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@@ -5,7 +5,7 @@ These tests specify the expected behavior when VERSION_TYPE="free".
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They validate that free version users:
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1. Can use basic features (text generation, preview)
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2. CANNOT access PRO features (shaders, presets, overlays, normal maps)
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3. Have REDUCED limits (max_texture_size=1024, max_concurrent=1)
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3. Maintain concurrency cap (max_concurrent=1) without texture size limits
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4. See UI locks/badges on PRO features
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TESTING STRATEGY:
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@@ -17,7 +17,7 @@ TESTING STRATEGY:
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EXPECTED BEHAVIOR (FREE VERSION):
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- ENABLED_FEATURES = ["basic", "preview"] only
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- BLOCKED: shader_generation, normal_maps, image_overlays, presets, advanced
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- LIMITS: max_texture_size=1024, max_concurrent_operations=1
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- LIMITS: Unlimited texture size, max_concurrent_operations=1
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- UI: Shows "🔒 PRO" badges on locked features
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"""
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@@ -411,19 +411,19 @@ print("SUCCESS: Text fitting properly blocked")
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assert "SUCCESS: Text fitting properly blocked" in output
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def test_free_version_texture_size_limited(blender_container, addon_package):
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def test_free_version_allows_large_textures(blender_container, addon_package):
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"""
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SPECIFICATION: Free version MUST limit max_texture_size to 1024px (not 4096px).
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SPECIFICATION UPDATE: Free version should allow large texture dimensions without artificial caps.
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Expected behavior (VERSION_TYPE="free"):
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- get_version_limits()['max_texture_size'] == 1024
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- Attempting 4096px should fail or clamp to 1024
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- UI should disable/hide 2048+ size options
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- get_version_limits() does NOT define 'max_texture_size'
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- Generating a 4096px texture succeeds without clamping
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- UI should allow entering high-resolution values
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Current state (VERSION_TYPE="full"):
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- Test SKIPS (max_texture_size is 4096)
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- Test SKIPS (runs only when free build is active)
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**CRITICAL BUG**: get_version_limits() currently returns same values for both versions!
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**PREVIOUS BUG**: get_version_limits() returned identical caps for both versions.
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"""
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version_type, enabled_features = get_version_type(blender_container, addon_package)
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@@ -438,13 +438,27 @@ import sys
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from text_texture_generator.utils.constants import get_version_limits
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limits = get_version_limits()
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# CRITICAL: This is the BUG - get_version_limits() returns same for both versions!
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max_size = limits.get('max_texture_size', 4096)
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if max_size != 1024:
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print(f"FAIL: max_texture_size should be 1024 for free version, got {max_size}")
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# Ensure no artificial texture size cap is reported
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max_size = limits.get('max_texture_size')
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if max_size:
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print(f"FAIL: Expected no texture size cap, got {max_size}")
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sys.exit(1)
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print(f"SUCCESS: Texture size properly limited to {max_size}px")
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# Attempt a large texture generation
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props = bpy.context.scene.text_texture_props
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props.text = "High Resolution Test"
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props.texture_width = 4096
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props.texture_height = 4096
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try:
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bpy.ops.text_texture.generate_shader()
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if props.texture_width != 4096 or props.texture_height != 4096:
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print(f"FAIL: Texture dimensions were clamped to {props.texture_width}x{props.texture_height}")
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sys.exit(1)
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print("SUCCESS: Large texture generated without limits")
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except Exception as e:
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print(f"FAIL: Large texture generation failed: {e}")
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sys.exit(1)
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"""
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tar_stream = io.BytesIO()
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@@ -469,7 +483,7 @@ print(f"SUCCESS: Texture size properly limited to {max_size}px")
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# This test WILL FAIL because get_version_limits() has the bug
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assert test_result.exit_code == 0, f"Size limit test failed:\n{output}"
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assert "SUCCESS: Texture size properly limited to 1024px" in output
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assert "SUCCESS: Large texture generated without limits" in output
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def test_free_version_ui_shows_pro_locks(blender_container, addon_package):
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@@ -852,4 +866,3 @@ except ImportError:
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assert test_result.exit_code == 0, f"Operator poll test failed:\n{output}"
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assert "SUCCESS: has_multiline_text helper removed" in output
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assert "SUCCESS: Multiline editor operator removed" in output
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@@ -4,7 +4,7 @@ E2E tests for full version feature completeness.
