text fitting pro feature
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@@ -70,7 +70,7 @@ def create_template_variables(config: Dict, version: str, version_type: str = "f
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if version_type == "free":
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enabled_features = ["basic", "preview", "image_overlays", "basic_utilities"]
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else: # full version
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enabled_features = ["basic", "preview", "image_overlays", "basic_utilities", "advanced_styling", "normal_maps", "presets", "batch_processing", "advanced_utilities"]
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enabled_features = ["basic", "preview", "image_overlays", "basic_utilities", "advanced_styling", "normal_maps", "presets", "batch_processing", "advanced_utilities", "text_fitting"]
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# Parse Blender version
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blender_version = config['project']['blender_version_min']
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@@ -1,19 +0,0 @@
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schema_version = "1.0.0"
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id = "{{PROJECT_ID}}"
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version = "{{VERSION}}"
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name = "{{PROJECT_NAME}}"
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tagline = "{{PROJECT_DESCRIPTION}}"
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maintainer = "{{PROJECT_AUTHOR}}"
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type = "add-on"
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support = "{{PROJECT_SUPPORT}}"
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tags = {{PROJECT_TAGS}}
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blender_version_min = "{{BLENDER_VERSION_MIN}}"
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license = {{PROJECT_LICENSE}}
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# Dependencies
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[dependencies]
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{{DEPENDENCIES}}
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@@ -19,7 +19,8 @@ bl_info = {
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ENABLED_FEATURES = ["basic", "preview"] if VERSION_TYPE == "free" else [
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"basic", "preview", "presets", "normal_maps", "batch_processing",
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"image_overlays", "basic_utilities", "advanced_utilities", "advanced_styling",
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"stroke_effects", "blur_effects", "shadow_glow_effects", "shader_generation"
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"stroke_effects", "blur_effects", "shadow_glow_effects", "shader_generation",
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"text_fitting"
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]
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# Version-specific limits (applied at build time through file exclusions)
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@@ -109,6 +110,10 @@ def has_shader_generation():
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"""Check if shader generation is available"""
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return has_feature("shader_generation")
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def has_text_fitting():
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"""Check if text fitting is available"""
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return has_feature("text_fitting")
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def get_max_resolution():
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"""Get maximum texture resolution based on version"""
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limits = get_version_limits()
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@@ -128,7 +133,8 @@ def should_show_feature_lock(feature_name):
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'stroke_effects': has_stroke_effects,
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'blur_effects': has_blur_effects,
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'shadow_glow_effects': has_shadow_glow_effects,
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'shader_generation': has_shader_generation
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'shader_generation': has_shader_generation,
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'text_fitting': has_text_fitting
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}
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if is_full_version():
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