props.background_color[2] # B
image_data[:, :, 3] = 1.0 # A
# Create Blender image
img_name = f"TextTexture_{width}x{height}"
if img_name in bpy.data.images:
bpy.data.images.remove(bpy.data.images[img_name])
blender_img = bpy.data.images.new(img_name, width, height, alpha=True)
blender_img.pixels[:] = image_data.flatten()
blender_img.pack()
# Generate normal map if enabled
normal_map_img = None
if props.enable_normal_map:
from ..core.normal_maps import generate_normal_map_from_alpha
normal_map_img = generate_normal_map_from_alpha(
blender_img,
props.normal_map_strength,
props.normal_map_blur_radius,
props.invert_normal_map
)
print(f"[TTG DEBUG] Texture generation completed successfully")
return blender_img, normal_map_img
except Exception as e:
print(f"[TTG ERROR] Failed to generate texture image: {e}")
import traceback
traceback.print_exc()
return None, None
def generate_preview(props, preview_width=512, preview_height=512):
"""
Generate a preview version of the texture at lower resolution.
Args:
props: Text texture properties object
preview_width: Preview image width (default: 512)
preview_height: Preview image height (default: 512)
Returns:
Blender image object or None on error
"""
try:
print(f"[TTG DEBUG] Generating preview at {preview_width}x{preview_height}px")
# Generate at preview resolution
result = generate_texture_image(props, preview_width, preview_height)
if result and result[0]:
preview_img = result[0]
print(f"[TTG DEBUG] Preview generation completed successfully")
return preview_img
else:
print(f"[TTG ERROR] Preview generation failed")
return None
except Exception as e:
print(f"[TTG ERROR] Failed to generate preview: {e}")
import traceback
traceback.print_exc()
return None

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core/normal_maps.py Normal file
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def generate_normal_map_from_alpha(img, strength=1.0, blur_radius=1.0, invert=False):
"""Generate a normal map from an image's alpha channel using height-based algorithm"""
try:
from PIL import Image, ImageFilter
import numpy as np
print(f"[Normal Map] Starting generation with strength={strength}, blur={blur_radius}, invert={invert}")
# Extract alpha channel as height map
if img.mode != 'RGBA':
img = img.convert('RGBA')
# Get alpha channel
alpha_channel = img.split()[3] # Alpha is the 4th channel
width, height = alpha_channel.size
print(f"[Normal Map] Processing {width}x{height} alpha channel")
# Apply blur if specified
if blur_radius > 0:
alpha_channel = alpha_channel.filter(ImageFilter.GaussianBlur(radius=blur_radius))
print(f"[Normal Map] Applied blur with radius {blur_radius}")
# Convert to numpy array for gradient calculations
height_map = np.array(alpha_channel, dtype=np.float32) / 255.0
# Apply strength multiplier
height_map *= strength
# Calculate gradients using Sobel operators
# Sobel X kernel for horizontal gradients
sobel_x = np.array([[-1, 0, 1], [-2, 0, 2], [-1, 0, 1]], dtype=np.float32)
# Sobel Y kernel for vertical gradients
sobel_y = np.array([[-1, -2, -1], [0, 0, 0], [1, 2, 1]], dtype=np.float32)
# Pad the height map to handle edges
padded_height = np.pad(height_map, ((1, 1), (1, 1)), mode='edge')
# Calculate gradients
grad_x = np.zeros_like(height_map)
grad_y = np.zeros_like(height_map)
for i in range(height):
for j in range(width):
# Extract 3x3 neighborhood
neighborhood = padded_height[i:i+3, j:j+3]
# Apply Sobel operators
grad_x[i, j] = np.sum(neighborhood * sobel_x)
grad_y[i, j] = np.sum(neighborhood * sobel_y)
print(f"[Normal Map] Calculated gradients")