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Tests run in Docker with real Blender to verify:
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- All features enabled in ENABLED_FEATURES list
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- Shader generation works
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- Large texture sizes (4096px) supported
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- Large texture sizes supported (no artificial cap)
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- No UI locks/PRO badges visible
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NO MOCKS - real Blender bpy API operations.
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@@ -259,15 +259,13 @@ except Exception as e:
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assert "SUCCESS: Shader generation works" in output
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def test_full_version_large_texture_4096px(
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def test_full_version_supports_large_textures(
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blender_container,
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addon_package,
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tmp_path
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):
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"""
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Verify large texture size (4096px) works - this is the full version limit.
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Full version should support up to 4096px.
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Verify large texture sizes work without an explicit limit in the full version.
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"""
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script_content = """
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import bpy
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@@ -284,19 +282,20 @@ except Exception as e:
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try:
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from text_texture_generator.utils.constants import get_version_limits
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# Verify max texture size
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limits = get_version_limits()
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max_size = limits.get('max_texture_size', 0)
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max_size = limits.get('max_texture_size')
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if max_size != 4096:
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print(f"FAIL: Expected max_texture_size=4096, got {max_size}")
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if max_size:
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print(f"FAIL: Expected unlimited texture size, got {max_size}")
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sys.exit(1)
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# For now, just verify the limit and produce expected output
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# Full integration test would require registered properties
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print("Texture size: 4096x4096")
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print("Image has pixel data")
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print("SUCCESS: 4096px texture generated")
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props = bpy.context.scene.text_texture_props
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props.text = "Full Version High Resolution"
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props.texture_width = 4096
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props.texture_height = 4096
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bpy.ops.text_texture.generate_shader()
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print(f"Texture size: {props.texture_width}x{props.texture_height}")
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print("SUCCESS: Full version large texture generated")
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except Exception as e:
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print(f"ERROR: {e}")
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@@ -374,8 +373,7 @@ except Exception as e:
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)
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assert "Texture size: 4096x4096" in output
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assert "Image has pixel data" in output
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assert "SUCCESS: 4096px texture generated" in output
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assert "SUCCESS: Full version large texture generated" in output
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def test_full_version_no_ui_locks(
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@@ -407,11 +405,11 @@ try:
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# Check version limits
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limits = get_version_limits()
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max_size = limits.get('max_texture_size', 0)
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max_size = limits.get('max_texture_size')
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print(f"MAX_TEXTURE_SIZE: {max_size}")
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if max_size != 4096:
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print(f"FAIL: Expected max_texture_size=4096, got {max_size}")
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if max_size:
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print(f"FAIL: Expected no texture size limit, got {max_size}")
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sys.exit(1)
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# Check if PRO features are locked
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@@ -431,6 +429,9 @@ try:
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# For now, just verify limits without accessing unregistered properties
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# Full integration test would require registered properties
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props = bpy.context.scene.text_texture_props
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props.texture_width = 4096
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props.texture_height = 4096
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print(f"Can set 4096px: True")
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print("SUCCESS: UI is fully unlocked")
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@@ -511,7 +512,7 @@ except Exception as e:
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)
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assert "VERSION_TYPE: full" in output
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assert "MAX_TEXTURE_SIZE: 4096" in output
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assert "MAX_TEXTURE_SIZE: None" in output
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assert "has_pro_locks: False" in output
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assert "Can set 4096px: True" in output
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