# Text Texture Generator - Tutorial Video Transcript

## Opening Hook (0:00 - 0:20)

"Hey everyone! Today I'm going to show you how to create professional text textures in Blender in literally seconds using the Text Texture Generator addon. No more jumping between apps, no more complex node setups - just beautiful text materials with one click. Let's dive right in!"

## Quick Text Shader Creation (0:20 - 0:40)

"First, let's create a text shader quickly. I'll just type in some text here - let's say 'SAMPLE TEXT' - and hit Generate Shader.

Watch this - boom! You can see it's instantly assigned as a material to our object. The shader nodes are automatically created and connected. That's already way faster than doing this manually, but we're just getting started."

## Easy Color Changes (0:40 - 0:55)

"Want to change the color? Easy as that! I'll just click on the color picker here, choose a nice blue, and regenerate. See how quickly it updates? The entire material refreshes while keeping all our settings intact."

## Decal Setup Made Simple (0:55 - 1:20)

"Now, if you want to use this as a decal, there are a couple of settings you typically need to adjust - disabling certain light rays and backface culling. But we've integrated these options right into the addon, so you can quickly turn them on or off with these checkboxes.

For a proper decal, let's subdivide our plane and add a shrinkwrap modifier. Perfect! As you can see, it works beautifully with our generated shader, following the surface contours naturally."

## Text Positioning Options (1:20 - 1:40)

"Now let me show you some positioning options. We can align the text anywhere on our texture. Let's move it to the left using this anchor point selector. Click on the left anchor, regenerate, and there we go - perfectly positioned text without any guesswork."

## Dynamic Font Sizing (1:40 - 2:00)

"Let's decrease the font size to 32 and generate the shader again. Notice how it replaces the material seamlessly? You can also choose custom fonts if you have specific branding requirements - just browse to any font file on your system."

## Handling Long Text (2:00 - 2:30)

"Here's something cool - let's change our text to something really long that doesn't fit the texture anymore. I'll type: 'This is a very long text that definitely won't fit in our texture boundaries.'

When I regenerate, notice it created a new material slot because the text content changed significantly. Let's use the new material by moving it up in the stack. The text is cut off, but watch this next trick..."

## Text Fitting Feature (2:30 - 2:50)

"Let's use our text fitting feature and regenerate the shader. See that? The text now properly fits the entire texture, automatically ignoring the specified font size to ensure everything is visible. This is incredibly useful for dynamic content or localization work."

## Artistic Effects - Strokes (2:50 - 3:10)

"Time for some artistic features! Let's add a stroke - I'll make it thick and black for maximum contrast. Generate, and look at that professional outline! This instantly makes text more readable against complex backgrounds."

## Blur Effects (3:10 - 3:25)

"We can also blur the text for stylistic effects. Watch as I increase the blur amount... creates a nice soft, dreamy look. Let's turn that back off for now - we want crisp text for our next demonstration."

## Normal Map Generation (3:25 - 3:45)

"One of my favorite features is normal map generation. Enable this option, and you can use it to engrave text or give it a beveled appearance. Look - it's directly available in the shader as a separate output. This adds real depth that reacts to your scene lighting."

## The Power of Presets (3:45 - 4:10)

"Now here's the greatest part of the addon - presets! Let's save everything we just created as a preset. I'll call it 'Blue Stroke Style.'

This preset can now be used in any other Blender file with one click. This is absolutely awesome if you're creating a product line or need consistent branding across multiple assets. No more recreating the same look over and over!"

## Layout and Dimensions (4:25 - 4:45)

"Let's step into the layout options. Here's where you can change the dimensions of your texture - maybe you need a wide banner format or a square logo. Just adjust these values and regenerate."

## Prepend and Append Text (4:45 - 5:05)

"But here's another great feature - prepending and appending text. You can automatically place text before or after your main content. For example, I could add 'Product:' before and '- Premium Quality' after any text I enter.

This gets stored in your preset, so it's perfect for creating consistent product labels where you just change the middle part."

## Image Overlays – Advanced Feature (5:05 - 5:30)

"One of our advanced features is image overlays. You can add logos or background elements right into your texture. There are two ways to use them:

- **Absolute positioning**: place the overlay anywhere on your texture, even adjusting the z-index so it layers correctly with your text.
- **Prepend/append placement**: choose to insert the overlay before or after your text, with controllable spacing, so everything appears in order without manual adjustment.

This flexibility lets you build professional branded materials with precise control over image placement."

## Closing (5:30 - 5:45)

"And that's it! As you can see, the Text Texture Generator completely transforms how you work with text in Blender. What used to take hours of manual node work now happens in seconds, with professional results every time.

Hope this saves you as much time as it's saved me. Thanks for watching, and happy creating!"