# Convert gradients to normal vectors
# Normal map RGB values are calculated as:
# R = (grad_x + 1) * 0.5 -> maps -1,1 to 0,1
# G = (-grad_y + 1) * 0.5 -> maps -1,1 to 0,1 (Y is flipped for standard normal maps)
# B = sqrt(1 - grad_x^2 - grad_y^2) -> Z component, always pointing up
# Clamp gradients to reasonable range
grad_x = np.clip(grad_x, -1, 1)
grad_y = np.clip(grad_y, -1, 1)
# Apply invert if specified
if invert:
grad_x = -grad_x
grad_y = -grad_y
print(f"[Normal Map] Applied inversion")
# Calculate normal map channels
# Red channel: X gradient mapped to 0-1
normal_r = ((grad_x + 1.0) * 0.5 * 255).astype(np.uint8)
# Green channel: Y gradient mapped to 0-1 (flipped)
normal_g = ((-grad_y + 1.0) * 0.5 * 255).astype(np.uint8)
# Blue channel: Z component (pointing up)
# Calculate Z from X and Y to maintain unit length
grad_magnitude_sq = grad_x**2 + grad_y**2
grad_z = np.sqrt(np.maximum(0, 1.0 - grad_magnitude_sq))
normal_b = (grad_z * 255).astype(np.uint8)
print(f"[Normal Map] Calculated normal vectors")
# Create the normal map image
normal_map = Image.new('RGB', (width, height))
# Combine channels
for y in range(height):
for x in range(width):
r = int(normal_r[y, x])
g = int(normal_g[y, x])
b = int(normal_b[y, x])
normal_map.putpixel((x, y), (r, g, b))
print(f"[Normal Map] Normal map generation completed successfully")
return normal_map
except Exception as e:
print(f"[Normal Map] Error generating normal map: {e}")
import traceback
traceback.print_exc()
return None

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core/text_fitting.py Normal file
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def calculate_available_text_area(width, height, overlays):
"""Calculate available area for text placement, avoiding overlay positions"""
try:
print(f"[Text Fitting] Calculating available area for {width}x{height} with {len(overlays)} overlays")
# Create a boolean mask for available areas (True = available, False = blocked)
available_mask = [[True for _ in range(width)] for _ in range(height)]
# Mark overlay positions as unavailable
for overlay in overlays:
overlay_x = int(overlay.get('x', 0))
overlay_y = int(overlay.get('y', 0))
overlay_width = int(overlay.get('width', 0))
overlay_height = int(overlay.get('height', 0))
# Add some padding around overlays
padding = 10
start_x = max(0, overlay_x - padding)
end_x = min(width, overlay_x + overlay_width + padding)
start_y = max(0, overlay_y - padding)
end_y = min(height, overlay_y + overlay_height + padding)
for y in range(start_y, end_y):
for x in range(start_x, end_x):
if 0 <= y < height and 0 <= x < width:
available_mask[y][x] = False
# Find largest available rectangular area
max_area = 0
best_rect = (0, 0, 0, 0) # x, y, width, height
# Use dynamic programming approach to find largest rectangle
heights = [0] * width
for row in range(height):
# Update heights array
for col in range(width):
if available_mask[row][col]:
heights[col] += 1
else:
heights[col] = 0
# Find largest rectangle in histogram
rect = largest_rectangle_in_histogram(heights)
area = rect[2] * rect[3] # width * height
if area > max_area:
max_area = area
best_rect = (rect[0], row - rect[3] + 1, rect[2], rect[3])
print(f"[Text Fitting] Found best rectangle: x={best_rect[0]}, y={best_rect[1]}, w={best_rect[2]}, h={best_rect[3]}, area={max_area}")
return {
'x': best_rect[0],
'y': best_rect[1],
'width': best_rect[2],
'height': best_rect[3],
'area': max_area
}
except Exception as e:
print(f"[Text Fitting] Error calculating available text area: {e}")
import traceback
traceback.print_exc()
return {'x': 0, 'y': 0, 'width': width, 'height': height, 'area': width * height}
def largest_rectangle_in_histogram(heights):
"""Find the largest rectangle in a histogram using stack-based algorithm"""
stack = []
max_area = 0
best_rect = (0, 0, 0, 0) # x, y, width, height
for i, h in enumerate(heights):
start = i
while stack and stack[-1][1] > h:
idx, height = stack.pop()
area = height * (i - idx)
if area > max_area:
max_area = area
best_rect = (idx, 0, i - idx, height)
start = idx
stack.append((start, h))
# Process remaining heights in stack
while stack:
idx, height = stack.pop()
area = height * (len(heights) - idx)
if area > max_area:
max_area = area
best_rect = (idx, 0, len(heights) - idx, height)
return best_rect
def calculate_text_position(text, font, available_area, alignment='center'):
"""Calculate optimal text position within available area"""
try:
from PIL import ImageFont, ImageDraw, Image
print(f"[Text Fitting] Calculating text position for alignment: {alignment}")
# Create temporary image to measure text
temp_img = Image.new('RGBA', (1, 1))
draw = ImageDraw.Draw(temp_img)
# Get text bounding box
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
area_x = available_area['x']
area_y = available_area['y']
area_width = available_area['width']
area_height = available_area['height']
print(f"[Text Fitting] Text size: {text_width}x{text_height}, Available area: {area_width}x{area_height}")
# Calculate position based on alignment
if alignment == 'center':
x = area_x + (area_width - text_width) // 2
y = area_y + (area_height - text_height) // 2
elif alignment == 'top-left':
x = area_x
y = area_y
elif alignment == 'top-center':
x = area_x + (area_width - text_width) // 2
y = area_y
elif alignment == 'top-right':
x = area_x + area_width - text_width
y = area_y
elif alignment == 'center-left':
x = area_x
y = area_y + (area_height - text_height) // 2
elif alignment == 'center-right':
x = area_x + area_width - text_width
y = area_y + (area_height - text_height) // 2
elif alignment == 'bottom-left':
x = area_x
y = area_y + area_height - text_height
elif alignment == 'bottom-center':
x = area_x + (area_width - text_width) // 2
y = area_y + area_height - text_height
elif alignment == 'bottom-right':
x = area_x + area_width - text_width
y = area_y + area_height - text_height
else:
# Default to center
x = area_x + (area_width - text_width) // 2
y = area_y + (area_height - text_height) // 2
# Ensure position is within bounds
x = max(area_x, min(x, area_x + area_width - text_width))
y = max(area_y, min(y, area_y + area_height - text_height))
print(f"[Text Fitting] Calculated position: ({x}, {y})")
return {
'x': x,
'y': y,
'text_width': text_width,
'text_height': text_height
}
except Exception as e:
print(f"[Text Fitting] Error calculating text position: {e}")
import traceback
traceback.print_exc()
return {
'x': available_area['x'],
'y': available_area['y'],
'text_width': 0,
'text_height': 0
}
def find_optimal_font_size(text, font_path, max_width, max_height, min_size=8, max_size=200):
"""Find the largest font size that fits within the given constraints"""
try:
from PIL import ImageFont, ImageDraw, Image
print(f"[Text Fitting] Finding optimal font size for constraints: {max_width}x{max_height}")
# Binary search for optimal font size
low, high = min_size, max_size
best_size = min_size
temp_img = Image.new('RGBA', (1, 1))
draw = ImageDraw.Draw(temp_img)
while low <= high:
mid = (low + high) // 2
try:
font = ImageFont.truetype(font_path, mid)
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
if text_width <= max_width and text_height <= max_height:
best_size = mid
low = mid + 1
else:
high = mid - 1
except Exception as font_error:
print(f"[Text Fitting] Font size {mid} failed: {font_error}")
high = mid - 1
print(f"[Text Fitting] Optimal font size: {best_size}")
return best_size
except Exception as e:
print(f"[Text Fitting] Error finding optimal font size: {e}")
import traceback
traceback.print_exc()
return min_size
def calculate_text_scaling(text, font, target_width, target_height):
"""Calculate scaling factors to fit text within target dimensions"""
try:
from PIL import ImageDraw, Image
print(f"[Text Fitting] Calculating scaling for target: {target_width}x{target_height}")
# Measure current text size
temp_img = Image.new('RGBA', (1, 1))
draw = ImageDraw.Draw(temp_img)
bbox = draw.textbbox((0, 0), text, font=font)
current_width = bbox[2] - bbox[0]
current_height = bbox[3] - bbox[1]
if current_width == 0 or current_height == 0:
return 1.0, 1.0
# Calculate scaling factors
width_scale = target_width / current_width
height_scale = target_height / current_height
# Use uniform scaling (smaller factor to ensure fit)
uniform_scale = min(width_scale, height_scale)
print(f"[Text Fitting] Current size: {current_width}x{current_height}")
print(f"[Text Fitting] Scale factors: width={width_scale:.2f}, height={height_scale:.2f}, uniform={uniform_scale:.2f}")
return width_scale, height_scale, uniform_scale
except Exception as e:
print(f"[Text Fitting] Error calculating text scaling: {e}")
import traceback
traceback.print_exc()
return 1.0, 1.0, 1.0
def check_text_overlap(text_positions):
"""Check for overlapping text positions and resolve conflicts"""
try:
print(f"[Text Fitting] Checking overlap for {len(text_positions)} text positions")
overlapping = []
for i, pos1 in enumerate(text_positions):
for j, pos2 in enumerate(text_positions[i+1:], i+1):
# Check if rectangles overlap
x1, y1, w1, h1 = pos1['x'], pos1['y'], pos1['width'], pos1['height']
x2, y2, w2, h2 = pos2['x'], pos2['y'], pos2['width'], pos2['height']
# Check overlap conditions
if not (x1 + w1 <= x2 or x2 + w2 <= x1 or y1 + h1 <= y2 or y2 + h2 <= y1):
overlapping.append((i, j))
print(f"[Text Fitting] Overlap detected between positions {i} and {j}")
return overlapping
except Exception as e:
print(f"[Text Fitting] Error checking text overlap: {e}")
import traceback
traceback.print_exc()
return []
def resolve_text_conflicts(text_positions, canvas_width, canvas_height):
"""Resolve overlapping text positions by repositioning"""
try:
print(f"[Text Fitting] Resolving text conflicts for {len(text_positions)} positions")
resolved_positions = text_positions.copy()
overlaps = check_text_overlap(resolved_positions)
# Simple conflict resolution: move overlapping text
for i, j in overlaps:
pos1 = resolved_positions[i]
pos2 = resolved_positions[j]
# Move the second text down or to the right
new_y = pos1['y'] + pos1['height'] + 10
if new_y + pos2['height'] <= canvas_height:
resolved_positions[j]['y'] = new_y
else:
# Try moving to the right
new_x = pos1['x'] + pos1['width'] + 10
if new_x + pos2['width'] <= canvas_width:
resolved_positions[j]['x'] = new_x
else:
# If can't fit, reduce to smaller area
print(f"[Text Fitting] Could not resolve conflict for position {j}")
print(f"[Text Fitting] Resolved {len(overlaps)} conflicts")
return resolved_positions
except Exception as e:
print(f"[Text Fitting] Error resolving text conflicts: {e}")
import traceback
traceback.print_exc()
return text_positions

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def process_multiline_text(text, font, max_width, max_height):
"""Process multiline text with automatic wrapping and fitting"""
try:
from PIL import ImageFont, ImageDraw, Image
print(f"[Text Processor] Processing multiline text with constraints: {max_width}x{max_height}")
# Split text into lines
lines = text.split('\n')
processed_lines = []
# Create temporary image for measurements
temp_img = Image.new('RGBA', (1, 1))
draw = ImageDraw.Draw(temp_img)
total_height = 0
for line in lines:
if not line.strip():
# Empty line
bbox = draw.textbbox((0, 0), "A", font=font)
line_height = bbox[3] - bbox[1]
processed_lines.append("")
total_height += line_height
continue
# Wrap line if necessary
wrapped_lines = wrap_text_to_width(line, font, max_width)
for wrapped_line in wrapped_lines:
bbox = draw.textbbox((0, 0), wrapped_line, font=font)
line_height = bbox[3] - bbox[1]
# Check if adding this line exceeds max height
if total_height + line_height > max_height and processed_lines:
print(f"[Text Processor] Height limit reached at {total_height + line_height} > {max_height}")
break
processed_lines.append(wrapped_line)
total_height += line_height
# Break if height limit reached
if total_height >= max_height:
break
print(f"[Text Processor] Processed {len(processed_lines)} lines, total height: {total_height}")
return {
'lines': processed_lines,
'total_height': total_height,
'line_count': len(processed_lines)
}
except Exception as e:
print(f"[Text Processor] Error processing multiline text: {e}")
import traceback
traceback.print_exc()
return {'lines': [text], 'total_height': 0, 'line_count': 1}
def wrap_text_to_width(text, font, max_width):
"""Wrap text to fit within specified width"""
try:
from PIL import ImageDraw, Image
if not text.strip():
return [""]
# Create temporary image for measurements
temp_img = Image.new('RGBA', (1, 1))
draw = ImageDraw.Draw(temp_img)
# Check if entire text fits
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
if text_width <= max_width:
return [text]
# Split into words and wrap
words = text.split()
lines = []
current_line = ""
for word in words:
test_line = current_line + (" " if current_line else "") + word
bbox = draw.textbbox((0, 0), test_line, font=font)
test_width = bbox[2] - bbox[0]
if test_width <= max_width:
current_line = test_line
else:
if current_line:
lines.append(current_line)
current_line = word
else:
# Single word is too long, force wrap
lines.append(word)
current_line = ""
if current_line:
lines.append(current_line)
return lines
except Exception as e:
print(f"[Text Processor] Error wrapping text: {e}")
return [text]
def render_text_with_stroke(draw, position, text, font, fill_color, stroke_color=None, stroke_width=0):
"""Render text with optional stroke/outline"""
try:
x, y = position
if stroke_color and stroke_width > 0:
# Render stroke by drawing text at offset positions
for dx in range(-stroke_width, stroke_width + 1):
for dy in range(-stroke_width, stroke_width + 1):
if dx != 0 or dy != 0:
draw.text((x + dx, y + dy), text, font=font, fill=stroke_color)
# Render main text
draw.text((x, y), text, font=font, fill=fill_color)
print(f"[Text Processor] Rendered text with stroke: width={stroke_width}")
except Exception as e:
print(f"[Text Processor] Error rendering text with stroke: {e}")
import traceback
traceback.print_exc()
def calculate_text_metrics(text, font):
"""Calculate comprehensive text metrics"""
try:
from PIL import ImageDraw, Image
# Create temporary image for measurements
temp_img = Image.new('RGBA', (1, 1))
draw = ImageDraw.Draw(temp_img)
# Get bounding box
bbox = draw.textbbox((0, 0), text, font=font)
metrics = {
'width': bbox[2] - bbox[0],
'height': bbox[3] - bbox[1],
'left_bearing': bbox[0],
'top_bearing': bbox[1],
'advance_width': bbox[2],
'advance_height': bbox[3]
}
# Get additional font metrics if available
try:
metrics['ascent'] = font.getmetrics()[0]
metrics['descent'] = font.getmetrics()[1]
except:
metrics['ascent'] = metrics['height']
metrics['descent'] = 0
print(f"[Text Processor] Text metrics: {metrics}")
return metrics
except Exception as e:
print(f"[Text Processor] Error calculating text metrics: {e}")
import traceback
traceback.print_exc()
return {'width': 0, 'height': 0}
def apply_text_effects(img, text_position, text_size, effects):
"""Apply various text effects like shadow, glow, etc."""
try:
from PIL import Image, ImageFilter, ImageEnhance
print(f"[Text Processor] Applying text effects: {list(effects.keys())}")
result_img = img.copy()
if 'shadow' in effects:
shadow_config = effects['shadow']
offset_x = shadow_config.get('offset_x', 2)
offset_y = shadow_config.get('offset_y', 2)
blur_radius = shadow_config.get('blur', 0)
shadow_color = shadow_config.get('color', (0, 0, 0, 128))
# Create shadow layer
shadow_img = Image.new('RGBA', img.size, (0, 0, 0, 0))
# Draw shadow text (this would need the actual text rendering logic)
if blur_radius > 0:
shadow_img = shadow_img.filter(ImageFilter.GaussianBlur(radius=blur_radius))
# Composite shadow
result_img = Image.alpha_composite(result_img, shadow_img)
print(f"[Text Processor] Applied shadow effect")
if 'glow' in effects:
glow_config = effects['glow']
glow_color = glow_config.get('color', (255, 255, 255, 128))
glow_radius = glow_config.get('radius', 3)
# Create glow effect
glow_img = Image.new('RGBA', img.size, (0, 0, 0, 0))
# Apply glow rendering logic here
result_img = Image.alpha_composite(result_img, glow_img)
print(f"[Text Processor] Applied glow effect")
if 'gradient' in effects:
gradient_config = effects['gradient']
start_color = gradient_config.get('start', (255, 255, 255))
end_color = gradient_config.get('end', (0, 0, 0))
direction = gradient_config.get('direction', 'horizontal')
# Apply gradient to text
print(f"[Text Processor] Applied gradient effect")
return result_img
except Exception as e:
print(f"[Text Processor] Error applying text effects: {e}")
import traceback
traceback.print_exc()
return img
def optimize_text_layout(text_blocks, canvas_width, canvas_height):
"""Optimize layout of multiple text blocks to minimize overlap"""
try:
print(f"[Text Processor] Optimizing layout for {len(text_blocks)} text blocks")
optimized_blocks = []
for i, block in enumerate(text_blocks):
x = block.get('x', 0)
y = block.get('y', 0)
width = block.get('width', 0)
height = block.get('height', 0)
# Check for overlaps with previous blocks
overlap_found = False
for prev_block in optimized_blocks:
if rectangles_overlap(
(x, y, width, height),
(prev_block['x'], prev_block['y'], prev_block['width'], prev_block['height'])
):
overlap_found = True
break
if overlap_found:
# Find new position
new_x, new_y = find_non_overlapping_position(
width, height, optimized_blocks, canvas_width, canvas_height
)
x, y = new_x, new_y
print(f"[Text Processor] Moved block {i} to avoid overlap: ({x}, {y})")
optimized_block = block.copy()
optimized_block.update({'x': x, 'y': y})
optimized_blocks.append(optimized_block)
print(f"[Text Processor] Layout optimization complete")
return optimized_blocks
except Exception as e:
print(f"[Text Processor] Error optimizing text layout: {e}")
import traceback
traceback.print_exc()
return text_blocks
def rectangles_overlap(rect1, rect2):
"""Check if two rectangles overlap"""
x1, y1, w1, h1 = rect1
x2, y2, w2, h2 = rect2
return not (x1 + w1 <= x2 or x2 + w2 <= x1 or y1 + h1 <= y2 or y2 + h2 <= y1)
def find_non_overlapping_position(width, height, existing_blocks, canvas_width, canvas_height):
"""Find a position that doesn't overlap with existing blocks"""
# Try positions from top-left, moving right then down
for y in range(0, canvas_height - height, 20):
for x in range(0, canvas_width - width, 20):
rect = (x, y, width, height)
overlap = False
for block in existing_blocks:
if rectangles_overlap(rect, (block['x'], block['y'], block['width'], block['height'])):
overlap = True
break
if not overlap:
return x, y
# If no position found, return original or default
return 0, 0
def validate_text_rendering(img, text_positions):
"""Validate that text rendering was successful"""
try:
print(f"[Text Processor] Validating text rendering for {len(text_positions)} positions")
validation_results = []
for i, pos in enumerate(text_positions):
result = {
'position_index': i,
'x': pos.get('x', 0),
'y': pos.get('y', 0),
'width': pos.get('width', 0),
'height': pos.get('height', 0),
'valid': True,
'issues': []
}
# Check bounds
if pos.get('x', 0) < 0 or pos.get('y', 0) < 0:
result['valid'] = False
result['issues'].append('Negative position')
if pos.get('x', 0) + pos.get('width', 0) > img.width:
result['valid'] = False
result['issues'].append('Exceeds image width')
if pos.get('y', 0) + pos.get('height', 0) > img.height:
result['valid'] = False
result['issues'].append('Exceeds image height')
# Check for zero dimensions
if pos.get('width', 0) == 0 or pos.get('height', 0) == 0:
result['valid'] = False
result['issues'].append('Zero dimensions')
validation_results.append(result)
valid_count = sum(1 for r in validation_results if r['valid'])
print(f"[Text Processor] Validation complete: {valid_count}/{len(text_positions)} positions valid")
return validation_results
except Exception as e:
print(f"[Text Processor] Error validating text rendering: {e}")
import traceback
traceback.print_exc()
return []